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The team from jade Dynasty continues their weekly developer journal series with this entry introducing three new systems: Dream, Invigorate and meditate that allow players to gain experience when not actively playing the game.
Using the Meditate feature, a player can continuously gain a small amount of experience as long as they remain stationary in a safe zone. This is a useful tool if a player has just returned to a city to turn in quests, but needs to take a quick break. Instead of a lull in their experience gained, they can have their character meditate to be achieving as much as possible while they are logged on. This feature has been limited to the major city of each area (safe zones), to prevent players from carelessly setting up a meditate sphere in the middle of an agro mob or leave themselves open to an opportunistic PvP player.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
Interesting. I bet that the item for dream is through the micro-transaction store only. The other features are kind of nice, but this is a "perfect world" type game where the grind is king and quests are to gather x of y materials where those materials are far away, thus not making said quest even worthwhile.
Seems to have same mechanics as pw, though I could be wrong. It would be nice to see something original from the people behind PW, rather than non stop martial arts fantasy type games. Would like to see them come up with an original thought instead of the same tired old forumla.
This game is notlike PW, it has far more grind and offers nothing innovative. It is basically an older game that they have retranslated and it shows.
The idiotic mediate skill just insures major cities are full of people meditatiing in spheres. Probably the dumbest idea I have seen in a MMO yet. Cities will be major lag fests with this feature.
One of the unique aspects of Jade Dynasty, are the leveling assistance tools provided to every player.
LOL. I can't help but chuckle uncontrollably at the. . .I can't find the best words. . .the. . .the demeaning trend to dumbify mmorpg game-play to the point where one can gain character development and experience from standing in-place.
Well, first of all, because of the realm system, where each server is divided into 15 realms, of which only the chat/friendslist and other devices that are used for tracking/contacting players are allowed to cross, there is no "lagfest" in each city. The game doesn't have enough players to be able to fill up what's essentially 15 different servers with a chat that goes inbetween, add that up with the fact that there's three servers, in essence, you've got a good 45 servers to divide the characters up on.
The meditate option is NOT something that you'd do, unless your going to be AFK for an extended period of time. Because the XP gain sucks to much to be time efficient. Dream is, yes, a cash-shop item, worth about 25US Cents, and like the rest of PWE games, there'll probably be allot of people selling those items for in-game money.
If your a hardcore player that can sit at your computer for 15 hours a day, then sure, this game gets boring. But if you've got maybe 2-5 hours a day to play, you can still gain a decent amount of lvls even at lvl50+ - unlike most games where people not playing for at least 10 hours a day, you can't get a lvl)
That said, I'm one of those people who can sit 15 hours a day at my computer, and i still find the game intersting. Though it's still in open beta, and some things have yet to be improved upon, this game will be a really nice game once it's done.
NOT like PW, nor like ES, more like the best from both. Which, in essence, is what games do as the generations pass on, is it not? They take the best from everything and add up better graphics.
"NOT like PW, nor like ES, more like the best from both. Which, in essence, is what games do as the generations pass on, is it not? They take the best from everything and add up better graphics."
The best? Oh come now, this game has not taken the best from anything. It was a chore to get to 35 even. This game is one has been popular for some time in China, it is not new and rates well below what the other popular f2p games provide. Sorry to break your bubble, but this is one game you should have left in China.
I looked at this, and instantly thought, "This ia a pretty damn stupid change for any game."
I have not changed my mind.
I'm not sure about all this yet. On the surface it seems like they are giving you tools with which to bot the game... but then, the game is extremely grindy, and there are precedents for time-based "XP" gain in MMOGs. I'm just curious what it is about the grind that Asians seem to love so much?
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
meditate is very low xp gain and not really that worthwhile
dream is standard im practice(although im here is in gold purchasing so you should be able to gather that in game given enough time)
invigorate is just a combat macro
jade dynasty seemed a pretty average f2p mmorpg tbh (and not that different from p2p ones either)a few little touches to the pet system i hadn't seen b4 and not an uber kidfest like perfectworld
take it or leave it, I got bored after 3 days, i lasted the same time in wow, can't say it was particularly bad but more important can't say it was particularly good, just average
so take it or leave it