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This might not be a game for noobs...

TheHelperTheHelper Member Posts: 108

 After 1d and 10hours downloading from their torrent... I can safely say i was expecting some sort of godgame. Well i will say that i sought after a game that seemed pretty hardcore... although this was alittle bit higher than just hardcore i think Darkfall itself earned itself a whole new genre of unessasery features. Or i as i call them Penalty's beyond any other game.

 

So already you have understood that this is a post of a pretty failed adventrue as i dipped my feet into the deep sea of Darkfall. You know this will be a more or less Noobish player but yea i guess i just dont see the point in pushing: R to unshealth - Right click to get the menus up - F to use the gravestone to open the loot - B to open my own backpack - Drag all the items while being attacked by more ungodly pieces of (poo) goblins and extremely (handicapped) players. While keeping my cool and not looking for a voice chat to say Get the (happy) off of my (mommy happy) loot. Now after dying one time, i respawn after 30 seconds of looking at my char squirm... something that was kinda funny at first but that was before i had armor. 

 

Then again i thought it hasnt been out that long...

 

Suddonly i take back Everything i ever said about the press that quit and rated the game pretty (pooey) as i first started with a dark elf just because his race is hated by everyone and they also hate everyone which really appealed to me. Deleted that one pretty fast... Then i thought what would be the easiest place to map my way out of the place... Humans. My newb human was made and the first thing i did was ditch my idea of having a backstabbing rogue and bought myself the only melee option available for both damage and killing. The polearm because of its reach, eventually after playing for... say... 2hours-3hours? i was still grinding the same goblins just outside the village. Which i found out is every single race's starter quest but then again it just came out atleast theyre not caring about the lesser features i mean theres nothing wrong in that.

 

Eventually, after running back and forth to rest while looting my dead corpse.  I finally got my armor back with my items. I heard of people loosing horses etc just by crashing... Suddonly i just figured out i basicly just wasted £50 (500ish kr with subscription, yes im norwegian) and this game was not made for people like me that like a game engine which doesnt require sorting out your inventory by mouse. And someone with crazy (butt) (batpoo) insane patients. People that say this game is Darkfail are just like me. But judging the game for the wrong reasons. It was built to be hard. It was built to be with annoying features. It is built for old people that really have lived through everything so this doesnt effect them i guess. The city sieges looked so cool but loosing all my gear for 15 seconds of awesome before being shot down by a ranger seems... unrewarding. I would probably be hiding in a cave... cliging to my swords and kissing it as i slowly go to sleep... Well to end this post. If you like wow / eq2 and the typical mmo's You probably won't survive this game. As it is in a WHOLE different league in difficulty. To those that are high up on this game my hat is seriously off to you all. And i'll continue this post as soon as my 27 days are over to see if i have changed my opinion at all. No offense to anyone from the Darkfall forums. You guys are the hardest of hardcore.

Comments

  • OrthedosOrthedos Member Posts: 1,771

    I saw a wall of text, I hope for once I see some reasoning.  Oh well, same old theme, same old viral marketing.

    A game is not judged on the basis of difficulties.  The most difficult game on earth is to climb up to the lamppost barehanded.  The most difficult game on earth is to paint your wall with a toothbrush.  If you want to make life hard, throw out all your cooking utensils and cook using rocks and coconut shells.

    All the defects in UI are marketed as intended.  All the failed features are hailed as heroic, as proof of what?  Patience?

    After the terms "hardcore" now comes newly redefined terms "old people who have lived thru everything".  Annoying features are intended?  Now I wonder what kind of old people with wisdom prefer to introduce annoying things to his life.  Being old is not always being wise.  Being wise does not always require excessive ages to get to.

    As for hardest of hardcore, oh well hardcore again.  DF fans, can you at least create some fancier terms?  How about DFcore, Darkcore, at least that sounds more "pro" :P

    DF players has nothing to sell but pretence.  Praising each other with empty words, and crowning each other as if that matters.  DF players have a constant need to distinguish themselves from the rest by non stop mud slings at the games that define the industry.  EQ or WoW players never care about your petty little box of sand.  Stop referring to them and look at your own pile of sand.  You pay for the sand, you do not need to pay $50 to talk about another game.

    If you have something solid to sell, talk about it.  Empty praises and endless shouts against the top games does make your promotion totally hallow.  Is there nothing "good" about the game except having to enjoy the annoying features and the grinding?as if that is progression?

