Do you really have any idea what your talking about? Wow 1-20 is a snooze and you could do it with your eyes closed. In Aion at least you have to watch for adds and stay awake while you play 1-20. And we all know Wow gives you many combat options by the time your 20. 0_0 To give you a example my Wow Hunter had only two attacks it used. One being Arcane Shot with a 6 sec cooldown. The other Serpent Sting that was used only once per mob. In the 10 - 20 game you didn't even use it for the mob didn't last long enough. Do you need me to compare another class ?
So, why didn't you use a pet?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Do you really have any idea what your talking about? Wow 1-20 is a snooze and you could do it with your eyes closed. In Aion at least you have to watch for adds and stay awake while you play 1-20. And we all know Wow gives you many combat options by the time your 20. 0_0 To give you a example my Wow Hunter had only two attacks it used. One being Arcane Shot with a 6 sec cooldown. The other Serpent Sting that was used only once per mob. In the 10 - 20 game you didn't even use it for the mob didn't last long enough. Do you need me to compare another class ?
So, why didn't you use a pet?
Where did I say I did not use a pet? The point was about how many combat options we had in the game.
I'm not sure what you were playing where you only had 5 abilities, but on my assassin at level 16 I had 13 abilities I used every fight. *shrug*.
And the game really does take the same time 1-20 as WoW does 1-20. The one thing you have to remember is to either compare it to Vanilla WoW or make up for the fact that WoW is a 1-80 game and Aion is a 1-50 game.
Overall the 1-20 experience was way longer then it should have been.
You can go 1-20 in less than a day in 10-15 hours played and it will only get easier. You can go 1-20 with your eyes almost entirely closed. If anything it is far to easy and simple. I have a hard time believing anyone, even the the most simple minded casual player, can actually think this is to long.
The fun part of all this is that Aion most likely will be a success anyway. Lineage II was (is) another very grindy MMO made by NCSoft and it still has a great number of players (especially in grind-loving Korea, which seems to be the main market for these games, considering they are basically always released there first).
Speaking of having fun at lower levels... In CoX, you pretty much have fun from the start (especially after lvl 14 when you get travel powers). Why is this? Customization, coolness factor and the feeling of power. When you feel that you can create a unique character, do whatever you want with it, and totally and utterly own your enemies (in CoX, you fight basically always fight multiple (and more than just 2 or 3) enemies at the same time (they have lower HP than mobs in other MMOs, and they often do less damage, but they are many, which makes you feel powerful)) you feel both feel more immersed and interested in you character than most other MMOs. The size of the battles, and the rate which mobs go down also contribute to the feeling that battles are faster, which makes them more fun.
The thing with CoX though, is that like most other MMOs, it is a grinder. You can grind mobs, sure, but most of the time, you grind missions. And, the thing with this is that it is another disguise. You feel like you're playing towards a goal, and not just mindlessly killing mobs, even though that is exactly what you do most of the time. Basically every MMO is a grinder, but my point is that it does matter how much you disguise it. If you can make the player feel like he/she's not grinding (according to some, this is the winning factor woth WoW), he/she'll probably have more fun in the process, and he/she'll enjoy the game more.
Good lord, can you guys mention Aion just ONE TIME without bringin up WoW? "Aion doesn't do this, WoW did it..Aion doesnt do that, like in WoW". It's enough to drive a person mad. Go play WoW if it's such a great game for f*ck's sake.
Good lord, can you guys mention Aion just ONE TIME without bringin up WoW? "Aion doesn't do this, WoW did it..Aion doesnt do that, like in WoW". It's enough to drive a person mad. Go play WoW if it's such a great game for f*ck's sake.
As long as WoW is market leading (by quite alot too), basically every new game WILL be compared to WoW. It's inevitable.
Originally posted by NuckElBerg You feel like you're playing towards a goal, and not just mindlessly killing mobs, even though that is exactly what you do most of the time. Basically every MMO is a grinder, but my point is that it does matter how much you disguise it. If you can make the player feel like he/she's not grinding (according to some, this is the winning factor woth WoW), he/she'll probably have more fun in the process, and he/she'll enjoy the game more.
Where did I say I did not use a pet? The point was about how many combat options we had in the game.
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Originally posted by NuckElBerg You feel like you're playing towards a goal, and not just mindlessly killing mobs, even though that is exactly what you do most of the time. Basically every MMO is a grinder, but my point is that it does matter how much you disguise it. If you can make the player feel like he/she's not grinding (according to some, this is the winning factor woth WoW), he/she'll probably have more fun in the process, and he/she'll enjoy the game more.
