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Helloooooo!
I am new to the game. I will be joining up with new release, and have just started reading up a few things, and I came along an unanswered question.
I was considering starting as a Sorc, and the DDO site said they aren't great for solo. Now, I have played these kinds of games dozens of times, and oftentimes, they aren't accurate with that.
So my question is, can you realistically solo with any class? Or will it be near impossible for me if I don't always feel like grouping? My favorite classes are always magic-adept, and so they are the only toons I can stand long enough to build up.
Another thing that came to mind was Multi-Classing. But I kind of really like the idea of having just a Souped out 1-class hero.
Any thoughts from a Veteran?
Comments
I had played a bit with the sorc, and while you can, I think it is SOOOO much more fun to have a group. Besides later, it does become a bit harder.
Doing all the instances solo isn't what an MMORPG is about anyways. Makes the game unfun for me.
Thanks so much for your quick response.
I agree! Grouping in the instances is what the game is all about! And I am excited to try. I just wanted to see if I will be able to have progression on my own when I can't find a party or just get frustrated.
So, if anyone else has any opinions, I'm just eatin' it all up before release.
It will be challenging. It's likely that you will have instances where it will feel virtually impossible to progress past certain situations in a quest. This doesn't mean you cannot solo, it just means you're going to be in for one heck of a good challenge.
Some quests and content are extremely soloable, but it's not a uniform pattern that you'll find in every quest. Some will be easy for <insert Class> and others might downright impossible for <insert Class>. Most of it is going to depend upon the player and how well then can utilize their character's role.
If the prospect of grouping with strangers is daunting know that Hirelings can be used which would completely mitigate some of the problems you might experiance playing solo without having to be concerned with someone else in the group. If you use typical Hirling Contracts that you buy from NPC's you will be limited to just 1 at a time, per player character, although if you use the DDO Store purchased Contracts I believe you can fill a party with those thus creating a party of 6 with just you in charge of them all.
COOOOOLLLLL!!! That'll be fun to try as well.
But I'm most looking forward to grouping with strangers, as long as they're patient with me. I get pissed when everyone's like "GO GO GOOO!!! Let's do this super fast and not experience it at all!"
I have read that sorceress are very poor soloers in the low levels but are one of the best solo classes at higher levels. Clerics seems to be the best solo class at low levels.
Soloing in DDO is alot of fun but grouping is really where the game shines (if you dont play with people who rush thorugh the dungeon)
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Soloing is possible and fun, but it is not rewarding (in a game sense) at all. Solo support in DDO basically sucks ass. Many dungeons are simply not worth it ot simply take too long solo. It can actually be more expensive than the rewards you would recieve and for many classes simply not really feasible.
The only thing DDO soloing has going for it is challenge and uniqueness.
When I played, it was almost impossible to find a group of ppl who did not rush through the dungeon, very little talking, except for stuff like "fire trap coming up", "the box for that trap is ahead on the left". Man, I hated that. It was so unlike the PnP game in that sense. Is it still like that? Is it really possible to find people who don't rush through?
When I played, it was almost impossible to find a group of ppl who did not rush through the dungeon, very little talking, except for stuff like "fire trap coming up", "the box for that trap is ahead on the left". Man, I hated that. It was so unlike the PnP game in that sense. Is it still like that? Is it really possible to find people who don't rush through?
I think it has improved on beta, probably due to 10x more newcomers than ever : ). And additionally, Turbine made a development move which helps with lag AND... rushers. Dungeon Alert system - if you aggro too many mobs in one dungeon, you will see green, then yellow, orange and finally red dungeon alert level. Green is almost 100% safe, but yellow and higher make monster more difficult, able to slow you down upon hit etc.
From my experience, leaving alone a few bugs constantly being fixed, If you play normally, you won't notice any alert. Maybe green sometimes, but very rarely. But if you rush... orange is sure, at least orange.
After rushers cried out all their tears on forums, they started to insist they still CAN rush if they are good enough. And I'm fine with it - rushing turned to be elite thing, not accesible to everyone. Good, win-win situation if you ask me.
Other than that, what always worked for me: Creat LFM group in social panel!
Just write "no rush" in comments and you can be pretty sure no one will be rushing. Those who rush know what they're doing, and don't want to be kicked out from the group.
PS: I don't have any problem with rushers, as creating "no rush" LFMs works always for me, a sworn non-rusher. Though I think it's good Turbine adressed that problem. Or at least started to address it by design - worst experience possible for a newcomer is when he gets into a rush group!
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If you want to solo a sorc from the start I would suggest buying the War Forged class. War Forged are best healed by Wizards and Sorcs so basicly you would be your own healer with the best offensive spells in the game.
Keep in mind that Warforged are a type of construct and have penalties to "normal' healing. This means that a Cleric will suffer penalties to heal the Warforged character. This is supposed to represent Warforged being bred from the Arcane arts of magic and as they are constructs they are better to be Repaired rather then Healed.
For a price, Warforged are able to acquire abilities which mitigate the penalty of recieving divine forms of healing.
I am sligthly biased agasint Warforged and think they should not be permited to be of an arcane or divine class and only be allowed to specialize in classes that engage in melee destruction. Regardless, I do prefer to have 1 in certain roles when I'm playing my Sorcerer as I can do a tremendous job at keeping them Repaired.
