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Do you think we will ever get a game with a truly massive game world?



 

The title asked the main question but I'll elaborate.

There are a lot of cool games out there and many with really great looking worlds. LoTRO comes to mind as a masterpiece of world building and even AoC has some very pretty, yet small, environments. But no modern games have really "massive" worlds. Some are bigger than others but even LoTRO can be traversed in 30 minutes on horseback.

I was playing fallout 3 the other day when I came to a realization that I would love an MMO that made me feel that thrill of adventure that F3 does.  I want a game that takes place on a single island and takes you at least 3 hours to traverse. Give it some big cities and some small towns. Sprinkle in a lot of hidden "gems" that only a seasoned adventurer would find. Make it big enough that even though 1000s are on the server you rarely run across more than 5 people doing the same thing in the wilderness.

I want randomly generated mobs of randomly generated levels. I want to feel the thrill of adventure when a fellowship of my friends sets out into the unkown to accomplish a goal.

Give me story quests that matter and allow me to take repeatable job quests that don't. With that said everything should be optional.

 

Why does creating a living breathing world scare away investors? Would it not be profitable to be the first to do something so massive? Will we ever see something on this scale?

Playing: Tera, BF3, ME3

Waiting on: Guild Wars 2

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Comments

  • veritas_Xveritas_X Member Posts: 393
    Originally posted by BioNut


    Why does creating a living breathing world scare away investors?

     

    Because the masses would rather be on level treadmills.  And because doing what you're talking about would be unbelievably expensive.

    I'd like to see it happen too, but I seriously doubt it will happen in an mmorpg.  I'm more inclined to believe an experience like that will happen on a private server run by competent admins.

  • MazinMazin Member Posts: 640

    From what I have read this is what Mortal Online is doing

  • BioNutBioNut Member Posts: 414
    Originally posted by veritas_X

    Originally posted by BioNut


    Why does creating a living breathing world scare away investors?

     

    Because the masses would rather be on level treadmills.  And because doing what you're talking about would be unbelievably expensive.

    I'd like to see it happen too, but I seriously doubt it will happen in an mmorpg.  I'm more inclined to believe an experience like that will happen on a private server run by competent admins.



    Yeah money is a problem. Guess Blizzard is the only company that would be able to pull it off. It would be successful too, just by putting their name on it that would get at least 5million subs to start out.


     

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • BioNutBioNut Member Posts: 414
    Originally posted by Mazin


    From what I have read this is what Mortal Online is doing



    I doubt mortal online is big enough to be called massive. Though from what I have read it is a step in the right direction. Too bad it is first person (can't personally stand it for rpgs).


     

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • BlurrBlurr Member UncommonPosts: 2,155

    Actually there are games out there with truly huge game worlds.

    Most notably EVE has probably the biggest contextual game "world" in that it's literally an entire galaxy with realistic style distances. I also believe WW2Online has a pretty big game area, I may be wrong but I think it was either 1/2 or full scale map of europe. Vanguard also has a pretty expansive game world if I remember correctly.  You just have to look for them.

    Of course, it's all relative though. Once you get a truely huge game world, people start complaining about how much time they have to spend traveling rather than fighting or crafting or other fun stuff. Eventually you spend a lot of time just getting from one place to another, and that can get tedious. Sure it could take you 3 hours to walk across the game map in Fallout 3, but there's a reason they put in the ability to hop around from places you've been before.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • DerolDerol Member UncommonPosts: 11

    There is a game like that already out. It is called Asheron's Call. It is huge. Alot of dungeons in the middle of nowhere.

    image

  • jusomdudejusomdude Member RarePosts: 2,706

    SWG has quite a lot of terrain to travel, the problem is, that most of it is boring as hell. I prefer small interesting game space opposed to massive boring game space.

