What will Aion do that vill make it successful in the Western market? In your opinion, of course. As far as I can tell, there is nothing new going on in this game, despite many here hailing it as the next big thing ( kind've like Warhammer, AoC, DnL, Darkfall... the list goes on ). I'd like to see some justification for it being a big seller in the Western world.
Hey sonny, there's this really cool new site that will help you alot. I think the name of it is something along the lines of www.google.com. All the other cool kids use it from what I hear.
If there is one thing that I have learned it is to not try and explain the unexplainable. If someone had told me in 1999 that Emo-music, MySpace, cars shaped like shoe boxes, and guys trying to dress like girls was going to be popular in 10 years I would have laughed my ass off at them. Is there any reason at all for any of it to be popular? None at all, but it is.
Oh and I will be playing Aion when it comes out. Why? Because I think it is fun.
All MMOs are fun when they are first out. Give me a REAL reason.
That is a real reason and no not all are fun at release. VG wasnt nor was WAR really. Lets not forget the awesome pile of dung that was EQ2 out of the gate. So no not all are fun when they first come out. You came here to troll and have zero intention of playing the game as people make up their own minds and dont need internet forums to do it for them
First of all,the whole AION community has flamed ANY one that offers a problem with the game,so i take it is not biased to say AION is the MOST PERFECT game ever created?this is what the AION community will have you beleive,they can NEVER accept any problem with the game.If you want your discussion to be believable and not biased tell others of the true pros and cons.I can take my fave game FFXI and probably write a novel on things i feel are done wrong and need fixing,i do not spread fanbois bs or show bias,just because it may be a game i play.
Secondly your comment/discussion shows extreme bias,since BOTH EQ2 nd VG were extremely fun out of the gate.To further show why your comments are bised and hold no accuracy whatsoever,BOTH those games do EVERYTHING Aion does out of the gate AND MORE.So how can you say two games that offfer every bit the same content plus more were not fun yet AIon is? lmao please keep the BS out.There are quite a few people in MMORPG that have played a lot of games,so don't try to pull off false info.
The latter is EXACTLY what we saw from WOW fanbois from day 1.Almost EVERY single post said the game was "fun" <<can't be more vague than that?and number two they would quickly elude to subscriptions numbers.Neither point means squat to an outsider that may be thinking about playing a game.
So how about offer up some realistic NON biased comments about the game.I know i saw one poster was FAIR when said the graphics were good,because i know some like to think they are top notch,they are far from it.I agree the engine/game COULD handle large scale battles,just because the graphics are so low end.
If you had at least mentioned some games that offer almost nothing as compared to AION that would be different,yet that would be VERY hard to do because AION offers ONLY quests and leveling out of the gate..NOTHING else.Killing/leveling in AION is nothing new at all,same old hotbar with very few early options for chains.I thin kthe first chain was level 5?not bad FFXI you cant chain until around level 5 as well,but you can chain with others for more than one option.
I heard one person mention the classes offer a ROLE instead of all classes being uber DPS,well that is a fair enough comment about the game,except i would ask if that poster HONESTLY feels this is something relegated to AION only?FFXI blows the ROLE part off AION's doors.That is why FFXI is the one and only TRUE grouping game,because each job/class has a role.In AION you are actually closer to all being solo players and that so called dps,albeit not uber,than most games on the market,so that role part is actually a bit off for AION,other games do it better.But at least that poster was offering a valid point to the discussion,not some vague "fun" anyone can say that ,it means NOTHING,because talk is cheap.
what i expect to see from AION players as reasons to P2P this game over any other will ONLY be flying,flying will ALWAYS be mentioned,as i said that was the cheap niche idea NCSOFT was banking on from day 1.I guess they know how people think,the asian market seems to do a lot of marketing and research behind gaming.For myself Flying is no where near enough to warrant me playing a game let alone pay to play it,but i guess for many it has already appeared to be more than enough.This is fact if you have read the hundreds of AIONS posts i have.
Never forget 3 mile Island and never trust a government official or company spokesman.
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal.
Eve?
Which PvE game other than world of warcraft surpass eve's success in the west?
