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*I typed this up in response to the instance thread, but quickly realized I had both gotten off subject and touched on another, more disturbing one. Why do people feel absolutely entitled to play any game the way they want, and not in the way it was designed? Why do people continue to make the same demands that were made of the last bunch of MMOs, playing a large part in their resulting failure. Aion has a massive potential to something right for a change, and that is to provide a compelling, memorable mmo experience. Why can't people stop demanding that every single game incorporate their own, demanding preferences, and just enjoy what was sculpted for them by the devs?*
The lack of instances didn't ruin EQ, you twat. If anything it helped it to be as successful as it was. There were strict codes of etiquette in terms of camp checks and grouping. Groups had to assume an open area and wait their turn to get into the more profitable areas/camps. End game content, starting with the planes, was divided up by use of player managed calandars, where guilds would reserve their raid in advance. Naturally, the vast majority of players complied with these expectations. Why? Because back then one couldn't solo the whole fucking game. MMOs were still a game of grouping, and the community pariah didn't have many places to go.
It gets said over and over, but the current generation of instant gratification, absolute soloability, and "the customer is always right" mentality has brought the industry to it's knees. No longer to players enjoy the fruits of the devs labor, adventuring in an engrossing vision put together by individuals, more often than not gamers themselves, with a passion for the genre. Nowdays it's all about the money, which is why we've been forced to endure so many half-assed, souless wow clones. That's why people feel *entitled* to their playstyle, and if a game can't meet that precisely, they demand that it be changed. Alterations, different server rulesets, etc. Aion has been designed as a pvpvm (I hate those types of labels, to be honest), yet we have people demanding their ability to avoid pvp in it's entirety, as if it were their right. Why? Because every single putrid game that has come out since wow has catered to these nutjobs and, in attempting to be the "everything" mmo like wow ended up becoming, sabotoged any chance they might have had.
I'm not a pver nor am I a pvper. I just play the game. This game is designed to be played against both NPCs and PCs. It is designed in a manner such that ganking is quite possible. Do I look forward to invading the enemy realm? Absolutely. Do I look forward to being invaded when I want to level? Hell no. But that's part of the game, that's part of the vision from which the devs have built this MMO, and to tamper with that is to remove the soul which makes the very world feel alive and unique. Are we too far removed from our origins to be able to enjoy a game for what it is, rather than declaring our prominent playstyle and demanding that that style be accomodated? Instead of "Pvers" slandering the game because they might be forced into a pvp situation once in a while and "pvpers" damning the game because of the slayer system they might implement, actually forcing an otherwise griefer into a challenging situation, can't we just wait for the product and go from there?
I would have thought that the absolutele failure of the last bunch of MMOs would have taught us that the wow formula works for wow. It didn't work for AoC, it didn't work for WAR, nor potbs, nor any other mmo that attempted to completely separate "pvp" and "pve". One could easily argue that wow's decision to do so was what resulted in it's irrefutably "sick" status today. But really, can't we all take a step back from the obnoxious "me me me" entitlement mentality, and get excited for what looks to be an amazing, qualitative game? Fuck I hope so.
Comments
People always want what they cant have..until they get it..then they dont want that either. Some are so burned out on the genre that nothing will placate them and then others just like to bitch. Nothing is going to satisfy everyone and for a certain percentage nothing will satisfy at all. I like Aion, others dont then others dont like anything. All new games seem to serve a purpose here even to those that hate them. It gives them a target to focus their anger on.
OP, you have some valid points, even though I'm not a fan of your title choice.
To anybody who might be reading, soul searching, or waiting to attack. If you like a game - stay off of public forums for said game. Go with the enjoyment, let it take you to far off places. Stay out of the nitty gritty, and let the undecided and vigilant work the rest of it out.
Entitlement.
People today just fill entitled to everything. I guess once adults were no longer able to beat down the younger generation, that generation felt "wow, I deserve everything because there is no consequence for my actions". What we need to do is beat down those whiny people until they shut up and just play the game the way it was made to be played.
