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Questions answered (LONG)

eldareldar Member Posts: 108

While most of these questions the addicts do know. I am sure like many of you your just like me. You'll played the game once or twice you've been reading all the forums and your looking for specific info. Hopefully this will help. I am really happy about some of these answers. I look foward to seeing this game soon.

Q: I got the pre-order, what does it really get me?
A: It gets you into every Beta Weekend Event, first weekend of every month until ship, starting next weekend.
Q: Are you responsible for all this?
A: No, no – there is a huge team of 80 very talented people responsible for this – I am but one part.
Q: Is this game going to have more depth to it?
A: This is still Alpha – its all content from here
Q: What more can we expect to see on release of this game?
A: More missions, more quests, more monsters, more features (e.g. observer mode, guild ladder)
Q: Like more types of weapons and armor appearances too?
A: Actually lots more – like I said, it’s all content from here.
Q: Why can’t I create a guild?
A: You can create a guild – see the guild vendor in town.
Q: Can people who didn’t pre-order still get in on the beta weekends?
A: No, they can’t play – people who preorder get the goodies
Q: Will the characters, loot, and missions I have done stay during the Beta Weekends as l as long as I have the pre-order and will the logins stay the same?
A: We have not decided yet – we will post the info on our site soon
Q: Any mass emails going around too? It might be easier that way.
A: No email – we have a –very- strict policy about unsolicited email – never from us, for any reason
Q: I thought when we signed up for our account and we gave you our email that was for emailing us info.
A: Ick – no.
Q: Could you put an anti spam filter to prevent people from super spamming our chat window?
A: That’s coming soon – believe me
Q: For the spells like “rotting flesh” that have a description, but no real school (like death magic, etc) what determines their effectiveness?
A: Right now rotting flesh is “fixed” effectiveness, but will eventually have a school.
Q: Any plan to remove the “invisible walls” on the areas? That has been a great concern for new people.
A: We have received a lot of feedback about pathing and “walls” – on the to-do list for sure.
Q: Will there be more types of weapons in the final, like maces, spears, lances, etc?
A: Tons More
Q: I can’t buy skills, is that because I have too many?
A: Yes, you are given “Skill points” which are used every time that you buy a skill. You can get more skill points by completing quests, leveling, and doing bonus missions. But there is a cap so choose them carefully.
Q: So then it isn’t possible to get all the skills?
A: Theoretically you can, once you run our of skill points you will have to use class specific rings to learn the rest of the skills, however we encourage specialization, not “Jacks of all trades”
Q: What was your part in the game? (Programming, designer, etc?
A: I have been programming for three years, now I am a producer and the “interview guy”.
Q: Will there be a printed map included with the retail box?
A: Of course there will be a map, plus much more in the box.
Q: Are there any plans on including unarmed combat (for monks please?) or dual wielding?
A: Unarmed combat - Probably not in the release but a strong possibility for the first expansion. Remember, each expansion will have content on scale with first release.
Q: Will I get to keep my Character?
A: We are still deciding on what to do about retaining characters and Guilds – will announce soon.
Q: What about guilds? Will they still be registered?
A: Cant say for sure – we will make an announcement about it soon.
Q: Jeff could you elaborate on “Chapters”?
A: Chapters are the expansions, every chapter has new professions, skills, missions, quests, towns, explorable areas, monsters, etc.
Q: Are chapters downloadable or expansions have to be bought?
A: Either – We will stream it to you automatically so you can purchase directly, or you can go to the store and buy it.
Q: Will the drop rate issues for cloth bolt and hide salvaging be brought into balance with that of the other classes?
A: Drop rates, loot, crafting etc. will all get major rebalancing after WPE
Q: What will the chapters cost?
A: No pricing Details yet.
(After Multiple Flamings about “clogging up the chat window with questions”)
A: Yes, about those chat filters – Coming very soon.
Q: Will guilds be able to house things? Like equipment that you can’t carry because of space limitations?
A: Guild storage is coming soon.
Q: Any plans to implement some sort of a “dueling arena”? For 1v1 PvP challenges?
A: Its Under construction – Much requested.
Q: Will Character naming be reviewed? I saw a guy named SodaCan McPepsi earlier.
A: SodaCan McPepsi will not be filtered – we don’t want to be police – if its offensive, yes, but if it is just out of character, no.
Q: Any chance of dungeon delving adventures?
