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SW:TOR preview in PC GAMER

DeaconXDeaconX Member UncommonPosts: 3,062

Quoted from the swtor forums:

 

WizeFool wrote --

new PC Gamer out today, i was gona scan in the articel but my main comp is broken and i only have a laptop. so i will pull out some key points.

-and it turns out the austin studio has alredy created plenty"the game is playable. We have a server up and running we can play the game the game at home"

-troopers can use cover.

-the BH class pic doesnt have mando armour

-suggested new classes are engineer - droids and slaver *this is just speculation on thier part

-they think it will be a "credible WoW killer"

-it suggests that people can join instances whenever they like. so like the whole diablo 2 kinda thing

-differant combat mechanic for every class

-specific mention of AoC and how the first 20 lvls where great but the rest lacked polish

-at the end space combat is hinted at " or hey space combat"-vogel raises an eyebrow."oh we have that too. were just gona make you wait a little bit to show you that"

overall its a very good article- if anyone has any specific questions i can look through the article and find the paragraph and write what they say for you.

oh and if anyone can scan and link it, i can put in here or i could request a delete

 

Source: http://www.swtor.com/community/showthread.php?t=46247

 

1. Troopers can use cover: No prob, as long as the Smuggler still has a WAY better advantage while in cover

2. BH not wearing Mando Armor: This once again reinforces my thought on a possible Mandalorian class [much heavier fighter than a bounty hunter, experts with vibroblades so up close as well as ranged] might be possible. Afterall, just because someone is a bounty hunter doesn't mean they're mandalorian. We'll see...

3. Sure sounds like space combat confirmed to me!

image

Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

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Comments

  • Bluff+ZiggsBluff+Ziggs Member Posts: 69

    The fact that they're including space combat, and other things like full-voice-overs..I mean the amount of work going into this game seems insane.

  • DeaconXDeaconX Member UncommonPosts: 3,062
    Originally posted by Bluff+Ziggs


    The fact that they're including space combat, and other things like full-voice-overs..I mean the amount of work going into this game seems insane.



    Indeed which is scary because

    -We want it now, but obviously it'll take a damn while to finish...

    -The SIZE of the game must be pretty big unless they're planning on streaming a lot of game data...

     

    ALSO, someone had stated on another forum that the game experience from level 1-20 was incredible, but the last 30 levels require polish still - 50 levels? Mmm I donno don't consider this too concrete just yet.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • purewitzpurewitz Member UncommonPosts: 489

    Thanks for the heads up DeaconX. You are always one step ahead in the game, when it come to SW:TOR news.

    When we get back from where we are going, we will return to where we were. I know people there!

  • DeaconXDeaconX Member UncommonPosts: 3,062
    Originally posted by purewitz


    Thanks for the heads up DeaconX. You are always one step ahead in the game, when it come to SW:TOR news.



     

    NP purewitz I try :)

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • m240gulfm240gulf Member UncommonPosts: 460

    I don't buy many magazines, but is this article in July 2009 or June?

     

    Thanks

    I Reject your Reality and Substitute it with My Own!
    image

  • DeaconXDeaconX Member UncommonPosts: 3,062
    Originally posted by m240gulf


    I don't buy many magazines, but is this article in July 2009 or June?
     
    Thanks



     

    Aug. version of PC Gamer, UK edition only.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    I'm not happy about joining instances whenever you like because how WoW did instances so well was they were built natrually into the world so they never felt out of place. However if you suddenly can just load into an instance like you can PVP battlegrounds in WoW then suddenly the world becomes smaller and people stop socialising and the world becomes dead. Everything will just feel like a game rather than an online Star Wars world which is the feeling you want.

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142

    Hmm. Droid Engineers and Slavers as pet classes, eenteresting. Just hope they're not as hands-off (i.e. bottable) as pet classes in other games (i.e. WoW - Hunter). I really wouldn't want to run into a ton of slavers on Korriban with names like "happyjoy" who respond to every communication with "ni hao, zuong guo?"

    Kinda glad about troopers being able to use cover; it would be a bit lame to just stand out in the open trading fire while there's a ton of stuff to duck behind, but it does infringe a bit on the Smuggler territory.

    Maybe Smuggler is going to get a greater choice of "cover spots" based on the fact that they ain't wearing half a starship's worth of armour and can squish/duck into cover that a Trooper couldn't.

    Confirmation of space combat is also very welcome; it just wouldn't be Star Wars without it.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by mcharj11


    One of things i noticed in the article was that the writer said the Sith played like a rogue class, so i guess the Sith is a DPS class then which makes things a lot better for me.
    Would hate to play a class with all that power and be resigned to a tanking role, a meat shield.

    Hard to be sure at this point of time, but it's looking like a possibility that there won't be a "tank", "healer" or "DPS" class at all, and every class will essentially be self-sufficent; capable of taking a beating, dishing one out and healing up afterwards.