     

    It would be awesome if developers could actually make a large interesting world though. Although, a problem with making many landmarks/static buildings/dungeons/etc, is that it leaves no room for player buildings, assuming the game has them.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by BioNut



     
    The title asked the main question but I'll elaborate.
    There are a lot of cool games out there and many with really great looking worlds. LoTRO comes to mind as a masterpiece of world building and even AoC has some very pretty, yet small, environments. But no modern games have really "massive" worlds. Some are bigger than others but even LoTRO can be traversed in 30 minutes on horseback.
    I was playing fallout 3 the other day when I came to a realization that I would love an MMO that made me feel that thrill of adventure that F3 does.  I want a game that takes place on a single island and takes you at least 3 hours to traverse. Give it some big cities and some small towns. Sprinkle in a lot of hidden "gems" that only a seasoned adventurer would find. Make it big enough that even though 1000s are on the server you rarely run across more than 5 people doing the same thing in the wilderness.
    I want randomly generated mobs of randomly generated levels. I want to feel the thrill of adventure when a fellowship of my friends sets out into the unkown to accomplish a goal.
    Give me story quests that matter and allow me to take repeatable job quests that don't. With that said everything should be optional.
     
    Why does creating a living breathing world scare away investors? Would it not be profitable to be the first to do something so massive? Will we ever see something on this scale?



     

    Because it won't be fun. I am not playing a game that requires me to walk hours before I see something interesting and i don't want to fight generic random generated mobs. I want professionally designed quests an encounters.

    Massive != good. The sahara desert is massive but i highly doubt you want to go there to play.

     

  • CyrussphereCyrussphere Member Posts: 18

    People would argue against the long travel times, but perhaps if they made each other their own little country where you didnt "need" to travel to another. Such as a person living in europe never having been to austrailia. Sure you can if you want to take the time and travel survival or achievement is not based on that.

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142

    It'll happen eventually.

    The genre is still in it's early stages; we're only 10 years on from the pioneers of the modern genre like UO/EQ, and although it is progressing rapidly, one can't expect a perfect, massive, immersive game world already .. we'll be lucky to see one in our lifetimes.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • BrifBrif Member UncommonPosts: 529

    A big part of Fallout 3 is instanced though.

    I can fly across the F3 wastelands in 10 mins with my jetpack anyway.

  • SigilaeaSigilaea Member Posts: 317

    Technology is still not advanced enough to make this fluid for really large crowds. The problem is the millions of triangles and their respective textures that have to fit into your RAM. When a person walks by, everything they are wearing has to be rendered and re-rendered, a long with everyone else running around. And then their is removal of meshes/textures that are blocked because someone/something is between you and that object...and then reflections have to be calculated, shadows, stencil shaders, lighting transforms,  etc...

    They can't store all of that on the hard drive and then load it when a person walks by, because that takes too long. They have to cram as much as possible into video RAM  and your system RAM so that it can be accessed lightning quick.

    Now multiply all of this times thousands of players moving among each other. Anarchy Online attempted this in 2001. At their height, I believe they said they had 50,000 subs on one server. They had to go back and add sliders to the UI that let you turn off people who were within a certain distance from you. Otherwise, you lagged out or had to stare at the ground, just to walk.

  • SamuraiswordSamuraisword Member Posts: 2,111

    I enjoy lengthy realistic travel times. More to see, more opportunity to meet new people.

    image

  • ZyllosZyllos Member UncommonPosts: 537

    Actually, I expect to see a fundamental change in how MMORPGs are done in the next 10 to 15 years.

    MMOs Played: I can no longer list them all in the 500 character limit.

  • KozomKozom Member Posts: 121
    Originally posted by veritas_X

    Originally posted by BioNut


    Why does creating a living breathing world scare away investors?

     

    Because the masses would rather be on level treadmills.  And because doing what you're talking about would be unbelievably expensive.

    I'd like to see it happen too, but I seriously doubt it will happen in an mmorpg.  I'm more inclined to believe an experience like that will happen on a private server run by competent admins.

    Idd very expensive and very time consuming. Everything would be done independantly not just through a random generator.

