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What's Mortal Online about, chaps? What kind've features vill be in it on the beta / what are they aiming for at release? Has anyone got a compilation of everything involved, or something similar?
Thank you in the advance,
Pathos.
"Endurance is one of the most difficult disciplines, but it is to the one who endures that the final victory comes."
Comments
There's this really cool new site that will help you alot. I think the name of it is something along the lines of www.google.com.
sounds like you need to check out the official site and download thier power point presentation.
massive crafting system over 1million items can be created.
first person view only.
maps are user generated and to map making is a craft, so exploration is going to be a huge part of the game.
there are going to be player hoursing, that can be made into a cool place to hang out, or you can peddle your goods from it to make a market anywhere you see fit.
there are multiple religeons each witht heir own god, and gods are AI beings that can also be controlled by developers, which can influence change in the world from benifits, monster locations/not monster locations, and actualy changing small parts of the map if you pray to your god enough.
a lot of cool features thats why you need to check out the power point presentation.
There's this thing called wit. You might like to gain it.
I do believe that the " wit " was gained. did you really think you were going to hae your hand held and spoon feed all the info ? The website is really the best place to find out what you want to know.
The game is being developed by a swedish company called Starvault. They are making this game the way they want to and are very honest with the public. This game is a sandbox game where the players interact more with eachother than with npcs. The game is powered by the Unreal graphics engine.
Skill tree system, opposed to class and lvl system. Crazy character customization where you can control the race of your parents to get hybrid races with different bonuses. A very indepth crafting system that gives the player complete customization of his/her weapons, armour, and clothing down to what mineral you want where in the weapon. There will be no minimap or world map for you to look at in-game. This along with First-person and no global chat combines to create an extremely immersive experience. Guilds, player-housing, player-built cities, guild-wars, FFA pvp with a solid flagging system to keep anarchy from insueing, no /whisper or tell over long distances(only in close proximity but can be overheard by someone with good listening skills), this is replaced by pidgeons for long distance communication(with a delay, making them useless when very quick communication is needed), mounts that are mortal and succeptable to theft, realtime combat with active blocking, fantasy based, and full-nudity.
Basically, everything i could think of.
Tried: EvE, DnD Online, LotRO, WAR, AoC,
Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
Liked: UO, SWG, GuildWars
Disliked: WoW, FFXI
Thank you.
"Endurance is one of the most difficult disciplines, but it is to the one who endures that the final victory comes."
I think there is really no need to be an ass to people asking what Mortal Online is all about, usually when people make these kind of posts they are not looking for a feature list that yes you can get on the website, they are looking for what was posted 2 posts ago an overview from a player perspective this allows for people to sort of understand why players want to play the game.
Well I asked that same question few months ago so here is what I found out with my own opinnions:
-It's a sandbox game with Free PvP and looting, they try to make it more user friendly by punishing gankers and other typical trash of pvp players.
-It has crafting where weapon and armor values are based on parts you use to make it. Which sounds cool but could be rather basic in release.
-It has quite large non-instanced world where you can roam freely. No clue are dungeons instanced or shared so gankers can piss you when trying to kill bosses.(hope not)
-It has rather non-userfriendly message system that is ofc made totally useless by people using Ventrilo or TS to get thru this. Hopefully guild channels and basic chat systems are introduced in some point.
-It will have skills rather than levels, which is good since I'm tired of grind 80 levels for end game. Hopefully this won't mean that all players are macroed for first two weeks to get skills up, and that doing it by playing feels like work.
-It will have player housing and that kind a stuff. No clue about AH or similiar system, nor what use do houses have.
-It will have thousands of fat, soda slurping, retards shouting "Realiiisssm" and "Carebareees" all the time while ganking you.
In the end it could be very good game or rather disappointing failure like DF. There is lot of open questions, how will the free PvP work out, is it gonna be ganking fest or can they make working society, do they have enough money for infrastructure, how badly are features missing in release (which will be limited of content, they have said that)?
Overall I'm quite positive on this. Having played WoW for last years and tested AoC, WAR and some other MMOs this sounds refreshing and IF it works it could be good. Hope they get HYPE up and get some other players than realism freaks and fat, soda slurping, retards to mix world and maybe we have game where you can do free PvP but still don't have to be afraid of been ganked all time.
Please be free to fix any false information I might have posted MO fans.
It's just that some people can't resist the urge to show you what kind of person they are.. that's all. It's not our fault.
It's a disease
I'll play along though. Communication is Mortal Online goes like this.. No glabal chat except for guild chat. There is whispering, but it only works in a very small localized radius. There will be shouting and talking like normal I assume, in marketplaces and the like. =P
It seems like the OP has gotten the answer.
Locked.