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Give it a shot. Sure $50 is pretty steep when you don't really know what you are buying. I was on the fence from a few months before EU release up until the day before NA release. I decided to give in and just try it for myself.
Ignoring all of the "haters" and "fanboys", the game isn't terrible nor is it the "second coming" as people were praising it to be. If you are looking for an mmorpg that is straight up hardcore pvp, then this may be the game you are looking for. Darkfall may not be the prettiest game, nor the most bug free; but it is good enough to warrant my $15/month.
I have had the most fun I have ever had on an mmorpg, just in the first week of playing NA. This is before big guild vs. guild battles have gotten started. My first day I joined a guild. My guild owns a city that we have been building since Tuesday morning on the 14th. Knowing that at any moment, you can be sieged by 100+ people who can kill everyone, and take your city. All that hard work gathering wood, stone, ore, etc.. gone in an instant. Best feeling I have ever had playing an mmorpg hands down.
The game is so intense. If I leave our city and go wondering off somewhere I have to watch my back at all times. Cause if I get jumped and die, everything I have on me is gone.
I've played mmorpgs since EQ/AC. My most recent being WoW on and off since '05. I didn't know what exactly I was missing out on until now.
Playing - Minecraft, 7 Days To Die, Darkfall:ROA, Path of Exile
Waiting for -
Comments
Well hope you stay so positive as i do after almost 5months i play now:)
But its a nich game for hardcore only pvpers if your like that Darkfall is great game and it have IMPROVED ALOT sinds BETA.
And realy game looks beautifull, i dare saying it looks so much better then AoC is lightyears ahead of that game!
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Well you could start off with telling us why this game is worth it.
Lol Darkfall uses a modified version of Unreal engine 1.... which was made in the late 1990's...
Proof, please.
~Ripper
Please don't talk out of your ass.
Darkfall doesn't use any version Unreal tech.
That said...
Among its other limitations, Unreal 1 had no support at all for height-mapped terrains, much less large-scale terrains.
At *best* it would be using UT Engine 2, which has the support for terrain... but it doesn't use that either.
See for yourself...
Unreal Engine Games
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
What amuses me most about the DF screenshot is what's displayed in the chat windows. The player name that is something like aIIIIIIIIIIIII IIIIIIIIIIIII where some of those are L's, capitcal i's but they all look like the same letter so there's no way you can report that person or send them tells--I thought they were banning these asshats? And second is how the damage numbers are displayed: You were damaged by Merc Fanat and lost 1.1000003 health. Those look like the raw damage values you might see in a very early Alpha. What the hell?
Actually, I went through this exact experience in Shadowbane, only to see our city effectly destoryed at 3:30 am during my play cycle. I'm going to tell you now, it sucked and I gave up on SB because of it. I don't mind a good fight, but to have your city zerged away with on reasonable way to defend it was not fun. (DF might have mechanics that let the defenders have warning or control the time of the defense, can't say)
But as far as giving the game a trial, I'll go with the saying "If its free its for me".
When they give us a free trial, I'll be there.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They changed Shadowbane so a bane could only go live between 4pm and midnight eastern. And the defender sets the time of the bane.
To the OP, after so many details being examined by both sides of this dog fight, I was hoping you have something solid to sell DF. What you are saying are long known to all, and selling DF to us simply on the ground you like it, is at best a weak appeal. Unless you have ground breaking news about improvements, I for one will just wait and see.
SW:ToR is coming, Aion is here. MO is coming. Lots of games coming. DF has failed, and it has a long road to go before it can recover. Till then, its just on the wait and see list.
What amuses me most about the DF screenshot is what's displayed in the chat windows. First, the player name what is something like aIIIIIIIIIIIII IIIIIIIIIIIII where some of those are L's, capitcal i's etc so that you can never report that person or send them tells--I thought they were banning these asshats? And second is how the damage numbers are displayed: You were damaged by Merc Fanat and lost 1.1000003 health. What the hell?
I remember fighting a group of folks in Shadowbane all having variations of IlIIIlll.....yeah, look at that. You couldn't call a primary target and they would all stack on top of each other so you couldn't really pick out the race/class either. It was the cheesiest tactic I've ever encountered in a video game. Good thing was, they still died
Good to see the 'hardcore PvP' asshats are alive and kicking in Darkfall.