Entitlement... it's ruining the world.
I agree with you 100%
/signed
Great work OP.... great work indeed
Keep on the good fight, at least some folks are wanting to earn their way.
END OF LINE_
~V
the "wow formula" is not even working for wow atm
agree 100%
The only thread I've seen worth reading on MMORPG.com in a good while. Thanks.
Couldn't agree more.
The trend of catering to those who don't like this or that is not a good one. In fact it's probably the main reason I quit playing WoW:WotLK after only 2 months, while I played WoW for 1.5 years, and WoW:BC for 1 year. WoW has progressed to the state of giving everyone 'everything they ever wanted' for even less effort than in previous expansions, and with even less risk, quite a feat considering how WoW didn't take much effort (though enough to keep me interested) to begin with and there was basically zero risk even back then.
Aion at the very least requires me to be somewhat skilful/thoughtful and use most/all the resources available to me just to survive certain situations, and unlike WoW (and many of it's 'clones'), surviving is something I actually care to do in Aion. There is also risk involved in many other things, again requiring thought/skill/knowledge as to whether something is worth that risk (happily, most of the time the answer is yes). Aion also pushes me out of my comfort zone of PvE occasionally, and mixes things up a bit. One of the main things I really enjoyed in WoW (even though I was never that good at it) was spontaneous world PvP (instanced PvP doesn't even come close). Sure at times, like when I just want to finish a quest it was annoying, but it was never the end of the world, and it is just a game after all, so unlike real life I could always just log off to make my problems go away.
The mice are fleeing from a a sinking ship, if forum populace is anything to go by ........
I don't even think blizzard knows what to do with it's game anymore. I guess they can keep adding more instanced BGs? hehe.
While Open world PvP with risk and meaning dies in one game, Aion will take alot of those disgruntled players thats a given.
GW2 the future of MMO gaming
last closed beta for aion the official forums were horrible with "less pvp" "less grind" "more instances" cries. the 3 before that weren't so bad.
People believe each MMO should be for everyone. IE in Aion people are complaining that they can't 100% be risk free from PvP. It's like people complaining to the devs of Battlefield 1942 that it isn't The Sims. If a game is carebear and isn't full loot pvp, it sucks. If a game doesn't allow you to PvE gank free, it sucks. Every game apparently sucks and the only game that sucks less is WoW because all the pvp players are in one instance and all the pve players are playing an entirely different game in another.
They don't make games for people to play anymore, They make games for people to bitch about.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Riiiiiight.
As for the OP's comment that the mmo industry is "on its knees"....theres more people playing mmo's today than ever before. Yup, its on its knees alright.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Riiiiiight.
As for the OP's comment that the mmo industry is "on its knees"....theres more people playing mmo's today than ever before. Yup, its on its knees alright.
The wow formula is not working. And the fact 'more people' are playing mmo's now then 'before' is defined by one word: Access.
More people have computers, more people have the internet, more people are into gaming, more companies have created a wider selection of games, more companies make mmo's, and there's more to list.
Also: MMO can also refer to FPS games lol. (Counterstrike and CoD4 being the most popular to me)
The mmoRPG genre is definitely suffering, regardless of population. I blame WoW, but I also blame people for not wanting to change. ie. chart in the link below.
http://www.mmogchart.com/Chart7.html
yikes!
People are afraid of change. I think people need to get over it. (It's like a Counterstrike: Source player playing CoD4, getting owned in a few matches, then returning to CS:S and declaring to his friends that he didn't like it, when he didn't give himself enough time to learn the game). In an MMORPG world, it takes more then a few days, hell maybe longer then a month, to understand a game.
Do you have the willpower to delete YOUR wow toons? XD
[Retired: WoW, RO, EvE, WaR, AoC, LoTR]
/agree with the OP - good post.
I personally think that sites such as this should just remove most of the trolls/whiners. Also, the official forums of games should be like police states. The only site I enjoyed reading during my time with WoW was ElitistJerks because their zero tolerance policy on retards and trolls.
