They have the class based system with the tank / healer / DPS paradigm. There's levels to grind in a fantasy setting with some dungeons to explore. PvP is thrown into the mix. You can craft an item or ten. The UI looks very familiar. Their big selling point seems to be aerial combat. What does it have to avoid that "been there, done that" feeling?
In my opinion absolutely nothing. Just my opinion mnind you. LOL! Wait for it, wait for it....they will come and you'll hear different...but the reality is - absolutely nothing.
Not sure what caused Teala to be such a negative nancy around this game but let me add to the chorus of answers. From my perspective the game really doesnt bring anything new to the genre, however it appears to have done what it set out to do well, and is likely the most polished fantasy pvp style game on the market.
PVPVE that is a little different but yeah exactly what you said polished pvp style game on the market i know alot of people would said so and so game is better but the polish is very high here we have not seen that in a while.
Like pong i keep bouncing back and forth between games.
no nothing new really, but the combination of things they improved on from other games to me makes it feel new.to me it feels like an older mmo (pre-wow) with updated graphics, wich i was begining to lose hope for. really sick of the easy mode mmos that have been released since wow, Aion is a nice change of pace.and i love the play style of the classes.
That said, I'm still planning on buying it when it comes out if I can put EVE down (which I just started playing to tide me over). As tired as I am of the quest-based leveling system, I do have fun with Aion.
"In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09)
They have the class based system with the tank / healer / DPS paradigm. There's levels to grind in a fantasy setting with some dungeons to explore. PvP is thrown into the mix. You can craft an item or ten. The UI looks very familiar. Their big selling point seems to be aerial combat. What does it have to avoid that "been there, done that" feeling?
When it will be released it's polished, nearly bug-free and a fun game that doesn't try to pretend to be anything else....
I actually like the fact that you ass's complain about nothing new. If you dont like it go play your game man most of us dont go to them forums and bash it for its laggy, shity ass customer support, non caring company ass game. Aion is a breath of fresh air a company that is listening to its fanbase and a game that is quite frankly the best polished pre NA release game ive ever seen during beta. I beta'ed war, AOC, EQ, EQ2, WOW, Vanguard,DFO, and im in a few atm that i cant talk about Aion is the best run ive ever seen.
So no nothing ground breaking or new but its a game without a million bugs, runs great on most PCs and the company doesnt ignore its fanbase.
Again if it isnt for you then man play something you like and go have fun none of us are here to ruin your day but why do some of you have to be negative about a game you have said you wont play ? Just move on and find something that you like
Has any MMO brought anything new? Every MMO will basically be the same, its whether or not you enjoy the game or not
Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.
EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.
DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP
WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties
Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system
EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system
FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes
CoH: First superhero MMO, *aerial combat*, unmatched character customization
EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system
LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes
Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table
I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...
equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new every game brings their own flavor of classes to the mix...
I agree with Sovrath. "New" is defined by the person . I personally make my own decisions regarding my like or dislike of a game as I may like something others may not. So, if it appeals to me I try it. Wether it is"new" is not really a factor for me based on Sovraths reasons . I base my decision on wether I enjoy playing the game. Plain and simple. I have played many of the games mentioned in these forums and base my own opinion . Some games mentioned are "liked" by others and I find I wont play them again, they just did not appeal to me. Thus, we form our own opinion.
Reviews and input by other game players can be helpful in ones decision in trying a game. However, only you know wether or not the game appeals to you .
They have the class based system with the tank / healer / DPS paradigm. There's levels to grind in a fantasy setting with some dungeons to explore. PvP is thrown into the mix. You can craft an item or ten. The UI looks very familiar. Their big selling point seems to be aerial combat. What does it have to avoid that "been there, done that" feeling?
Have you played DAoC? If not, you haven't played anything like Aion.
No, I never got around to trying DAoC. I've heard a lot about it. It's widely regarded as the best RvR mmorpg out there so that's some big shoes for Aion to fill.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Quite honestly, from what I've seen, it's simple yet has it's own flavor. Everyone's always looking for something to outdo WoW or some other game. Truth is, whenever a publisher tries to do something undone, people complain. So enjoy what you got and if you like it, good. If not, go back to your last game.
