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I'll play, but i got 1 gripe.

Syphin_BSyphin_B Member UncommonPosts: 340

I fucking cannot stand how linear this game is. There is no other option.. you go from 1 walled area to another and it holds your hand the whole time.   I really wish they gave us a better choice of places to go and more of a sandbox enviroment.

 

I'll play this game and im sure i'll enjoy it for the PvP but it's just annoying that they would make a game this amazing looking and make it  so linear,you walk in a path everybody else walks in.  Point A --> Point B ----> Point C.. no other choice.

 

Open the world UP to us! Make it large and vast, the game is gorgeous but  walking into invisible walls is lame.

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Comments

  • vardarvardar Member Posts: 282

    /agree

  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by Drago



    I fucking cannot stand how linear this game is. There is no other option.. you go from 1 walled area to another and it holds your hand the whole time.   I really wish they gave us a better choice of places to go and more of a sandbox enviroment.
     
    I'll play this game and im sure i'll enjoy it for the PvP but it's just annoying that they would make a game this amazing looking and make it  so linear,you walk in a path everybody else walks in.  Point A --> Point B ----> Point C.. no other choice.
     
    Open the world UP to us! Make it large and vast, the game is gorgeous but  walking into invisible walls is lame.



     

    I agree, the world should be open like L2.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • zathos8724zathos8724 Member Posts: 34

    Every mmo has its little things thats going to bother you, unless you want to wait another year to play we are just going to have to enjoy what we get :)

  • Narcin1Narcin1 Member Posts: 145

    Eh...I don't really care. I mean, an open world is cool and all, but it's really not that impressive. It seems to me that I never really pay attention to an open world anyway. I'll sacrifice good graphics, gameplay, and character customization for linear zones. Of course, I understand your conscern though. MMOs tend to have catches. Always. There will never be an MMO that really has no negatives. I'm very excited about Aion though.

    Argh

  • SoupismSoupism Member UncommonPosts: 272

    The gameworld isn't about exploring the vast reaches of.... wherver we are. It's simply meant to a small neighborhood to bump with your neighbors and get in friendly disputes involving killing =).

    But yeah I like larger areas too if nothing else I like to kite.

    image

  • EthianEthian Member Posts: 1,216

    I agree. Its probly one of things that turns me off of Aion the most tbh. I've made it to level 15ish in beta so far but from what I've seen rolling an alt would be exactly the same except for a different looking toon and a different class.

    My hope is that the world of Aion will expand over time giving us more side quests and early zones to quest in. I think it would be in NCsofts best interest if they want their players to create a 2nd, 3rd, or 4th alt in the future. Personally I would be bored after rolling a second toon, so I guess Aion isn't very alt friendly for now until the world in general is expanded and more quests are added.

    Isn't 1.5 supposed to add more quests? I haven't read much about the 1.5 update (Aion will be launched with 1.5) but I hope this weekend or in open-beta we're able to check it out before the game launches.

    I think this post is the problem alot of avid pve'ers see with Aion but hopefully through updates and expansions the world of Aion will continue to grow and give us more things to see and do. A patient person might even wait and try Aion 6 months - 1 year down the road....I'm tempted. :-)

    "I play Tera for the gameplay"

  • dubledubdubledub Member Posts: 229
    Originally posted by Ethian


    I agree. Its probly one of things that turns me off of Aion the most tbh. I've made it to level 15ish in beta so far but from what I've seen rolling an alt would be exactly the same except for a different looking toon and a different class.
    My hope is that the world of Aion will expand over time giving us more side quests and early zones to quest in. I think it would be in NCsofts best interest if they want their players to create a 2nd, 3rd, or 4th alt in the future. Personally I would be bored after rolling a second toon, so I guess Aion isn't very alt friendly for now until the world in general is expanded and more quests are added.
    Isn't 1.5 supposed to add more quests? I haven't read much about the 1.5 update (Aion will be launched with 1.5) but I hope this weekend or in open-beta we're able to check it out before the game launches.
    I think this post is the problem alot of avid pve'ers see with Aion but hopefully through updates and expansions the world of Aion will continue to grow and give us more things to see and do. A smart person might even wait and try Aion 6 months - 1 year down the road....I'm tempted. :-)

     

    There's no way I could wait that long! I'm struggling to wait until end of september to play but I know seeing as school starts again soon that my mind will be taken off it. I suppose it may be because I haven't had a new game in a while - eagerly awaiting the release of starcraft 2 !

  • pleasenjoi93pleasenjoi93 Member Posts: 71

    To be honest I don't think I'll mind. As long as these boxed in areas are well designed and all, I'm good. I'd even say I'd prefer this to a degree. Games that throw you into the game and say "Heres the world! Go play!" Tend to be boring for me and I could use a little guidance. That is if I understand what you mean by "Point A-->Point B--> Point C" seeing how I haven't played yet.

