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Hey all just started the EVE trial and really enjoying it so far. In case I decide to sub I have some questions about what I would like to do.
1. I'd really like to focus on exploration skills for archaeology, wormholes, etc. but I'd also like to have some combat ability with electronic warfare/covert ops. Is it possibe to work on the exploration and combat simultaneously or do I need to focus on just one?
2. Should I use one of my remaps right from the start to increase learning speed? If so what are the best attributes for exploration skills or covert ops and electronic warfare? I know about Evemon and training the learning skills first I have those training right now. But still kinda overwhelming trying to figure out which way to go. If anyone can give me a better perspective or helpful suggestions I'd really appreciate it. Thanks.
Comments
exploration / hacking / arch etc and combat are pretty much different lines.
I actually use two different characters for both. One is my prober who locates targets for me, and who then hacks the sites and another toon that actually does the combat.
Now, this doesnt mean you cant do both... but it is rather difficult as the ships are pretty different. For instance combat ships dont get bonuses to probing, and probing ships dont get bonuses to combat.
Specially for a new character I'd recommend specializing in 1 or the other... if you do both, it will take a rather long time to do both well. If you specialize in one, and bring a friend or more that are specialized in another, then you can get into it rather quickly.
I actually don't know much about exploration and wormholes, so I can't help you there.
Since you want to pick your path so explicitly right now, what if you don't enjoy the path you've chosen?
A remap is only worthwhile if you have a considerably long path down a bunch of skills that all have the same attribute dependencies. However, since you are new, you'll want to be training a wide spread of skills so you can do the funamentals from stacking a warp scrambler on your frigate to being able to use a basic Industrial to move your base of operations around. I wouldn't remap off the bat unless your stats are severly stacked in ways that they will never be well utilized.
If you load up all the skills you want to train for the rest of 2009 and then ask EVEmon what it suggest for your remap, you'll see that you only save a few days of skilltraining unless your attributes are just stacked way off.
You also can do whatever mix of skills you want, it just makes more intuitive sense to train one line at a time because you'll be more effective faster. Otherwise, I suggest at least getting bare basics in whatever other lines you want to explore so you can at least do them. Some skills just give you things like +2% modifiers that don't really matter if you just want core functionality.
Thanks for the responses. I just found the sticky exploration guide and that was a big help too but I didn't see anything about wormholes in it. Those are found with probes as well right? Also. just to clarify: if I have an alt to handle the combat side of things then he will need the archaeology/salvaging/hacking right? And the covert ops character will just do the probing and finding? Thanks again for the help.
Actually I just read the above post again and I saw where your probe charater also does the hacking, so i guess the combat alt wouldn't need any of those skills?
Don't make multiple accounts unless you really see utility in it. It's dull and you begin to blur the lines between game and job.
Do what you think is fun and always get basic functionality first.
My advice is pretty simple.. dont sub.
You might ask.. why not? One word.. futility.
First if you starting now, youll be 5 years behind most of the players.. EVE skill system favors old players vs new ones giving them an huge advantage. Of course people will tell you.. after a few months it wont matter.. but it will.
There are true economic empires in the game that were established about the start of the game 5years ago.. The uncapped real time skill system together with all the exploits and gm corruption in blueprints etc, gave an enormous edge to some people in game. Whatever you do or you think your guild might do,.. is irrelevant.. meaningless in face of those people and their alliances and corps. Believe me.. played eve for 4 years..
Second.. and this is of major importance.. CCP doesnt give a crap about you and what you as costumer have done in game, nor the time spent on it.
The example im providing you is of BOB [Band of Brothers]. I was not BOB when this happened btw but i was in game and knew what happened. BOB was and still is a big alliance with thousand members, and CCP allowed all the hard work done over years of gaming in BOB to vannish in less than 24 hrs because a player used a badly implemented game feature that allowed one player only to break the alliance pacts between the corps and making all the extensive empire to loose their sovereing hard working status. CCP should have fixed the soverenity thing right on the spot as soon as it happened and did not. Furthermore the CCP lack of ethics allowed the enemy corps of BOB to even create a corporation named Band of Brothers with hastly created pilots named close to the original owners, in what clearly a violation of the code of conduct.
Another example was CCP employes playing their own game and providing some corps with tech 2 blueprints and ingame advantages.. no ethics whatsoever.
Another example is the exploiting wich allowed producing of expensive materials used in tech 2 building, wich CCP allowed for ages even after beeing warnned by several people about what was going on. Again.. no ethics whatsoever.