If I wanted a WoW style game then I would play WoW. I'm always willing to give new ideas a chance. Of course, I can't guarantee I'll like it but that's life.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
They have the class based system with the tank / healer / DPS paradigm. There's levels to grind in a fantasy setting with some dungeons to explore. PvP is thrown into the mix. You can craft an item or ten. The UI looks very familiar. Their big selling point seems to be aerial combat. What does it have to avoid that "been there, done that" feeling?
I think people misunderstand about the "somethign new" idea.
You will never get anything that is completely "new". There are always going to influences.
as far as Aion, it's more about how they work with the familair materials and what mix of things they use.
There is not one thing any of you listen to, watch, read, that is new. nothing. it's all same old same old. Movies, music, literature, art.
same formulas, same characters, same key signatures (and I doubt many of you listen to aleatoric or serialized music - which is also not new) same stories for books and movies and games.
But in the end we still experience and seek this stuff out. why? Because it's how these materials are redone so that they are familiar and also fresh.
For the person completely jaded by games like lotro or wow or eq 2 then you might not like this game. It's sort of a mix of lineage 2 and wow but "not".
but it doesn't have to be new as nothing is new. It just has to speak to us on a level that we can appreciate.
So some will like it and some won't. end of story.
I'm not asking for anything revolutionary. It's amazing what can be done by putting a different spin on an old idea. It just seems to me that they're just photocopying ideas from each others play book, giving them a different art style and hoping it all works well together. Cheap gimmicks don't impress me.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
They have the class based system with the tank / healer / DPS paradigm. There's levels to grind in a fantasy setting with some dungeons to explore. PvP is thrown into the mix. You can craft an item or ten. The UI looks very familiar. Their big selling point seems to be aerial combat. What does it have to avoid that "been there, done that" feeling?
I think people misunderstand about the "somethign new" idea.
You will never get anything that is completely "new". There are always going to influences.
as far as Aion, it's more about how they work with the familair materials and what mix of things they use.
There is not one thing any of you listen to, watch, read, that is new. nothing. it's all same old same old. Movies, music, literature, art.
same formulas, same characters, same key signatures (and I doubt many of you listen to aleatoric or serialized music - which is also not new) same stories for books and movies and games.
But in the end we still experience and seek this stuff out. why? Because it's how these materials are redone so that they are familiar and also fresh.
For the person completely jaded by games like lotro or wow or eq 2 then you might not like this game. It's sort of a mix of lineage 2 and wow but "not".
but it doesn't have to be new as nothing is new. It just has to speak to us on a level that we can appreciate.
So some will like it and some won't. end of story.
I'm not asking for anything revolutionary. It's amazing what can be done by putting a different spin on an old idea. It just seems to me that they're just photocopying ideas from each others play book, giving them a different art style and hoping it all works well together. Cheap gimmicks don't impress me.
Well, let's put it another way, but from my own point of view.
If Aion was "the same game" as say lotro or wow or any other, then I wouldn't need to go to Aion.
I'm not looking for revolutionary either and I'm the type of person, who if satisfied, will not need to look elsewhere.
If I was satisfied with L2 then I'd still be avidly playing it. If I was satisfied with WoW then I would avidly be playing it. to that point, I have a wow character made the very day the servers went live. I've played it off and on over the years and its in the low 30's.
WoW just never captivated me even though it's a very well done game, a lot of polish and a lot to do.
But Aion does captivate me. I want to be playing more than I've ever wanted to play WoW. And it offers a more streamlined experience and better crafting and better ways of dealing with gear (remember, in my opinion) than L2.
It might share similar elements with other games as it's cut from the same cloth but it's not the same.
If it was then there are already games out there that I could easily be playing. But I don't want to play them. I DO want to play Aion.
the differences are in the mix.
to add, I like orange mango juice a LOT. I always keep a half gallon on hand at all times.
however, it seems I only like nantucket nectars version or tropicana's version. All other versions I've tried do not appeal to me.
It's the same type of juice yet I only want two companies' versions of it.
One could say It's the same juice just get what's on sale or what's stocked at the time. but it's not the same.