     

    But as MMO's evolve as a genre i am sure that some game with a massive world will monopolize the community long enough so that world can be created. 

    image

  • cressowskicressowski Member Posts: 7
    Originally posted by Derol


    There is a game like that already out. It is called Asheron's Call. It is huge. Alot of dungeons in the middle of nowhere.



     

    indeed. one of the oldest and still has one of the biggest maps. even when i was playing it, when it was one of the 'big three' of the time, there was a huge area to explore with a lot of things you could just discover through random travelling (i will never forget exploring snowy mountains and coming across the oasis of Crater for the first time).

    and with the lack of zones (the only 'zoning' was the local strength of mobs) if felt seemless.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Samuraisword


    I enjoy lengthy realistic travel times. More to see, more opportunity to meet new people.



     

    I don't. It seems extremely boring. I play RPG to hack & slash & loot, not to walk around.

    Plus, once you walk a path once, the second time would be unbearable boring. Plus, it is easier to have cities/quest hubs to meet people in. It would be worse if I have to stop my long trek somewhere to talk to people.

  • seabass2003seabass2003 Member Posts: 4,144
    Originally posted by Cyrussphere


    People would argue against the long travel times, but perhaps if they made each other their own little country where you didnt "need" to travel to another. Such as a person living in europe never having been to austrailia. Sure you can if you want to take the time and travel survival or achievement is not based on that.

    I like this. You mean like having 5 to 7 different "countries" that you never have to leave because they are so big you can get to level cap, do raids, find resources, travel to cities within the region, without leaving right? But if you really wanted to you could travel to another country to experience their flora and fauna which would be totally different from yours. Maybe you have bonuses in your region because you grew up there but a snake from another country might be extremely deadly to you because you have no immunities. This could be really cool.

     

    Anyways, the main drawback to having a massive world is that people start off  too spread out. Then people say the game is failing because they don't see anyone else around. There have been a few companies that tried to start off with massive worlds but have just failed (not closed down but didn't achieve the sub numbers they expected). Eve is pretty massive and everything is on one server but generating massive amounts of empty space is easy compared to generating say a computer world the size of the Earth. Vanguard and Roma Victor just to name a couple started off with massive worlds and just never really caught on. That's not to say they didn't have other problems but one of them definitely was the travel times due to world size.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • PyrateLVPyrateLV Member CommonPosts: 1,096
    Originally posted by Mazin


    From what I have read this is what Mortal Online is doing

     

    Oh please. Stop with the MO fanboism.

    The only thing massive that MO has is how massive a fail it will be and how massive you can make your penis

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
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    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • EethereanEetherean Member Posts: 94

    Clearly you never played asheron's call.

     

    Biggest game world IMO.

    its morrowind big.

     

    And even vanguard is huge. not as big as Asheron's Call. but still really big.

  • ShojuShoju Member UncommonPosts: 776
    Originally posted by nariusseldon

    Originally posted by BioNut



     
    The title asked the main question but I'll elaborate.
    There are a lot of cool games out there and many with really great looking worlds. LoTRO comes to mind as a masterpiece of world building and even AoC has some very pretty, yet small, environments. But no modern games have really "massive" worlds. Some are bigger than others but even LoTRO can be traversed in 30 minutes on horseback.
    I was playing fallout 3 the other day when I came to a realization that I would love an MMO that made me feel that thrill of adventure that F3 does.  I want a game that takes place on a single island and takes you at least 3 hours to traverse. Give it some big cities and some small towns. Sprinkle in a lot of hidden "gems" that only a seasoned adventurer would find. Make it big enough that even though 1000s are on the server you rarely run across more than 5 people doing the same thing in the wilderness.
    I want randomly generated mobs of randomly generated levels. I want to feel the thrill of adventure when a fellowship of my friends sets out into the unkown to accomplish a goal.
    Give me story quests that matter and allow me to take repeatable job quests that don't. With that said everything should be optional.
     
    Why does creating a living breathing world scare away investors? Would it not be profitable to be the first to do something so massive? Will we ever see something on this scale?



