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Well I don't want to start a fight with the MO Fanboys out there, I just want to tell you guys a little story about Mourning or Realms of Torment or whatever it changed its name.
Well one time at band camp...ops no wrong start. Well a few years ago a new MMORPG was close to beta testing and it promised to be the ultimate MMORPG with badass PVP, no safe zones, no classes only skills and a huge open world and whatever. Of course it was made by a small company somewhere in Europe which never did any other game before.
The features just read as Darkfall or Mortal Online - really it could be like the same game in a different setting.
So they obviously ran out of money at some point and the devs thought, ok lets create a preorder option. They promised us if you preorder now, you will have to pay now but get into beta and get the full game shipped in 2-3 months. Of course the fanboys (who claimed to already be in close beta, maybe they were) spread a lot of rumors on the forums, about this is the greatest game ever made and well the normal fanboy gibberish.
So I and many others were fooled into preordering the game, I placed the preorder for me and my girlfriend, so about 100$ and waited for a few weeks until finally a self burned cd arrived. I installed it, logged into the game and well after 5 minutes I knew it would fail - epic fail. I don't even need to go into detail here since the devs obviously knew it. And everybody wanted his money back but the publisher - who should have gotten a fair amount of money - already left (probably bought an island somewhere), so the devs had no money and knew the game sucked hard. The beta servers were shut down within 2 weeks and the game canceled. I never got any money back.
So a few months later we got an email stating the game is still in development and changed its name and since we preordered we would again get a spot into beta and of course receive the full game. Nothing happened though. A few months later we got another email, same text, I think name change again and that's it. Now the game is official dead, nobody remebers it and a lot of people spend a lot of money on a dead horse.
Just let this be a lesson to you guys! I avoid low-cost productions at all costs, so far I have only been dissapointed, EVE Online being the ONLY exception.
Next time I will tell you about another groundbreaking MMORPG which promised a lot! I will tell you how many people spend 75$ on another beta which never really made into retail (or what you can call retail) and which died quickly while still being in ..ah you can't call it even beta - Dark and Light.
On a side note, Dark and Light featured the biggest fanboys I have ever meet, you don't know how fanatic one can get if you haven't read the Dark and Light boards. Some people just love to lie to themselves and to everyone else.
God I wish divine punishment for all fanboys on this world - let them burn in hell for the money many innocent people wasted because of them.
Comments
Nice lesson
Your granted your suspicions, but thats all they are. People are trying to believe in this game, and I do believe in this game considering they are showing a lot of promise including having the cooperation of Epic Games ( http://www.mmorpg.com/blogs/MortalOnline/062008/1890_Mortal-Online-Extended-Partnership-With-Epic-Games ) So I don't really believe this game is going to fall like either DnL or Mourning.
Ok i keep this short for you because you are not the first smartass here with these stupid comparisons.
Starvault is listed on the stock market www.starvault.se (you can read their financial reports there in case you are so paranoid), is completely loan free, invested at least one million dollars into an Unreal Engine license, has EPIC Games(!) and EPIC Games China as partners, has transparency in terms of business, attended to the GC08, is not owned by some unknown corp lurking in the shadows...etc etc i leave the thinking to you.
Mourning...Dark&Light...lmao
I followed both and i closely follow MO...sorry dude..WORLDS APART!
Now this is not a guarantee for success but as close as we can get at the moment and that is enough for me.
oh btw 2/10.
"Freedom is just another name for nothing left to lose" - Janis Joplin
Some people who have logged into the game for longer than 30 minutes have already been asking for their money back. I wont get into the reasons why for fear of breaking the almighty nda (oh no! don't do that!) but just wait until more and more people get to actually play it. I predict that in two weeks you'll have a mass outcry from the former fanboys who realize that they've essentially been ripped off.
Some people who have logged into the game for longer than 30 minutes have already been asking for their money back. I wont get into the reasons why for fear of breaking the almighty nda (oh no! don't do that!) but just wait until more and more people get to actually play it. I predict that in two weeks you'll have a mass outcry from the former fanboys who realize that they've essentially been ripped off.
Funny, I know quite a few people who logged into the game and love it even in beta.
Isnt it just crazy how different people have different opinions and tastes? My God! What a concept.
I predict in 2 weeks you'll still be here complaining that people hate this game and the rest of us will still be here disagreeing. Such is this thing we call the internetz.
Some people who have logged into the game for longer than 30 minutes have already been asking for their money back. I wont get into the reasons why for fear of breaking the almighty nda (oh no! don't do that!) but just wait until more and more people get to actually play it. I predict that in two weeks you'll have a mass outcry from the former fanboys who realize that they've essentially been ripped off.
Well then those people are idiots because they obviously dont realize that they are doing real testing and not playing. Right now im pretty sure stability issues are being tested and bugs are being found. Those people probably thought that when they enter this beta they can get into action and start to do some hardcore pvp. The devs gave the people a heads up of what is currently included and what needs testing prior to releasing the game clients for sale. Most of the smart people who payed the 75+$ knew what they were getting into... the others just cant read apparently or just dont feel like actually testing and reporting bugs.
