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Runes of Magic: Chapter II Expansion Interview

StraddenStradden Managing EditorMember CommonPosts: 6,696

MMORPG.com Managing Editor Jon Wood had the opportunity recently to ask a few questions of Matthias Fellinger, the Product Manager for Runes of Magic about the upcoming Chapter 2 expansion to the F2P game.

MMORPG.com:

How much land mass does this expansion add to the game compared to what was there before?

Matthias Fellinger:

Looking at the new world map we released a few days ago, you can see that the new areas we are adding with Chapter II are huge. For example, the Aotulia Volcano is almost the size of Sascilia Steppes and Dragonfang Ridge combined! And then there are the rainforest area of the Savage Lands and the new starting area, the Elven Island.

The release of Chapter II itself will be something new as well. We are already releasing content f the new chapter in August by opening the new zone Weeping Coast zone, packed with a massive amount of new quests, and we are raising the level cap to 52. So all of our players will get a taste of Chapter II before launch and can prepare for the big release with lots of new content in September.

Read the Chapter II Expansion Interview

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • CypryssCypryss Member Posts: 84

    I have been playing Runes of Magic for just over 2 weeks on a pvp server as a Knight Warrior. I honsty gave this game a far try. Unless you play a Mage or a Rogue this game is garbage for pvp. I feel someone should of paid me money to play this crap. I do not know what almost ever single mmorpg i play that has plate wearing classes that do damage with big large 2her hit for less then a tooth pick of a dagger and with ROM it hold strong to this tradition where casters and undergered rogues will wtfpwn anything and live to laugh about it.

     

    The game is garbage and to anyone considering to play this pos game roll a rogue or a mage if you want to enjoy yourself.

     

     

  • cruisnkcruisnk Member UncommonPosts: 17

    don't listen to cypress--hes prissy and gives all mmo's bad reviews except for wow.

  • CypryssCypryss Member Posts: 84
    Originally posted by cruisnk


    don't listen to cypress--hes prissy and gives all mmo's bad reviews except for wow.

     

    Who are you ? I even give wow a bad review. Eve i gave a great review, but hey if you like playing a 2her dpser this game Isn't for you and I clearly pointed that out in my first post. As for the prissy part. Who are you again ?

     

  • choujiofkonochoujiofkono Member Posts: 852

    Runes of Magic is awesome.  For how young it is and what it has had to follow it is one of this years biggest triumphs!  It has provided a lot of people a lot of fun in this ailing economy I'm sure.  Keep these expansions and game tweaks coming!

    "I'm not cheap I'm incredibly subconsciously financially optimized"
    "The worst part of censorship is ------------------"
    image

  • Calintz333Calintz333 Member UncommonPosts: 1,193

    Runes of magic to me was like a PBJ sandwich. Its not going to surprise anyone at the same time,  not many people hate a classic PBJ. Generic, simple, been there done that, but heck its free 2 play (Until high levels) so what the hell something casual to play once in a while. 

  • WizardryWizardry Member LegendaryPosts: 19,332

    This game is not too bad,it is good for a F2P,but it needs some serious fixing.There is obvious memory leaks and i am pretty sure they know it,yet nothing is being done.There is broken quests,they have gone quite awhile being broken,so not much if any effort shown there.

    What they do keep right up to date is the constsnt push for item mall specials and the yare banking on a new areas/classes to keep the 50 level vets interested or to get them to reinvest into the item mall.

    I think Frogster needs to get the game in full working order before pushing anything else.I also think the game could use some better explanations,i would bet there is a high % of players that do not understand a lot of the mechanics.Heck i know most are confused by the crafting for the first time.They should add a tutorial for crafting and for the whole aggregator/runes ordeal.I mean how can they expect to make money off of ideas that people do not understand?the simple answer is they won't lol.

    This is sad because i am going on the line as to say probably 90% of the players do not understand the Aggregator/tokens/runes/stones stuff,maybe even higher like 99% lol.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Rath444Rath444 Member Posts: 35

    I love this game.  My new favorite F2P.  But yeah, I agree with the guy above.  They need a tutorial for crafting.  I'm completely lost in this concept.  Anyone want to shoot some tips or meet me in game?