Same with these games. They are the same but they are not the same.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Its 2005 rehashed old ideas with a shiny coat of paint. People will still play it because they are eager to fill their mmo needs. There will be better mmos ahead so I'll pass.
Has any MMO brought anything new? Every MMO will basically be the same, its whether or not you enjoy the game or not
Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.
EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.
DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP
WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties
Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system
EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system
FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes
CoH: First superhero MMO, *aerial combat*, unmatched character customization
EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system
LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes
Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table
I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...
equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new every game brings their own flavor of classes to the mix...
Well done!
Doesn't seem like Aion is going to make a contribution to that list. Also I think the list for EvE is much longer.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Has any MMO brought anything new? Every MMO will basically be the same, its whether or not you enjoy the game or not
Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.
EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.
DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP
WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties
Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system
EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system
FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes
CoH: First superhero MMO, *aerial combat*, unmatched character customization
EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system
LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes
Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table
I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...
equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new every game brings their own flavor of classes to the mix...
Lol@pathetic WoW hate to be honest, I wonder if people are paid to do that.
They have the class based system with the tank / healer / DPS paradigm. There's levels to grind in a fantasy setting with some dungeons to explore. PvP is thrown into the mix. You can craft an item or ten. The UI looks very familiar. Their big selling point seems to be aerial combat. What does it have to avoid that "been there, done that" feeling?
Your points are valid. The "holy" tank/heal/dps trinity is there, but tanks can actually do more than tanking - healers can do more than just heal and dps... Well you get the point.
If you consider questing and/or or levelbased MMO's a "grind" then I guess Aion might not be your game.
Fantasy and dungeons - All a matter of taste. Suits me fine... I like the fantasy setting. A Zombie/Vampire/Sims MMO would be too much like IRL work for me
PvP thrown into the mix? Seriously? PvP is kind of a core element in Aion and not just an afterthought like some MMO's.
I have never seen Aion being hyped as a "Lighttower of innovation" in the MMORPG genre.
What really seems to put Aion in another category than most of the MMORPG's released during the last few years is that the game seems to be working and actually delivering on what the publisher said it would.
Now THAT is different and adds a NEW feeling to the genre
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!! (repeat ad infinitum)
They have the class based system with the tank / healer / DPS paradigm. There's levels to grind in a fantasy setting with some dungeons to explore. PvP is thrown into the mix. You can craft an item or ten. The UI looks very familiar. Their big selling point seems to be aerial combat. What does it have to avoid that "been there, done that" feeling?
In my opinion absolutely nothing. Just my opinion mnind you. LOL! Wait for it, wait for it....they will come and you'll hear different...but the reality is - absolutely nothing.
Lol someone built a personal a personal super armor just so they could poke at fanbois safely. Why do you gotta be so rude to the aion fanbase. You comment half expecting a huge defense like you have beaten some amazing system by reading a fanbase. Really, just jump out of your shell and take it back to eve.
Has any MMO brought anything new? Every MMO will basically be the same, its whether or not you enjoy the game or not
Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.
EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.
DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP
WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties
Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system
EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system
FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes
CoH: First superhero MMO, *aerial combat*, unmatched character customization
EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system
LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes
Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table
I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...
equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new every game brings their own flavor of classes to the mix...
Lol@pathetic WoW hate to be honest, I wonder if people are paid to do that.
Oh well, I guess some people deserve Zondorf.
Only thing there that could be construed as hate would be "EZ mode gameplay." I played WoW since closed beta on and off. It isn't a bad game, but It's fact that a big chunk of the MMO community is tired of the quest-based leveling that WoW introduced. It's also fact that that system is far more conducive to solo play than the group-oriented games that came before it, like EQ and DAoC (both of which are now soloable to max level or close to it, sadly..) And then, it's fact that WoW's death penalty is so light that it's almost meaningless. So you have to pay a little money to repair your gear. Big deal. EQ you lose xp, and up until they put the corpse summoners in the guild lobby, you had to go get your corpse, naked, attackable, and vulnerable. DAoC had you lose xp, and gave you a small portion back if you went back to where you died and /prayed at the headstone. FFXI takes 10% of the total xp you need to get through your level away from you when you die. That kind of risk adds a big dynamic to the game that a lot of people miss now that everyone is copying the soft penalties of WoW. But my point wasn't even to say that much. I was just giving WoW credit for what it brought to the table. That means the anti-social solo-based quest system that we've all grown tired of, the super easy gameplay that grows easier by the minute (seriously... they reduced xp req'd to get to end game by huge amounts... and took elites out all over the place, among other things), and the super light death penalty. It may get difficult end-game with raids, but its predecessors had that too.