    "...these forums are like soap operas"-Nihce

  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by Ethian


    I agree. Its probly one of things that turns me off of Aion the most tbh. I've made it to level 15ish in beta so far but from what I've seen rolling an alt would be exactly the same except for a different looking toon and a different class.
    My hope is that the world of Aion will expand over time giving us more side quests and early zones to quest in. I think it would be in NCsofts best interest if they want their players to create a 2nd, 3rd, or 4th alt in the future. Personally I would be bored after rolling a second toon, so I guess Aion isn't very alt friendly for now until the world in general is expanded and more quests are added.
    Isn't 1.5 supposed to add more quests? I haven't read much about the 1.5 update (Aion will be launched with 1.5) but I hope this weekend or in open-beta we're able to check it out before the game launches.
    I think this post is the problem alot of avid pve'ers see with Aion but hopefully through updates and expansions the world of Aion will continue to grow and give us more things to see and do. A patient person might even wait and try Aion 6 months - 1 year down the road....I'm tempted. :-)



     

    1.5 adds quite a bit of content.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • kinnslayorkinnslayor Member Posts: 75

    Its strange for some odd reason I dont even mind how straight forward it is, while playing beta on an alt i knew exactly what to do and where to go for every quest (like its hard already) but it gave me the sense that i could speed level threw the starting lvl's without any dowtime what so ever.

    My second alot got to 10 much faster then my main did (25 cleric)

  • Syphin_BSyphin_B Member UncommonPosts: 340

    Yea i understand and thanks for all the feedback guys. I know there is always some neg's about a game and ill suck it up and play. Yea no doubt, i also like some guidance to a degree.

     

    The reason why it pisses me off so much is that its going to make re-rolling a new toon the same exact content. Now im going to bring up the juggernaut of WoW and id hate to do it but you gotta admit that it was awesome when every race had its own fleshed out starting area with story and alll. (Trolls and Orcs shared). Now that was cool and it pushes you to create alt's.

     

    Im just going to dread rolling a alt, and i think it water's down the experiance the next time you decide to make another toon because its EXACTTLY THE SAME SHIT.

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Don't you have 2 zones later in the game were to quest?

    I mean when you can go in the abyss there are som quests there that give more exp but your at the risk of pk or you could keep on going in your factions maps and the only risk would be if there's a rift.


  • curiindicuriindi Member Posts: 488

    I said similar things to my friends. I played a bit as both sides during the beta weekends, but I'll use Elyos as example.

    I thought Poeta was a really good start for the game, as it was linear but provided me with progression on the things that I can expect from basic quests, gathering, and cutscenes. Because crafting can become a bigger commitment, I liked how it was kept out of Poeta so I can move to Sanctum smoothly. I also enjoyed my first visit to Sanctum when it gave me a lot to explore, and when I got to the crafting quarters I was happy to find more than just the six professions.

    For the most part, my problem is with the first half of Verteron, between Citadel and Holy Ground. It was basically a second version of Poeta. I was excited about crafting in Sanctum, and I thought aether gathering was going to be important right after Citadel. Both things went out the window once I moved east to progress on quests and missions. The game went back to linear progression with basic quests, gathering (hardly, but I wanted to keep up-to-date with gathering skills), and cutscenes - with nothing for what Sanctum and Citadel provided teasers to. Things made sense as I paid attention to what NPCs had to say, but I'm pretty sure up until Holy Ground the experience can be torture for players more focused on just killing monsters and getting through things. Once I got to Holy Ground I thought to myself, "Oh I get it now, but was all that before this really necessary?".

    I enjoyed the second half of Verteron more because it reminded me that I'm playing Aion because I wanted to try out a new MMO. I endured small frustrations, received big rewards, and made more in-game friends in Outpost and Garrison than in all the time before. Spending too much time with the Tursin isn't necessary, but I think players who skipped that portion really missed out. Aion became challenging for the first time at that point.

    Linear progress gradually goes away after Verteron.

  • BettysAltBettysAlt Member Posts: 179

    Linear is new? Naw.  It did surprise me a bit that the zones were so small, but there may be an advantage when one hits a high level and has to farm something in that dinky zone we hated. Cuts on travel time. I'm hoping the zones will expand, or at least future ones will be larger. I'm more surprised the foul-mouthed op was bent about it being linear. Like grinding, theres only so much a dev can do with space/content.

  • DaarkenDaarken Member Posts: 6

    This is obviously someone that has never written nor understand zone coding.

    The smaller the "instanced" area the lower the lag. Simple game physics.

    As for hand holding and linear, seen WoW ever? That game is gross with cookie cutter character generation and growth.