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal. I could probably think of some more things, but dont want to get the natives too angry....this game will not do well...period.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
If NCSoft doesnt screw up this game, you can be 99% sure that this game will beat Lotro/War/Aoc subscriptions numbers by a large margin.
I played Aion in Korea for about 3 months and the game is made with so much love and so much polishing (there was not 1 server/client crash in my whole playing time - even I was playing from so far away I havent had any lags at all).... I guess we havent seen a MMO of this kind since the launch of WoW. Just remember LOTRO, War, Aoc they all had high subscriptions numbers at the beginning, but all games failed to keep them for a longer period, due to polishing/performance/content issues.
Aion will launch in EU/America with patch 1.5 - thats a whole year of additional content and fixes. I can't find one reason why this game would not be a great success in the western market (I even go for 1m+ subs in US only). Every game has its flaws etc., but Aion is the first game since WoW which really makes you addicitve from the start on.
Currently playing: Archeage Waiting for: Black Desert
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal. I could probably think of some more things, but dont want to get the natives too angry....this game will not do well...period.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
About DAOC, I remember trying that about 6 months before the next wave of MMO's came out to end it's reign of supremacy. I also remember getting to level 8 or so and then being introduced to my first instanced dungeon. I do believe there were several in the game and that PVE was a huge focus while PVP was completely optional.
After reading several threads and alot of info from all the AIon sites, I have found out that even if you don't want to pvp, you could be minding your business leveling when along comes 50 toons ready to make you their lunch. No thanks...
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal. I could probably think of some more things, but dont want to get the natives too angry....this game will not do well...period.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
About DAOC, I remember trying that about 6 months before the next wave of MMO's came out to end it's reign of supremacy. I also remember getting to level 8 or so and then being introduced to my first instanced dungeon. I do believe there were several in the game and that PVE was a huge focus while PVP was completely optional.
After reading several threads and alot of info from all the AIon sites, I have found out that even if you don't want to pvp, you could be minding your business leveling when along comes 50 toons ready to make you their lunch. No thanks...
Why are you crying about pvp happening in a pvp oriented game? are you that stupid?
There are many strictly PVE games out there where you can level without being scared of people killing you, maybe you should play those? I dont see Aion changing for a select few carebears, considering its huge success in asia already.
All MMOs are fun when they are first out. Give me a REAL reason.
That is a real reason and no not all are fun at release. VG wasnt nor was WAR really. Lets not forget the awesome pile of dung that was EQ2 out of the gate. So no not all are fun when they first come out. You came here to troll and have zero intention of playing the game as people make up their own minds and dont need internet forums to do it for them
Secondly your comment/discussion shows extreme bias,since BOTH EQ2 nd VG were extremely fun out of the gate.To further show why your comments are bised and hold no accuracy whatsoever,BOTH those games do EVERYTHING Aion does out of the gate AND MORE.So how can you say two games that offfer every bit the same content plus more were not fun yet AIon is? lmao please keep the BS out.There are quite a few people in MMORPG that have played a lot of games,so don't try to pull off false info.
Seriously you lose all credibility saying VG was fun out the gate. The game was released 60% complete and in a worse state than ANY mmo i've ever played. Hard to have fun when you can barely log in somedays.
Random crashes to desktop from doing just about anything, constant server crashes with small rollbacks, worst lag i've ever seen even with a top notch rig, i had friends who would enter a chunk/zone, crash and not be able to log back into the game, we worked out that its was something to do with their modem and i would have to log in their account and move them out of that chunk so they could log in.
Eventually people quit because of the bugs not being fixed months and months after release. I could go on about the exploits and dupes (one of which gold farmers used to make large amounts of coin and ruin most servers economies).
You'd think i was a VG hater but i played the game for a year and a half before my guild moved on and we all wish it could have been a successful game. VG was a love/hate relationship but i never want to go through that again lol.
Aion is a breath of fresh air compared to recent mmo's. It looks lovely, plays like a dream with minimal lag so far for me, once you get a few levels and skills combat starts to feel "right". The lore is well done, while quests are the same as any other mmo for some reason i find myself stopping to read them as they all seem to be part of a larger story line.