    Sure beats the whole "learn one DPS sequence and spam it ad nauseum" that we're used to.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • HyanmenHyanmen Member UncommonPosts: 5,357

     Let's see if their promises live up to the hype, heh.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • Jwave001Jwave001 Member Posts: 16

    I'm extremely glad to hear that space combat might be involved, not to be nit picky but that was the sole thing that got me in SW:G so hopefully they will be able to take that idea and run with it.  I was already onboard with the already alluring concept of a more refined and streamline MMO of my favorite franchise, but if they include space combat then I'm pretty much gonna kiss goodbye to my social life.

    Life is about take chances and venturing out of your box, making mistakes and learning from them, and doing what you love. Find what drives you, as all paths end the same, so why not make the most of it and live a life worth living without regret?

  • catlanacatlana Member Posts: 1,677
    Originally posted by DeaconX

    Originally posted by Bluff+Ziggs


    The fact that they're including space combat, and other things like full-voice-overs..I mean the amount of work going into this game seems insane.



    Indeed which is scary because

    -We want it now, but obviously it'll take a damn while to finish...

    -The SIZE of the game must be pretty big unless they're planning on streaming a lot of game data...

     

    ALSO, someone had stated on another forum that the game experience from level 1-20 was incredible, but the last 30 levels require polish still - 50 levels? Mmm I donno don't consider this too concrete just yet.



     

    I would prefer a smaller leveling range that is complete. The complete voice over is really interesting thou.

  • JGMIIIJGMIII Member Posts: 1,282
    Originally posted by John.A.Zoid


     Everything will just feel like a game 

     

    I think we need to get the whole "I want a World" thing and just drop it.

    This is a videogame, We haven't had a "World" to play in since SWG and before that AC and UO.

    Believe it or not WoW doesn't have a worlds its a zoned, instanced mess with pvp queues and sadly this is what 99% of the mmo player base likes.

    you think zoning into a dungeon from a major city through a que system is immersion breaking? well everyone else that doesn't read these forums loves that idea.

    Mini-games and instances rule the day and Personally I don't see that changing.

     

     

     

    Playing: EvE, Ryzom

  • catlanacatlana Member Posts: 1,677
    Originally posted by JGMIII

    Originally posted by John.A.Zoid


     Everything will just feel like a game 

     

    I think we need to get the whole "I want a World" thing and just drop it.

    This is a videogame, We haven't had a "World" to play in since SWG and before that AC and UO.

    Believe it or not WoW doesn't have a worlds its a zoned, instanced mess with pvp queues and sadly this is what 99% of the mmo player base likes.

    you think zoning into a dungeon from a major city through a que system is immersion breaking? well everyone else that doesn't read these forums loves that idea.

    Mini-games and instances rule the day and Personally I don't see that changing.

     

     

     



     

    Honestly, that is where the market is. There are open sandbox games (Eve for example). However, the share of the market for those is pretty small. Bioware is trying to make a block buster. The game quality, I believe will be high. However, the game will definitely not be open world. You are setting yourself up for disappointment if you think otherwise.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    you think zoning into a dungeon from a major city through a que system is immersion breaking? well everyone else that doesn't read these forums loves that idea.
     
     
     
     

     

    I love that idea too. Blizzard is putting queuing for WG battles too. It is a pain to check WG time and flly to/port to the zone when there is a battle. It may be novel the first time you do it, but more convenience is better. It is not like I haven't flown to the zone b4. A couple of times are enough. Doing it in the long run is just annoying.

  • NicroxNicrox Member Posts: 140

    The only reason why they are making SW-TOR is too because they think it will be a "credible WoW killer" %$#;me !!!

  • NarsheNarshe Member Posts: 563
    Originally posted by Nicrox


    The only reason why they are making SW-TOR is too because they think it will be a "credible WoW killer" %$#;me !!!

     

    PC Gamer said that, not Bioware. :)

    Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Ilvaldyr

    Originally posted by mcharj11


    One of things i noticed in the article was that the writer said the Sith played like a rogue class, so i guess the Sith is a DPS class then which makes things a lot better for me.
    Would hate to play a class with all that power and be resigned to a tanking role, a meat shield.

    Hard to be sure at this point of time, but it's looking like a possibility that there won't be a "tank", "healer" or "DPS" class at all, and every class will essentially be self-sufficent; capable of taking a beating, dishing one out and healing up afterwards.

    Sure beats the whole "learn one DPS sequence and spam it ad nauseum" that we're used to.

     

         So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

  • catlanacatlana Member Posts: 1,677
    Originally posted by Narshe

    Originally posted by Nicrox


    The only reason why they are making SW-TOR is too because they think it will be a "credible WoW killer" %$#;me !!!

     

    PC Gamer said that, not Bioware. :)



     

    QFT! The Bioware folks have said numerous times that Blizzard did a remarkable job.

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by Rydeson 
         So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

    Are you really that closed-minded?

    Removing the tank/heal/DPS trinity doesn't mean that everyone will just DPS; it means that everyone will have to:

    1. Maximise their own mitigation.

    2. Be mindful of their own health bar.

    3. And yes, DPS.

    I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • MazinMazin Member Posts: 640
    Originally posted by Ilvaldyr

    Originally posted by Rydeson 
         So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

    Are you really that closed-minded?

    Removing the tank/heal/DPS trinity doesn't mean that everyone will just DPS; it means that everyone will have to:

    1. Maximise their own mitigation.

    2. Be mindful of their own health bar.

    3. And yes, DPS.

    I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.

     

    First off I know this game is nothing like SWG, but that playstyle reminds me of SWG. 

    Any descent pvp'er would have been a 4040 / 4030 Doctor, every pvp'er was a damage dealer / healer, and in any descent group everyone was taking care of everyone else.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Ilvaldyr

    Originally posted by Rydeson 
         So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

    Are you really that closed-minded?

    Removing the tank/heal/DPS trinity doesn't mean that everyone will just DPS; it means that everyone will have to:

    1. Maximise their own mitigation. REALLY?   how does one max their own mitigation?  I take it you have insight on how character advancement is being handled..

    2. Be mindful of their own health bar. This should be interesting being that from what I read there is NO HEALING whatsoever in the game.. PERIOD.. not even fricken bandages.. lmao

    3. And yes, DPS. DPS is all there will be in the game.. Afteral.. we are all going to be iconic heroes where we can kill 5 mobs at once with no need of healing ...  YEAH, that shit will get OLD quick..

    I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.  So your stance is that each player with be tank / healer / dps all in one?  lmaooooooooooooooo  excuse me while I PMSL

     

  • unimatrix8unimatrix8 Member Posts: 107
    Originally posted by Rydeson

    Originally posted by Ilvaldyr

    Originally posted by Rydeson 
         So you think having a group of 5 dps toons in an fight is harder then having a variety of class ability..  You might honestly want to sit back and think about what you just said and how it plays out in the game..  I think dumbing down a game that allows for groups to not be reliant with each other is going overboard..  Atleast with the tank, heal and dps formula, the group winning and losing depends how well "everyone" in that group works together..   Tank needs heals, Healer needs protection.. Dps needs to kill before tank runs out of heals.. lol   If any part of that formula breaks, the group fails..   However, what SWTOR is doing is dumbing all that down for easy "rpg" play..  ROFL

    Are you really that closed-minded?

    Removing the tank/heal/DPS trinity doesn't mean that everyone will just DPS; it means that everyone will have to:

    1. Maximise their own mitigation. REALLY?   how does one max their own mitigation?  I take it you have insight on how character advancement is being handled..

    2. Be mindful of their own health bar. This should be interesting being that from what I read there is NO HEALING whatsoever in the game.. PERIOD.. not even fricken bandages.. lmao

    3. And yes, DPS. DPS is all there will be in the game.. Afteral.. we are all going to be iconic heroes where we can kill 5 mobs at once with no need of healing ...  YEAH, that shit will get OLD quick..

    I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.  So your stance is that each player with be tank / healer / dps all in one?  lmaooooooooooooooo  excuse me while I PMSL

     First of all you or none of us have any information on the TOR combat or party system, so how do you know how the whole grouping class thing is going to work. Secondly there was some healing in KotoR you reading that there is no healing or bandaging in game is just smoke coming out your ass. No reviews that have come out has even touched on that subject and there are still classes and game play focus tba.

     

    You dont want to play the game fine stay your ass in WoW we dont want you in SW: ToR, before you try to bash a game make sure all your facts are in order. Most of the stuff on these forums are just player speculation, and all those game reviews says pretty much what we already know about the game

     

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142
    Originally posted by Rydeson
    1. Maximise their own mitigation. REALLY?   how does one max their own mitigation?  I take it you have insight on how character advancement is being handled..
    We're all spitballing here, you included. All traditional tank classes have skills/abilities geared towards improving their survivability and damage reduction.



    2. Be mindful of their own health bar. This should be interesting being that from what I read there is NO HEALING whatsoever in the game.. PERIOD.. not even fricken bandages.. lmao

    Could you link to that source of information? I haven't heard that rumour.



    3. And yes, DPS. DPS is all there will be in the game.. Afteral.. we are all going to be iconic heroes where we can kill 5 mobs at once with no need of healing ...  YEAH, that shit will get OLD quick..


    You're basing this opinion on absolutely nothing.
    I.e. you won't have a tank, healer and DPS 'cos everyone will be a tank/heal/DPS hybrid. It's the polar opposite of dumbing down; it's expecting every player to do three things instead of just endlessly repeating one.  So your stance is that each player with be tank / healer / dps all in one?  lmaooooooooooooooo  excuse me while I PMSL


    You really should try playing KOTOR or a non-class based game; your perspective is incredibly narrow.

     

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • AlivadaAlivada Member Posts: 86

    A pet class would be nice perhaps a beast master for the good guys and droids for those that like things black. Only clas that hasn't been mentioned is a sort of healer (I doubt the Jedi or Sith will heal as they look like there taking the role of melee tank), so perhaps a dude that just chucks bacta around unless there is no healer at all and that would be pretty cool.

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