    The game from levels 1- 10 is meant to do a single thing; get you familiar with the game before ascension. After that you are free to go where ever you choose. I hopped on a flight teleporter and picked the farthest place I could and it opened up the map and more destinations. Face facts if you ( a newly created toon "being") dont know a place exists you cant really want to get there.  By lvl 12 I had half dozen destinations that would have opened up half dozen more but I simply didnt dare go to them because I would have been spanked like a scrub noob.

    I hate the FPS mentality that is seeking instant gratitfication in mmorpgs. The whole "I want everything open and known day one" is not an adventure mentality. A rpg is a role playing game. You explore and you learn thru experience yours and your characters or through the shared experiences of other players. If you want a map pack and the cheat codes stick to a console and button sequences.

  • MorgarenMorgaren Member UncommonPosts: 397

    I learned a long time ago that I prefer quality over quantity.

    This game is still new, so there will be plenty of time to add new zones, I mean its just oozing with potential the way the story is set up, think about it, can you go on the other sides of the panet? where sun would be shining on the asmodians, or darkness covers the land in elyros, what about where the baluar come from (although that will most certainly be higher level content) little floating worlds far off from the main lands, its just endless, and surely they know this, and plan to add to the world, but instead of making all too big at once, make a little smaller, but well detailed.

  • JuicemytangJuicemytang Member Posts: 7

    I know a lot of you guys are MMO veterans but for someone like me only experiencing very few MMO experiences I enjoyed the beginning part of AION .... for veterans you guys should be able to fly through the beginning bouncing from quest to quest.  But after trying some other MMOs gettin lost confused and eventually quitting I was glad that my hand was held for the first part of AION then everything fell into place ... I caught on and starting flying though the game ...



    This is going to be what makes AION appeal to new users and veterans alike easier to pick up system that gets harder as you go.   Nothing wrong with a small start that is guided much like the first level of most video games.... always starts off like a little tutorial

  • Markn12Markn12 Member Posts: 222

    The whole issue about a more open world is the game is focused around the abyss and that is undisputed, There could be more zones that are more open to people but it would detract from where they want everyone to be post 25 but mainly post 35-40 and that is the abyss.  They have set the game to be like this so the playerbase is in the abyss where all the good PVE Dungeons are and will be.

  • Syphin_BSyphin_B Member UncommonPosts: 340

    Look all im saying is i wish after 1-10 it would just open it up a little more and give us another area to head too inside of this railroad track were on.

     

    Im not complaining , im just ranting and obviously there are some people who agree with me. Im not trying to come off as im bitching im just spitting shit with you fella's to see if im the only one who feels this way. Sorry if i offended anybody with my language i really dont think ive been "foul mouthed" .

     

    WoW yes was linear "somewhat" atleast it gives you more chances  to go WHERE YOU WANT .. WHEN YOU WANT (most of the time).. you can explore instead of being put into this box with invisible walls. Aion would be perfect IMO if you took out the rift's and made it seemless and that would be amazing. But they cant and its already done and made! I will enjoy it very much and play because i think the game is our only bastion if we dont want to play WoW anymore.

     

    One more thing.. dont you guys wish there was a little more spells/skills to use 1-10 instead of using the same 3 keys, my god thats boring at times. 1...2...3....1...2...3

  • LeucrottaLeucrotta Member Posts: 679
    Originally posted by Drago


    One more thing.. dont you guys wish there was a little more spells/skills to use 1-10 instead of using the same 3 keys, my god thats boring at times. 1...2...3....1...2...3

    Im not really bothered, i dont really see the difference between 1 2 3 1 2 3 and 1 2 3 4 5 6. both are 6 keystrokes.

     

    I kinda like it the combo system, i like clean UI so having only half the skills you have on the bars suits me fine

    Also keybinding becomes easier as the combo gets auto slotted on the previous skill.

     

    I love it really.

  • logangregorlogangregor Member Posts: 1,524


    Originally posted by Narcin1
    Eh...I don't really care. I mean, an open world is cool and all, but it's really not that impressive. It seems to me that I never really pay attention to an open world anyway. I'll sacrifice good graphics, gameplay, and character customization for linear zones. Of course, I understand your conscern though. MMOs tend to have catches. Always. There will never be an MMO that really has no negatives. I'm very excited about Aion though.

    What mmos have you played seriously?

    My guess is its not many. Why would I say that?

    Maybe because you cant miss something youve never seen in a mmo.


    And seeing how your a big WoW buff (nothing wrong with that) well WoW never had the open areas Ive experienced in other mmos.

    Example?= Alterac Valley is tremendously small and very linear compared to DAOC RvR or even DAOCs battlegrounds for that matter.