[edit]: I'm really not trying to bash WoW or WoW players here. LIke I said, it isn't a bad game. People are just getting tired of seeing it in every MMO that comes out after it. And it's much easier than other games before it. And the quest-based system means you don't get groups on the way up to end-game except for occasional instances. I'm stating facts, I'm not railing on it. It's just time for a change. If you like WoW, play WoW. It doesn't make you any less of a person. But I doubt I'm the only one who's tired of seeing the same features that keep many of us away from WoW consistantly showing up in new games. I may very well play Aion, and it has some of the things from WoW that I mentioned above (quested based leveling system, soft death penalty). It's done differently, so I may stay with it; but it's not *really* new, so I may not.
"In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09)
The Baluar. NPC race that in the Abyss might help or hinder you at any given time. Dungeons that require a controlled keep to activate (not really "new" but it isn't as common as to give everyone a "been there done that" feel for most). While crafting isn't new, the ability to crit a craft and get something better is fairly new plus most crafted items become a requirement for the next one (eliminates the massive garbage crafts) which is good. In short, not many things are groundbreakingly new, but they are reworked as to be "better".
I have to say that I love the crafting system in this game. The items you craft are actually useful, making crafting worth it!
Basically if you are sick of your curent themepark MMO, but don't dislike the formula then play aion. Back when I was playing wow, I looked at aion with WIDE open eyes. Now that I have quit wow (for the last time promise), and started getting into more sandboxy games (DFO, i know, and Mortal) Aion seems like another wow. If for some reason I decide to take another trip to the themepark, i will prolly go with Aion instead of wow.
No there is nothing really new in Aion but it is fairly polished and runs very well while having decent graphics. Now before people jump on me for saying just decent I include the whole package in there. The characters themselves are outstanding. A lot of the buildings are very well done. However the ground and backdrop textures are WoW like. Guild Wars has better environment textures than Aion does but I think it's a fair trade off for how well it runs.
No there is nothing really new in Aion but it is fairly polished and runs very well while having decent graphics. Now before people jump on me for saying just decent I include the whole package in there. The characters themselves are outstanding. A lot of the buildings are very well done. However the ground and backdrop textures are WoW like. Guild Wars has better environment textures than Aion does but I think it's a fair trade off for how well it runs.
decent graphics? lol do the graphics look better or something when you have squinty eyes?
the game is fairly polished because it's simple as hell... it's hard to mess up a game like that
i dunno there aren't that many games that try to innovate any more
Comments
In my opinion absolutely nothing. Just my opinion mnind you. LOL! Wait for it, wait for it....they will come and you'll hear different...but the reality is - absolutely nothing.
Not sure what caused Teala to be such a negative nancy around this game but let me add to the chorus of answers. From my perspective the game really doesnt bring anything new to the genre, however it appears to have done what it set out to do well, and is likely the most polished fantasy pvp style game on the market.
PVPVE that is a little different but yeah exactly what you said polished pvp style game on the market i know alot of people would said so and so game is better but the polish is very high here we have not seen that in a while.
Like pong i keep bouncing back and forth between games.
Its the first RvR title that doesnt lag like shit while looking good.
That's innovation imo.
no nothing new really, but the combination of things they improved on from other games to me makes it feel new.to me it feels like an older mmo (pre-wow) with updated graphics, wich i was begining to lose hope for. really sick of the easy mode mmos that have been released since wow, Aion is a nice change of pace.and i love the play style of the classes.
"In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09)
The best way to deal with trolls:
http://www.angelfire.com/space/usenet/ [IGNORE THEM, THEY JUST WANT ATTENTION!]
When it will be released it's polished, nearly bug-free and a fun game that doesn't try to pretend to be anything else....
That is pretty innovative and new ...