Trolling and whining does not count as constructive critisicism. And no, I do not care your freedom of speech on an internet forum. You can still exercise it on your private whine forums, which I am free to ignore.
"The person who experiences greatness must have a feeling for the myth he is in."
Agreed. You do not have the freedom of speech on a forum since it is moderated by personal citizens. But that's not the point.
I fully agree about the post concerning change. Most people like their comfort zone. It's what breeds the "I pwned you" mentality.
Some very valid points.
The problem might not even be with the players though, at least not entirely. MMOs have always been community-based games, and that is what has kept them going. People involved in a community feel attached to it, and as a result also expect certain things from it in order to keep supporting that community. It's the same for communities not based around a game. When a community no longer seems to benefit it's population, people start leaving.
The problem, and in some ways paradox, with this situation is that what players deem is beneficial to them or what devs deem is beneficial to the players is not necessarily so. There is a very fine line that has to be danced on, and most MMO companies tend to stumble to one side or the other.
You can have games that cater or at least seem to cater to player demands, without hurting the game as a whole, but the design has to be ready for such an implementation. I've seen almost as many games' designers make the same mistake that players do, of making a design that accomodates them, but doesn't encorporate much else. Designs have to be rigid enough to ensure a solid system for gameplay, but fluid enough to allow some 'give' to their communities, so that the game doesn't get stale and can welcome change without too many issues.
I am certainly not one of those that wants everything for free without any effort. So if i suggest something to a development team during beta i do that because i think it will make the game better. Granted, my ideas are not yours, and in the end everyone asks for something else.
And thats where the company has to step in and be the final judge.
What made me leave a game more than once are changes to the core of the game WAY AFTER RELEASE, that either ruined the class i was playing, or made it go into a direction that made the end product something i would have never started playing in the first place.
So there is a thin line here.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
Played: almost all MMO pre 2007
Riiiiiight.
As for the OP's comment that the mmo industry is "on its knees"....theres more people playing mmo's today than ever before. Yup, its on its knees alright.
Think the OP meant that the MMO development teams around the world are facing a lot of expectations on their next new games. And that those expectations comes from a majority of people that asks all for the same thing : a new WoW clone. In a complete business world, in which we are, companies tend to satisfy the masses in order to make a game as "succesful" as possible... Which means they're going with what is working and leave the creativity and the "let's try something new" to the others...
So yeah, the MMO industry is "on its knees", even though there's more and more people playing this kind of games every year, but for the most parts, these new players comes from another "reality".. A reality that never knew UO, EQ... The only game they know is WoW and they wonder why any other MMO would look differently than that ...
To the OP : Great post, loved the reading.
I agree, games need to stick to what they are designed for, and if you want something different there are other games for that. When wow made the arena, and then started focusing all of the character balance around arena, it broke the game. It used to be a PVE game, that had a little PvP, to mix things up a bit, but now it wants to be all things, and thats why there are so many drastic changes to the character classes.
My Thoughts on Content Locust
Amen to your view man, i love it....Im thrilled to hopefully enjoy a game just as much as I did when I played WOW. The Adventure is what its all about and reading forums, searching for lore is what the wait is all about for this game to me. Cant wait for this games launch.
~Matt~
I still remember one of WOW's biggest selling points a few years ago "You can kill dragons".
That was when we (guild in EQ) were in fact killing dragons.
But yeah, WOW went down the wrong road when they decided to change their format and cater to EVERYONE EQUALLY. IT became nonsense and changed many different mechanics.
AS much as I like to be in that top 10% of hardcore raiders setting progression standards (when I was able to), I also understood that hardcore raiders, elite, whatever people want to refer to that bracket as, does indeed set a pace.
You can't have a class full of valedictorians. And not everyone can dedicate as much time to a game as others. IT's one of the bigger reasons I'm interested in Aion. I do not have the freedom of time to play 10 hours a day 7 days a week. So I'm a bit more casual now, and Aion seems to not have any sort of pressure in that regard.