    But no one seemed ot have a problem with it. Those same people never played DAOC or any other mmos for that matter.

    image

  • NecromonNecromon Member Posts: 14

     ive been playing the beta weekends. the game is quite linear so far and i dislike linear content as well. too bad developers cant seem to find a good balance of  sandbox/linear instead of going one or the other.  i played darkfall before i started aion beta weekends, so seeing both sides of the spectrum has definately left me wanting something in between.

    --------------------------
    Just say NO to questing and crafting !

    Questing: be all the errand bitch you can be!
    Crafting: your night job that you pay to do.
    Questing and crafting, keeping people paying to play massively mulitplayer games solo since Nov 2004.

  • NadrilNadril Member Posts: 1,276


    One more thing.. dont you guys wish there was a little more spells/skills to use 1-10 instead of using the same 3 keys, my god thats boring at times. 1...2...3....1...2...3

    I use 14 abilities on my assassin? (At 19).

    Certainly not 3.


    As far as linearity goes, I find a lot are going towards that way now. Blizzard opted for a more linear leveling experience in TBC and WoTLK (which worked wonderfully). I feel like it's better to create a solid, fun experience a player can go through (and then have the game really open up near the end game, which it does -- giving you a lot of options to progress) than having to have a more "open ended" experience which often times means you are going to have a more aggravating time leveling. It's no fun having to hop around searching for quests.

    Adding in extra low level content is a solid thing (and smart) to do as a game gets older, which I expect Aion will in time. However I would rather they focus on the content of end game instead of spending resources making a ton of extra quests so that players are given the illusion of choice and then afterwards maybe add some lowbie stuff.

  • SoupismSoupism Member UncommonPosts: 272
    Originally posted by Nadril


     

    One more thing.. dont you guys wish there was a little more spells/skills to use 1-10 instead of using the same 3 keys, my god thats boring at times. 1...2...3....1...2...3

     

    I use 14 abilities on my assassin? (At 19).

    Certainly not 3.



    As far as linearity goes, I find a lot are going towards that way now. Blizzard opted for a more linear leveling experience in TBC and WoTLK (which worked wonderfully). I feel like it's better to create a solid, fun experience a player can go through (and then have the game really open up near the end game, which it does -- giving you a lot of options to progress) than having to have a more "open ended" experience which often times means you are going to have a more aggravating time leveling. It's no fun having to hop around searching for quests.

    Adding in extra low level content is a solid thing (and smart) to do as a game gets older, which I expect Aion will in time. However I would rather they focus on the content of end game instead of spending resources making a ton of extra quests so that players are given the illusion of choice and then afterwards maybe add some lowbie stuff.

    I was about to mention looking up the wiki for this game. I know casters get a TON of spells to use by the time they are even lvl 10 (like 6 I think t that point) and almost double that by 25. Although maybe he said that because I will admit, I'm not going to be using ice and fire at the same time (fireball versus ice of same time), although I might use a snare effect from ice, and fire as main nuke... but still that gives me like 5 diff conventional spells before I can even choose my subclass.

    image

  • NadrilNadril Member Posts: 1,276


    Originally posted by Soupism
    Originally posted by Nadril  

    One more thing.. dont you guys wish there was a little more spells/skills to use 1-10 instead of using the same 3 keys, my god thats boring at times. 1...2...3....1...2...3
     
    I use 14 abilities on my assassin? (At 19).
    Certainly not 3.

    As far as linearity goes, I find a lot are going towards that way now. Blizzard opted for a more linear leveling experience in TBC and WoTLK (which worked wonderfully). I feel like it's better to create a solid, fun experience a player can go through (and then have the game really open up near the end game, which it does -- giving you a lot of options to progress) than having to have a more "open ended" experience which often times means you are going to have a more aggravating time leveling. It's no fun having to hop around searching for quests.
    Adding in extra low level content is a solid thing (and smart) to do as a game gets older, which I expect Aion will in time. However I would rather they focus on the content of end game instead of spending resources making a ton of extra quests so that players are given the illusion of choice and then afterwards maybe add some lowbie stuff.



    I was about to mention looking up the wiki for this game. I know casters get a TON of spells to use by the time they are even lvl 10 (like 6 I think t that point) and almost double that by 25. Although maybe he said that because I will admit, I'm not going to be using ice and fire at the same time (fireball versus ice of same time), although I might use a snare effect from ice, and fire as main nuke... but still that gives me like 5 diff conventional spells before I can even choose my subclass.

    It does depend on the class. My chanter used a bit less abilities in combat (a couple of combos, one combo which had two different choices for the path) and my two heals. However the chanter also has the buffs which adds a lot.

    Likewise if you're a cleric you will have a lot of options to heal but you won't (obviously) have as many attacks to dps with.


    Assassin probably has some of the most abilities out of a class in the game, and are unique as in you will use all of them (about).

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