     

    Because it won't be fun. I am not playing a game that requires me to walk hours before I see something interesting and i don't want to fight generic random generated mobs. I want professionally designed quests an encounters.

    Massive != good. The sahara desert is massive but i highly doubt you want to go there to play.

     

    Then don't play the game, it is really that simple.

    It is sort of unfortunate that there a lot of gamers, much like Narius, that only see MMOs as a game; a set of 'professionally designed quests an(d) encounters', instead of a living, breathing world.  And until a company is prepared to take the initiative and look at the  positive potential of a more flexible, open world (I don't really want to use the term 'sandbox', but it applies), all we will have dished up to us are game worlds where everything that we experience is one stale and scripted encounter to another.  

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Shoju

    Originally posted by nariusseldon

    Originally posted by BioNut



     
    The title asked the main question but I'll elaborate.
    There are a lot of cool games out there and many with really great looking worlds. LoTRO comes to mind as a masterpiece of world building and even AoC has some very pretty, yet small, environments. But no modern games have really "massive" worlds. Some are bigger than others but even LoTRO can be traversed in 30 minutes on horseback.
    I was playing fallout 3 the other day when I came to a realization that I would love an MMO that made me feel that thrill of adventure that F3 does.  I want a game that takes place on a single island and takes you at least 3 hours to traverse. Give it some big cities and some small towns. Sprinkle in a lot of hidden "gems" that only a seasoned adventurer would find. Make it big enough that even though 1000s are on the server you rarely run across more than 5 people doing the same thing in the wilderness.
    I want randomly generated mobs of randomly generated levels. I want to feel the thrill of adventure when a fellowship of my friends sets out into the unkown to accomplish a goal.
    Give me story quests that matter and allow me to take repeatable job quests that don't. With that said everything should be optional.
     
    Why does creating a living breathing world scare away investors? Would it not be profitable to be the first to do something so massive? Will we ever see something on this scale?



     

    Because it won't be fun. I am not playing a game that requires me to walk hours before I see something interesting and i don't want to fight generic random generated mobs. I want professionally designed quests an encounters.

    Massive != good. The sahara desert is massive but i highly doubt you want to go there to play.

     

    Then don't play the game, it is really that simple.

    It is sort of unfortunate that there a lot of gamers, much like Narius, that only see MMOs as a game; a set of 'professionally designed quests an(d) encounters', instead of a living, breathing world.  And until a company is prepared to take the initiative and look at the  positive potential of a more flexible, open world (I don't really want to use the term 'sandbox', but it applies), all we will have dished up to us are game worlds where everything that we experience is one stale and scripted encounter to another.  



     

    I obvious won't and there is nothing unfortunate about players who want something entertaining and fun.

    None of the "sandbox" MMOs i have tried have much entertaining value. UO is a big click-fest from mining to skill grindin. Eve has HORRIBLE PvE content with very boring quests and fight mechanics at the "low end" of progression.

    Thank you very much. I don't rate games by how open they are. I rate them by how much they can entertain me.

  • ShadowGoblinShadowGoblin Member Posts: 1

    There is always  Darkfall, it takes 45-55 mins to ride across just the main continent from end to end, the whole game world is huge.

    I have the Patience of a chopping block...

  • Cyborg99Cyborg99 Member Posts: 576

    Daggerfall is the largest land based game area according to the Guinness book of world records gamer edition. It's 163,492 square kilometres (63,125 square miles), which is roughly the size of two Great Britain's.

    However, the biggest gameworld ever will be some flight simulator that simulates the whole world, albeit in very low quality.

     

     

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  • cybertruckercybertrucker Member UncommonPosts: 1,117

    Vanguard by far is the best one currently i can think of...They have added several modes of transportation to help with travel.. Which in all honesty you need. In all honesty not having a riftway system in Vanguard sucked. It sucked having to wait an hour and a half to have your friends get to you to actually be able to do quests and such together..

    But ya Vanguard is Massive. The rift system has made it seem alot smaller but still its massive.

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