If there was one thing i had to say was special about Aion it would be how polished a game it feels. Its so nice to log in and just play the game.
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal. I could probably think of some more things, but dont want to get the natives too angry....this game will not do well...period.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
About DAOC, I remember trying that about 6 months before the next wave of MMO's came out to end it's reign of supremacy. I also remember getting to level 8 or so and then being introduced to my first instanced dungeon. I do believe there were several in the game and that PVE was a huge focus while PVP was completely optional.
After reading several threads and alot of info from all the AIon sites, I have found out that even if you don't want to pvp, you could be minding your business leveling when along comes 50 toons ready to make you their lunch. No thanks...
Why are you crying about pvp happening in a pvp oriented game? are you that stupid?
There are many strictly PVE games out there where you can level without being scared of people killing you, maybe you should play those? I dont see Aion changing for a select few carebears, considering its huge success in asia already.
Thats what i mean, all the polish in the world cant compare with the draw the great community will have on this game.
Again, need a remind you that the Asian market caters to a much different taste of MMORPG's than does the Western Hemisphere's. It's gonna be sad when this game flops, but please dont come to me for answers....I, as well as so many others, Told you so!
"considering its huge success in asia already." Again, need a remind you that the Asian market caters to a much different taste of MMORPG's than does the Western Hemisphere's. It's gonna be sad when this game flops, but please dont come to me for answers....I, as well as so many others, Told you so!
Can you give a reason why the game will fail in the west as opposed to Asia? isntead of making blanket statements with 0 factual information, ty
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal. I could probably think of some more things, but dont want to get the natives too angry....this game will not do well...period.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
First of all, I never compared Aion to DAOC. I even said I never played it, so I couldn't even begin to compare them. I was answering this.
"Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story?"
DAoC has lived till now. Is it as huge as WoW? Of course not, but it's still alive and people are playing it.
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal.
Eve?
Which PvE game other than world of warcraft surpass eve's success in the west?
Guild wars
I thought GW was a PvP game.
It offers tons and tons of pve
That's besides the point. I clearly remember the game being promoted as a PvP game, hence the name, Guild Wars.
TY FUCKING GOD FINALLY SOMEONE UNDERSTANDS WHAT GAMES ARE SUPPOSED TO BE ABOUT. WHO GIVES A FUCK WHETHER IS HAS SOME AMAZING SPECIAL THING ABOUT IT. ALL THAT MATTERS IN GAMES IS THAT THEY R FUN TO THE PLAYERS. IF U WANT SOMETHING SPECIFIC LOOK FOR IT. BUT IF ITS FUN ITS FUN ENJOY IT DONT CRITICISE IT CAUSE IT DOESNT HAVE EXACLT WHAT UR LOOKING FOR.
"considering its huge success in asia already." Again, need a remind you that the Asian market caters to a much different taste of MMORPG's than does the Western Hemisphere's. It's gonna be sad when this game flops, but please dont come to me for answers....I, as well as so many others, Told you so!
I am going to make a blanket statement as well. I didn't even have to look at your profile to tell that you are from the US. Only people from the states are as ignorant about the world as you are. Seriously, just because the game doesn't cater to your tastes doesn't mean that all 300 million people in the US feel the same way.
It's a Jeep thing. . . _______ |___| \_______/ = |||||| = |X| \*........*/ |X| |X|_________|X| You wouldn't understand
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal. I could probably think of some more things, but dont want to get the natives too angry....this game will not do well...period.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
First of all, I never compared Aion to DAOC. I even said I never played it, so I couldn't even begin to compare them. I was answering this.
"Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story?"
DAoC has lived till now. Is it as huge as WoW? Of course not, but it's still alive and people are playing it.
Exactly. DAOC was a PVP, er, RVR, focused end-game with chances to PVP while leveling.
At NO point did DAOC make you ever PVP or make the choice for you to PVP. It was always up to the player.
Aion makes the choice for you and that is the key difference.
Not sure what you're really getting at. First you tell me not to compare AIon and DAoC, when I clearly wasn't making a comparison. Now you tell me Aion forces you to PvP. You don't have to go into the Abyss if you don't want to. I understand there are Rifts, but they aren't open permanently. Also, don't give me this "er, RvR" like it makes you cool. I know exactly what RvR is, and when you break it down, it's basically PvP.