A: Full indoor environments will be a major part of an upcoming chapter – first release will be outdoors.
Q: Will there be more control over pets because my pet just runs in and gets itself killed.
A: Yes you will have more control over pets, and henchmen too.
Q: Will there be any statistic views, i.e. player death totals, etc?
A: Yes, for sure, many stats coming soon.
Q: I’ve noticed that in PvP, and PvE, my charmed pet would die and I would suffer Death Penalty for that. Any Plans for this?
A: Yes, we will probably just get rid of that.
Q: Will you be doing something about all this sell-spamming everywhere? Maybe a district for selling only and then extreme flood protection on all non-trade channels.
A: Yes, we will do something about it – our goal is that each public area is very task specific.
Q: Any plans on adding other classes maybe in additional chapters?
A: You bet – every chapter will have new professions
Q: I’ve noticed that there are multiple pets available to be charmed at the moment (Moa Bird and Lynx) but no ability to uncharm.
A: This was a bug in WPE and is being fixed. There might be a trader, like the dye trader or the item crafter, who could take your pet from you
Q: The downloadable chapters, what format will they be in? If I had to redo my system I’d hate to lose it.
A: It doesn’t matter what’s on your system, just how your account is flagged, once you own it, you own it, so you would be able to reinstall it if you need to.
Q: SO you would be able to play your account with your chapters on anyone’s computer that has it?
A: Yes!
Q: Will Ranger pet buffs be made less of a burden in later patches? Right now they take up the whole skill bar.
A: No answer for you, but the design team does actively review forums, so please post it there.
Q: How many accounts can someone make with 1 CD key?
A: Once account, four Characters.
Q: What about beta testers from around the world, can we pre order?
A: We have just solved Europe via magazine distribution, but Australia and new Zealand are still in the works. We WILL find a way to get it to you, but I have nothing definitive right now.
Q: Will all my characters be forced to belong to the same guild? Because my brothers also use my PC.
A: Number of players per PC does not matter – each player needs an accound, and guild membership is account based.
Q: What will be done about necro pets? They seem kinda useless right now with their constant health degeneration.
Player: No they aren’t. Ever seen 20 necro pets swarm Justicar Hablion? It’s a massacre. Sure necro pets suck by themselves but when you get 10 they are amazing, plus blood of the master heals ALL of them up to 60hp so that’s 600hp you are healing if you just have 10 pets.
A: That is not a universal opinion so I don’t have an answer for you right now.
Q: What will be the max level in full retail?
A: Max level is 20, by very specific design.
Q: Will there be a character wipe or can we keep our characters though to release?
A: There will most likely be a character wipe but you will probably be able to preserve your characters (Name and Appearance) You will start at level 1 in retail, and probably as soon as the first beta weekend event.
Q: Has the dev team utilized the clients bandwidth to transfer the world data in addition to the game server’s trans?
A: No, this is nothing like Bittorrent – we have plenty of Horsepower (now)
Q: I read that with the streaming technology the server would never have to go down, yet it went down the first night.
A: We needed to bring on some extra capacity the first night – the usage was…extreme.
Q: Was it a joke to put a scary looking shark in the water that can’t attack you?
A: No, its just ambient life
Q: Will there be day/night cycles in retail?
A: Day/night stormy/sunny can all cycle in a mission, but there will be no fixed day/night cycle. A night mission will be a night mission regardless of the real time.
Q: As of now, the ‘stealth’ element in the game is small, if existent at all…any plans?
A: I think there are plans to enhance stealth element.
Q: Will there be 1v1 duels? The could be handy to settle grudges or what not.
A: We are talking about an option that would et you practice against other guild members in your guild hall.
Q: When is this slated for retain?
A: Early next year, we have quite a bit of balancing tasks ahead of us.
Q: Will all the assets of the final game be in CDs, or will they have to be streamed (56K question)
A: CDs will have most of the early content, but advanced content may stream
Q: Are there plans to balance warriors heal? They shouldn’t be able to heal so often like they can right now.
A: There is going to be major rebalancing based on WPE feedback – trust me
Q: Will there be character voices?
A: The problem with voices is that they have to stream and they are large – we want to change the content constantly to reflect things that happen in the world – guild victories etc – and having npc dialog change to reflect that aswell. Using voice acting burns it forever statically, since the files would be too large to download every time they change. I know a lot of people want voice so we are looking for a middle ground.