Exactly.
Thank you. And what I wanted to say with that was a counter-argument to all those who say that "sure, Aion is a grinder, but WoW is too, Aion is just more honest about it". Games are basically ALWAYS about dressing up what you do, since you can never be able to do as many different things as you can in real life. You have to find a few things that players can repeat, and dress it up so much that people will have fun doing them. Where the dress-up line goes, I leave unsaid, since it varies from player to player (for example, many seem to enjoy Aion's very "undressed" attitude), but the more you dress it up, the higher is the likelihood that a single player will enjoy it (and thus, like WoW, attract more players).
Where did I say I did not use a pet? The point was about how many combat options we had in the game.
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
Thanks for the laughs! :P Next your going to tell me the timing of said button pushing makes all the difference right? haha
Originally posted by MMO_Doubter Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
hahahahaha ........send pet ---> auto shoot -----> fall alseep from boredom this WoW type combat is "pushing" the evelope folks
Yeah no kidding.
How about the exciting gameplay of the Warrior, who runs up to a mob, toggles heroic strike and waits for the next auto attack. Riveting! Or the Rogue, who runs up in all his might, spams sinister strike and finishes it off with an eviscerate. Oh, the rogue might cheap shot as well (I forget if it is in the 10-20 range or 20-30 range that rogue's get cheap shot, even though I leveled a ton of them).
I guess we could also mention the Mage, who just fireballs/frostbolts the enemy to death. Maybe roots when it gets close. Or the Priest who SW:P's the enemy, throws off a mind blast and then wands the enemy the rest of the way down.
Face it, WoW is no more interesting (and actually is a lot more boring, combat wise) 1-20 than Aion is. Players should realize that an MMO can not feasably start someone off with a hundred abilities. I mean, think about it. You start the game and on your hotbar you look and see them FILLED. Not only would you be confused as fuck but how would the developer possibly keep it interesting (by giving you new skills) if you started off with so many of them?
It's part of the idea of a "carrot" in an MMO anyways. If you don't have any interesting skills or things to look forward to at a higher level, why try? Pretty common MMO design and as far as it is concerned it is proper design. Any RPG does this as well, do you think you start out with a ton of tactical options in Final Fantasy, or in Baldur's Gate too?
Aion does a good job with making combat interesting at a low level, I think. Maybe it's because I'm playing the class that probably has some of the most attacks (assassin) but it's nothing but enjoyable, and I find myself doing more on my 19 assassin than I did on my 70 rogue or my 80 warrior. (In fact, raiding on the 80 warrior as fury involved me pretty much spamming BT/WW whenever they were off CD and Slam whenever it proc'd. Sure, it worked on a bit of a priority system for max DPS but it's not like it was that engaging. My combat rogue at 70 certainly did not do a whole lot raiding either, something like 2x SS, 1x SnD, 4x SS, 1x Rupture... repeat.
Where did I say I did not use a pet? The point was about how many combat options we had in the game.
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
Thanks for the laughs! :P Next your going to tell me the timing of said button pushing makes all the difference right? haha
If you're fighting a few mobs at once, the timing of stuns, slows, and DoTs does make a difference. Yup. it's unfortunate if this degree of complexity is beyond you.
I was killing 54 Elite Dragonkin in Badlands with my hunter at L52. It took a LOT more than Send Pet + autoshoot. You CAN challenge yourself with mobs, if you do more than just follow the quests.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Where did I say I did not use a pet? The point was about how many combat options we had in the game.
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so. Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
Thanks for the laughs! :P Next your going to tell me the timing of said button pushing makes all the difference right? haha
If you're fighting a few mobs at once, the timing of stuns, slows, and DoTs does make a difference. Yup. it's unfortunate if this degree of complexity is beyond you. I was killing 54 Elite Dragonkin in Badlands with my hunter at L52. It took a LOT more than Send Pet + autoshoot. You CAN challenge yourself with mobs, if you do more than just follow the quests.
You're right. You had to turn on aspect of the cheetah, strafe away from the mob and shoot your skills. Kiting is a basic MMO skill, it isn't difficult. Not to mention we're sort of talking about the 1-20 game here, why are you bringing up something higher up?