RvR is just faction based PvP. And aion has a lot of the same things related to RvR that DAoC had, like it's own darkness falls type area (The Abyss) and sieges. It even does have 3 factions (even if one is NPC controlled).
You might get hurt because you liked DAoC and "hate" Aion but it is a perfectly valid comparison. And yeah you can PvE whenever you want if you don't feel like PvPing dude, rift's are going to announce to the entire world that they are there after all. And, well, the chances that a rift is going to spawn right on your ass and a bunch of dudes come barreling out of it right away is quite slim, chances are it'll usually spawn in a location not right near you.
But I guess since there is that slight chance of danger that you might die and have to run back you don't want to even bother, right? The game has plenty for PvE players and plenty for PvP players. Some of them even work together (like fortress instances for example).
Sure, if you never want to PvP I can see why Aion would not be your game, but for the person who is in the middle of the road (like you are) I see no reason not to like the game. Of course you've also been informed of how rifts work numerous times yet you still go on a campaign against them, like you're expecting that just because of the possibility of getting ganked there that it will happen, and it will happen often.
That's, of course, not the case though. Then again even in big FFA games like a WoW PvP server, or AoC or something you could get by a lot of times without getting into much trouble. You might have to be a bit more observant but that's it.
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal. I could probably think of some more things, but dont want to get the natives too angry....this game will not do well...period.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
What you said is irrelevant. Read properly please.
I never said Aion as a whole will be a success over here. I only pointed out that as far as the Balaur are concerned, it's going pretty well and the race balancing isn't an issue in the East. Why on earth would this kind of mechanic NOT work in the West?? It has NOTHING to do with the population or its tastes.
It's a game play mechanic that is working well in Korea and China, and there's absolutely NO reason for it not to work in the West.
3. The game is built for PVP...maybe that flies in the Eastern part of the world, but it will NEVER fly over in the Western hemisphere. Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story? PVP is like a great co-star in a movie(think Jay and Silent Bob or something similar), they are great to have in a movie, but when making a movie about them, you get a little more than anyone can handle, causing a bad reaction. This is PVP. It is a snack, not a full course meal. I could probably think of some more things, but dont want to get the natives too angry....this game will not do well...period.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
What you said is irrelevant. Read properly please.
I never said Aion as a whole will be a success over here. I only pointed out that as far as the Balaur are concerned, it's going pretty well and the race balancing isn't an issue in the East. Why on earth would this kind of mechanic NOT work in the West?? It has NOTHING to do with the population or its tastes.
It's a game play mechanic that is working well in Korea and China, and there's absolutely NO reason for it not to work in the West.
Because your assertion that the mechanic works only can go so far as to imply the situation as it stands is acceptable to the players of the game and does nothing to actually say the game itself is truly balanced. Point to be made is there the largest portion of games, and for that matter the only ones i know are played in abundance in the east, are all two faction to begin with.
When one is accustomed to the balance issues spawned from a two faction system, one cannot assume the acceptance of a 'new' mechanic in an otherwise same system actually changes circumstance versus it being accepted and rolled with as 'business as usual'.
In other words, that entire demographic is a void data point.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Comments
Hey sonny, there's this really cool new site that will help you alot. I think the name of it is something along the lines of www.google.com. All the other cool kids use it from what I hear.
What makes it special?
Nothing.
What will make it successful?
Who knows.
Will it be successful?
More than likely.
If there is one thing that I have learned it is to not try and explain the unexplainable. If someone had told me in 1999 that Emo-music, MySpace, cars shaped like shoe boxes, and guys trying to dress like girls was going to be popular in 10 years I would have laughed my ass off at them. Is there any reason at all for any of it to be popular? None at all, but it is.
Oh and I will be playing Aion when it comes out. Why? Because I think it is fun.
