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Aion comments from one of the top WoW PvPer

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Comments

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

    Somewhat ironic, but my first MMO was AO as well, but some of my positions are entirely different: While I agree with the outdoor PvP incentives, I don't understand why Aion couldn't have an arena; the larger scale the battle, the less intelligence and skill involved and the more reliance on politics than reasoning.

    I would definitely like to see Aion develop an arena system for people who like small scale PvP and enjoy a real challenge outside of a zergfest.

     

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • Kris.KringleKris.Kringle Member Posts: 40
    Originally posted by Veridic


    Until I read this blog- I didn't consider giving Aion a whole hearted try.  A lot of the experiences he has had in game show Aion to be much much more than a WoW clone that so many are sputtering about.
    Although I'm kinda bummed I have to spend the next few hours reading up on a game I already discounted ^ ^
     
    Good read, I would also recommend it to anyone.



     

    This game is nothing like WoW - it's a decent game.

    If you want to draw a comparison, try a Korean take on DAoC - DAoC, a game that laughs in the face of the joke that is World of Warcraft.

    Kris.Kringle@greenland.com

  • EricDanieEricDanie Member UncommonPosts: 2,238
    Originally posted by catlana

    Originally posted by neorandom


     whats this guys credentials for having been a top wow pvper?  did he earn the rank of high warlord/marshall, cause those of us that did wouldnt even consider him worthy of being among us if he didnt.



     

    Grand Marshall / high warlord was more a matter of being able to team play (or bot) your way through the last couple of weeks. Arena ranking is more a matter of twitch reaction time. WoW Arena remains the best indicator of small team playing skill. Honestly, his obserations sound pretty much on the money.

     

    That being said, there is a huge difference between RvR and Arena styles of game play. You can allow a much wider array of abilities in a RvR focused game. RvR pvp is Aion's strong point. Aion makes RvR very meaningful. The addition of the third faction allows Aion a measure of population control.

    Yes, because Arena top rankings in WoW aren't 90%dominated in each season by a same class combination and talent trees.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by EricDanie



    Yes, because Arena top rankings in WoW aren't 90%dominated in each season by a same class combination and talent trees.

     

      It's the 10% that makes it all the more interesting: I remember when a Paladin/Rogue dominated 2v2 all of the other FOTM comps when warrior/druid rogue/mage etc. were the vogue.

     

     

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • EphimeroEphimero Member Posts: 1,860
    Originally posted by //\//\oo


    Somewhat ironic, but my first MMO was AO as well, but some of my positions are entirely different: While I agree with the outdoor PvP incentives, I don't understand why Aion couldn't have an arena; the larger scale the battle, the less intelligence and skill involved and the more reliance on politics than reasoning.
    I would definitely like to see Aion develop an arena system for people who like small scale PvP and enjoy a real challenge outside of a zergfest.
     
     

     

    Like this? www.inven.co.kr/board/powerbbs.php

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by Ephimero



     

    Like this? www.inven.co.kr/board/powerbbs.php

     

      Yeah, but with less stick figures and more arena items, in-game rankings and actual arenas.

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by //\//\oo


    Somewhat ironic, but my first MMO was AO as well, but some of my positions are entirely different: While I agree with the outdoor PvP incentives, I don't understand why Aion couldn't have an arena; the larger scale the battle, the less intelligence and skill involved and the more reliance on politics than reasoning.
    I would definitely like to see Aion develop an arena system for people who like small scale PvP and enjoy a real challenge outside of a zergfest.
     
     

    Just does not fit the lore, sorry but this would be a very bad idea.  There is no challenge in arena pvp IMO.

    Like people have stated before, This is not WoW so why try to make it into one ?

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • thexratedthexrated Member UncommonPosts: 1,368
    Originally posted by stayontarget

    Just does not fit the lore, sorry but this would be a very bad idea.  There is no challenge in arena pvp IMO.
    Like people have stated before, This is not WoW so why try to make it into one ?

     

    There is challenge in arena PvP as well. However, it is not what every PvPer is looking for. Arenas in WoW are pretty well done, so do not understand similar must be ported to any game with PvP. Once you start diverting PvP to battlegrounds and arenas with near or equal rewards, it will kill the world PvP.

    In Aion, like the article explains, you have objectives. Controlling objectives like Relics and Fortresses give benefits and/or access to content.  This type of PvP is not for everyone, but it is a lot of fun for us who do. Just like Arenas are for some people.