    ~R~

  • OzmodanOzmodan Member EpicPosts: 9,726

    Want a tip?  Spend lots in the item shop, it will save you a huge grind.

  • wizlmtzwizlmtz Member Posts: 20

    Wizardry & Cypryss are DEAD ON. The game is full of bugs & totally unbalanced. Those who say the games amazing are either delusional, low level, or they're playing Mage/priests just like 60% of the server. At least in pvp thats all you need & if your into pve all you need is a knight(tank), priest/whatever & some mages, thats it, why take anything else. They come out with new features without fixing whats broken about the game. You guys who think ROM's badass, ask some 50/50's who dont suck, you know the guys who 1 or 2 shot you, or knights with 20k hp how much $$$ they spent on their guys. It maybe be F2P, but its not Free 2 Pwn

  • Rath444Rath444 Member Posts: 35

    lol F2PWN

  • pleasenjoi93pleasenjoi93 Member Posts: 71

    Wow, I haven't played this game before, don't really plan to either, but it seems great that a lot of content is being pushed out. That's not always good but with such a young game it seems like a good move. I also like how they just add large updates every month so the game continually grows.

    "...these forums are like soap operas"-Nihce

  • Teran1987Teran1987 Member UncommonPosts: 202

    I spent in the item shop, i got scammed too.

    "Life is not judged by the breaths we take, but by the moments that take our breath away."

  • ScotScot Member LegendaryPosts: 24,439

    “We think that this is one of the huge advantages of Runes of Magic: No matter how often and how long you play the game, there are no costs involved and there is no complicated process involved as there is with subscription games, such as pausing your subscription for the holidays.”



    Omg, yes it is really hard to stop a subscription by pressing a button and start it again by pressing another one.



    There are no costs involved? They don’t have a Cash shop then? This is a blatant lie and shame on the reviewer for allowing him to get away with it.

    Anyone interested in playing this game should read the posters here. This is supposedly one of the best F2P games and it lacks content, PvP is totally unbalanced, memory leaks, broken quests and a item shop which scams you. But heck at least you don’t have to press a button to stop your subscription during the holidays!

  • ArekaineArekaine Member Posts: 72

    I got into this game pretty well. At the end I had a 50/50 Knight Mage and a 40/40 Warrior Rouge. The duel class system is what kept me playing. The waaaay over priced item mall, memory leaks and overall bad serverside performance is what made me leave. Maybe in this new release they will fix some issues. But I really doubt. As popular as it is, it is still just a F2P and will never be as good as P2P imho

    There is a Madness that has grown in the Light. And it is coming to burn you a cinder

  • OtheKOtheK Member UncommonPosts: 33

    i've hard-core played RoM as all class combinations at different servers during months. i made 3 50/50 chars and many medium-levels. i must say i really enjoyed and keep doing. i tried almost all other english mmos even p2ps, always i came back to RoM. in additon to all its beauties:

    - it's free-to-play and pay-to-win (thx for wizlmtz)
    - PvP is unbalanced and unfair
    - crafting is waste of time
    - lack of a complex pet system

    i hope they will adjust them with chapter II

  • LordDmasterLordDmaster Member UncommonPosts: 130

    LOL

    Well atleast its F2P.

    …..it’s a guideline, not a rule, as players we must remember: “It’s a Game”.

  • CypryssCypryss Member Posts: 84
    Originally posted by Arekaine


    I got into this game pretty well. At the end I had a 50/50 Knight Mage and a 40/40 Warrior Rouge. The duel class system is what kept me playing. The waaaay over priced item mall, memory leaks and overall bad serverside performance is what made me leave. Maybe in this new release they will fix some issues. But I really doubt. As popular as it is, it is still just a F2P and will never be as good as P2P imho

     

    That's pretty much dead on. Why would i as a player pay more money out on a F2P game to increase the overall effectiveness and performance of the class(es) that i am playing vs a P2P mmorpg that only requires me to grind and forces me to group ?