Cool story, bro.
This game does not have the Duke's seal of approval yet. Still to be determined!
Yeah, that bit.
@ OP:
Though I can understand some people's uncertainty. There is ofcourse, always a risk involved. But no guts, no glory. A lot of big developers were the pioneers of the past and started off small. Smaller company = bigger risk, though if you look into it, like Scoorge and I did, there are plenty of reasurances in this case.
Compare the Star Vault site with the Aventurine one to see what I mean. SV did a great job at organising their company and being transparent. Their whole business ethic thus far oozes "we are here to stay". This is no guarantee that they will, but I can only say I have been impressed with them thus far.
Also, consider this; a lot of big developers have let us down in the recent past. They had big IP's, big budgets, big studio's but still managed to develop lackluster games with far fewer sub retainment than planned. How come?
In my mind it's this: Big developers can't allow themselves to go for anything but big sub numbers which means making compromises and dumbing their games down to averageness. PvP centered games with virtually no pennalties to dying, graphics being more important than having a seamless or natural world design, cutting down on development costs in the alternative gameplay and endgame departments and a fair amount of repetition and handholding throughout the game.
Big developers are governed by reports stating things like: "high pennalties to dying will mean barring out at least 40% of our potential playerbase", "a steep learning curve will impact potential sub numbers from the younger audience," etc., and are forced to make the game a "one size fits all." Jacks of all trades, but masters in none ...
Next to that, there is virtually nothing new or innovative coming from them nowadays. And if there is something new it will be pulled out of proportion for the whole world to see, like the hundreds of PQ's in WAR which means just some unaccesible content if noone else is doing the one you are at.
Smaller companies, however CAN tailor their game to a niche within the mmorpg world and often have great and fresh ideas. We have seen EVE doing just that and being a tremendous success. It's the WOW of their niche; long lasting with relatively great sub numbers.
/rant off
Bottom line: If you are not sure about this, just wait untill release and the first reviews but personally I love tapping into SV's vision and there are some good signs to aleviate the uncertainty somewhat.
My brand new bloggity blog.
OP
The only one that should be questioning himself is you.
You seriously payed 100$ for a game you didnt play or see .... nor it was released ?
You got your lesson. And I think it is a good lesson for everyone planning to do the same.
Granted , a warning not to pay money to play in beta. Which is a silly thing to do. And if you get burned its only your fault.
This however has nothing to do with Mortal. But MMOs in general
I didn't want to convert anybody who is a fan of MO to not buy a beta spot right now, I just wanted to share my past experiences and everyone who is uncertain as to wether he should buy MO right now or not should really think his decision through.
I have had bad experiences in the past and I'm certainly more careful nowadays but in the end everybody has to decide for himself. I just wanted to point out that one should make the decision by himself and shouldn't listen too much to the fanboys (and of course the nay-sayers as well).
Of course this does not only apply to MO but to many MMORPG's in general, but usually you don't have to pay for an unfinished product which might never get released. If you have the money and want to support the company by all means do it, but if you are uncertain you maybe should wait a little while longer before (possible) wasting your money.
Amen to that.
But it stands true for any game , MMO especially.
Dont be a sucker, dont pay for cat in the bag, or promise on some forum.
Pay only for finished product, you or someone you trust , tested
Some people have unrealistic expectations about early beta.
I think people are extremely desperate for a certain type of game. Desperate enough to pay $25 more than they would for a finished game just for the honor of testing something that may or may not fail. If you consider what has been released in the last few years i would say you are playing against a stacked deck but for your sakes i hope it works out.
Good post OP. There is a saying, that probably everyone heard, it starts with: fool me once....
Adventurine fooled me once but I really hope Starvault will not. The biggest reason why I think that is because they are using the expensive, and highly advanced, UT 3 engine. If they wanted to scam people I doubt they would have paid the $500k+ for licensing that engine.
It is also a sign of professionalism. Compare that to the awful engine of Darkfall that was probably coded in someones basement the the differences between the two becomes more apparent. Also the super-hype that Darkfall had, and I believe still has, is nowhere to be seen. Quite the contrary they have admitted that the game will launch with only a small set of features.
Unless Starvault are some really clever scammers, then that is another reason why I think something good will come out of this. However I am a bit concerned about their financial status, charging this much money for a game not be released in another 5-6 months is a sign of desperation.
My gaming blog
I am a huge advocate of Epic games,however i believe they are doing nothing more than supporting their game engine.It is a fine line they have to hover over,Epic has already been sued for not fully implementing features with their engine or not meeting the standards some developers expected,so it is a tough ratrace.
Personally i feel that since MO is meeting with Epic to further learn,means they had no vision to begin with,they are asking for help or trying to learn more than they already know about the UE3.There are many developers that already have a vision of what they want and will of course expect Epic to come through if promised,i feel MO is still in a learning process.
One thing i have learned from the hundreds of Asian games,is that they all resemble each other in design and features.They seem to have a set pattern they like to follow and have not expanded their thinking at all over the years.