Q: Perhaps voices like Help! or Charge! Might be added? (Like Shortcut keys)
A: Stuff like that is more likely than full dialog
Q: Will there be more than 8 people from the same guild in GvG?
A: No, only 8 people on a team at a time but you will be able to have more than one team.
Q: You said that you will be changing the content regularly, can you give me an example of what would constantly change?
A: The hunting grounds will have events that will change on a regular basis. Our intent is to create a living breathing world where new things happen all the time.
Server: And Now for a public service announcement
Q: Here it comes…
Server: The preview event is now over
Server: But wait, you say, isn’t it only 11 pm in Seattle?
Server: Well lucky you; daylight savings time started today, so the World Preview Event runs for another hour…
Q: Are there any employment opportunities for ArenaNet?
A: Not at this time – we are fully staffed – check our company site (www.arena.net) for tips on how to break into the biz.
Q: Are those of us that are beta testers at least going to keep our characters?
A: Probably but expect a wipe at some point since the beta weekend events start at level 1
Q: What ever happened to the Charr aspect of the game? Did they get canned?
A: No, the Charr will be back (in force) next weekend (Nov. 6th)
Q: Do Charr taste like chicken?
A: Yes, they do.
Q: Do you prefer chicken or beef?
A: Bundaegi *(Bundaegi is the silkworm pupa. they steam or fry it here in korea and sell it on street corners. the stuff smells nasty has been known to cause drunk westerners to spontaneously vomit. Thx Augmento)
Q: I explored every inch on the map with a guildmate and ran across some lvl 30 nps, they were too easy. Anything being done about that?
A: We’re still working on large parts of tha balance, don’t worry, next time you see a level 30. he’ll have you for lunch
Q: If you were a tree what kind would you be?
A: A money tree of course
Q: What is the guild Cap if there is one?
A: The Guild cap is 50 members as of now.
Q: Any chance of raising the Cap?
A: We are still working on the final numbers for the guilds. We don’t want huge guilds – we want everyone to know each other – having said that the number is always tunable. We will evaluate the WPE feedback, so make sure to post your thoughts on it.
Q: That is true but considering not everyone in the guild will be online at the same time, it can make it hard sometimes to play GvG.
A: We will take those sorts of things into consideration when tuning the GvG
Q: Can you shoot lasers from your eyes?
A: My kids think so, yes.
(After some guy asked if there were any other guys out there that would like to...well…you know…)
A: /squelch…no, um, /ignore…no, hmmm, /filter.../don’t listen…
Q: I noticed that you can only mix three dyes. Is that going to continue being a max for custom colors?
A: No! Certainly not – I don’t know why it prevented you from mixing further
Q: Will there be secret areas?
A: There will be secret areas in almost every map, stuff that will take you some time to find and discover. There will also be maps that unlock based on how well your “world” is doing in the international tournament.
Q: Will there be an arena where teams are arranged but on the same map every time?
A: That was the intent behind GvG and the guild hall.
Q: Will the map have names of regions after you explore them? Like the village in North Kryta?
A: Yes, it will
Q: Is there some way of determining what district we land in when traveling?
A: No, but we will try to place friends and guild mates in the same district automatically.
Q: Will the GvG offer 4v4 such as arena?
A: 4v4 guild combat is something we haven’t talked much about. Could happen
Q: Will we ever have to worry about weekly server maintenance or will there be “server transfers”?
A: No, our plan is for zero downtime – the server infrastructure is built for hot swapping of system components. For instance, our server can run multiple copies of the game simultaneously.
Q: I found an item, enchanted stone, and tried to salvage it but it wouldn’t…are those not implemented yet?
A: Some item drops aren’t salvageable; they are just raw material like that stone. Salvage armor you can use to get the raw materials out of using a salvaging kit then craft new items using those materials.
Q: Are the weekend events going to start a day earlier like with the WPE?
A: The question is, would I tell you if I knew? But in all seriousness, probably not.
Q: Have you started any work on the next expansion?
A: Nope, still a lot of work to do on this puppy.
Q: Do you have anything you personally are really excited about adding in the furure?
A: yeah, observer mode.
Q: Can you make everyone naked?
A: No, as much as I have tried throughout my life…
Server: Thanks for playing, we really appreciate your participation and hope you hade a great time.
A: Well, we had a good event, but it’s not perfect…yet. But we will throw every once of our energy, passion, and talent into. This weekend was honestly the most fun I have had on guild wars.
/kick all
WPE over