There are many many more examples of CCP taking sides in conflits, the weird constant server issues etc.. All this was allowed by CCP.. showing the reason many people like me decided to say no to a game with people without any ethical values directing it.
So.. the the OP, i wouldnt bet much on EVE to be the next game youd like to play :]
So let me get this right, old players and alliances that have been known to recieve t2 bpos through corruption will ruin any chance you have of playing the game?
that would be BOB you are whining about yes?
but then you whine about how unfairly BOB has been treated!
all the while carefully avoiding the connection because it shows the huge flaw in your premise. When goonswarm started off, BOB was well establised, now BOB is gone. When you join this game you can make a difference.
heh, normally people complain that T20 gave BoB an unfair advantage, now the developers are biased AGAINST bob?
you sound bitter about something, show me on the doll where the bad man touched you and took all your stuff.
Actually I just read the above post again and I saw where your probe character also does the hacking, so i guess the combat alt wouldn't need any of those skills?
what happens if both characters are in the wormohole, and your probing alt looses his ship through misadventure? if your combat alt can't probe and has no probe launcher, you are now stuck in the wormhole.
for WH exploration every character should be able to probe.
Actually I just read the above post again and I saw where your probe charater also does the hacking, so i guess the combat alt wouldn't need any of those skills?
this is correct, and as a new player, if you have the funds I highly recommend 2 accounts. This way you can have one toon for support (Salvager, Hacker, Arch, Probe, Haulter, etc) And one toon for combat.
As for the folks that are spewing you cant catch up and cant compete, ignore it. Yes you will never have the same skillpoints as someone who started back in the day, but that doesnt mean you cant kick their ass.
The hardest part about eve is the initial 2 -3 moths where you have to train your learning skills and basic fittings / tank skills. After that its just about specializing in what areas you want.
If you are looking to see what wormholes have to offer, send Pyrostasis a eve mail or convo in game. One of our divisions is about to head back into wormhole space.
To the OP perception/willpower are the two attributes you want to focus on for a combat pilot. For an explorer I would go Intelligence and Memory as my two most important attributes, but you will also want some perception if you plan to train Frigates to level 5 for your covert ops ship; This will give you increased scan strength making WH navagation more efficient. I think you could easily be an effective explorer and still mainly train as a combat pilot tbh. I know a lot of players that have done just that.
It doesn't take that long to become competent in exploration and you need combat skills to actually get the profits off of exploration anyway. There is 0 reason why you don't find a site, bookmark it and come back in a combat ship, finish it then come back and hack the site.
Ignore that Eduardo guy that wrote the essay on why you shouldn't play.
He probably goes to bed crying every night because there are people in real life he'll never be.
However, in EVE, just because someone has that extra +2% capacitor recharge rate because they spent the month training the Level 5 skill while you stopped at Level 4 probably isn't going to hold you back in EVE.
Hacking and covert ops both have electronic upgrade Lvl 5 is prereq and it will be better cov op pilot has hacking skill to save time ,but until you can pilot a cov op ship you can use astronometric frigates (like heron /magnate). I dont know if youll need hacking or not at wormholes .Combat ability with cov ops is a bit tricky part ,there are 2 kind od ship under cov op category a) scout/explorer type like buzzard and b)stealth bombers like manticore .
Stay fairly balanced on your attributes at the start, you'll need to alternate between weapons and tanking plus your science skills. this takes 4 out of the 5 skills (Charisma is not widely used so you cabn let it slack a bit at the start). once you pass the 1.6 mill sp mark which is the double skill training then its time to consider using one of your remaps. I would suggest getting your combat skills up first and then move into the scanning as you'll have to be able to clear the sites before you can start on the hacking and analyzation of the cans in it. Also don't forget that you'll also need a bit of mining skills.
I run one of the dedicated wormhole corps and I being a jack of all trades character is key with any exploration you plan on doing. You just can't guarntee that you'll find a site of a particular type.
People said this when I started back in 2007 too. Today most of the big power blocs from then are gone (including BoB who were the guys who actually got the T2 BPOs) and once you get five or six million SPs under your belt in core skills it really stops mattering so much.
Don't listen to this guy. There is always opportunity in eve.. even for the brand new player. I've got a small corp and we pretty much do exactly what you are talking about in the OP. Look me up in game and I'll get you started on the right path.
All regular caveats apply.. eve is not for the lazy, unimaginative, or easily frustrated. The eve universe will crush you like a bug and shed no tears at your passing (ragequit, whatever) but if you can see past that you will realize that eve is truly incredible and unique with no equal in the gaming world.
Don't sweat the naysayers, eve is definitely not for everyone. OP look me up in game, and welcome to eve.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)