They use the tactic so that ppl have a hard time getting their name right when reporting them for cheating. AV has been doing a better job of getting rid of these morons though. I'll give them credit for that. I hope they keep it up.
What amuses me most about the DF screenshot is what's displayed in the chat windows. First, the player name what is something like aIIIIIIIIIIIII IIIIIIIIIIIII where some of those are L's, capitcal i's etc so that you can never report that person or send them tells--I thought they were banning these asshats? And second is how the damage numbers are displayed: You were damaged by Merc Fanat and lost 1.1000003 health. What the hell?
I remember fighting a group of folks in Shadowbane all having variations of IlIIIlll.....yeah, look at that. You couldn't call a primary target and they would all stack on top of each other so you couldn't really pick out the race/class either. It was the cheesiest tactic I've ever encountered in a video game. Good thing was, they still died
Good to see the 'hardcore PvP' asshats are alive and kicking in Darkfall.
That will not happen in DAoC. GMs will simply rename your alt without even an alert. They did that on the fly.
My roommate once created an alt called voodo on percival server. He was teaming with us when we suddenly saw a message like "tarharc casted (somespell)". We were amazed as we are sure there is no one nearby. We keep trying to find out who is tarharc, till suddenly my friend said, "why is my character now named tarharc?"
Sorry I didn't go into more detail, but I am having too much fun ingame.
SW:ToR may or may not be good, nobody knows yet. Aion is WoW with wings. MO could be good, but from what I have heard so far it sounds like massive battles aren't really something they plan on having, which is really a drawback to that type of game.
Why do you think Darkfall "failed"? Just because it's a niche game that only a certain type of mmorpg players like? Because it has alot less people than the borefest that is WoW? Sure Tasos is full of it, but that doesn't mean the game itself isn't any good.
Playing - Minecraft, 7 Days To Die, Darkfall:ROA, Path of Exile
Waiting for -
Sorry I didn't go into more detail, but I am having too much fun ingame.
SW:ToR may or may not be good, nobody knows yet. Aion is WoW with wings. MO could be good, but from what I have heard so far it sounds like massive battles aren't really something they plan on having, which is really a drawback to that type of game.
Why do you think Darkfall "failed"? Just because it's a niche game that only a certain type of mmorpg players like? Because it has alot less people than the borefest that is WoW? Sure Tasos is full of it, but that doesn't mean the game itself isn't any good.
Wait a month, you ll be back here saying ok you re right. It gets boring that fast. I too was oh this is fun at first. You might be an exception, but I m willing to bet in a month you ll be bored.
Darkfall has passed from "niche" to below sustainable population for a pay to play MMO. That's the definition of failed for a MMO. The bug zapper awaits.
is that why they just opened a second server? why they still haven't even released a single ad or spent a dime on marketing yet yet? the cluelessness of some of the crap you guys come up with is unbelievable...
at least try not to pick the uglist SS you could find... try here for example.
i played both and the difference in graphics between DF and AOC wasn't all that large. AoC character models and spells were hands-down better, the world and environment in DF was hands-down better.
naturally there's a stylistic preference in there too but a large part of whether you like or dislike DF's graphics comes down to whch race's lands you're in. ork and alfar in particular have quite desolate, barren-looking lands.
Darkfall has passed from "niche" to below sustainable population for a pay to play MMO. That's the definition of failed for a MMO. The bug zapper awaits.
is that why they just opened a second server? why they still haven't even released a single ad or spent a dime on marketing yet yet? the cluelessness of some of the crap you guys come up with is unbelievable...
And both servers are empty.
Watching Fanbois drop their soap in a prison full of desperate men.
Darkfall has passed from "niche" to below sustainable population for a pay to play MMO. That's the definition of failed for a MMO. The bug zapper awaits.
is that why they just opened a second server? why they still haven't even released a single ad or spent a dime on marketing yet yet? the cluelessness of some of the crap you guys come up with is unbelievable...
And both servers are empty.
I am comming from Eve as stated in my other thread, but that makes no sense. Why would they add a second server and be subject to more costs if they were empty? Second server would not have opened.