  • GeniusSageGeniusSage Member Posts: 199

    It can seem pretty hardcore to begin with, especially to those that refuse to join a clan. My advice to you would be to put your chin up and continue playing. Make sure you bank often and try and get yourself a decent stash of armour and polearms so in the event of being pwned and looted, you can run back and continue like it never happened. Every single person that has got anywhere in the game has had times where they just feel like ragequitting but if you stick with it, it can be a serious amount of fun. Read up on the clan politics, talk to people and make some friends (contrary to popular belief there are a large amount of decent, helpful players in game) and *FIND A CLAN*! It's without a doubt the most fun I've had in a game since Ultima Online. If your subscription is still running, you may as well give it another go, eh?? :)

  • GeniusSageGeniusSage Member Posts: 199
    Originally posted by Orthedos


    I saw a wall of text, I hope for once I see some reasoning.  Oh well, same old theme, same old viral marketing.
    A game is not judged on the basis of difficulties.  The most difficult game on earth is to climb up to the lamppost barehanded.  The most difficult game on earth is to paint your wall with a toothbrush.  If you want to make life hard, throw out all your cooking utensils and cook using rocks and coconut shells.
    All the defects in UI are marketed as intended.  All the failed features are hailed as heroic, as proof of what?  Patience?
    After the terms "hardcore" now comes newly redefined terms "old people who have lived thru everything".  Annoying features are intended?  Now I wonder what kind of old people with wisdom prefer to introduce annoying things to his life.  Being old is not always being wise.  Being wise does not always require excessive ages to get to.
    As for hardest of hardcore, oh well hardcore again.  DF fans, can you at least create some fancier terms?  How about DFcore, Darkcore, at least that sounds more "pro" :P
    DF players has nothing to sell but pretence.  Praising each other with empty words, and crowning each other as if that matters.  DF players have a constant need to distinguish themselves from the rest by non stop mud slings at the games that define the industry.  EQ or WoW players never care about your petty little box of sand.  Stop referring to them and look at your own pile of sand.  You pay for the sand, you do not need to pay $50 to talk about another game.
    If you have something solid to sell, talk about it.  Empty praises and endless shouts against the top games does make your promotion totally hallow.  Is there nothing "good" about the game except having to enjoy the annoying features and the grinding?as if that is progression?

    Mate... It's a computer game. You're simply pathetic.

  • wartywarty Member Posts: 461

    Most games welcome you with a hug and a smile. Darkfall points at your balls shortly before ripping them off. Thats for sure! And it enjoys it while doing so. The smug piece of shit. Smack it back, its the only way! Dont let it beat you, if you manage to wrestle it down then there is a lot of enjoyable game to be had. I do think it crushes the new player just a little too much, too early tho.

    Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!

  • GeniusSageGeniusSage Member Posts: 199
    Originally posted by warty


    Most games welcome you with a hug and a smile. Darkfall points at your balls shortly before ripping them off. Thats for sure! And it enjoys it while doing so. The smug piece of shit. Smack it back, its the only way! Dont let it beat you, if you manage to wrestle it down then there is a lot of enjoyable game to be had. I do think it crushes the new player just a little too much, too early tho.

    This is pretty much it. It's daunting to anybody expecting the bog-standard MMO model where the game guides you and keeps you from harm. Darkfall drops you in at the deep end.

  • XasapisXasapis Member RarePosts: 6,337

    We're all noobs before starting playing any game. New Darkfall players included.

  • RespitRespit Member Posts: 770

    "Suddonly i just figured out i basicly just wasted £50 (500ish kr with subscription, yes im norwegian) and this game was not made for people like me that like a game engine which doesnt require sorting out your inventory by mouse."

     

    Well, I hate to here it when someone feels as though they wasted their money.

     

    But you shouldn't have had to pay any subscription costs yet.

    Now, if you went ahead and set-up your subscription, then you should be able to change that, and save yourself that fee.

     

    Yes, the UI is rediculous for a game released in 2009.

    But there are some fans that will swear that the archaic UI is part of the Grand Design.

     

    Again, sorry for your loss.

    DarkFall FAQ - Read then Question with Boldness

  • wartywarty Member Posts: 461

    I dont really advocate it because you did buy a service but AFAIK you can still get away with a chargeback. But you should have done like, some research really.

     

    As for the interface, there are only a few issues, its a little clunky but with a grand total of 4 key rebinds its fine and dandy, after half an hour to an hour you should be fluidly getting about it, if not then I think thats more to do with mentality than UI.