That is a real reason and no not all are fun at release. VG wasnt nor was WAR really. Lets not forget the awesome pile of dung that was EQ2 out of the gate. So no not all are fun when they first come out. You came here to troll and have zero intention of playing the game as people make up their own minds and dont need internet forums to do it for them
First of all,the whole AION community has flamed ANY one that offers a problem with the game,so i take it is not biased to say AION is the MOST PERFECT game ever created?this is what the AION community will have you beleive,they can NEVER accept any problem with the game.If you want your discussion to be believable and not biased tell others of the true pros and cons.I can take my fave game FFXI and probably write a novel on things i feel are done wrong and need fixing,i do not spread fanbois bs or show bias,just because it may be a game i play.
Secondly your comment/discussion shows extreme bias,since BOTH EQ2 nd VG were extremely fun out of the gate.To further show why your comments are bised and hold no accuracy whatsoever,BOTH those games do EVERYTHING Aion does out of the gate AND MORE.So how can you say two games that offfer every bit the same content plus more were not fun yet AIon is? lmao please keep the BS out.There are quite a few people in MMORPG that have played a lot of games,so don't try to pull off false info.
The latter is EXACTLY what we saw from WOW fanbois from day 1.Almost EVERY single post said the game was "fun" <<can't be more vague than that?and number two they would quickly elude to subscriptions numbers.Neither point means squat to an outsider that may be thinking about playing a game.
So how about offer up some realistic NON biased comments about the game.I know i saw one poster was FAIR when said the graphics were good,because i know some like to think they are top notch,they are far from it.I agree the engine/game COULD handle large scale battles,just because the graphics are so low end.
If you had at least mentioned some games that offer almost nothing as compared to AION that would be different,yet that would be VERY hard to do because AION offers ONLY quests and leveling out of the gate..NOTHING else.Killing/leveling in AION is nothing new at all,same old hotbar with very few early options for chains.I thin kthe first chain was level 5?not bad FFXI you cant chain until around level 5 as well,but you can chain with others for more than one option.
I heard one person mention the classes offer a ROLE instead of all classes being uber DPS,well that is a fair enough comment about the game,except i would ask if that poster HONESTLY feels this is something relegated to AION only?FFXI blows the ROLE part off AION's doors.That is why FFXI is the one and only TRUE grouping game,because each job/class has a role.In AION you are actually closer to all being solo players and that so called dps,albeit not uber,than most games on the market,so that role part is actually a bit off for AION,other games do it better.But at least that poster was offering a valid point to the discussion,not some vague "fun" anyone can say that ,it means NOTHING,because talk is cheap.
what i expect to see from AION players as reasons to P2P this game over any other will ONLY be flying,flying will ALWAYS be mentioned,as i said that was the cheap niche idea NCSOFT was banking on from day 1.I guess they know how people think,the asian market seems to do a lot of marketing and research behind gaming.For myself Flying is no where near enough to warrant me playing a game let alone pay to play it,but i guess for many it has already appeared to be more than enough.This is fact if you have read the hundreds of AIONS posts i have.
Never forget 3 mile Island and never trust a government official or company spokesman.
Aion makes Wizardry froth at the mouth, and only the most special of games can do that.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Eve?
Which PvE game other than world of warcraft surpass eve's success in the west?
Guild wars
I thought GW was a PvP game.
It offers tons and tons of pve
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
If NCSoft doesnt screw up this game, you can be 99% sure that this game will beat Lotro/War/Aoc subscriptions numbers by a large margin.
I played Aion in Korea for about 3 months and the game is made with so much love and so much polishing (there was not 1 server/client crash in my whole playing time - even I was playing from so far away I havent had any lags at all).... I guess we havent seen a MMO of this kind since the launch of WoW. Just remember LOTRO, War, Aoc they all had high subscriptions numbers at the beginning, but all games failed to keep them for a longer period, due to polishing/performance/content issues.
Aion will launch in EU/America with patch 1.5 - thats a whole year of additional content and fixes. I can't find one reason why this game would not be a great success in the western market (I even go for 1m+ subs in US only). Every game has its flaws etc., but Aion is the first game since WoW which really makes you addicitve from the start on.