    I would probably add that this game is not designed, at least not yet, to the crowd that enjoy WoW type PvP, just the opposite. This is designed more for people who enjoy purposeful World PvP in groups/raids. If you are looking for a game where you can log on for an hour and do couple of BGs or Arenas, you will not like Aion.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • patrikd23patrikd23 Member UncommonPosts: 1,155

    Made me think about a song.

    www.youtube.com/watch

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by stayontarget



    Just does not fit the lore, sorry but this would be a very bad idea.  There is no challenge in arena pvp IMO.

    Like people have stated before, This is not WoW so why try to make it into one ?

     

     Really? How does it not fit the lore? It could be something exclusively within the factions; a sort of test of might as you can already duel. I'm sorry to say, but WoW is not defined exclusively by it's arena and having an arena system does not imply that a game is WoW. Look at the chronicles of spellborn: That game is more removed from WoW than Aion will ever be, but it has small arena matches as well.

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • XasapisXasapis Member RarePosts: 6,337

     Well, for me it's not about lore but about game mechanics. Arena and World PvP are two opposing forces. When a company promotes one, the other one suffers. And it seems that you can't have them both, lest they both become mediocre. So far, noone has managed to provide World PvP and Arena at the same time, without one or the other or both suffer in the implementation.

  • catlanacatlana Member Posts: 1,677
    Originally posted by Xasapis


     Well, for me it's not about lore but about game mechanics. Arena and World PvP are two opposing forces. When a company promotes one, the other one suffers. And it seems that you can't have them both, lest they both become mediocre. So far, noone has managed to provide World PvP and Arena at the same time, without one or the other or both suffer in the implementation.



     

    I do kinda of agree with you. The two systems do have a different feel. RvR is about the big pops from high end breaking the morale of the other side. Arena should be a chess match with each side weighing the outcome. Flashy, Extremely high powered abilities are great for RvR, but unbalanced in arena. Thus, abilities are really designed one way or the other.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767
    Originally posted by catlana



     
    I do kinda of agree with you. The two systems do have a different feel. RvR is about the big pops from high end breaking the morale of the other side. Arena should be a chess match with each side weighing the outcome. Flashy, Extremely high powered abilities are great for RvR, but unbalanced in arena. Thus, abilities are really designed one way or the other.

     

      They could accommodate both by only allowing certain abilities to be used in arena (i.e. not DP abilities).

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • KordeshKordesh Member Posts: 1,715

     And nobody cares, because Arena is a complete joke, a mockery of MMORPGs which is 90% FPS bullcrap we tried to get away from, and being the top WoW PvPer is like being the fastest squirt gun shooter in the west. 

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • catlanacatlana Member Posts: 1,677
    Originally posted by //\//\oo

    Originally posted by catlana



     
    I do kinda of agree with you. The two systems do have a different feel. RvR is about the big pops from high end breaking the morale of the other side. Arena should be a chess match with each side weighing the outcome. Flashy, Extremely high powered abilities are great for RvR, but unbalanced in arena. Thus, abilities are really designed one way or the other.

     

      They could accommodate both by only allowing certain abilities to be used in arena (i.e. not DP abilities).



     

    I do agree with you that this is the best way to limit the OP for arena abilities. However, the focus from the Devs seems to be on one side or the other. So either you end up limiting alot of abilities for arena or world pvp (RvR) feels flat.

  • cybertruckercybertrucker Member UncommonPosts: 1,117

    I am sooooo glad Aion is not going the routes of Scenarios or Battlegrounds... Open RVR or PVP  skirmishes adds so much more immersion.

    I also like the fact that just because you PVE doesnt mean you screw yourself. In WAR PVEer got so screwed over by the Reknown system that was in place. Aion has definately done justice to RVR. and PVPVE

    I have a feeling I will be playing this game for several years to come. Hopefully I have found my next Evercrack... haha but maybe not as addicted lol.

  • grandpagamergrandpagamer Member Posts: 2,221

    I got as far as WOW is a better game and gave up. Guess i should have expected that from someone who has been able to play WOW for 5 yrs and not have his head explode.

  • NessinNessin Member UncommonPosts: 80

    To be honest the reviewer, like most, loses all credibility by not only addressing the community but addressing it first.  What is peoples obsession with this?  Is it somehow magical mystical knowledge that we're all human, and we change out attitudes as time goes by?  Or that new players to a game will not share the same ideals as those already in the game?  Or even that, at least in this case, you're talking about a community for a game that DOESN'T ACTUALLY HAVE A COMMUNITY AT ALL YET!?

  • Dani-ADDani-AD Member Posts: 23

    To compare Aion and wow is a sin I'll never forgive you for. ;)

    On a more serious note. I take it you did most of your pvping, those 5 years on wow at capped lvl and you're allready condemning Aion?

    Shame on you sir.

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