Scripted movies can really fool an audience,until i see a beta product, i will not get overly excited about another Asian game.The most anticipated game for myself is FFXIV and i am not overly excited about that one either,it is far too early and i don't give any developers credit until i see the final product.
I guess i am sort of a pessimist,i like to think i am a realist,i don't dwell on what MIGHT BE or COULD BE,i dwell on what i do see.I am never a blind fanbois of any game,all the developers use hype and lies to market their products,i expect the same from MO.
I will of course keep this game in mind,i am "interested" of course,but only the final product will give me any real thoughts about the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Just on a side note, remember Vanguard? They licensed the Unreal Engine 2 as well. The game looked beautiful (well the models not so good) but it still had huge performance issues. So just throwing a bunch of technical names on the website does not mean it will perform and / or look good.
Like many developers use speedtree technologie as well, but this does not guarantee you good looking trees.
I certainly hope the best for MO since I too am a fan of FFA PVP and despite it issues I had a blast on the FFA PVP server in Vanguard.
Suggest you do some research on the Unreal 2 engine, and what Sigil did to bastardize it along with the horrid disk loading code that Sigil cobbled together from someone's Lincoln Log set or something. The engine was weak sauce compared to the UT3 engine and Sigil was about as competent as AV in coding.
Top it if off that they were run by a drug addict that ran away and hid the last year of development, an adulterer (poking another employee) and his wife, and several other good old boys and girls that f'd their way into the company and didn't have a clue about MMORPG's other then they "liked to play games" and you get V:SoH.
Far cry from what I am seeing with SV and MO so far. BTW the hype engine from Sigil and Brad McQualude was as bad or worse then anything ever put out by Tacos and the Av failbois or Farcelan and the Deceit-n-Lie crowd.
Suggest you do some research on the Unreal 2 engine, and what Sigil did to bastardize it along with the horrid disk loading code that Sigil cobbled together from someone's Lincoln Log set or something. The engine was weak sauce compared to the UT3 engine and Sigil was about as competent as AV in coding.
Top it if off that they were run by a drug addict that ran away and hid the last year of development, an adulterer (poking another employee) and his wife, and several other good old boys and girls that f'd their way into the company and didn't have a clue about MMORPG's other then they "liked to play games" and you get V:SoH.
Far cry from what I am seeing with SV and MO so far. BTW the hype engine from Sigil and Brad McQualude was as bad or worse then anything ever put out by Tacos and the Av failbois or Farcelan and the Deceit-n-Lie crowd.
at least i didnt have to pay to get into beta
Suggest you do some research on the Unreal 2 engine, and what Sigil did to bastardize it along with the horrid disk loading code that Sigil cobbled together from someone's Lincoln Log set or something. The engine was weak sauce compared to the UT3 engine and Sigil was about as competent as AV in coding.
Top it if off that they were run by a drug addict that ran away and hid the last year of development, an adulterer (poking another employee) and his wife, and several other good old boys and girls that f'd their way into the company and didn't have a clue about MMORPG's other then they "liked to play games" and you get V:SoH.
Far cry from what I am seeing with SV and MO so far. BTW the hype engine from Sigil and Brad McQualude was as bad or worse then anything ever put out by Tacos and the Av failbois or Farcelan and the Deceit-n-Lie crowd.
at least i didnt have to pay to get into beta
Your point is? You don't have to pay to get into beta here either.
The beta that most people got into in V:SoH was the open beta which like most games was an advertising stunt only. I was in the closed beta for V:SoH and there was never any improvement. It was obvious from the beginning it was being made by a bunch of clueless F's that were living on their name only.
Making an MMO is not easy. Wish MO guys luck. But i would not put my 75 bucks down for a beta slot. From what I am seeing so far that seems like it was a good choice. I hope i am wrong though.
Also just as a note i say a lot. But the people who made the Mourning the same people who made the terrain editor being used in MO.
And the same people that made the graphics engine for V:SoH made the game engine for MO. Your point is?
I'll bet that the same people made the operating systems that both games run on. That the same people made the CPU's, etc for both games server and client hardware. BFD, what's any of that prove?
And the same people that made the graphics engine for V:SoH made the game engine for MO. Your point is?
I'll bet that the same people made the operating systems that both games run on. That the same people made the CPU's, etc for both games server and client hardware. BFD, what's any of that prove?
Vanguard was not a skam. Mourning was a skam, even after the game flopped in epic proportions that make vanguard look like the most polished game of all time they tried skamming companies into buying their graphics engine. If you search keep enough you can find the Issues with Mourning and Colton Burgess i think.
Just about every MMO that has a similar...feel...as this one ends up being a let down.
Honestly, almost every MMO not made by a big developer ends up kinda crappy in my book. I'm not going to try and have much hope for these games and instead just wait until after release.
Yeah, I waited for DnL and Darkfall, and they are both horribly boring. Some people will argue that Darkfall isn't, but DnL was by far the worst MMO ever. Basically a huge scam.
I just hope that when this game comes out, it feels polished.