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The same complaint is happening in Darkfall as happened in Shadowbane. New players can not find NPC's to kill.
In Shadowbane, the NPC's were right outside the city, within viewing distance of where you first log in, BUT NEW PLAYERS COULD NOT FIND THEM?!?!?
In Darkfall, the NPC's are a bit further away front he starting zone, but you can hear players fighting them from a mile away, BUT NEW PLAYERS CAN NOT FIND THEM?!?!?
Darkfall even has a quest system, unlike what Shadowbane had; the counceler is only a few feet away from a new player and the help tips say to talk to them.
I just don't understand how dumb people can be. There is even a chat channel to try and ask questons in.
Some new players even gripe about dieing to other players, and on Darkfalls website it says "A world full of options and possibilities. Darkfall places no artificial restrictions on player interaction!". Thats a simple way of saying this game is full of FREEDOM to do whatever you want. I got ganked by an Ork in the first 5 minutes of my NA life. I went to the Ork zone and killed quite a few newb Orks in retrabution.
The definition of insanity: doing the same thing over and over expecting different results.
Comments
I was dumb enough to waste $50 on the game and play for 3 days. Don't blame players who can't find enjoyment in a disasterous game. Blame the game.
aoc is worse to be honest
These kiddie player generation can't explore. They used to beeing bumped by gazilion of bunnies, rats and whatnot in their crap MMO they usually play.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
This is a issue with many of today's gamers actually, they expect that they just need to log on and voila the fun things will come to them. The game isn't to blame for people not able to find NPC's, I agree that the spawns of mobs to kill in DFO are lacking, but half the point about DFO is that people actually does some traveling and exploration. Todats players tho only wants super easy mode, tbh I think most players would love it if they could log in and mobs came running to them so they didn't have to move. :P
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
Nothing to say about your post about the game.
However, when it comes to freedom in MMORPG, most ppl choose ganking. The problem being no one choose the peaceful way of "freedom" when it is a game. Humans live on restrictions, not freedom. Freedom is great, but zero consequence action is rather pointless. I am not saying ganking is bad, just saying people doesn't know the meaning of the world self straint and moderation.
This is a issue with many of today's gamers actually, they expect that they just need to log on and voila the fun things will come to them. The game isn't to blame for people not able to find NPC's, I agree that the spawns of mobs to kill in DFO are lacking, but half the point about DFO is that people actually does some traveling and exploration. Todats players tho only wants super easy mode, tbh I think most players would love it if they could log in and mobs came running to them so they didn't have to move. :P
Isnt that what games are for? To have fun? Why would I want to pay money for something that is not fun. I want to be entertained from the beginning, not work a 2nd job to reach that fun.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
wrong blame the 100 other terrible soft mmorpgs you call good.
By doing that, you just took away their freedom to do what they wanted. Total and absolute freedom to do whatever you want with no real punishment or consequences is actually MORE limiting then artificial restrictions put in non-FFA-PVP games. Why? You just showed it why - you went it and killed newbs, you took away their freedom to do whatever they wanted to do. Make no mistakes, absolute anarchy is NOT freedom. Thats why there are rules limiting your freedom so that others have their freedom to do whatever they wanted to do (without affecting your freedom of course).
Only a ganker would hide behind this logic - a ganker who likes to kill with little to no resistance. This game is perfect for gankers, you just proved it.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I won't lie, I have played them all and I can say that darkfall is the most brutal (hardcore) game I have ever played. even with its so called carebear points.
even UO pre trammel was not as unforgiving as this.
I joined eve and everyone is telling me that it is brutal... its not close to darkfall. maybe in low sec.
aoc is worse to be honest
AOC was worse? Is that supposed to be a recomendation or an observation?
Considering the quality of the game you play i will play with the kiddies.
Considering the quality of the game you play i will play with the kiddies.
The quality of the game i play is fine. That leaves then they only other possibility open..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Well, they can't explore because they are used to being TOLD where to go and WHAT to do. Most MMOs require no real thinking. Look at EQ2. A rope of light appears for you to follow to your target? Are you fucking kidding me?