Currently playing: Archeage
Waiting for: Black Desert
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
About DAOC, I remember trying that about 6 months before the next wave of MMO's came out to end it's reign of supremacy. I also remember getting to level 8 or so and then being introduced to my first instanced dungeon. I do believe there were several in the game and that PVE was a huge focus while PVP was completely optional.
After reading several threads and alot of info from all the AIon sites, I have found out that even if you don't want to pvp, you could be minding your business leveling when along comes 50 toons ready to make you their lunch. No thanks...
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
About DAOC, I remember trying that about 6 months before the next wave of MMO's came out to end it's reign of supremacy. I also remember getting to level 8 or so and then being introduced to my first instanced dungeon. I do believe there were several in the game and that PVE was a huge focus while PVP was completely optional.
After reading several threads and alot of info from all the AIon sites, I have found out that even if you don't want to pvp, you could be minding your business leveling when along comes 50 toons ready to make you their lunch. No thanks...
Why are you crying about pvp happening in a pvp oriented game? are you that stupid?
There are many strictly PVE games out there where you can level without being scared of people killing you, maybe you should play those? I dont see Aion changing for a select few carebears, considering its huge success in asia already.
GW2 the future of MMO gaming
That is a real reason and no not all are fun at release. VG wasnt nor was WAR really. Lets not forget the awesome pile of dung that was EQ2 out of the gate. So no not all are fun when they first come out. You came here to troll and have zero intention of playing the game as people make up their own minds and dont need internet forums to do it for them
Secondly your comment/discussion shows extreme bias,since BOTH EQ2 nd VG were extremely fun out of the gate.To further show why your comments are bised and hold no accuracy whatsoever,BOTH those games do EVERYTHING Aion does out of the gate AND MORE.So how can you say two games that offfer every bit the same content plus more were not fun yet AIon is? lmao please keep the BS out.There are quite a few people in MMORPG that have played a lot of games,so don't try to pull off false info.
Seriously you lose all credibility saying VG was fun out the gate. The game was released 60% complete and in a worse state than ANY mmo i've ever played. Hard to have fun when you can barely log in somedays.
Random crashes to desktop from doing just about anything, constant server crashes with small rollbacks, worst lag i've ever seen even with a top notch rig, i had friends who would enter a chunk/zone, crash and not be able to log back into the game, we worked out that its was something to do with their modem and i would have to log in their account and move them out of that chunk so they could log in.
Eventually people quit because of the bugs not being fixed months and months after release. I could go on about the exploits and dupes (one of which gold farmers used to make large amounts of coin and ruin most servers economies).
You'd think i was a VG hater but i played the game for a year and a half before my guild moved on and we all wish it could have been a successful game. VG was a love/hate relationship but i never want to go through that again lol.
Aion is a breath of fresh air compared to recent mmo's. It looks lovely, plays like a dream with minimal lag so far for me, once you get a few levels and skills combat starts to feel "right". The lore is well done, while quests are the same as any other mmo for some reason i find myself stopping to read them as they all seem to be part of a larger story line.
If there was one thing i had to say was special about Aion it would be how polished a game it feels. Its so nice to log in and just play the game.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
About DAOC, I remember trying that about 6 months before the next wave of MMO's came out to end it's reign of supremacy. I also remember getting to level 8 or so and then being introduced to my first instanced dungeon. I do believe there were several in the game and that PVE was a huge focus while PVP was completely optional.
After reading several threads and alot of info from all the AIon sites, I have found out that even if you don't want to pvp, you could be minding your business leveling when along comes 50 toons ready to make you their lunch. No thanks...
Why are you crying about pvp happening in a pvp oriented game? are you that stupid?
There are many strictly PVE games out there where you can level without being scared of people killing you, maybe you should play those? I dont see Aion changing for a select few carebears, considering its huge success in asia already.
Thats what i mean, all the polish in the world cant compare with the draw the great community will have on this game.
"considering its huge success in asia already."
Again, need a remind you that the Asian market caters to a much different taste of MMORPG's than does the Western Hemisphere's. It's gonna be sad when this game flops, but please dont come to me for answers....I, as well as so many others, Told you so!