Well, there you have it.::::28::

RabidEldar
----------------------------

RabidEldar
----------------------------
image

Comments

  • Vlad0wnzVlad0wnz Member UncommonPosts: 29
    wow....this helps, thanks alot for posting this...really tought me some things

  • -v-sonix-v-sonix Member Posts: 24

    well i'm really waiting for this i love the graphics and all... In belgian gaming magazines its a real big hit no bad points so...

    imagewhoot !image

    ---[SK]SoniX[C-L]---
    Born just a little to slow
    --- Designer ---
    http://digital-soul-.deviantart.com/
    image

    ---[SK]SoniX[C-L]---
    Born just a little to slow
    --- Designer ---
    http://digital-soul-.deviantart.com/
    image

  • DeepinatorDeepinator Member Posts: 32
    um........i have a question too... Im not sure if it was already answered but here goes.. is Guild Wars based soley on combat or are there other skills a player kould develope in the game?

  • eldareldar Member Posts: 108

    They do not have any trade skills yet...like fishing or mining but in the future they have hinted that they just might. Right now most skills are based towards combat very few are not and they are primary skills to help keep healing time down to a minmum.

    No problem guys. I like the fact that they mentioned we are going to be able to control our pets and henchmen. I can't wait for that!

    RabidEldar
    ----------------------------
    God: "Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket."
    Bender: "Or a guy who burns down a bar for the insurance money!"
    God: "Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all."

    RabidEldar
    ----------------------------
    image

  • Deadaye13Deadaye13 Member Posts: 106

    I don't have the quote in front of me but here is what is happening with tradeskills:

    There will be ZERO (yes that's right: zip, nada, squat) tradeskills or crafting in this game.  The closest thing to crafting is making your own armor from the crafter in town by giving him all of the crafting materials to make it.

    They do not plan on ever implementing tradeskills in the future.  Personally, I like it this way.  It encourages everyone to go out and hunt the monsters that drop the crafting material.  This will allow them to gain exp and get new armor etc.

    Just clearing this up  image

    ----------------------------------------------------------------------------

    All Your Base Are Belong To Us
    Achiever 86%
    Killer 80%
    Explorer 26%
    Socializer 6%

    ----------------------------------------------------------------------------

    All Your Base Are Belong To Us
    Achiever 86%
    Killer 80%
    Explorer 26%
    Socializer 6%

    image

  • DeepinatorDeepinator Member Posts: 32

    no trade skills? *sigh* without them the game would be like dungeon siege,

     just with better graphics. you are sure there will be nothing else besides fighting?

  • eldareldar Member Posts: 108

    They do have some form of crafting and making items I don't think people count these because you do not have a "skill level" per say but you can craft and sell the items to other people. Especially people who are in need of certain types of materials and are not interested in really finding them.

    PS. As much as they say there will be no crafting. I do think that as things progress players will need more than drops to keep the marketing from falling down into farmers. So obviously they are going to have to have some sort of crafting system. Maybe not now....maybe not when it comes out....but in the near future.::::01::

    RabidEldar
    ----------------------------
    God: "Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket."
    Bender: "Or a guy who burns down a bar for the insurance money!"
    God: "Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all."