    Logically when looking at a F2P and for the most part these are mmorpgs that couldn't get funded to be pushed for a P2P mmorpg. Personally i believe the item shop should be used to enhance your game experience not  determine the overall effectiveness of that class you are playing and the only F2P game out there so far that i have seen do this is Battlefield Heroes.

    I decided that i would get my level 25 Knight/15 Warrior to 50/50 to give it a fair enough review but, as it is right now off face value I am not too impressed with this game.

     

    • Crafting seem over cumbersome and a real hit and miss with no real direction or path laid out to follow.

     

    • Balance is probably the worst i have seen in a mmorpg ever when talking about pvp.

     

    • Mana Stones and stripping other stats to place on other gear seems too taxing and the method at getting those stats you want on the gear you want is frankly not user friendly at all with little to no room for error for the learning process. However i think the ability to produce this in a mmorpg is a awesome idea. I just feel if more work was done helping the player fully understand this ability and made it a ease to master it would be one of the best aspects in Runes of Magic.

     

    • Class rolls need to be looked at considering that this is a customizable game when choosing a Primary and Secondary class and aspects like allowing for a class that can use weapons like 2her be just as ideal as if they were to use a 1her and shield. This does not only pertain just to classes that can use 2her but, also pertains to other classes with different weapon and play style outlets. What's the point of having duel classes when in the end only one roll can be preformed by the player ?

           

    •  Lack of information when it comes to stats a player wishes to equip. What do i need ? What do i want  to increase so and so ? How much do and I need and when should I stop stacking that certain stat ?   The lack of information on game mechanics for this game is abundantly high. Even though the player community usually does pretty well in most mmorpgs by figuring these questions out. When reading over the forums at the Runes of Magic website I get the feeling that the overall player base is lost when these questions come up.

     

    These are just a few things that i have noticed. Now don't get me wrong, I believe Runes of Magic could end up being one of the best mmorgps out there that is F2P but, lots of work in just these areas i mentioned needs to be addressed aside from memory leaks, quests not working the way they should in some areas ( I haven't personally found these quests of as yet, I'm pretty sure they do exist) and balance aside there is quite a few things really going for this mmorgp.

     

    • Player Housing, giving the ability with different items to increase Xp gained and a place a player can hang his armor as to be a symbol of honor for that player when that player lives out his armor.

     

    •  The amount of raw materials needed for crafting is highly abundant where searching for them is not  50% searching 25% traveling. You will almost trip over these materials every 5 feet in your journey making farming for these items less trouble some.  

     

    •  Questing is probably the most strongest asset in Runes of Magic. You'd have to be blind not to be able to notice the quest hubs light up like a Christmas tree and giving the player the power and a endless supply of quests on his journey to end game. The navigation  getting to quest objectives for the most part is a ease of a experience and enjoyable. Though i still feel that some work could be done with this "find a location" system. It's not too shabby.

     

    I felt that my first post did not give a justified review of this game nor did the time i have played for Rune of Magic and wanted to give another go at both. Now that being said, I plan to take another 2 weeks and try to get my Knight/Warrior to 50/50 to see if the game improves my first initial thoughts and opinions on it.

    There is some other aspects of the game i also enjoy like elite skills for example but, given my lower levels i felt that giving a review on different aspects are not warranted as of yet.

     

    These are only my personal opinions on Runes of Magic thus far and should be taken as such.

     

    Cypryss

          

             

     

     

  • OtheKOtheK Member UncommonPosts: 33

    Cypryss,
    this is not a review related topic and excuse me, it seems you didn't give enough time to get the mechanics of RoM. i don't wanna defend this game against you here but it's obvious that the questing is easiest, double-class is avant-garde, making your own equipments is difference maker, end-game is endless and community is really populated maturely. housing, elite skills, frequently added instances and items, guild functions, raid funs, auction economy etc. are great features that are related to an another issue.
    i just hope Frogster makes some adjustments to increase our pleasure, even to make us spend more real money ^^
    ...waiting for something free to play, play to win, pay for comfort, luxury and time saving and all for fun.
    and i'm quite sure that RoM is closest one to all of these in market.