     

    Looting HAS to be drag and drop. TO argue this is not part of design shows only your ignorance.

    Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!

  • TheHelperTheHelper Member Posts: 108

     Sorry if my post at all came out trolish i was just summoning up my experiance at first hand. Yes you dont have a choice but to join a clan. I did and thats the only reason i survived the start lol. Made a dark elf, eventually i got alil higher up the food chain but. Yea i wanted to try the game because everyone was calling it Darkfail etc and i actually thought the game died for some weeks but i must say it was one crazy experiance. Although i didnt get my free month... with my subscription that was pretty pissy. But oh well, i gotta hand it to you i read all the replys and except for 1 i must say i was pleased that people were atleast talking instead of trying to light my name on fire lol. Thanks for all your replys but yea the UI is still retardedish kinda meh to use. Otherwise i would say if i didnt already play 2 mmo's (wow and eq2) i would revisit this and kick off one of my subscriptions. Maybe ill watch it as the years go by. Have a good day folks and again thanks for the replys.

     

    -johnny

  • TheHelperTheHelper Member Posts: 108
    Originally posted by warty


    I dont really advocate it because you did buy a service but AFAIK you can still get away with a chargeback. But you should have done like, some research really.
     
    As for the interface, there are only a few issues, its a little clunky but with a grand total of 4 key rebinds its fine and dandy, after half an hour to an hour you should be fluidly getting about it, if not then I think thats more to do with mentality than UI.
     
    Looting HAS to be drag and drop. TO argue this is not part of design shows only your ignorance.

    Just because its part of the design doesnt mean im supposed to like it, its still not a feature i like as it uses lot more time than a standard inventory system. But people that like it shouldnt care what i write. If you like the inventory drag and drop while getting your butt rewired because of the groups of goblins that spawn behind you then be my guest lol.

  • wartywarty Member Posts: 461

    I was replying to Respit, who tried to imply it wasnt a designed system, like it just, fell out of the keyboard into the program.

     

    sure you can dislike it by all means. but its another part of the 'forget what you think you know about mmos' need to loot after each kill. you dont. and you usually dont need everything they drop anyway! but that same system you sya, getting murked by the goblins, thats whats meant to be like in pvp. you dont just go out and loot while the battle rages, and if you do, expect to be killed.

    Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!

  • TheHelperTheHelper Member Posts: 108

     Ah well then i appologize i thought you were talking to me.

  • RespitRespit Member Posts: 770
    Originally posted by warty


    I was replying to Respit, who tried to imply it wasnt a designed system, like it just, fell out of the keyboard into the program.
     
    sure you can dislike it by all means. but its another part of the 'forget what you think you know about mmos' need to loot after each kill. you dont. and you usually dont need everything they drop anyway! but that same system you sya, getting murked by the goblins, thats whats meant to be like in pvp. you dont just go out and loot while the battle rages, and if you do, expect to be killed.

    Well, the UI may be designed that way, but for me, it's not very well designed.

    At best, it comes across as just not being finished. If the first thing a player needs to do, is make some key-binds to make the UI more functional, that for me just points to a basic design flaw.

    After playing UO for 7 years, beginning in late 1997, I'm no stranger to the drag and drop looting system. 

    As a matter of fact, the looting system isn't even part of the problem I have with the UI. But it is a litle bit rediculous that your character is in "lock-down" while looting. You are already at a disadvantage by being in the first person perspective, no?

     

    It is still of my opinion, in a Full Loot FFA PvP game, that the user interface is the last thing I should have to wrestle with.

    On top of that, there is no reason whatsoever that the UI shouldn't be as intuitive as possible.

    DarkFall FAQ - Read then Question with Boldness

  • GeniusSageGeniusSage Member Posts: 199
    Originally posted by Respit

    Originally posted by warty


    I was replying to Respit, who tried to imply it wasnt a designed system, like it just, fell out of the keyboard into the program.
     
    sure you can dislike it by all means. but its another part of the 'forget what you think you know about mmos' need to loot after each kill. you dont. and you usually dont need everything they drop anyway! but that same system you sya, getting murked by the goblins, thats whats meant to be like in pvp. you dont just go out and loot while the battle rages, and if you do, expect to be killed.

    Well, the UI may be designed that way, but for me, it's not very well designed.