Can you give a reason why the game will fail in the west as opposed to Asia? isntead of making blanket statements with 0 factual information, ty
GW2 the future of MMO gaming
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
First of all, I never compared Aion to DAOC. I even said I never played it, so I couldn't even begin to compare them. I was answering this.
"Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story?"
DAoC has lived till now. Is it as huge as WoW? Of course not, but it's still alive and people are playing it.
Eve?
Which PvE game other than world of warcraft surpass eve's success in the west?
Guild wars
I thought GW was a PvP game.
It offers tons and tons of pve
That's besides the point. I clearly remember the game being promoted as a PvP game, hence the name, Guild Wars.
TY FUCKING GOD FINALLY SOMEONE UNDERSTANDS WHAT GAMES ARE SUPPOSED TO BE ABOUT. WHO GIVES A FUCK WHETHER IS HAS SOME AMAZING SPECIAL THING ABOUT IT. ALL THAT MATTERS IN GAMES IS THAT THEY R FUN TO THE PLAYERS. IF U WANT SOMETHING SPECIFIC LOOK FOR IT. BUT IF ITS FUN ITS FUN ENJOY IT DONT CRITICISE IT CAUSE IT DOESNT HAVE EXACLT WHAT UR LOOKING FOR.
Hoo Rah MMO's!
IM MAKING REFERENCE TO MAJINASH'S COMMENT ON THE FIRST PAGE OF THIS THREAD.
Hoo Rah MMO's!
I am going to make a blanket statement as well. I didn't even have to look at your profile to tell that you are from the US. Only people from the states are as ignorant about the world as you are. Seriously, just because the game doesn't cater to your tastes doesn't mean that all 300 million people in the US feel the same way.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
First of all, I never compared Aion to DAOC. I even said I never played it, so I couldn't even begin to compare them. I was answering this.
"Of course you'll have those that will contest this all day til they are blue in the face, but tell me what game geared toward a more PVP end-game has lived to tell the story?"
DAoC has lived till now. Is it as huge as WoW? Of course not, but it's still alive and people are playing it.
Exactly. DAOC was a PVP, er, RVR, focused end-game with chances to PVP while leveling.
At NO point did DAOC make you ever PVP or make the choice for you to PVP. It was always up to the player.
Aion makes the choice for you and that is the key difference.
Not sure what you're really getting at. First you tell me not to compare AIon and DAoC, when I clearly wasn't making a comparison. Now you tell me Aion forces you to PvP. You don't have to go into the Abyss if you don't want to. I understand there are Rifts, but they aren't open permanently. Also, don't give me this "er, RvR" like it makes you cool. I know exactly what RvR is, and when you break it down, it's basically PvP.
RvR is just faction based PvP. And aion has a lot of the same things related to RvR that DAoC had, like it's own darkness falls type area (The Abyss) and sieges. It even does have 3 factions (even if one is NPC controlled).
You might get hurt because you liked DAoC and "hate" Aion but it is a perfectly valid comparison. And yeah you can PvE whenever you want if you don't feel like PvPing dude, rift's are going to announce to the entire world that they are there after all. And, well, the chances that a rift is going to spawn right on your ass and a bunch of dudes come barreling out of it right away is quite slim, chances are it'll usually spawn in a location not right near you.
But I guess since there is that slight chance of danger that you might die and have to run back you don't want to even bother, right? The game has plenty for PvE players and plenty for PvP players. Some of them even work together (like fortress instances for example).
Sure, if you never want to PvP I can see why Aion would not be your game, but for the person who is in the middle of the road (like you are) I see no reason not to like the game. Of course you've also been informed of how rifts work numerous times yet you still go on a campaign against them, like you're expecting that just because of the possibility of getting ganked there that it will happen, and it will happen often.
That's, of course, not the case though. Then again even in big FFA games like a WoW PvP server, or AoC or something you could get by a lot of times without getting into much trouble. You might have to be a bit more observant but that's it.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
What you said is irrelevant. Read properly please.
I never said Aion as a whole will be a success over here. I only pointed out that as far as the Balaur are concerned, it's going pretty well and the race balancing isn't an issue in the East. Why on earth would this kind of mechanic NOT work in the West?? It has NOTHING to do with the population or its tastes.
