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So many locked Aoc threads!

VultureSkullVultureSkull Member UncommonPosts: 1,774

Why so many locked threads on the AoCs forums? (5 on page 1)

Feelings must run deep when it comes to this game. Love or Hate it, you can not ignore it, so the saying goes......

What i find strange is that pure haters come to troll the game, i am ofc a fanboy(fanboi) and like the game and hence come to this area of the forum to read about it, i don't mind negative comments about the game either, as by pointing out the bad sides can help to improve it.

I just wonder what motivates the pure haters that come here to discredit the game? Are they still annoyed at the way the game was released? Do they feel cheated that they fell for the hype surrounding the game at release and want to exact their revenge by persuading people not to play it. And hence making Funcom fold up shop?

That will not happen as the game is growing in popularity not failing. Most of the haters are out of touch with the game now anyway as their experience of the game is about 12 months old now. And my God the game has changed since then..

By continuously bad-mouthing the game they are not really doing much to Funcom, whom they claim tricked them into buying the game, even though it is quite normal for games in this genre to be released with bugs and lack of content, some more than others, instead they are denying (or attempting to deny) their fellow gamers the chance to play the game based on out of date information.

AoC will of course never attain the number of subs that there were on release, even if the game was released in a better state than it was it would still have lost a lot of subs anyway, this is because of the combat (melee) system which would not be to eveyone's liking amongst other things.  AoC was released at a time when 1000s were fed up with WoW and the release date was put just before the release of WotLK, clever marketing strategy to shift boxes or cheeky under handed tactics, which ever way you look at it, AoC sold more than it should have regardless of the condition of the game.

It was never meant to compete with WoW as the graphic requirements were much higher than WoW making it unplayable to millions of players, it was more of a niche game, like Eve Online, which started off slow, buggy and lacking in content as well,  with a max of 8 to 9k players at peak time but over time this has grown to over 20K at peak time if not more(not played for some time now).

So it seems the way with AoC, a niche game, not main stream, not worth hating a niche game, hate a main stream game instead, I am sure Wow can accommodate a lot of haters ;-)

Comments

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    First off it is/was supposed to be a main stream game. Secondly how many of these posts of "Why are there negative posts towards game X" have to be made? Just like people who post positive thoughts of a game, people have the freedom to post negative posts about the game. Everyone has equal rights to post their thoughts as long as they are not purely trolling.

     

    The biggest issue on MMORPG right now is all the people who love a game that insist that no one should make a negative post about that game. Just because you love it, doesn't mean everyone else should. It also does not mean others shouldn't say what they also think about the game. Forums are a place for discussions, discussions usually have people on opposites sides explaining their views.

     

    Get used to that, and stop thinking that because someone says something negative they either a) shouldn't post or b) have no merit.

  • Dis_OrdurDis_Ordur Member Posts: 1,501

    This game is super easy to hate and trash for a very simple reason:  It is not an MMORPG.

    They tried passing a bland & zone-heavy CORPG off as a full-blown AAA MMO title, but failed miserably.  This game is more like GW, and is still only half the game of GW.  GW never had to revamp the core of the game, or charge a monthly subscription.  The game is a farce, so it is very easy for us who paid good money for it to bash the game and its players.  It really does make you feel better knowing you may have helped someone else avoid wasting their money.

    image

  • ResetgunResetgun Member Posts: 471

    Funny, my comment was sneak deleted from this thread :P

    "I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

  • FrobnerFrobner Member Posts: 649
    Originally posted by Dis_Ordur


    This game is super easy to hate and trash for a very simple reason:  It is not an MMORPG.
    They tried passing a bland & zone-heavy CORPG off as a full-blown AAA MMO title, but failed miserably.  This game is more like GW, and is still only half the game of GW.  GW never had to revamp the core of the game, or charge a monthly subscription.  The game is a farce, so it is very easy for us who paid good money for it to bash the game and its players.  It really does make you feel better knowing you may have helped someone else avoid wasting their money.



     

    This says it all.  Forums are for ppl to talk about their opinions.  Nothing has changed.  AOC launched in terrible state and many felt beeing ripped off.   Fixing things one or two years after a custimor payed for a product is not very good buisness FOR THE GAMER. 

    Games are only buisness.  Even BLizzard is proofing that now.  But there are diffrent ways of going about that buisness.  Funcom is in the lowest class and everyone should be warned about acutally paying for any product with their name on it.

