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What would make WOW better?

rmeyerrmeyer Member Posts: 151

I've got a couple ideas.  First off WOW would be better if it had mountable pvp.  Nothing worse than mounting and dismounting while trying to attack somebody.

Mounts also need a use other than "Looking Cool".  I don't see why adding a 5% fire resist would be too hard, or an ability to attack much like a hunter pet of some sort.  

Instead of making talent trees longer with each expansion, make them break off into new trees that players can only pick one from.  Example Mage gets to pick between a fire, ice, or arcane master tree (they don't get to pick all three) with new hero talents. These talents wouldn't necessarily destroy what's already in place.  We don't need Blizzard spending another year trying to weigh the same old talent trees.

Ultimately the next expansion would be amazing if they focused on mount talents and would add much variety and gameplay.  

Suprized they haven't done this yet, but player housing and guild ships would be nice.  

Lastly I would suggest single player instanced zones.  Class specific dungeons would be great.  It would help the person to use all the skills of his class.  There would be rewards specific to that class.  They could also have single player dungeons for job skills.

Editable instanced dungeons.  Of course Blizzard would keep a strong watch on what could be earned in the dungeon, but this is the one game Blizzard has made that doesn't allow us to build our own level.  This would add to the enjoyment of the game as well as take this mmo to the next level and fit with Blizzard's style.

Ultimately wow hasn't changed much in character development.  You level up to the new expansion levels and end up with the same gear as everybody your class.  You have the same talent tree based on what you are doing, pvp, pve, raiding.  In a way the game has turned into Pokemon, because you collect useless mounts that are boring to look at and all the people who have no life have them.  Casual gamers have less gear.  You still need to invest your entire life to get anywhere, which is what Blizzard was saying they were going to fix.  

 I do have to give credit to Blizzard for their creation of Wintergrasp.  It was an excellent pvp experience that really took the game to the next level.  It had some decent awards and was very fun ultimately.  It got factions to come together and fight together for the first time.  It was really nicely done and the siege vehicles work well.

Listen to me Blizzard because there are a lot of casual gamers that would keep paying if they could distinguish their character from somebody elses and right now they are still severely threatened by the crack-head extremists that take the fun out things by playing everything to death.  Thanks

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Comments

  • KalmporosKalmporos Member UncommonPosts: 293

     



    Lastly I would suggest single player instanced zones. Class specific dungeons would be great. It would help the person to use all the skills of his class. There would be rewards specific to that class. They could also have single player dungeons for job skills.

     

    This is where WoW is heading so I wouldn't be surprised!

    Also Blizzard will add housing only when another MMO threatening WoW offers it too.

    Anyway, you have some nice ideas.

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    I agree with  most of the original points.  Would like to add one of my own, daily profession quests

    Instead though of just getting some "token" that  you have to use to buy recipes, these dailies would be available through the entire skill range 1-450.  Upon completion, you gain a skill point.  That way people who are stuck in that range where they have to make 10 items requiring 200 mats total to just get to the next recipes won't have to blow a lot of gold crafting items no one wants.

  • SkuzSkuz Member UncommonPosts: 1,018

    Player created content, like group instances, quests, story arcs, etc, or pvp arenas, with each one having a rating system based on popularity, difficulty.

     

  • frijolesfrijoles Member Posts: 26

    As much as I'd like single-player instances (or even instances for just two people), they need to fix their instance infrastructure first. I really enjoy WoW, but the "too many instances" bug has gone from annoying to making the game unplayable for those of us that raid. 45 minutes to get in to a 5 man instance that takes 30 minutes to finish is a joke.

  • arobiarobi Member UncommonPosts: 124

    there is only one answer to the OP's question and that is ......

     

     

    PERMADEATH!!!

  • XasapisXasapis Member RarePosts: 6,337

    I think the development of WoW has reached a cap. They are pretty much recycling raid content at this point. I don't foresee much in terms of innovation. In my opinion, all the big innovations will be kept for the upcoming MMO.

  • cybertruckercybertrucker Member UncommonPosts: 1,117

    Since some of the servers are shrinking due to people leaving currently a server merge or 10 might be in order soon.. Especially after Aion and Champions Launch. Which will pull even more people off the servers enmass.

    Also a complete overhaul of the graphics engine would be nice. Make the game look like something other than a giant disney cartoon but something a little more serious. Lets face it the Orcs in WAR are much better looking than WOWs then again the Elves and Humans and goblins are also better looking in pretty much every game out...

    Thats about it Server Merges and COMPLETE graphics overhaul. Gameplay in WOW isnt so bad though it can actually be fun at times.