Difficult gameplay here folks. It doesn't matter anyways though, you can "challenge" yourself in Aion if you wish to do so as well. I've seen rangers kiting an elite boss mob in the Altgard area, I've personally gave my go at soloing an elite at the black claw camp on my chanter (doing fine until I got an add :>) and there are plenty of opportunities for large pulls.
Where did I say I did not use a pet? The point was about how many combat options we had in the game.
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
Thanks for the laughs! :P Next your going to tell me the timing of said button pushing makes all the difference right? haha
If you're fighting a few mobs at once, the timing of stuns, slows, and DoTs does make a difference. Yup. it's unfortunate if this degree of complexity is beyond you.
I was killing 54 Elite Dragonkin in Badlands with my hunter at L52. It took a LOT more than Send Pet + autoshoot. You CAN challenge yourself with mobs, if you do more than just follow the quests.
I can see it's been quite some time since you played. Most elites in the old world outdoors have been made non-elites. Anyway the topic was about the 1-20 game so I have no idea what your going on about.
You're right. You had to turn on aspect of the cheetah, strafe away from the mob and shoot your skills. Kiting is a basic MMO skill, it isn't difficult. Not to mention we're sort of talking about the 1-20 game here, why are you bringing up something higher up?
Difficult gameplay here folks. It doesn't matter anyways though, you can "challenge" yourself in Aion if you wish to do so as well. I've seen rangers kiting an elite boss mob in the Altgard area, I've personally gave my go at soloing an elite at the black claw camp on my chanter (doing fine until I got an add :>) and there are plenty of opportunities for large pulls.
The point was made that Aion had fewer skills at lower levels than WoW does. The counter to that was that only a couple of skills were needed. It's true if you play it safe, but if you don't play it safe, you need to use more of your skills. Aion, apparently, doesn't give you those extra skills. So, you can't challenge yourself to the same degree, and you can't mix up your playstyle with fewer moves. Both options help to fight boredom.
BTW, those elite dragonkin are at least six in number (been a while since I did those) and in the one canyon, so kiting them isn't anything like an easy task.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Personally I found myself frustrated trying to grind with the intent of just wanting to join a group. But grouping is not effective unless you do elites at lvl 15 starting. I also wanted to get some pvp done but was unable to really.
Erm, you're completely wrong. I leveled with my mate from 1-20 GROUPED, so i don't know what sort of problems you encountered. I found the Quest hub to be pretty detailed and large compared to other games starting zones as well.
And on the note of low rated levelling, i found the 1-20 levlling abit more enjoyable compared to other games. IE WoW, WAR, DAOC..
You're right. You had to turn on aspect of the cheetah, strafe away from the mob and shoot your skills. Kiting is a basic MMO skill, it isn't difficult. Not to mention we're sort of talking about the 1-20 game here, why are you bringing up something higher up? Difficult gameplay here folks. It doesn't matter anyways though, you can "challenge" yourself in Aion if you wish to do so as well. I've seen rangers kiting an elite boss mob in the Altgard area, I've personally gave my go at soloing an elite at the black claw camp on my chanter (doing fine until I got an add :>) and there are plenty of opportunities for large pulls.
The point was made that Aion had fewer skills at lower levels than WoW does. The counter to that was that only a couple of skills were needed. It's true if you play it safe, but if you don't play it safe, you need to use more of your skills. Aion, apparently, doesn't give you those extra skills. So, you can't challenge yourself to the same degree, and you can't mix up your playstyle with fewer moves. Both options help to fight boredom. BTW, those elite dragonkin are at least six in number (been a while since I did those) and in the one canyon, so kiting them isn't anything like an easy task.