  • choujiofkonochoujiofkono Member Posts: 852

         You can't get mad because they want to get paid... seriously.  This isn't communism, they made the thing to make a buck for themselves such is the way of the world.  You wouldn't hand out lemon-aid for free in the summer out of the goodness of your heart.  It's a privilege to play a game like this from start to finish without spending a dime, even if you aren't at the top of the "UBER LIST".  Buy a horse, buy a cool sword, if they are 20 bux each is that so bad?  Depends on a lot of variables.  If you want to spend 200 bux on endgame armor or whatever and in a p2p game it would cost the same over time for the equivalent and the time and risk to obtain it is it worth it?  Obviously some people are buying the items for those prices so as far as supply and demand go it's the players faults for allowing the market to rise 8 )  I haven't seen anything negative about this game that holds any water at all except people mostly wanting stuff for free lol.  Personally, I haven't had much problems running this at all with 4 gigs memory on Vista32.  If it crashes once in 4 hours, log back in.  No biggie. 

         It's all about people feeling the need to spend whatever it takes to be number 1.  If you are just content to play for fun and to pass the time and put money into it occasionally when you feel like it you'll be just fine.  You don't always have to be at the top of the list to have fun, you just have to be on the list somewhere. 

    "I'm not cheap I'm incredibly subconsciously financially optimized"
    "The worst part of censorship is ------------------"
    image

  • ScotScot Member LegendaryPosts: 24,439

    Your right for those of us living in a capitalist society, and in such a society the consumer has the right to vote with his feet. F2P (Micro Tans) games are clearly poorly constructed cash cows, play them at your peril.

  • n00biew0nn00biew0n Member Posts: 30

    Product manager? Was he the one who introduced two different cash shop items that had different functions but had the same name and icon? Way to confuse and rip off the customers!

    www.runesdb.com/search.aspx

  • menasuremenasure Member Posts: 75
    Originally posted by Wizardry


    This game is not too bad,it is good for a F2P,but it needs some serious fixing.There is obvious memory leaks and i am pretty sure they know it,yet nothing is being done.There is broken quests,they have gone quite awhile being broken,so not much if any effort shown there.
    What they do keep right up to date is the constsnt push for item mall specials and the yare banking on a new areas/classes to keep the 50 level vets interested or to get them to reinvest into the item mall.
    I think Frogster needs to get the game in full working order before pushing anything else.I also think the game could use some better explanations,i would bet there is a high % of players that do not understand a lot of the mechanics.Heck i know most are confused by the crafting for the first time.They should add a tutorial for crafting and for the whole aggregator/runes ordeal.I mean how can they expect to make money off of ideas that people do not understand?the simple answer is they won't lol.
    This is sad because i am going on the line as to say probably 90% of the players do not understand the Aggregator/tokens/runes/stones stuff,maybe even higher like 99% lol.

    +1

    some comment of my own:

    the game itself is about as good as it gets for a f2p but if you play it long enough then you can see a lot of wasted potential, wasted because of sheer greed and how intricate the setup is to try to make you spend (lots of) cash for some basic comfortable playability. you can play for free but it might just disturb you too much how complicated and time consuming this gets. basically it's a polished asian grinder, polished but not western yet.

    basically just at the end of the betatests the whole skillprinciple was reworked and what little balance existed was washed away in the blink of an eye. despite of protests and topplayers leaving the game the developers have afterwards continued into the wrong direction. it's mainly about new content now but it's build on the flaws which are obvious for gamers but not for 'product managers' who don't play like a player does (this article is just another piece of salestalk and quite funny for someone who's been around in game for a while).

    if you follow the eu forums then you'll also find out that the community and customer support is lacking because despite of some capable managers there it's as good as cut off  from the financial management and development or simply dictated by them and money seems to be the main concern ; which is still better than the US side according to those players who want to tell their story on the eu forums. they talk about mass censorship and mass banning of criticism.

    basically it's a good game which keeps you occupied for months but for the 21st century it's all to clumsy how this game is run from the start and the greed is just disturbing. the funny thing is : they could make a lot more if they simply adapted their marketing ways to a western standard instead of a blatant asian money trap.

    while this productmanager is spawning his message lots of players from the first hour have already left and others are just waiting for improvement instead of new flashy content.  

     

     

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