  • XasapisXasapis Member RarePosts: 6,337

    I was not talking about mechanics but about content, especially raid content.

  • junzo316junzo316 Member UncommonPosts: 1,712

    Wow....and I thought the DF fanboys were bad....

  • rr2realrr2real Member Posts: 448

     better graphics 

  • XasapisXasapis Member RarePosts: 6,337

    You sure it was me saying all these things? I doubt it.

    What I'm saying is that as far as raid content is concern, the current team is not very hot on new ideas. A good portion of the current raid content is recycled vanilla raids.

    Also hard modes etc. do not count as multiple encounters in my book. It's just one encounter that can be approached in different ways. So Sapphiron & dragons is just one encounter for me.

    One last thing. Just because I don't play, don't mean that I'm out of touch with the game. Doesn't mean that I hate the game either, I think I've established that multiple times. Having said that, I believe I can criticise the game and its shortcomings (imo of course) as much as I want. Feel free to disagree with me without parroting the subscription numbers. Because it isn't the subscription numbers that made WoW such a big success.

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by Zorndorf

    Originally posted by junzo316


    Wow....and I thought the DF fanboys were bad....



     

    A 11.600.000 MMO that  people play ... can hardly be compared to DF.

    No matter HOW hard Wow hating trolls do their best.

     It is pathetic to see the pure lying of the above posters just to get a kick of people who like to play a game.

    It shows their rotten mentality.

     

     

    If you re-read my post, you can see that I didn't compare the two games, just their fans.  If you were on the DF forums I would mistake you as Javac or Darth Raiden.

  • XasapisXasapis Member RarePosts: 6,337

    I think I'll go sleep now. By the way, it's my opinion, not a self proclaimed fact. As such, it can't be invalid, hehe. We're just viewing the same subject from different angles. At some point you'll find yourself in my spot, burn out unfortunately is inevitable :/

    Edit: Speaking about angles, isn't Naxxramas a recycled dungeon from vanilla WoW, whether was played by 1% or 99% of the population?

  • tryklontryklon Member UncommonPosts: 1,370
    Originally posted by Xasapis


    I think I'll go sleep now. By the way, it's my opinion, not a self proclaimed fact. As such, it can't be invalid, hehe. We're just viewing the same subject from different angles. At some point you'll find yourself in my spot, burn out unfortunately is inevitable :/
    Edit: Speaking about angles, isn't Naxxramas a recycled dungeon from vanilla WoW, whether was played by 1% or 99% of the population?



     

    Yes it is, like probably around 95% of the game content pre-ulduar... ill never forget the first time ive entered violet hold...OMG They walled black morass

    Now they are trying another approach with trial of champions, to copy previous wotlk content with a twist, like occulus

  • ComnitusComnitus Member Posts: 2,462

    As Zorndorf politely and poetically pointed out:

     

    WoW GUD! WoW PERFECT! ALL BOW DOWN OR I CRUSH WITH MILLIONS OF SUBS! NOT THE YUMMY KIND,THE SUBSCRIPTION KIND!

    Well, basically that's what I got from it. The "TL;DR" version... and I play the game too. For me, I want them to take a break from introducing things that will just stir up the "QQ" hornets' nest. Things like mechanic changes. I think it's time for some aesthetic changes. Either now, or after 3.3 when the content will be "done" until the next expansion, because we will have killed Arthas.

    Things like improved character models (especially Draenei and humans), improved textures, more flowing combat animations (though they are better than most games, it is still choppy or quirky when you're trying to auto-attack + use an ability + move + jump at the same time... or any combination of those). If they do that while of course introducing new content, the game as a whole will "feel" better. It'll feel newer and feel more polished.

    We'll always have debates about the mechanics and how Blizzard changes them. Instead of giving the "trolls" ammunition, I believe it's time to take a step back and make improvements that everyone (the majority) can agree on.

    Of course, with most of Blizzard's development now shifted to their new MMO, I think they won't put that much effort into WoW now. They'll introduce the content and fix the most glaring problems, but that's about it. I hope I'm wrong; Blizzard would be stupid to let their cash cow stagnate just because they're working on something new. 

    image

  • boognish75boognish75 Member UncommonPosts: 1,540
    Originally posted by frijoles


    As much as I'd like single-player instances (or even instances for just two people), they need to fix their instance infrastructure first. I really enjoy WoW, but the "too many instances" bug has gone from annoying to making the game unplayable for those of us that raid. 45 minutes to get in to a 5 man instance that takes 30 minutes to finish is a joke.