Aion has more abilities to use than WoW and are used more often so there really isn't any point, I guess. In fact, lets just get right down to it:
That is a total of 16 abilities usable in combat. However unless you are using daggers (and no one levels with daggers) you are going to use 14 abilities. Two of those effects are CC, which do have their use but are not an average thing. You might sap something if it is a two mob pull. You might gouge something to get a bandage off. Feint is a useless ability for the most part. You'll only use one of the three finishers as well, and Evasion is on a 2m CD (IIRC) so it won't be used too often except in the case of an emergency. This leaves you with 9 abilities which you'll find yourself probably using a lot if you want. Sinister Strike, Stealth, Garrote, Dismantle, Kick, Sprint, Slice and Dice and Eviscerate and poison application
Lvl 20 Assassin: - Focused Evasion (Defensive ability, short CD) - Hide (stealth) - Devotion (Offensive buff) - Swift Edge (Combo starter attack) - Dash attack (charge) - Follow up Strike (offensive buff) - Divine Strike/Strike of Darkness (long CD offensive skill) - Bloodlust (speed boost) - Burst Signet (Finisher) - Engrave Signet (attack and "combo points" giver) - Surprise Attack (backstab ability) - Counterslash (counter ability used after a dodge) - Soul Slash (Pt2 combo attack, after Swift Edge) - Beast's Roar (attack and "combo point" giver) - Apply Poison (combat buff/debuff) - Calming Whisper (detaunt) - Quick Contract (combat buff) - Chain Engrave Signet (pt2 combo ability after Engrave Signet)
This gives a level 20 assassin 18 abilities usable in combat. Divine Strike/Strike of Darkness are used too infrequently to count, so 17. Calming Whisper is pretty useless, bringing it down to 16. Devotion isn't used much at higher levels due to only buffing white damage (which is rarely used at a point) so that goes down to 15. This gives 15 abilities that are used often on the assassin class during common gameplay.
Both games have a pretty similar amount of skills available to them. What is different is that in WoW it gives you a few choices (mostly between finishers for a rogue, although some finishers you'll never use) and in Aion it's more of a necessity to use more of these abilities often. They both have their ups and downs I think, but I prefer combat with my assassin in Aion than I did my rogue in WoW, at least at this 1-20 range we are talking about, because I find I do more. I may have options in WoW but often times those really do not come into play. They may come into play in harder fights, as you had mentioned, however.
Comparing a game that has less than a year on the market vs. a game that has 4+ years is epic fail to begin with. I am enjoying a lot the Beta. I think the game is beautiful and fun. It's very polished and that's a fact. Certainly this game is not for everyone. It will disappoint a lot of the WoW crowd which are used to easy mode.
I completely agree. I remember the original WoW pretty well, considering I never played the expansions. That game bored me to tears from the first day I logged in until I canceled my account. (I played until the month before BC came out because all of my friends were playing. If it wasn't for my friends I would never have made it past the first day.)
Aion, on the other hand, has held my attention from the minute I first logged in.
"There is as yet insufficient data for a meaningful answer."
Good lord, can you guys mention Aion just ONE TIME without bringin up WoW? "Aion doesn't do this, WoW did it..Aion doesnt do that, like in WoW". It's enough to drive a person mad. Go play WoW if it's such a great game for f*ck's sake.
Not only is WoW the number one game on the market (as far as player base size goes) but Aion has copied such a huge amount of stuff off WoW that the comparisons are inevitable
As to the discussion about levelling, Aion's levelling (at least 1-20) is fair bit faster than vanilla WoW , I would say nearly 15% faster when I compare how long it used to take me in WoW to get to 20 and how long it took me in Aion.
Also considering I knew the WoW 1-20 quests very very well (way to many wow betas wipes) and did not know the Aion ones at all the difference might be even greater
But am of the opinion that the WoW newbie leveling experience was a lot better (more entertaining) than Aion
But will agree with the comments about less spells/abilities being available than WoW (at least for class's i have tried, Chanter/Sorcerer/ Templar vs Priest/Mage/Pally) but that said what you get in Aion you seem to get more use out of
Oh yeah, in regards to the "is this a beta or not" topic, this is not a "real beta", it's just localization testing for western markets, anyone who thinks different really has not got a clue
I need a new MMO world to call home as Tom Chilton keeps destroying them
Comments
So, why didn't you use a pet?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
So, why didn't you use a pet?
Where did I say I did not use a pet? The point was about how many combat options we had in the game.
I'm not sure what you were playing where you only had 5 abilities, but on my assassin at level 16 I had 13 abilities I used every fight. *shrug*.
And the game really does take the same time 1-20 as WoW does 1-20. The one thing you have to remember is to either compare it to Vanilla WoW or make up for the fact that WoW is a 1-80 game and Aion is a 1-50 game.
You can go 1-20 in less than a day in 10-15 hours played and it will only get easier. You can go 1-20 with your eyes almost entirely closed. If anything it is far to easy and simple. I have a hard time believing anyone, even the the most simple minded casual player, can actually think this is to long.
The fun part of all this is that Aion most likely will be a success anyway. Lineage II was (is) another very grindy MMO made by NCSoft and it still has a great number of players (especially in grind-loving Korea, which seems to be the main market for these games, considering they are basically always released there first).
