The problem with Tabula Rasa was it didn't offer a whole lot, and it really didnt offer any thing new. Except for the way they did combat, which i loved. But other then that there was nothing in the game that made it $15 bucks a month worthy.
Which is sad cause the game deserved better, but eh stuff happens. And RG is laughing at all the suckers that bought his game. While he sleeps with all his money, in his space suit.
And RG is laughing at all the suckers that bought his game. While he sleeps with all his money, in his space suit.
The fact that his customers can actually picture him doing this is a big part of the problem with this game.
Lack of content was the main problem. The early levels of the game were done well. The atmosphere was good, the action was fast-paced and there were lots of quests to do to gain experience so "grind" time was minimal. However, the higher in level you got, the faster the game started to go downhill. Around level 25 quests started to become fewer and further between, which meant more time spent grinding. Everything after level 30 was an exteremely painful grind. When you finally hit the maximum level of 50, the game was just over. There was no end-game at all. The game was designed in a very linear story-like progression, almost as if they meant for it to be a single player game rather than an MMO. Once you reach the end of the story they wrote for the game, you run out of things to do. No real reason to stay subscribed at that point.
Comments
The problem with Tabula Rasa was it didn't offer a whole lot, and it really didnt offer any thing new. Except for the way they did combat, which i loved. But other then that there was nothing in the game that made it $15 bucks a month worthy.
Which is sad cause the game deserved better, but eh stuff happens. And RG is laughing at all the suckers that bought his game. While he sleeps with all his money, in his space suit.
The fact that his customers can actually picture him doing this is a big part of the problem with this game.
Lack of content was the main problem. The early levels of the game were done well. The atmosphere was good, the action was fast-paced and there were lots of quests to do to gain experience so "grind" time was minimal. However, the higher in level you got, the faster the game started to go downhill. Around level 25 quests started to become fewer and further between, which meant more time spent grinding. Everything after level 30 was an exteremely painful grind. When you finally hit the maximum level of 50, the game was just over. There was no end-game at all. The game was designed in a very linear story-like progression, almost as if they meant for it to be a single player game rather than an MMO. Once you reach the end of the story they wrote for the game, you run out of things to do. No real reason to stay subscribed at that point.
The History of the Order of The Golden Shields
I thought it had potential.