God forbid anyone should have to SEARCH for something or AIM to target an enemy. The "Target-Click" and "Quest Marker" are the "TV Remote" and "Cable Guide" of the MMO game genre. No real thought required.
some people enjoy having fun right away instead of having to search for things. it is a game after all, we don't want to work. we want to know how to play. The way of the old MMO is dieing because alot of smart people realize it's stupid wasting time searching for things when you're playing a game instead of having fun.
You complaining whiners will cry when your game dies a slow and painful death. and you'll wonder why because you're dumb ITS A GAW DAMN VIDEOGAME NOT A 2nd JOB YOU CRAZY COMPLAINERS! one that lives solely on the number of people playing it. and if you can't get players then your game dies. and a good way of getting players is by having a good tutorial and a simple layout so people can access the fun stuff right away.
worse HAHAHAHAHAHAHAHA!!!!!!!!!! *literally falls out of my chair* oh god man you are funny!!! pure comedy genius.
It sounds like this game is in dire need of tutorials. Limiting player interaction is one thing, but from the sounds of it, the game is dropping players into a world they don't understand right next to other players who take advantage of that. Griefing makes games unenjoyable for everyone except the griefer. What games like this should do is offer a new player tutorial which gives players a general idea of how to manipulate their character, interact with NPCs, and participate in combat with creatures and other players. During this period the player should be in an area other players can't grief. That would solve the problem this thread seems to be creating.
The same discussion taking place in this thread has been taking place at least since Ultima Online attempted a similar set of rules. Honestly, what is probably going to happen, and has happened in almost all other games of this type is that player killing will eventually become more of a risk with little to no reward.
I think the players that are upset with the "dumb" new players should realize that treating your fellow players poorly is a good way to make them leave the game. That sounds awesome, right? They are gone! No more stupid player!
Wrong.
That is also an account that has a good chance of being canceled. That leads to less money for the company, less development, and if it happens enough to a niche game, it goes the way of Shadowbane.
Enjoy your griefing while it lasts.
Doktar - 70 Troll Priest - Perenolde
If you cant find mobs outside NPC cities you need your eyes checked.
troll thread. This god awful forum is infested with you people
Agree, troll thread ... instead of starting a thread about some of the good points in Darkfall, the OP deceides to pick on a player who could not find mobs to kill. If your trying to promote the game, there are better ways to go about it.
Inline, in orange.
great quote there bud, amazingly well put
"In these forums, people grief. In DFO, we gank. Big difference."
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Considering the quality of the game you play i will play with the kiddies.
The quality of the game i play is fine. That leaves then they only other possibility open..
Yes because your game is so good that it has 15k people playing it and the other 20 odd million MMO gamers are all just dumb and spoon fed, your right, your low population game (which is the best that could ever be made, did i mention this before?) is simply too good for the rest of the world.
LOL another one who confuses subscription numbers with quality. You beg for my fast food analogy don't you lol
because million of people eat fat unhealthy burgers it makes the burgers not a quality meal. If you grind your food from buying and cooking it yourself you have had a better quality food and you feel more of accomplishment.
But instant gratification ( gulp fastfood for feel satiscation without haviong to much to do for it) is more pleasent to the masses.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
They need to put something like this in their marketing material.
You need to be the kind of person who thinks it's acceptable to have a hard day at work, then come home and kick the dog to really enjoy Darkfall.
LOL another one who confuses subscription numbers with quality. You beg for my fast food analogy don't you lol
because million of people eat fat unhealthy burgers it makes the gurgers not a quality meal. If you grind your food from buying and cooking it yourslelf you have had a better qualiy food and you feel more of accomplishment.
But instant gratification ( gulp food fast for feel satiscation without haviong to0o much to do for it) is more pleasent to the masses.
Just as an FYI for you:
subscription numbers = money
money = quality of the game
LOL another one who confuses subscription numbers with quality. You beg for my fast food analogy don't you lol
Hold on there genius. Fast food is not only popular because it's given to you fast, it's also all over the place. You see a bunch of McDonalds and it's just a convinient source of food (because it's fast and all over the place! [redundant]). A good restaurant isn't all over the place. Quality from a good restaurant is rare and most of the time, not in a convenient location. MMORPGs do not have this problem. You simply get online from anywhere in the world and download the game and enjoy or hate it.
What I am trying to say is, your analogy is wrong.