Speaking of having fun at lower levels... In CoX, you pretty much have fun from the start (especially after lvl 14 when you get travel powers). Why is this? Customization, coolness factor and the feeling of power. When you feel that you can create a unique character, do whatever you want with it, and totally and utterly own your enemies (in CoX, you fight basically always fight multiple (and more than just 2 or 3) enemies at the same time (they have lower HP than mobs in other MMOs, and they often do less damage, but they are many, which makes you feel powerful)) you feel both feel more immersed and interested in you character than most other MMOs. The size of the battles, and the rate which mobs go down also contribute to the feeling that battles are faster, which makes them more fun.
The thing with CoX though, is that like most other MMOs, it is a grinder. You can grind mobs, sure, but most of the time, you grind missions. And, the thing with this is that it is another disguise. You feel like you're playing towards a goal, and not just mindlessly killing mobs, even though that is exactly what you do most of the time. Basically every MMO is a grinder, but my point is that it does matter how much you disguise it. If you can make the player feel like he/she's not grinding (according to some, this is the winning factor woth WoW), he/she'll probably have more fun in the process, and he/she'll enjoy the game more.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Good lord, can you guys mention Aion just ONE TIME without bringin up WoW? "Aion doesn't do this, WoW did it..Aion doesnt do that, like in WoW". It's enough to drive a person mad. Go play WoW if it's such a great game for f*ck's sake.
As long as WoW is market leading (by quite alot too), basically every new game WILL be compared to WoW. It's inevitable.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Exactly.
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
hahahahaha ........send pet ---> auto shoot -----> fall alseep from boredom
this WoW type combat is "pushing" the evelope folks
GW2 the future of MMO gaming
Exactly.
Thank you. And what I wanted to say with that was a counter-argument to all those who say that "sure, Aion is a grinder, but WoW is too, Aion is just more honest about it". Games are basically ALWAYS about dressing up what you do, since you can never be able to do as many different things as you can in real life. You have to find a few things that players can repeat, and dress it up so much that people will have fun doing them. Where the dress-up line goes, I leave unsaid, since it varies from player to player (for example, many seem to enjoy Aion's very "undressed" attitude), but the more you dress it up, the higher is the likelihood that a single player will enjoy it (and thus, like WoW, attract more players).
Take the Magic: The Gathering 'What Color Are You?' Quiz.
hahahahaha ........send pet ---> auto shoot -----> fall alseep from boredom
this WoW type combat is "pushing" the evelope folks
Send pet + autoshoot works against ONE even level mob. Try it it with four or five and see how long it takes you to run back from the grave yard.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
Thanks for the laughs! :P Next your going to tell me the timing of said button pushing makes all the difference right? haha
Yeah no kidding.
How about the exciting gameplay of the Warrior, who runs up to a mob, toggles heroic strike and waits for the next auto attack. Riveting! Or the Rogue, who runs up in all his might, spams sinister strike and finishes it off with an eviscerate. Oh, the rogue might cheap shot as well (I forget if it is in the 10-20 range or 20-30 range that rogue's get cheap shot, even though I leveled a ton of them).
I guess we could also mention the Mage, who just fireballs/frostbolts the enemy to death. Maybe roots when it gets close. Or the Priest who SW:P's the enemy, throws off a mind blast and then wands the enemy the rest of the way down.
Face it, WoW is no more interesting (and actually is a lot more boring, combat wise) 1-20 than Aion is. Players should realize that an MMO can not feasably start someone off with a hundred abilities. I mean, think about it. You start the game and on your hotbar you look and see them FILLED. Not only would you be confused as fuck but how would the developer possibly keep it interesting (by giving you new skills) if you started off with so many of them?
It's part of the idea of a "carrot" in an MMO anyways. If you don't have any interesting skills or things to look forward to at a higher level, why try? Pretty common MMO design and as far as it is concerned it is proper design. Any RPG does this as well, do you think you start out with a ton of tactical options in Final Fantasy, or in Baldur's Gate too?
Aion does a good job with making combat interesting at a low level, I think. Maybe it's because I'm playing the class that probably has some of the most attacks (assassin) but it's nothing but enjoyable, and I find myself doing more on my 19 assassin than I did on my 70 rogue or my 80 warrior. (In fact, raiding on the 80 warrior as fury involved me pretty much spamming BT/WW whenever they were off CD and Slam whenever it proc'd. Sure, it worked on a bit of a priority system for max DPS but it's not like it was that engaging. My combat rogue at 70 certainly did not do a whole lot raiding either, something like 2x SS, 1x SnD, 4x SS, 1x Rupture... repeat.