--------------------
-Currently playing FFXIV, and BDO.
Please don't talk out of your ass.
Darkfall doesn't use any version Unreal tech.
That said...
Among its other limitations, Unreal 1 had no support at all for height-mapped terrains, much less large-scale terrains.
At *best* it would be using UT Engine 2, which has the support for terrain... but it doesn't use that either.
See for yourself...
Unreal Engine Games
Yea Darkfall use the "Darkfall Propriety Engine" which is the companys own engine..... The player models just looked so similiar to those of unreal tournament 1 (graphically based that is) which gave me that idea
50$ isn't as steep as 75$ for a "world game" that you don't know when its going to be released.
The definition of insanity: doing the same thing over and over expecting different results.
50$ isn't as steep as 75$ for a "world game" that you don't know when its going to be released.
Interesting observation. Based on the features promised and stated on their website, has Darkfall been released yet? All I see is a failed shell of what was promised for almost a decade.
Remember people that live in glass houses shouldn't throw stones.
intresting info. I was inclide to try out AoC and LoTR strickly to see about the graphics issue becuase I personally love DF graphics specifically because of the world graphics and i didnt uderstand what some were complaining about.
I didnt really like the screenshots I saw online for those two games but I have found in game graphics experience is usually different. I think its mostly a style preference though.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Darkfall has passed from "niche" to below sustainable population for a pay to play MMO. That's the definition of failed for a MMO. The bug zapper awaits.
is that why they just opened a second server? why they still haven't even released a single ad or spent a dime on marketing yet yet? the cluelessness of some of the crap you guys come up with is unbelievable...
One can say that they are burning up their reserves. They are expanding into NA market because there are more money there. But, from a business perspective, I don't see how they can make a profit with the numbers they have right now. Some games just refuse to die even with very small subscriber numbers (Horizons for example).
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Darkfall has passed from "niche" to below sustainable population for a pay to play MMO. That's the definition of failed for a MMO. The bug zapper awaits.
is that why they just opened a second server? why they still haven't even released a single ad or spent a dime on marketing yet yet? the cluelessness of some of the crap you guys come up with is unbelievable...
One can say that they are burning up their reserves. They are expanding into NA market because there are more money there. But, from a business perspective, I don't see how they can make a profit with the numbers they have right now. Some games just refuse to die even with very small subscriber numbers (Horizons for example).
Important point to note: While it's a small game by mainstream MMO standards they are also just a small independent developer so their costs and initial overhead are also much much smaller. I suspect even that even with 15000 subs on EU-1 and 10000 (?) subs on NA-1 they would be doing alright. All depends on the running cost of the server cluster datacentre and bandwidth.
Darkfall has passed from "niche" to below sustainable population for a pay to play MMO. That's the definition of failed for a MMO. The bug zapper awaits.
is that why they just opened a second server? why they still haven't even released a single ad or spent a dime on marketing yet yet? the cluelessness of some of the crap you guys come up with is unbelievable...
One can say that they are burning up their reserves. They are expanding into NA market because there are more money there. But, from a business perspective, I don't see how they can make a profit with the numbers they have right now. Some games just refuse to die even with very small subscriber numbers (Horizons for example).
Important point to note: While it's a small game by mainstream MMO standards they are also just a small independent developer so their costs and initial overhead are also much much smaller. I suspect even that even with 15000 subs on EU-1 and 10000 (?) subs on NA-1 they would be doing alright. All depends on the running cost of the server cluster datacentre and bandwidth.
Thats true to some point. However, while you can have "less" development (as in smaller number of programmers, admins, GMs, QA, etc), you can't have "less" equipment. A server is a server, it has initial hardware cost, and constant maintenance cost.
Those servers cost a lot of money. Staff cost a lot of money. Even if they are making a profit, I would guess its a small one. Seeing how the game is now, a small profit will not help it grow into a better product. Stalled/slow development = soon to be outdated product = failure in the long run.
AV needs a big profit to pay off their debts, to maintain current state of the game AND to have a healthy leftovers for constant development.. I think they either have/had a new investor - so they expanded into NA. Or they are still burning their startup money. In both situations the source if income is very limited. A small or even mediocre profit will not cut it in this situation.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.