    At best, it comes across as just not being finished. If the first thing a player needs to do, is make some key-binds to make the UI more functional, that for me just points to a basic design flaw.

    After playing UO for 7 years, beginning in late 1997, I'm no stranger to the drag and drop looting system. 

    As a matter of fact, the looting system isn't even part of the problem I have with the UI. But it is a litle bit rediculous that your character is in "lock-down" while looting. You are already at a disadvantage by being in the first person perspective, no?

     

    It is still of my opinion, in a Full Loot FFA PvP game, that the user interface is the last thing I should have to wrestle with.

    On top of that, there is no reason whatsoever that the UI shouldn't be as intuitive as possible.

     

    I don't think you understand. Looting was designed to put you at a disadvantage. It forces you to make a decision; shall I loot, fight or run? This was often mentioned/discussed during early beta. The devs listened to feedback and did the right thing to leave looting as they'd always intended it to be.

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by GeniusSage

    Originally posted by Orthedos


    I saw a wall of text, I hope for once I see some reasoning.  Oh well, same old theme, same old viral marketing.
    A game is not judged on the basis of difficulties.  The most difficult game on earth is to climb up to the lamppost barehanded.  The most difficult game on earth is to paint your wall with a toothbrush.  If you want to make life hard, throw out all your cooking utensils and cook using rocks and coconut shells.
    All the defects in UI are marketed as intended.  All the failed features are hailed as heroic, as proof of what?  Patience?
    After the terms "hardcore" now comes newly redefined terms "old people who have lived thru everything".  Annoying features are intended?  Now I wonder what kind of old people with wisdom prefer to introduce annoying things to his life.  Being old is not always being wise.  Being wise does not always require excessive ages to get to.
    As for hardest of hardcore, oh well hardcore again.  DF fans, can you at least create some fancier terms?  How about DFcore, Darkcore, at least that sounds more "pro" :P
    DF players has nothing to sell but pretence.  Praising each other with empty words, and crowning each other as if that matters.  DF players have a constant need to distinguish themselves from the rest by non stop mud slings at the games that define the industry.  EQ or WoW players never care about your petty little box of sand.  Stop referring to them and look at your own pile of sand.  You pay for the sand, you do not need to pay $50 to talk about another game.
    If you have something solid to sell, talk about it.  Empty praises and endless shouts against the top games does make your promotion totally hallow.  Is there nothing "good" about the game except having to enjoy the annoying features and the grinding?as if that is progression?

    Mate... It's a computer game. You're simply pathetic.



     

    Oh, if all you can do is go personal, I take that to be an admission to the rest of my writing.

    Pretty much everything I said reflects what you are pretending to say.  It is a computer game.  That is it.  All these fanboys trying to make it bigger than it is, call it hardcore, hardest of hardcore.  Now that is pathetic for a "computer game", is it not?

  • TheHelperTheHelper Member Posts: 108
    Originally posted by Orthedos

    Originally posted by GeniusSage

    Originally posted by Orthedos


    I saw a wall of text, I hope for once I see some reasoning.  Oh well, same old theme, same old viral marketing.
    A game is not judged on the basis of difficulties.  The most difficult game on earth is to climb up to the lamppost barehanded.  The most difficult game on earth is to paint your wall with a toothbrush.  If you want to make life hard, throw out all your cooking utensils and cook using rocks and coconut shells.
    All the defects in UI are marketed as intended.  All the failed features are hailed as heroic, as proof of what?  Patience?
    After the terms "hardcore" now comes newly redefined terms "old people who have lived thru everything".  Annoying features are intended?  Now I wonder what kind of old people with wisdom prefer to introduce annoying things to his life.  Being old is not always being wise.  Being wise does not always require excessive ages to get to.
    As for hardest of hardcore, oh well hardcore again.  DF fans, can you at least create some fancier terms?  How about DFcore, Darkcore, at least that sounds more "pro" :P
    DF players has nothing to sell but pretence.  Praising each other with empty words, and crowning each other as if that matters.  DF players have a constant need to distinguish themselves from the rest by non stop mud slings at the games that define the industry.  EQ or WoW players never care about your petty little box of sand.  Stop referring to them and look at your own pile of sand.  You pay for the sand, you do not need to pay $50 to talk about another game.
    If you have something solid to sell, talk about it.  Empty praises and endless shouts against the top games does make your promotion totally hallow.  Is there nothing "good" about the game except having to enjoy the annoying features and the grinding?as if that is progression?