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
Thanks for the laughs! :P Next your going to tell me the timing of said button pushing makes all the difference right? haha
If you're fighting a few mobs at once, the timing of stuns, slows, and DoTs does make a difference. Yup. it's unfortunate if this degree of complexity is beyond you.
I was killing 54 Elite Dragonkin in Badlands with my hunter at L52. It took a LOT more than Send Pet + autoshoot. You CAN challenge yourself with mobs, if you do more than just follow the quests.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
You're right. You had to turn on aspect of the cheetah, strafe away from the mob and shoot your skills. Kiting is a basic MMO skill, it isn't difficult. Not to mention we're sort of talking about the 1-20 game here, why are you bringing up something higher up?
Difficult gameplay here folks. It doesn't matter anyways though, you can "challenge" yourself in Aion if you wish to do so as well. I've seen rangers kiting an elite boss mob in the Altgard area, I've personally gave my go at soloing an elite at the black claw camp on my chanter (doing fine until I got an add :>) and there are plenty of opportunities for large pulls.
Your combat options include the commands you give your pet. Also, you certainly have more than 2 attack skills at L20. Whether you choose to use them is up to you. A hunter can take on three or four mobs of equal level using his pet. You actually have to use most of your skills to do so.
Not to mention that hunters can have a variety of pets, with DIFFERENT abilities. Hunter is an easy class to play, but if you push the envelope, there is a good deal of gameplay. Even at L20.
Thanks for the laughs! :P Next your going to tell me the timing of said button pushing makes all the difference right? haha
If you're fighting a few mobs at once, the timing of stuns, slows, and DoTs does make a difference. Yup. it's unfortunate if this degree of complexity is beyond you.
I was killing 54 Elite Dragonkin in Badlands with my hunter at L52. It took a LOT more than Send Pet + autoshoot. You CAN challenge yourself with mobs, if you do more than just follow the quests.
I can see it's been quite some time since you played. Most elites in the old world outdoors have been made non-elites. Anyway the topic was about the 1-20 game so I have no idea what your going on about.
You're right. You had to turn on aspect of the cheetah, strafe away from the mob and shoot your skills. Kiting is a basic MMO skill, it isn't difficult. Not to mention we're sort of talking about the 1-20 game here, why are you bringing up something higher up?
Difficult gameplay here folks. It doesn't matter anyways though, you can "challenge" yourself in Aion if you wish to do so as well. I've seen rangers kiting an elite boss mob in the Altgard area, I've personally gave my go at soloing an elite at the black claw camp on my chanter (doing fine until I got an add :>) and there are plenty of opportunities for large pulls.
The point was made that Aion had fewer skills at lower levels than WoW does. The counter to that was that only a couple of skills were needed. It's true if you play it safe, but if you don't play it safe, you need to use more of your skills. Aion, apparently, doesn't give you those extra skills. So, you can't challenge yourself to the same degree, and you can't mix up your playstyle with fewer moves. Both options help to fight boredom.
BTW, those elite dragonkin are at least six in number (been a while since I did those) and in the one canyon, so kiting them isn't anything like an easy task.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Erm, you're completely wrong. I leveled with my mate from 1-20 GROUPED, so i don't know what sort of problems you encountered. I found the Quest hub to be pretty detailed and large compared to other games starting zones as well.
And on the note of low rated levelling, i found the 1-20 levlling abit more enjoyable compared to other games. IE WoW, WAR, DAOC..