    RabidEldar
    ----------------------------
    image

  • ForodwaithForodwaith Member Posts: 21

    I don`t want GW to be something like WoW...although i`m sure that all this crafting and trade skill were taken away from Blizzard North when they were still working for Blizzard Ent.

    GW is a goood game, and there is a lot of trading in it !

    image

    image

  • SpiderVenomSpiderVenom Member Posts: 31

    Im not worried about the trading system or anythign else, i just want to fight, i want wars thats why i like to buy Guild Wars, I dont need any mining, smithing, trading skills or anything, just give me magic and fights, and thats it.image

  • DeepinatorDeepinator Member Posts: 32
    Is this stuff all being taken into consideration or is this a pointless discussion full of suggestions?image

  • eldareldar Member Posts: 108

    All of this is going to happen. For sure. THe developers are very interested in what the people who preordered the game have to say and are making GOOD changes to the game to insure you keep playing. WOOT!!!!!!!!!!!!!!!!!!!! ::::02::::::01::

    RabidEldar
    ----------------------------
    God: "Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket."
    Bender: "Or a guy who burns down a bar for the insurance money!"
    God: "Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all."

    RabidEldar
    ----------------------------
    image

  • stsestse Member Posts: 34

    Wow, after reading that long list of questions and answers, I am so happy at the amount of time and effort Arenanet is putting into making this game so wonderful and full of new things all the time. I know of the WPE and BW items, but for them to say that its all content from now on, this just makes me really happy!!! Yay.

    I cna't wait for this game. AHHH! Hmm... they still haven't answered how the pre order accounts are going to receive their special item. Do they get it for the first character created for the account? Is the item already customized or can we trade them to other people? Unique items that make you godly is not part of the game, but then what is the incentive of finding these unique items or rare items?

    It's not a bug in the software, it's a feature =).

    It's not a bug in the software, it's a feature =).

  • DeepinatorDeepinator Member Posts: 32

    I have read alot of comments that say the enviornments are very limiting. <Such as

    ladders that lead to nowhere> will this be changed in the future?

     

     

     

  • DeepinatorDeepinator Member Posts: 32

    Oh, and do players get mounts?

     

  • eldareldar Member Posts: 108

    To my knowledge no mounts yet this could change in the future as they have said that they are working on ways to make the game better including and auction houses and things like this to help sell.

    I don't work for them, I just read the comments they post. :)

    ::::28::

    RabidEldar
    ----------------------------
    God: "Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket."
    Bender: "Or a guy who burns down a bar for the insurance money!"
    God: "Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all."

    RabidEldar
    ----------------------------
    image

  • eldareldar Member Posts: 108

    The world is not as interactive as some but then again is any.....in World of Warcraft they have ladders you can't climb but are just there same with FFXI. Are they going to change this? Well that boils down to whether or not it is going to lead to a quest or explorable area. I think in the future you will see more stuff like this.......if it serves a purpose.

    RabidEldar
    ----------------------------
    God: "Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket."
    Bender: "Or a guy who burns down a bar for the insurance money!"
    God: "Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all."

    RabidEldar
    ----------------------------
    image

  • DeepinatorDeepinator Member Posts: 32

    As usual i have more questions. Here they are,

             Q: if u are not helping in the development of guild wars what website do u go to to

              read the comments they post?

             Q: I've read on the official website that in certain chapters, a player is able to play a

                 different race then human. What race or races will this be?

             Q: Is there dismemberment?

             Q: Since a person must craft their own armor, will every player's armor be diffrerent

              from another?

                     ok, thats all i have for now, thanks! image

  • eldareldar Member Posts: 108

    Hi,

    I just goto the guildwars.com website and go down the row of fan sites they have. Sometimes surfing the message boards for new news of the game and developement. A lot of times the developers really try hard to have conversations with people who have fan sites.

    As for the race question. I'm not even sure. Guildwars has yet to show any signs of other races while playing the game. I like you am going to be very interested to see what new race is added when the game comes out.