    Mate... It's a computer game. You're simply pathetic.



     

    Oh, if all you can do is go personal, I take that to be an admission to the rest of my writing.

    Pretty much everything I said reflects what you are pretending to say.  It is a computer game.  That is it.  All these fanboys trying to make it bigger than it is, call it hardcore, hardest of hardcore.  Now that is pathetic for a "computer game", is it not?

    What is your damage Orthedos? You walk in my thread and act like the darkfall community all agree with what you say and your the headhoncho of darkfall. Get down from your highchair you nerd. What genious sage said is very true. And your post was pathetic, you wanted me to write more "Pro" what does that even mean? are you a css enthusiast that camps everyone with the awp and over use the word "N00b" alittle too much? Your constent nerdrage makes me stop taking you serious when you sound like a 13year old. To quote you:

     

    "All thse fanboys trying to make it bigger than it is, call it hardcore, hardest of hardcore. Now that is pathetic for a "Computer game", is it not?"

     

    If that is pathetic why did you want me to sound "Pro" by making up a new genre for darkfall gamers? including the worst and probably stupidest ideas ive ever heard like Dkcore or Darkcore etc. You are pathetic by showing up in a highchair and thinking your dumbass is the king of darkfall. If you wanna talk to the big boys you might wanna use logic in your arguements.

     

  • jamiszjamisz Member Posts: 66

    No...this game is for cheaters.

    LOAD UP YOUR MACROS ITS A MACRO RACE !!!

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by GeniusSage

    Originally posted by warty


    Most games welcome you with a hug and a smile. Darkfall points at your balls shortly before ripping them off. Thats for sure! And it enjoys it while doing so. The smug piece of shit. Smack it back, its the only way! Dont let it beat you, if you manage to wrestle it down then there is a lot of enjoyable game to be had. I do think it crushes the new player just a little too much, too early tho.

    This is pretty much it. It's daunting to anybody expecting the bog-standard MMO model where the game guides you and keeps you from harm. Darkfall drops you in at the deep end.

    Why would anyone on earth wanna do that? And pay money for it?

    You guys like your buts being hit with a baseball bat and PAY for it? Normal people pay money to ENJOY things, not to SUFFER from them (and i dont mean a pleasure-suffer like BDSM)

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by TheHelper

    Originally posted by Orthedos

    Originally posted by GeniusSage

    Originally posted by Orthedos


    I saw a wall of text, I hope for once I see some reasoning.  Oh well, same old theme, same old viral marketing.
    A game is not judged on the basis of difficulties.  The most difficult game on earth is to climb up to the lamppost barehanded.  The most difficult game on earth is to paint your wall with a toothbrush.  If you want to make life hard, throw out all your cooking utensils and cook using rocks and coconut shells.
    All the defects in UI are marketed as intended.  All the failed features are hailed as heroic, as proof of what?  Patience?
    After the terms "hardcore" now comes newly redefined terms "old people who have lived thru everything".  Annoying features are intended?  Now I wonder what kind of old people with wisdom prefer to introduce annoying things to his life.  Being old is not always being wise.  Being wise does not always require excessive ages to get to.
    As for hardest of hardcore, oh well hardcore again.  DF fans, can you at least create some fancier terms?  How about DFcore, Darkcore, at least that sounds more "pro" :P
    DF players has nothing to sell but pretence.  Praising each other with empty words, and crowning each other as if that matters.  DF players have a constant need to distinguish themselves from the rest by non stop mud slings at the games that define the industry.  EQ or WoW players never care about your petty little box of sand.  Stop referring to them and look at your own pile of sand.  You pay for the sand, you do not need to pay $50 to talk about another game.
    If you have something solid to sell, talk about it.  Empty praises and endless shouts against the top games does make your promotion totally hallow.  Is there nothing "good" about the game except having to enjoy the annoying features and the grinding?as if that is progression?

    Mate... It's a computer game. You're simply pathetic.



     

    Oh, if all you can do is go personal, I take that to be an admission to the rest of my writing.

    Pretty much everything I said reflects what you are pretending to say.  It is a computer game.  That is it.  All these fanboys trying to make it bigger than it is, call it hardcore, hardest of hardcore.  Now that is pathetic for a "computer game", is it not?