     

    There was a whole raiding guild that got banned for exploiting a bug that let you bypass all the trash and get str8 to the raid boss

    playing eq2 and two worlds

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Zorndorf


    WoW ALREADY has 60% of the market share...(FTP's included)
    http://www.xfire.com/genre/mmo/massively_multiplayer_online/
    and OP you want to make it ... better?
    What do you want 90% market share?
    Let those other duds first better themselves.
    Then we talk.
     

     

    When are you going to realize that popularity means absolutely nothing to the individual? It is not always indicative of quality. There are so many examples of things that are super popular but hardly considered the best, and a lot in the entertainment industry alone. The Jonas Brothers are super popular, yet I know many indy bands that are 1000x better than them. Itunes is a really popular music player, yet it is terrible. Popularity does not make it a good product.

    91% of Zorndorf's statistics have a 89% chance of being 92% made up with only 3% chance of being true. Statistics are fun!

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • The user and all related content has been deleted.
  • KrayzjoelKrayzjoel Member Posts: 906

    (IMO) I wish they would fix the PVP so that horde dont own everything. LOL For some reason it felt like it was very lopsided towards them.

    Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
    Playing EVE Online and AOC.
    Wtg for SW:TOR and WOD

  • chunky_slicechunky_slice Member Posts: 79
    Originally posted by Zorndorf

    Originally posted by Xasapis


    You sure it was me saying all these things? I doubt it.
    What I'm saying is that as far as raid content is concern, the current team is not very hot on new ideas. A good portion of the current raid content is recycled vanilla raids.
    Also hard modes etc. do not count as multiple encounters in my book. It's just one encounter that can be approached in different ways. So Sapphiron & dragons is just one encounter for me.
    One last thing. Just because I don't play, don't mean that I'm out of touch with the game. Doesn't mean that I hate the game either, I think I've established that multiple times. Having said that, I believe I can criticise the game and its shortcomings (imo of course) as much as I want. Feel free to disagree with me without parroting the subscription numbers. Because it isn't the subscription numbers that made WoW such a big success.

     



     

    The problem is you turn so easy the words it always takes 50 lines to counter the "story" and put out the "true facts".

    1. "A good portion of the current raid content is recycled vanilla raids". This is of course a plain and utter lie as patch 3.1 and patch 3.2. are concerned and if you are eluding to Nax. Nax before WotLK was played by 1% of the people, now it is being played by 80% of the people. So your argument is worthless for 99% of the people.

    Right. Because rehashed bosses with rehashed gear drops in a 1 room instance counts as completely new raid content? If you call 3.2 "new raid content" then you might as well call reality television "new and original TV content"

    Thats assuming of course you've got out of Naxx 10, zorndorf.
     

     

     

  • XasapisXasapis Member RarePosts: 6,337

    It's a bit late, but since I was tagged as a hater in a fit of sweeping generalisation, I'll try to explain why this is not true and why people should avoid generalising.

    Yes, I no longer play WoW. My memories of the game were excellent however and I have never forgotten the good times I spent there. Unfortunately, along with the good things, we have to tolerate certain weaknesses. These weaknesses can be objective (a general problem) or subjective (a lack of a certain style of gameplay). Regardless of their nature, as long as the positive are more than the negative, people usually stay with the game (sometimes however RL intervenes and disrupts our plans).

    When the negative starting overtaking the positives, then people are faced with two choices, either wait for things to get fixed or leave. At this point, regardless if people are playing or not the game, when the nag and complain, it's because they care. When you don't care, you don't bother looking back (with the exception of the people with the ex-girlfriend syndrome). The point is however, that, although you're vocal and sometimes overly whiney, you love (not hate) the game that you nag about.

    Even now that I reached the point where I will not return to WoW, because certain design decisions will never stop being part of the game (arena system, achievement system etc.), I do remember fondly the times I spent in the game and I never mean ill when I criticise it. I just have a firm opinion on what's fun for me personally, and since this is a free forum, I'm vocal about how I see the game becoming better in my opinion. Or, if I see a design decision that I feel is bad, I describe in what way that decision is detrimental to my own fun factor.

    So, next time you feel like generalising, please keep in mind that not everyone is here to throw cheap snide comments. When somebody presents a criticism it's easy to tag a label, harder to consider his point of view and the possibility that his experiences, game preferences and expectations make that criticism valid in his eyes, whether others agree with it or not.

  • XasapisXasapis Member RarePosts: 6,337

    As I stated in the text you quoted, I don't evaluate the game for others, I evaluate the games in my own tastes. These forums are for other people to share their opinion, whether they share my tastes or not.