    There is dismemberment attacks which very much hurt the other players. Example is a warrior with an axe has an attack where he hits the other person and they suffer from something called a "Deep Wound". This wound reduces the persons health greatly for a limited amount of time. Other than that I haven't seen a monsters head fly off when I attacked them with my arrows.

    Well I am sure when the game goes live they are going to have more armor but what it is let me explain again. Is you can craft different types for instance Rangers have usually like 3 types of armor at level 5. They can craft the normal armor to have a high defense. They can craft another set that has lower defense but a defense against elemental attacks and then they can craft some other one.

    You can also find Dyes which are colors and dye your armor. For instance you might have the same armor as me but I could dye it orange or different pieces of it different colors. Archers have masks that they wear over their faces, I had tons of fun dying my masks to change the color of them.

    Hope this answers your questions.::::28::

    RabidEldar
    ----------------------------
    God: "Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket."
    Bender: "Or a guy who burns down a bar for the insurance money!"
    God: "Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all."

    RabidEldar
    ----------------------------
    image

  • DeepinatorDeepinator Member Posts: 32

    thanks for answering! um..i still some more:

    Q: Are rangers the only class that is able to have pets?

    Q: will enemy characters be able to cast spells?

    Q: are there bosses?

    Q: are there emoticons such as /sit , /stand, /dance, etc.

  • eldareldar Member Posts: 108

    Rangers are the only ones who have pets to my knowledge. No other class get pets.

    Enemy characters all follow same basic spells that most everyone else gets the only difference is they know how to effectively use spells. One instance pops up in my head that stands out and that is these floating mind suckers who will kill most people very quick. They only use one type of mesmer spell but its enough for people to say DAMNIT, that sucked!

    Yes there are bosses tons of them. Sometimes you'll fight up to three bosses in one instance. Some of the bigger bosses are close to impossible to beat! :) But its fun fighting them. I've fought a boss that lasted about 30-45 minutes. The knight on the stone slab who is killing people one by one.

    Yes they are emoticons. Tons of them. Some of them do things and others are waiting to be implemented such as dance. It says you dance but there is no action. :)

    ::::20::

    RabidEldar
    ----------------------------
    God: "Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket."
    Bender: "Or a guy who burns down a bar for the insurance money!"
    God: "Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all."

    RabidEldar
    ----------------------------
    image

  • cyrdaancyrdaan Member Posts: 60
    i think people need to realize that this game is not going to be in-depth so much like WoW or EQ or whatnot. it is not meant to be, its meant to be a game based solely on combat and i don't mind that. if i wanted a game like WoW I would play it. Actaually i kinda do want WoW but right now i don't have the money, though i might soon, i think i am gettin a job at a zaxby's, but most of my money will go toward a car. gw also has no monthly fee and that is a big plus for me, having no money.

  • eldareldar Member Posts: 108

    I think what guildwars is going to boil down to is even if you don't want the new content you can still do quests and things by yourself or competite in guild wars. I think the games options are unlimited where as a normal role playing game has a lot of okay this was fun I leveled and now I am done. I can't wait because each new class is going to add more options for how to play.

    Personally I think this game is the bomb and the fact that it doesn't cost any more helps Husbands all time agrument with the wife. Your spending more money on that game then me....no babe cause I only had to buy it once. BOOYA! ::::33::

    RabidEldar
    ----------------------------
    God: "Bender, being God isn't easy. If you do too much, people get dependent on you. And if you do nothing, they lose hope. You have to use a light touch, like a safecracker or a pickpocket."
    Bender: "Or a guy who burns down a bar for the insurance money!"
    God: "Yes, if you make it look like an electrical thing. When you do things right, people won't be sure you've done anything at all."

    RabidEldar
    ----------------------------
    image

  • JebuzJebuz Member Posts: 17

    Will there be like special skill-enhancing loots? For example a loot drop that allows an axe wielding swordsman to do 10% more damage...

    I swear I didn't know she was 3!

    -Jebuz - the baddest mofo alive!

  • DeepinatorDeepinator Member Posts: 32
    and will the player control his character through mouse clicking or arrow keys?

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