    What is your damage Orthedos? You walk in my thread and act like the darkfall community all agree with what you say and your the headhoncho of darkfall. Get down from your highchair you nerd. What genious sage said is very true. And your post was pathetic, you wanted me to write more "Pro" what does that even mean? are you a css enthusiast that camps everyone with the awp and over use the word "N00b" alittle too much? Your constent nerdrage makes me stop taking you serious when you sound like a 13year old. To quote you:

     

    "All thse fanboys trying to make it bigger than it is, call it hardcore, hardest of hardcore. Now that is pathetic for a "Computer game", is it not?"

     

    If that is pathetic why did you want me to sound "Pro" by making up a new genre for darkfall gamers? including the worst and probably stupidest ideas ive ever heard like Dkcore or Darkcore etc. You are pathetic by showing up in a highchair and thinking your dumbass is the king of darkfall. If you wanna talk to the big boys you might wanna use logic in your arguements.

     

    You are all wrong, left and right

    This is not your thread.  This is a public area, everyone can talk.  By leaving your words here, you are inviting everyone to read and comment.  If you do not want to receive comments, blind yourself or leave.

    Second, I have expressed my opinion, so far neither you or him has any solid comments, and has to resort to personal attack.  You, in particular, have to send me emails threatening my well being.  Anyone who feel the need to send threatening emails after receiving some comments on a message board, has issues deeper than pathetic.

    Learn to relax, and also learn to realise, it is just natural that people disagrees with you.  After all, you are the only one from this board who feel the need to send me threats through emails.  This alone suggest that you are very unique and not likely to be agreeable by most.

    My advice, seek some help.

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by jimmyman99

    Originally posted by GeniusSage

    Originally posted by warty


    Most games welcome you with a hug and a smile. Darkfall points at your balls shortly before ripping them off. Thats for sure! And it enjoys it while doing so. The smug piece of shit. Smack it back, its the only way! Dont let it beat you, if you manage to wrestle it down then there is a lot of enjoyable game to be had. I do think it crushes the new player just a little too much, too early tho.

    This is pretty much it. It's daunting to anybody expecting the bog-standard MMO model where the game guides you and keeps you from harm. Darkfall drops you in at the deep end.

    Why would anyone on earth wanna do that? And pay money for it?

    You guys like your buts being hit with a baseball bat and PAY for it? Normal people pay money to ENJOY things, not to SUFFER from them (and i dont mean a pleasure-suffer like BDSM)

     

    I can see how people might enjoy being stretched a bit.  Take exercise, we pay to toil.  We enjoy.

    I respect those DF players who really enjoy their game.  I have no say on their preferences.  I do have issues with those who resort to spin, lies and petty viral marketing to sell the game, or to spam nonsense on these board, pretending that their game is bigger than just a game.

  • VeridicVeridic Member Posts: 72

    After reading everything, I feel I must add what turned me off to DF. It was not the clunky ui (everyone has to deal with it), or the insane rayp that can occur 10 ft outside your starter area, but rather the people who play the game...

    I won't say who I played with, but I assure you there were quite good, and quite infamous- the game revolved around which guilds could macro or exploit the most shit, in the least amount of time- for the most benefit. Who could script loot/bag/drag drop and have a long knockback skill...

    Starting off during release was THE MOST FUN I have ever had in any game... amazing- balanced- fun- one week later...

    People had maxed skills that made them hard as hell to kill, and found bugged mobs who dropped items that should have required tons of people, better gear/skills and time than what people sunk in...

     

    I will admit I jumped on the band wagon... in fact after the first day I knew if I didn't, I would end up hating this game because so many had unfair advantages... I stoked the fires and ended up hating the game for that exact reason.... Now with the NA release- that first week would be equally as amazing- but I'm afraid for me, it is all downhill from there...

    I got to fully build up a city, siege and take over one- fight, fail, win, in both directions... watch 200+ people get slaughtered and pure unadulterated mayhem that DF could be... at the same time I got to roam into cities that held droves of macro'rs- see giants bugged to death... watch a naked character kill three well geared people with a starter sword because they knew to sit in acid- watched people port around hitting chests- speed up on foot to catch mounted people to kill them- script loot their shit and port away... And I got to sit around once battles became too large for the friggin server to handle and diplomacy was the only way of saving hours of lag outs and crashes for both sides....

     

     

    Great potential... Sad inevitabilities... And yes- people who still play this game are hardcore. I guess I'm not as hardcore as I thought.... or maybe they're just ... darkcore? 

     

    ALL YOUR PLAYER BASE ARE BELONG TO KITTY!

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