    For me WoW at this point has certain features that are deal breakers. For example, as far as PvP is concerned, arena is such a deal breaker. I liked the battlegrounds and the wintergasp, but I was not interested in a FPS type ladder system inside an MMO. It was too much of an immersion breaker for me. Others of course enjoy it, just not me.

    The whole achievement system. If reputation grinding was a time sucking activity, achievement grinding is a life sucking one. This is THE main reason I left WoW. I'm a lore freak and an achiever. However, the grind associated with the achievements combined with my heavy raid schedule (I used to belong in a top server guild) was unbearable. It would have obliterated my social life, had I stayed in the game with the current incarnation of the achievement system.

    Also, I considered to forego the achievement system and play the rest of the game as if it did not exist. Alas, at this point the whole game is very heavily structured that way. At the level I was playing there wasn't much to do that made sense to me. For me, the game shifted for a raiding game into an achievement game, a route I did not enjoy.

    The daily quests. Both a blessing and a curse. A blessing because it was a good source of money. A curse because it involved roughly two hours (for all of them) of the same quests over and over again for months. Tolerable, because they were sustaining my heavy raiding expenses, but I was pulling my hair everyday that I had to repeat the process.

    The dungeons. Both group and raid ones. In TBC they started becoming smaller. In Lich King they became microscopic. That's no longer a dungeon run, that's a corridor run. The encounters were also carbon copy in mechanism with what I've seen multiple times in the past, with one major exception. Phasing. I even liked the dragon flying instances (my guild mates hated them), it was something different and something refreshing.  Still, they were way too small. I still can't understand how they managed to drop the ball with the instances, when the world quest design was such a pleasure to experience.

    Hmm, this post is actually on topic. Hehe.

    Anyway, at this point I don't care if you don't think that my criticism is not valid. You don't seem to have the capacity to distinguish between constructive criticism and trolling. That's a weakness you need to work on.

    As for being an ex player, all ex players are also potential players again, it's just one button away. Just because you're currently playing the game, doesn't mean that you're more important than I am. And I never mentioned anywhere that I'm the center of the universe. Unlike some other people, I am well aware about what I want and enjoy and what others want and enjoy. I'm open minded enough to consider all points of view presented.

    As for Blizzard developers, they can do what they like. They are certainly open minded enough to consider all ideas presented in other games and implementing them. If Blizzard was following you advice, a good deal of the innovations currently in the game would have never made it there.

    In the end we're both irrelevant, yapping in a forum where a small minority knows it exists and an even smaller bothers to participate.

  • thexratedthexrated Member UncommonPosts: 1,368
    Originally posted by Xasapis


    As I stated in the text you quoted, I don't evaluate the game for others, I evaluate the games in my own tastes. These forums are for other people to share their opinion, whether they share my tastes or not.

    That's the thing. Fanbois do not understand that quoting subscription numbers or xfire numbers got nothing to do with most opinions. Many of us do not play games because they are popular - and if we indeed are bored or jaded with a game there usually is reasons for that.

    Some of us do not like the direction WoW has taken and no amount of fanboi rant will change the fact. Many of us used to be fans of the game (I do mean fans in less fanatical ways). If you are having fun with the game, great, you should continue playing. You should also state why you do like the game instead of trying to prove preferences of someone else wrong.

     

    "The person who experiences greatness must have a feeling for the myth he is in."

  • thorwoodthorwood Member Posts: 485

    Blizzard could release a completely different game.

     

    No modification to WoW is likely to compare to experiencing and exploring a new game world.

  • TealaTeala Member RarePosts: 7,627
    Originally posted by cybertrucker


    Since some of the servers are shrinking due to people leaving currently a server merge or 10 might be in order soon.. Especially after Aion and Champions Launch. Which will pull even more people off the servers enmass.
    Also a complete overhaul of the graphics engine would be nice. Make the game look like something other than a giant disney cartoon but something a little more serious. Lets face it the Orcs in WAR are much better looking than WOWs then again the Elves and Humans and goblins are also better looking in pretty much every game out...
    Thats about it Server Merges and COMPLETE graphics overhaul. Gameplay in WOW isnt so bad though it can actually be fun at times.

    What servers are shrinking?  OMG...do you even play this game?  LOL!  We got queue's like when the game first launched.    The one server I play on for PvP has more people than ever and some times it get so crowded we're killing each other to get to MOB's to do daily's!   Yeah it is that crowded.    BG's are hopping like crazy.    If WoW is dying then why is my server bursting at the seams?

     

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