Aion has more abilities to use than WoW and are used more often so there really isn't any point, I guess. In fact, lets just get right down to it:
Rogue Skills vs Assassin Skills 1-20
Lvl 20 Rogue:
- Eviscerate (Finisher)
- Sinister Strike (main attack)
- Stealth
- Backstab (main attack, only usable with daggers)
- Gouge (CC)
- Evasion (Defensive CD)
- Sap (CC)
- Slice and Dice (offensive buff)
- Sprint (speed boost)
- Kick (Interupt)
- Expose armor (debuff)
- Garrote (stealth opener, bleed)
- Feint (detaunt)
- Ambush (stealth opener, burst, dagger)
- Dismantle (Disarm)
- Rupture (finisher, bleed)
- Poison application
That is a total of 16 abilities usable in combat. However unless you are using daggers (and no one levels with daggers) you are going to use 14 abilities. Two of those effects are CC, which do have their use but are not an average thing. You might sap something if it is a two mob pull. You might gouge something to get a bandage off. Feint is a useless ability for the most part. You'll only use one of the three finishers as well, and Evasion is on a 2m CD (IIRC) so it won't be used too often except in the case of an emergency. This leaves you with 9 abilities which you'll find yourself probably using a lot if you want. Sinister Strike, Stealth, Garrote, Dismantle, Kick, Sprint, Slice and Dice and Eviscerate and poison application
Source: [1]
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Lvl 20 Assassin:
- Focused Evasion (Defensive ability, short CD)
- Hide (stealth)
- Devotion (Offensive buff)
- Swift Edge (Combo starter attack)
- Dash attack (charge)
- Follow up Strike (offensive buff)
- Divine Strike/Strike of Darkness (long CD offensive skill)
- Bloodlust (speed boost)
- Burst Signet (Finisher)
- Engrave Signet (attack and "combo points" giver)
- Surprise Attack (backstab ability)
- Counterslash (counter ability used after a dodge)
- Soul Slash (Pt2 combo attack, after Swift Edge)
- Beast's Roar (attack and "combo point" giver)
- Apply Poison (combat buff/debuff)
- Calming Whisper (detaunt)
- Quick Contract (combat buff)
- Chain Engrave Signet (pt2 combo ability after Engrave Signet)
This gives a level 20 assassin 18 abilities usable in combat. Divine Strike/Strike of Darkness are used too infrequently to count, so 17. Calming Whisper is pretty useless, bringing it down to 16. Devotion isn't used much at higher levels due to only buffing white damage (which is rarely used at a point) so that goes down to 15. This gives 15 abilities that are used often on the assassin class during common gameplay.
Source: [1][2]
Both games have a pretty similar amount of skills available to them. What is different is that in WoW it gives you a few choices (mostly between finishers for a rogue, although some finishers you'll never use) and in Aion it's more of a necessity to use more of these abilities often. They both have their ups and downs I think, but I prefer combat with my assassin in Aion than I did my rogue in WoW, at least at this 1-20 range we are talking about, because I find I do more. I may have options in WoW but often times those really do not come into play. They may come into play in harder fights, as you had mentioned, however.
I was refering to a more then 2 people grouped sorry. So 3 plus.
Comparing a game that has less than a year on the market vs. a game that has 4+ years is epic fail to begin with.
I am enjoying a lot the Beta. I think the game is beautiful and fun. It's very polished and that's a fact.
Certainly this game is not for everyone. It will disappoint a lot of the WoW crowd which are used to easy mode.
I completely agree. I remember the original WoW pretty well, considering I never played the expansions. That game bored me to tears from the first day I logged in until I canceled my account. (I played until the month before BC came out because all of my friends were playing. If it wasn't for my friends I would never have made it past the first day.)
Aion, on the other hand, has held my attention from the minute I first logged in.
"There is as yet insufficient data for a meaningful answer."
Not only is WoW the number one game on the market (as far as player base size goes) but Aion has copied such a huge amount of stuff off WoW that the comparisons are inevitable
As to the discussion about levelling, Aion's levelling (at least 1-20) is fair bit faster than vanilla WoW , I would say nearly 15% faster when I compare how long it used to take me in WoW to get to 20 and how long it took me in Aion.
Also considering I knew the WoW 1-20 quests very very well (way to many wow betas wipes) and did not know the Aion ones at all the difference might be even greater
But am of the opinion that the WoW newbie leveling experience was a lot better (more entertaining) than Aion
But will agree with the comments about less spells/abilities being available than WoW (at least for class's i have tried, Chanter/Sorcerer/ Templar vs Priest/Mage/Pally) but that said what you get in Aion you seem to get more use out of
Oh yeah, in regards to the "is this a beta or not" topic, this is not a "real beta", it's just localization testing for western markets, anyone who thinks different really has not got a clue
I need a new MMO world to call home as Tom Chilton keeps destroying them
Just like AoC, WAR, Darkfail, Dark and Light got awesome after BEAT ehh?
If a game sucks it sucks and nothing is going to change that. Tell me one game that was terrible at launch that is today an awesome game.