It's a game play mechanic that is working well in Korea and China, and there's absolutely NO reason for it not to work in the West.
I never played DAoC, but from what I understand that game is a PvP game. People are still playing it, so I guess it's living to tell the story.
Oh, and Jay & Silent Bob are the shit! Their movie wasn't incredible, but I thought it was pretty damn funny. Then again, I like many things most people don't like.
Please stop comparing Aion to DAOC. They only have the fact that it is an RVR based system in place in game. Other than that they are night and day apart.
First, the biggest issue, is that Aion does not have a playable 3rd race to balance the other two sides. Two sided PVP games ultimately fail due to end-game balance issues. Servers becomes havens for "this" side or "that" side. Once this happens, balance becomes an issue and people either leave of have to re-roll on a new server to find competitive PVP. However, due to the linear aspect of Aion and claustrophobic feel of the zones, I think many will not want to re-roll that often.
Second, and the other big difference, is DAOC allowed you to level and PVE with NO FEAR and NO CHANCE of pvp'ing when you didn't want too. The player chose to PVP in DAOC and had to physically and knowingly go and choose to do it. In Aion, PVP comes to the player even if the player doesn't want to PVP.
People like to say there are only two groups of PVP'ers, hardcore and the so called "carebears" that avoid PVP at all costs, However, there is a 3rd group and it is quite large. They are the middle-of-the-road PVP'ers who enjoy it but enjoy it on their terms. They will PVP but they want to knowingly choose to do it. At the same time, when they don't want to PVP, they will avoid it totally.
DAOC offered this. Aion does not. This will be a major issue that will hurt Aion with the middle ground PVP'ers who will ultimately gravitate towards a game that offers the solace of PVE with the CHOICE of PVP.
Aion has 2 playable races and a third NPC one that balances everything out. Do you know whether this works in practice or not? nope. The main REASON for the Balaur race's existance is to balance the 2 sides, strange how you don't even mention it. It's working well in the East apparently, so there's no reason why it won't when it launches here. You do not in fact need 3 playable races for a successful RvR game as Aion has showed.
Second, you have an issue with Rifting. You can get to max level without setting foot in the Abyss and level in the PvE areas. Granted some of these have rifts, however you can know when the opposing race enters through them. This feature is actually one of the most coveted, and IMO it's 1 better than DAoC.
It can be changed extremely easily, NCsoft could remove Rifting altogether, but it's obvious the overwhelming majority of Aion players (a lot of which are PvE-minded) actually like the idea. It's one of the coolest features in the game and nobody wants it removed.
Like it or not, Aion has a LOT of DAoC influences. It's much more of a DAoC 2 than WAR will ever be. It's also got a lot of WoW influences, and the art style is sooo L2. It's got FFXI-style cut scenes as well.
So yea, don't feel insulted when anybody compares Aion to DAoC, as its PvP system was basically built on DAoC's. You should actually be happy that a quality PvP(vE) game is on the horizon.
Comparing Darkfall to EvE is an insult. Aion to DAoC isn't.
Will everyone stop using the idea that if it's working well in the east, it can work here. Those guys played Knight Online in excess...have you ever played that??? Then you know what I mean. Their taste is 100% different than the usual taste on the western hemisphere.
What you said is irrelevant. Read properly please.
I never said Aion as a whole will be a success over here. I only pointed out that as far as the Balaur are concerned, it's going pretty well and the race balancing isn't an issue in the East. Why on earth would this kind of mechanic NOT work in the West?? It has NOTHING to do with the population or its tastes.
It's a game play mechanic that is working well in Korea and China, and there's absolutely NO reason for it not to work in the West.
Because your assertion that the mechanic works only can go so far as to imply the situation as it stands is acceptable to the players of the game and does nothing to actually say the game itself is truly balanced. Point to be made is there the largest portion of games, and for that matter the only ones i know are played in abundance in the east, are all two faction to begin with.
When one is accustomed to the balance issues spawned from a two faction system, one cannot assume the acceptance of a 'new' mechanic in an otherwise same system actually changes circumstance versus it being accepted and rolled with as 'business as usual'.
In other words, that entire demographic is a void data point.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin