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I'm not saying these tips are the "right" way to do things, but in my experience, they worked well to help me to get going in the game...
1. DO NOT start by doing the newbie quests. You will spend most of your time D-E-A-D. Gankers are a fact of (Darkfall) Life.
2. Go to the newbie quest areas. Loot the headstones you find there until you get some that folks have missed. The second you get loot, RUN YOUR PANSY ASS BACK TO TOWN AND PUT THE LOOT IN THE BANK! Rinse. Repeat.
3. Sell everything you get until you have 20 gold. Buy a gathering tool. Gather until you drop. Sell everything and make $$ for some decent armor/weapons.
4. If there is a particular armor piece or weapon you like, make sure you have anough gold TO BUY THREE. Trust me, you will lose two of them very soon. In fact, you are bound to lose the third one in the near future also.
5. Learn to craft well. People always need mats and crafted items. You can make quite a bit of cash and buy some nice stuff that way.
6. If you can't bear to lose it, don't take it with you. This should become your mantra.
7. Some of the mediocre stuff will serve you just as well as the uber items. See number six above if you insist on wearing your best armor.
8. Lastly, many of the most offensive Darkfall players are asshats. Get used to it. Just remember that in real life, they are sniveling losers with few social skills and even less skill in personal hygene. They are just trying to make up for all the times they had their head flushed in the toilet by the "cool" kids between classes in high school.
(mmmm...#8 is a little over the top....oh well)
EDIT: BTW ppl....feel free to keep the list going...
EDIT2: Additions (as I think of them)
9. Stop worrying about wearing out your equipment. It will be taken from your cold, dead corpse long before it ever wears out.
Comments
Hehe, wish other games had Graverober as a profession!
Good post m8.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I can't post links to my blog but google it and you'll find other tips. Also, DO THE NEWBIE Quest. Doesn't matter if you get ganked, you need to do those to get a feel for the game and get basic gear and starting money.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I'm not saying you should NEVER do them. I've heard a lot of complaints from folks that they just can't kill anything without getting ganked. One guy told me he played doing the newbie quest for 2 1/2 hours and had 0 loot.
Buff youself up just a little bit and then do them. Much easier.
I'm not saying you should NEVER do them. I've heard a lot of complaints from folks that they just can't kill anything without getting ganked. One guy told me he played doing the newbie quest for 2 1/2 hours and had 0 loot.
Buff youself up just a little bit and then do them. Much easier.
I took my starting point into consideration, I chose to be an Ork and started in Fire Run, because it didn't look like a big settlement. So I was able to do the quests. Thanks to that there were no gankers around, except for three bad guys on mounts, but I hid behind a rock and watched them ride past Managed to club enough until I stashed about 20 axes and shields away as well as bows and staves for future use.
i don't recommend the OP's advice. here's an alternative:
1) don't roll human or alfar, they're way overpopulated.
2) DO do the newbie quests, they give some early orientation and combat practise, and reward you with gold and armour, which help a lot.
3) yes be paranoid, but don't go overboard. yes the newbie areas can be dangerous, but it's not that bad. do exercise common sense and rest out of LOS or behind a tree, do constantly scan the horizons and run at the first sign of trouble. don't run all the way back to town, just run to where you feel safe, depending on how much loot you're holding. i strongly recommend fighting back against gankers from this safe distance, most newbie gankers are bad bad bad and a few newbies using ranged weapons and spells can kill them and clean up on loot.
4) as soon as you have 120g, buy a second newbie weapon slot, and by the dawnstaff so you can always cast spells.
5) once you have a few sets of armour and some gold, or have finished the basic quest chains, head out to one of the outer quest hubs with a bank and a guard tower. you can make a lot of money/loot doing repeatable kill quests here, which i suggest you do, banking after every run. use www.afraidyet.net/forums/misc.php to find mobs/hubs, and avoid player cities.
6) practise archery, overall it's more effective than magic to begin with.
7) make friends. friends are very valuable in DF. most people aren't out to kill you.
8) be bold and assertive, but not stupid. if some asshat keeps stealing your loot and he's grey or low on health, just kill him, or get him back by body-blocking his mobs until he's grey, and kill him. develop a rapport with someone before grouping with them.
9) accept that dying and losing stuff is part of the game. check every tombstone you come across, you'd be amazed what you can pickup sometimes.
10) and like everyone says, look into joining a clan. it transforms the game.
Everry person's play style is different, of course, so if that works for you, great. On my first character, I chose to mostly just explore and fight without any real direction. In doing so, I learned a few things that helped with my second character (similar to Javac's advice):
~Ripper
not in the general case. normally mobs are "just there", and you can see them way in the distance. but i know what you mean about getting jumped though.. i think that is supposed to be Darkfall's version of an ambush.
back before release they said mobs would ambush you and there were certain mobs that only spawned at night or when a certain moon was showing, and this has generally corresponded to what i've experienced in-game.
lol nice guide
not in the general case. normally mobs are "just there", and you can see them way in the distance. but i know what you mean about getting jumped though.. i think that is supposed to be Darkfall's version of an ambush.
back before release they said mobs would ambush you and there were certain mobs that only spawned at night or when a certain moon was showing, and this has generally corresponded to what i've experienced in-game.
I'm not so sure it's supposed to be an ambush or just a way conserve resources if there aren't any players in the vicinity. After all, Aventurine lmiited NPCs because they take up player slots and mobs are just NPCs that aggro...
~Ripper
i just dont see how getting ganked every time to leave the town fun. you spend all day crafting then 5 minutes later you are crafting again because your damn ass left town.
I don't know how others feel, but I get a lot of enjoyment out of dealing with what some percieve as imbalance in a game. Figuring out how to get past the roadblocks is what makes a game fun for me. Learning to compensate when your character doesn't seem able to compete is very rewarding. Notice the word 'seem' is highlighted. That's because I think there is always a solution -- you just have to get creative (without cheating, of course).
Obviously, unbalance in a game has its downsides. One example is that people gravitate to the easiest race/class/faction because -- well, I'm just going to say it -- they simply don't like to lose. Then you get a game where everyone is pretty much the same and the game becomes a boring mess.
I'd much rather learn what I'm up against, find creative ways to work around the issues, and feel a great sense of accomplishment when I am sucessful. That, to me, is fun. A lot more fun than playing a game that has been "balanced" to the point that you can pretty much play it in your sleep.
Last night I was playing and someone was whining about not being able to repair items. It reminded me of one more tip.
9. Stop worrying about wearing out your equipment. It will be taken from your cold, dead corpse long before it ever wears out.
(added to the OP)
not in the general case. normally mobs are "just there", and you can see them way in the distance. but i know what you mean about getting jumped though.. i think that is supposed to be Darkfall's version of an ambush.
back before release they said mobs would ambush you and there were certain mobs that only spawned at night or when a certain moon was showing, and this has generally corresponded to what i've experienced in-game.
I'm not so sure it's supposed to be an ambush or just a way conserve resources if there aren't any players in the vicinity. After all, Aventurine lmiited NPCs because they take up player slots and mobs are just NPCs that aggro...
~Ripper
when talking about limiting NPCs i think you'll find that was in reference to player pets. static NPCs in cities take sweet FA resources and placing NPCs using their worldbuilder would be a doddle so i think leaving the cities bare of all NPCs except those that actually offer the player some service was deliberate. maybe they thought or wanted the players to populate the city areas with their own shops? ...or maybe they just don't care about NPCs as props, which i think is probably the most likely explanation.
all MMOs despawn mobs that aren't in the vicinity of a player. that's standard practise for an MMO to conserve precious server CPU. so no, it's either deliberate, or a bug. the fact that most mobs you can see from a distance and the fact they said there were ambushing mobs makes me think it's deliberate.
not in the general case. normally mobs are "just there", and you can see them way in the distance. but i know what you mean about getting jumped though.. i think that is supposed to be Darkfall's version of an ambush.
back before release they said mobs would ambush you and there were certain mobs that only spawned at night or when a certain moon was showing, and this has generally corresponded to what i've experienced in-game.
I'm not so sure it's supposed to be an ambush or just a way conserve resources if there aren't any players in the vicinity. After all, Aventurine lmiited NPCs because they take up player slots and mobs are just NPCs that aggro...
~Ripper
when talking about limiting NPCs i think you'll find that was in reference to player pets. static NPCs in cities take sweet FA resources and placing NPCs using their worldbuilder would be a doddle so i think leaving the cities bare of all NPCs except those that actually offer the player some service was deliberate. maybe they thought or wanted the players to populate the city areas with their own shops? ...or maybe they just don't care about NPCs as props, which i think is probably the most likely explanation.
all MMOs despawn mobs that aren't in the vicinity of a player. that's standard practise for an MMO to conserve precious server CPU. so no, it's either deliberate, or a bug. the fact that most mobs you can see from a distance and the fact they said there were ambushing mobs makes me think it's deliberate.
This is another funny spin and totally wrong. All MMOs despawn mobs that aren't in the vicinityof a player. Proof?
Yes its circular, since the mob is not in the vicinity of a player, no one can prove it exists.
the best tip of all you can give someone who is thinking about playing darkfall: dont, just dont. go give your money to some neighborhood kids and tell them to beat you up, youll feel better then wasting your time on this heap of a hackinfested game that only panders to those that have nothing better to do then exploit and camp newbs. you could even just save your money and not take a beating like some of us. good day.
heres a tip darkfail is pure crap
Here's a tip for you scooter: Posting poorly constructed sentences that provide no value to the thread does not make you clever, it makes you a troll.