  • ZebladeZeblade Member UncommonPosts: 931

    AoC have always been doing that. Not all posts are bad..you start asking the right question.. just a question about them lying.. or promising this or that ... most times it gets locked. They made it clear.. ANYTHING that makes them look bad gets locked.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Frobner

    Originally posted by Dis_Ordur


    This game is super easy to hate and trash for a very simple reason:  It is not an MMORPG.
    They tried passing a bland & zone-heavy CORPG off as a full-blown AAA MMO title, but failed miserably.  This game is more like GW, and is still only half the game of GW.  GW never had to revamp the core of the game, or charge a monthly subscription.  The game is a farce, so it is very easy for us who paid good money for it to bash the game and its players.  It really does make you feel better knowing you may have helped someone else avoid wasting their money.



     

    This says it all.  Forums are for ppl to talk about their opinions.  Nothing has changed.  AOC launched in terrible state and many felt beeing ripped off.   Fixing things one or two years after a custimor payed for a product is not very good buisness FOR THE GAMER. 

    Games are only buisness.  Even BLizzard is proofing that now.  But there are diffrent ways of going about that buisness.  Funcom is in the lowest class and everyone should be warned about acutally paying for any product with their name on it.

    I can not say I agree AOC is as small as guild wars. Maybe if you own every version of GW you might have something close to the size of AOC. Hell GW only has 20 levels, and a handful of classes between the different versions. AOC is much more comparable to EQ2, if anything else on the market, outside of overall content.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Reion1Reion1 Member UncommonPosts: 178
    Originally posted by Dis_Ordur


    This game is super easy to hate and trash for a very simple reason:  It is not an MMORPG.
    They tried passing a bland & zone-heavy CORPG off as a full-blown AAA MMO title, but failed miserably.  This game is more like GW, and is still only half the game of GW.  GW never had to revamp the core of the game, or charge a monthly subscription.  The game is a farce, so it is very easy for us who paid good money for it to bash the game and its players.  It really does make you feel better knowing you may have helped someone else avoid wasting their money.

     

    LOL!!! Are you actually going to sit there and compare GW to AoC with a straight face?  You're comparing a game that's over 30 gigs to a game that's less than 1 gig.

     

    You and your logic, my friend, is a FARCE.



    Explain to me what an constitues an MMO in your opinion plz.

    "Everything the light touches is our kingdom" -- Mufasa
    ---

    image
  • VespersVespers Member Posts: 246

    a big chunk of that 30 gigs is graphic related and not actual playable content.

  • urbanmonkeyurbanmonkey Member UncommonPosts: 134
    Originally posted by Reion1

    Originally posted by Dis_Ordur


    This game is super easy to hate and trash for a very simple reason:  It is not an MMORPG.
    They tried passing a bland & zone-heavy CORPG off as a full-blown AAA MMO title, but failed miserably.  This game is more like GW, and is still only half the game of GW.  GW never had to revamp the core of the game, or charge a monthly subscription.  The game is a farce, so it is very easy for us who paid good money for it to bash the game and its players.  It really does make you feel better knowing you may have helped someone else avoid wasting their money.

     

    LOL!!! Are you actually going to sit there and compare GW to AoC with a straight face?  You're comparing a game that's over 30 gigs to a game that's less than 1 gig.

     You and your logic, my friend, is a FARCE.

    Did you just used installation size as a comparison factor between two games? And then immediately proceed to mock some other guy's logic?

    These boards never cease to amaze me.

    ---------------------------------------------------------
    Never argue with idiots. They are immune to logic.

  • BrazilMerkinBrazilMerkin Member Posts: 55
    Originally posted by Malickie



    I can not say I agree AOC is as small as guild wars. Maybe if you own every version of GW you might have something close to the size of AOC. Hell GW only has 20 levels, and a handful of classes between the different versions. AOC is much more comparable to EQ2, if anything else on the market, outside of overall content.

     

    I haven't played EQ2 since before the first expansion, but unless AOC has quadrupled in size and content during the last year, I don't think the comparison is fair.

    I only played the first GW and I never understood the appeal beyond no sub fee.

    A country raised New Zealand girl can kill, bleed, gut, skin and butcher a sheep in about 40 minutes, the sheep are bigger than a large person ... so be careful about pissing off a NZ country girl.

  • VultureSkullVultureSkull Member UncommonPosts: 1,774
    Originally posted by Dis_Ordur


    This game is super easy to hate and trash for a very simple reason:  It is not an MMORPG.
    They tried passing a bland & zone-heavy CORPG off as a full-blown AAA MMO title, but failed miserably.  This game is more like GW, and is still only half the game of GW.  GW never had to revamp the core of the game, or charge a monthly subscription.  The game is a farce, so it is very easy for us who paid good money for it to bash the game and its players.  It really does make you feel better knowing you may have helped someone else avoid wasting their money.



     

    What in your opinion does a game need to make it an MMORPG then? And can you tell what the MM in MMORPG means? As well as the RPG bit, so we know you know what it means :-P

    From you post i can only deduce that if a game has zones then it can not be an MMO, am I correct to assume that?

    "Bland" here is ofc your opinion as I for one find it far far from bland.

  • Dis_OrdurDis_Ordur Member Posts: 1,501
    Originally posted by VultureSkull


     
    What in your opinion does a game need to make it an MMORPG then? And can you tell what the MM in MMORPG means? As well as the RPG bit, so we know you know what it means :-P
    From you post i can only deduce that if a game has zones then it can not be an MMO, am I correct to assume that?
    "Bland" here is ofc your opinion as I for one find it far far from bland.



     

    IMO, a MMO has to have the following (which AoC lacks, or made a poor attempt at):

    Must be MASSIVE.  The restrictted zones limit the amount of players allowed, and AoC has waaaaay more zones than EQ2.  Most MMO's tend to have zones, but AoC pushed the limit to the point of questioning what type of game it really is.

    Dynamic Content.  From when I played, the dynamic content levels off after lvl 20.  Over a year after release, only certain lvl ranges have had content added.  Not par for the course for most MMO's (see the typical expansion following releases by EQ, WoW and etc.).  AoC is still playing catch up, and abandoning content addition in order to improve a shitty release.

    Online.  The first few levels are played offline, and by youself.  This is not an MMO.

    Itemization.  It is well known that AoC has BIG problems in this department.  A standard for MMO's is having thousands upon thousands of items, be it armor, weapons and etc.  

    Auction Houses/Player Commerce.  Not aware of any of that in-game yet.  

    I could go on, but I think there is a strong case for making AoC F2P and labeling it for what it truly is, a CORPG . 

    image

  • clearSamclearSam Member Posts: 304
    Originally posted by Dis_Ordur

    Originally posted by VultureSkull


     
    What in your opinion does a game need to make it an MMORPG then? And can you tell what the MM in MMORPG means? As well as the RPG bit, so we know you know what it means :-P
    From you post i can only deduce that if a game has zones then it can not be an MMO, am I correct to assume that?
    "Bland" here is ofc your opinion as I for one find it far far from bland.



     

    IMO, a MMO has to have the following (which AoC lacks, or made a poor attempt at):

    Must be MASSIVE.  The restrictted zones limit the amount of players allowed, and AoC has waaaaay more zones than EQ2.  Most MMO's tend to have zones, but AoC pushed the limit to the point of questioning what type of game it really is.

    Dynamic Content.  From when I played, the dynamic content levels off after lvl 20.  Over a year after release, only certain lvl ranges have had content added.  Not par for the course for most MMO's (see the typical expansion following releases by EQ, WoW and etc.).  AoC is still playing catch up, and abandoning content addition in order to improve a shitty release.

    Online.  The first few levels are played offline, and by youself.  This is not an MMO.

    Itemization.  It is well known that AoC has BIG problems in this department.  A standard for MMO's is having thousands upon thousands of items, be it armor, weapons and etc.  

    Auction Houses/Player Commerce.  Not aware of any of that in-game yet.  

    I could go on, but I think there is a strong case for making AoC F2P and labeling it for what it truly is, a CORPG . 

    im no big fan of zoning and instancing neither and i hope that AoC devs will throw larger maps while players are getting better graphic cards and better PCs...

    but i think you have very old information concerning everything else about the game, you should listen more to people who actually play the game rather than to people who played the game 10 months ago and are making speculations on how the game is now only based on their previous experience...

  • MaximosMaximos Member UncommonPosts: 80

    I think one of the worst things about AoC I hated, the fanboys.  Never could take any criticism of the game, even if constructive.   This game failed to even give what it promised in basics till well after release.  Gameplay was always bleh at it's best and even with decent graphics I still say the client has a lot of bugs.

  • crunchyblackcrunchyblack Member Posts: 1,362

    you dont have to like aoc, but to sit there and say its not a mmorpg, and that theres no content, its just 30 gigs of graphics just shows you are not talking about aoc right now.

    There are so many storyline quests, dungeons ect, mabey this wasnt true at launch but its the game im playing now.  I can understand the fustration of playing a quick leveling game for people who play 10 hours a day, you can burn through 6months of content in a month doing that, unless the game has huge level gaps and lots of time sinks and grind...aoc doesnt.

    Plus i think people really over react to "instancing".  You make it out to be like guild wars, but its nothing like it. Its really that big of a deal that i gotta talk to a npc to go to the next map rather than run into an invisable wall and load to the next screen?  Its not like the maps are tiny and constricting, or that you can switch instances to avoid a pvp attack.  Its a nice change from the large open fields of filler landscape....

    I mean everyone gets it, the game was garbage at launch, few are defending that it wasnt.

    I can understand distrust in the game if you went though launch, but to hold a grudge over the game is stupid.

    Everyone who is pissed is comming over to tell people interested in trying the game now, to avoid it because you played it a year ago and hated it.  Its a much diffrent game now. 

    I dunno, try it out and see just how crappy it still is.....

  • RallycartRallycart Member UncommonPosts: 717

    IMO, a MMO has to have the following (which AoC lacks, or made a poor attempt at):
    Must be MASSIVE.  The restrictted zones limit the amount of players allowed, and AoC has waaaaay more zones than EQ2.  Most MMO's tend to have zones, but AoC pushed the limit to the point of questioning what type of game it really is.
    Dynamic Content.  From when I played, the dynamic content levels off after lvl 20.  Over a year after release, only certain lvl ranges have had content added.  Not par for the course for most MMO's (see the typical expansion following releases by EQ, WoW and etc.).  AoC is still playing catch up, and abandoning content addition in order to improve a shitty release.
    Online.  The first few levels are played offline, and by youself.  This is not an MMO.
    Itemization.  It is well known that AoC has BIG problems in this department.  A standard for MMO's is having thousands upon thousands of items, be it armor, weapons and etc.  
    Auction Houses/Player Commerce.  Not aware of any of that in-game yet.  
    I could go on, but I think there is a strong case for making AoC F2P and labeling it for what it truly is, a CORPG . 

    You are WAY off base.... AoC has NEVER had offline playing, and even in Tortage, which is online, you are not "alone". During the night missions, yes, you are alone. However, you are still fully able to group and play with others during the day.

    Itemization did suck, but that has been fixed up now. How well? That is up to each and every person, but they at least fixed it.

    Auction Houses/Player commerce has been around in AoC since beta. Now, true, the first week or so, the brokers were messed up, as were the banks because of a code bug. However, that was just a short period that they didn't work.

    AoC is in fact an MMO, no matter what you say, although the instancing (not the zones themselves) make it feel less "massive".

  • crunchyblackcrunchyblack Member Posts: 1,362
    Originally posted by Rallycart


    IMO, a MMO has to have the following (which AoC lacks, or made a poor attempt at):
    Must be MASSIVE.  The restrictted zones limit the amount of players allowed, and AoC has waaaaay more zones than EQ2.  Most MMO's tend to have zones, but AoC pushed the limit to the point of questioning what type of game it really is.
    Dynamic Content.  From when I played, the dynamic content levels off after lvl 20.  Over a year after release, only certain lvl ranges have had content added.  Not par for the course for most MMO's (see the typical expansion following releases by EQ, WoW and etc.).  AoC is still playing catch up, and abandoning content addition in order to improve a shitty release.
    Online.  The first few levels are played offline, and by youself.  This is not an MMO.
    Itemization.  It is well known that AoC has BIG problems in this department.  A standard for MMO's is having thousands upon thousands of items, be it armor, weapons and etc.  
    Auction Houses/Player Commerce.  Not aware of any of that in-game yet.  
    I could go on, but I think there is a strong case for making AoC F2P and labeling it for what it truly is, a CORPG . 

    You are WAY off base.... AoC has NEVER had offline playing, and even in Tortage, which is online, you are not "alone". During the night missions, yes, you are alone. However, you are still fully able to group and play with others during the day.

    Itemization did suck, but that has been fixed up now. How well? That is up to each and every person, but they at least fixed it.

    Auction Houses/Player commerce has been around in AoC since beta. Now, true, the first week or so, the brokers were messed up, as were the banks because of a code bug. However, that was just a short period that they didn't work.

    AoC is in fact an MMO, no matter what you say, although the instancing (not the zones themselves) make it feel less "massive".



     

    Its your destny quests, they are limited.  You do one in tortage that is really a dungeon, but takes place in tortage at night.  The rest of the quest appear at level incriments and usualy involve a dungeon and bosses.

    but if having invisible walls between zones is a must for you, then mabey the games not for you.

  • BrazilMerkinBrazilMerkin Member Posts: 55
    Originally posted by Rallycart



    You are WAY off base.... AoC has NEVER had offline playing, and even in Tortage, which is online, you are not "alone". During the night missions, yes, you are alone. However, you are still fully able to group and play with others during the day.

     

    Actually it did, the first 20 levels were originaly designed to be played single player offline, but the beta testers said it wasn't fun and un-mmo. They wanted the option to team up with their friends from the get-go, so FC changed it to day/night. Google and youll find Godager explaining it in the early announcements of the game. Along with group combat formations, and mages "going to Hell for making mistakes while tampering with the Dark Arts" and having to fight their way out, those features were changed in alpha & beta when testers feedback said they weren't fun.

    A country raised New Zealand girl can kill, bleed, gut, skin and butcher a sheep in about 40 minutes, the sheep are bigger than a large person ... so be careful about pissing off a NZ country girl.

  • VultureSkullVultureSkull Member UncommonPosts: 1,774
    Originally posted by Dis_Ordur




     
    IMO, a MMO has to have the following (which AoC lacks, or made a poor attempt at):
    Must be MASSIVE.  The restrictted zones limit the amount of players allowed, and AoC has waaaaay more zones than EQ2.  Most MMO's tend to have zones, but AoC pushed the limit to the point of questioning what type of game it really is.
    Dynamic Content.  From when I played, the dynamic content levels off after lvl 20.  Over a year after release, only certain lvl ranges have had content added.  Not par for the course for most MMO's (see the typical expansion following releases by EQ, WoW and etc.).  AoC is still playing catch up, and abandoning content addition in order to improve a shitty release.
    Online.  The first few levels are played offline, and by youself.  This is not an MMO.
    Itemization.  It is well known that AoC has BIG problems in this department.  A standard for MMO's is having thousands upon thousands of items, be it armor, weapons and etc.  
    Auction Houses/Player Commerce.  Not aware of any of that in-game yet.  
    I could go on, but I think there is a strong case for making AoC F2P and labeling it for what it truly is, a CORPG . 

    Sorry, most of your opinions of AoC are grossly out of date.

     

    Get up to date and then come back and adjust your opinions :-)

  • RallycartRallycart Member UncommonPosts: 717
    Originally posted by BrazilMerkin

    Originally posted by Rallycart



    You are WAY off base.... AoC has NEVER had offline playing, and even in Tortage, which is online, you are not "alone". During the night missions, yes, you are alone. However, you are still fully able to group and play with others during the day.

     

    Actually it did, the first 20 levels were originaly designed to be played single player offline, but the beta testers said it wasn't fun and un-mmo. They wanted the option to team up with their friends from the get-go, so FC changed it to day/night. Google and youll find Godager explaining it in the early announcements of the game. Along with group combat formations, and mages "going to Hell for making mistakes while tampering with the Dark Arts" and having to fight their way out, those features were changed in alpha & beta when testers feedback said they weren't fun.

     

    They had PLANNED to have the first 20 levels as a single player experience, but it never was, not even in beta. Maybe way back in Alpha, before outsiders could play it, but seriously, I was in beta very early, and it was always online. There is a huge difference between "planned" and "actually was". Besides, even if it was single player the first 20 levels during beta, which it wasnt, him claiming that it was just shows that he knows nothing at all about AoC. He read some small tidbits of bad information, and wants to pretend like he played the game. It is the worst kind of troll.

  • BarteauxBarteaux Member Posts: 483
    Originally posted by Maximos


    I think one of the worst things about AoC I hated, the fanboys. 
    OK
    Never could take any criticism of the game, even if constructive.
    I consider this game really good, and have a sense that automatically makes me a fanboi, still I welcome constructive criticism
       This game failed to even give what it promised in basics till well after release. 
    Like this 'game failed', very constructive 
    Gameplay was always bleh at it's best
    I can't understand how those friggin fanbois would not find this a constructive contribution (bless you for still trying though)
    and even with decent graphics I still say the client has a lot of bugs.
    Lots'a bugs, yes that pretty much narrows it down
    You still said ' DECENT (?) graphics though. Go reflected post, yay!



     

    "nerf rock, paper is working as intended."

    - Scissors.


    Head Chop

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