It's so funny how multiple people can post things, oftentimes in disagreement to eachother, and I still agree with everyone. Haha!
Thanks for all the tips guys. Warforged seems cool, but I am not usually one to pick a race solely on benefits. I really like Elves and such. Though I do like the idea of "repairing" myself. HAHA sounds dirty.
I bring up Warforged for the reason that DDO soloing is a challenge. Moreso than other games since it truly was built with 4 person groups as a base. SO picking a race for its benefits may be a consideration in this case even though its not your usual, especially if you try to solo as a caster for your first build. Its going to be a little tough, but with taking the best ideas and the best benefits of certain races you can build some great characters.
Thanks. I value the help.
In all honesty, a game is so much fun for me when it's difficult. Which is why I got bored with WoW so much. I like thinking ahead, and strategy and planning.
As far as I know Warforged is not available in the F2P version, you have to buy it or have VIP (subscription) access. Just a heads up for the OP, in the case he intends to use the F2P option.
Warforged aren't VIP only they are buy only ><.Luckily you can get turbine points for free like achieving stuff so if you want to start with warforged you have to spend some sort of money and if i remeber warforged cost 395 points.
Like pong i keep bouncing back and forth between games.
Soloability depends on your class.
My Paladin in beta soloed every single dungeon on Elite in the starter area without breaking much of a sweat.
I'm pretty sure a battle cleric could have done it even better.
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I apologise. I was under the impression VIP members (those that pay a subscription) got access to all content. I guess in the long run they do get it all, because of the free points, but I thought they would have it all from the start.
Thanks for the correction though
I apologise. I was under the impression VIP members (those that pay a subscription) got access to all content. I guess in the long run they do get it all, because of the free points, but I thought they would have it all from the start.
Thanks for the correction though
Admitting your mistakes is the step to not make mistakes i would like to help people anytime.
Like pong i keep bouncing back and forth between games.
It's not hard to solo in the beginning. I remember making a solo char some time ago (batman build). It was relatively easy in the newbie dungeons, but I ran into more and more places I had to skip or where it got too painful to continue (I ran the dungeons on normal difficulty, and then later tried on hard and elite).
I don't remember when I ran out of dungeons I could do, but I think I could get through the harbor dungeons and it was in the marketplace area I began to get into serious trouble. So that is around lvl 3 or 4?
I have heard of people having less problems, and they are normally alts and have lots of twinked gear, or are 32 points chars. That definitely gives an edge
DDO is a nice game, but I would never ever recommend it to someone that wants to primarily solo.
It _is_ possible to do bits and pieces while you wait for a group, or find an older dungeon and rerun it alone. But level up to lvl 20 solo, on a new char with 28 points? I seriously doubt it.
When did that change, website still states Warforged and Drow (once unlocked) are free to VIP players?
VIP players get access to the ENTIRE game they do not have to buy anything unless its ancillary items (Healing pots, XP pots, etc.). If you pay your monthly sub all content, classes, and races (some you need favor for) are open to you.
I apologise. I was under the impression VIP members (those that pay a subscription) got access to all content. I guess in the long run they do get it all, because of the free points, but I thought they would have it all from the start.
Thanks for the correction though
Admitting your mistakes is the step to not make mistakes i would like to help people anytime.
Except the mistake here is yours. Warforged are included in the VIP as always. They are available to F2P throught turbine points as well.
That changes later in game though. Clerics themselves can have great soloability and so can Sorcs, while a Paladin will find many quests impossible(that may change with the dungeon scaling).
If you want to solo a sorc from the start I would suggest buying the War Forged class. War Forged are best healed by Wizards and Sorcs so basicly you would be your own healer with the best offensive spells in the game.
Warforged sorcs are so insanely powerful. I'm surprised there aren't more of them running around considering what they're capable of at the higher end of the game considering their level of survivability for a caster oriented dps class.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It's not hard to solo in the beginning. I remember making a solo char some time ago (batman build). It was relatively easy in the newbie dungeons, but I ran into more and more places I had to skip or where it got too painful to continue (I ran the dungeons on normal difficulty, and then later tried on hard and elite).
I don't remember when I ran out of dungeons I could do, but I think I could get through the harbor dungeons and it was in the marketplace area I began to get into serious trouble. So that is around lvl 3 or 4?
I have heard of people having less problems, and they are normally alts and have lots of twinked gear, or are 32 points chars. That definitely gives an edge
DDO is a nice game, but I would never ever recommend it to someone that wants to primarily solo.
It _is_ possible to do bits and pieces while you wait for a group, or find an older dungeon and rerun it alone. But level up to lvl 20 solo, on a new char with 28 points? I seriously doubt it.
Yeah, definitely agree. Some stuff that is even technically soloable (edit-actually they are all group quests but the first three are rather easy) just isn't worth it. I ran around Catacombs the other night on my cleric and had no problems with the first three parts solo so I figured what the hell may as well keep going since no one seems interested. What a screw up on my part. The thing took me forever and while I didn't die once I had to recall so many damn times I ended up with a 60% xp penalty. So while technically part four could be soloed by a lvl 3 cleric you have to ask yourself why on earth you would ever want to heh.
One of the dumber things I've done in an mmo lately.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.