I actually like the fact that you ass's complain about nothing new. If you dont like it go play your game man most of us dont go to them forums and bash it for its laggy, shity ass customer support, non caring company ass game. Aion is a breath of fresh air a company that is listening to its fanbase and a game that is quite frankly the best polished pre NA release game ive ever seen during beta. I beta'ed war, AOC, EQ, EQ2, WOW, Vanguard,DFO, and im in a few atm that i cant talk about Aion is the best run ive ever seen.
So no nothing ground breaking or new but its a game without a million bugs, runs great on most PCs and the company doesnt ignore its fanbase.
Again if it isnt for you then man play something you like and go have fun none of us are here to ruin your day but why do some of you have to be negative about a game you have said you wont play ? Just move on and find something that you like
Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.
EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.
DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP
WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties
Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system
EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system
FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes
CoH: First superhero MMO, *aerial combat*, unmatched character customization
EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system
LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes
Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table
I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...
equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new every game brings their own flavor of classes to the mix...
Well said.
I agree with Sovrath. "New" is defined by the person . I personally make my own decisions regarding my like or dislike of a game as I may like something others may not. So, if it appeals to me I try it. Wether it is"new" is not really a factor for me based on Sovraths reasons . I base my decision on wether I enjoy playing the game. Plain and simple. I have played many of the games mentioned in these forums and base my own opinion . Some games mentioned are "liked" by others and I find I wont play them again, they just did not appeal to me. Thus, we form our own opinion.
Reviews and input by other game players can be helpful in ones decision in trying a game. However, only you know wether or not the game appeals to you .
Happy gaming!
Have you played DAoC? If not, you haven't played anything like Aion.
No, I never got around to trying DAoC. I've heard a lot about it. It's widely regarded as the best RvR mmorpg out there so that's some big shoes for Aion to fill.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
If I wanted a WoW style game then I would play WoW. I'm always willing to give new ideas a chance. Of course, I can't guarantee I'll like it but that's life.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Other than flight? No. However flight is basically the focal point of the game. And they don't just throw pvp into the mix, the game is pvp based.
I think people misunderstand about the "somethign new" idea.
You will never get anything that is completely "new". There are always going to influences.
as far as Aion, it's more about how they work with the familair materials and what mix of things they use.
There is not one thing any of you listen to, watch, read, that is new. nothing. it's all same old same old. Movies, music, literature, art.
same formulas, same characters, same key signatures (and I doubt many of you listen to aleatoric or serialized music - which is also not new) same stories for books and movies and games.
But in the end we still experience and seek this stuff out. why? Because it's how these materials are redone so that they are familiar and also fresh.
For the person completely jaded by games like lotro or wow or eq 2 then you might not like this game. It's sort of a mix of lineage 2 and wow but "not".
but it doesn't have to be new as nothing is new. It just has to speak to us on a level that we can appreciate.
So some will like it and some won't. end of story.
I'm not asking for anything revolutionary. It's amazing what can be done by putting a different spin on an old idea. It just seems to me that they're just photocopying ideas from each others play book, giving them a different art style and hoping it all works well together. Cheap gimmicks don't impress me.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I think people misunderstand about the "somethign new" idea.
You will never get anything that is completely "new". There are always going to influences.
as far as Aion, it's more about how they work with the familair materials and what mix of things they use.
There is not one thing any of you listen to, watch, read, that is new. nothing. it's all same old same old. Movies, music, literature, art.
same formulas, same characters, same key signatures (and I doubt many of you listen to aleatoric or serialized music - which is also not new) same stories for books and movies and games.
But in the end we still experience and seek this stuff out. why? Because it's how these materials are redone so that they are familiar and also fresh.
For the person completely jaded by games like lotro or wow or eq 2 then you might not like this game. It's sort of a mix of lineage 2 and wow but "not".
but it doesn't have to be new as nothing is new. It just has to speak to us on a level that we can appreciate.
So some will like it and some won't. end of story.
I'm not asking for anything revolutionary. It's amazing what can be done by putting a different spin on an old idea. It just seems to me that they're just photocopying ideas from each others play book, giving them a different art style and hoping it all works well together. Cheap gimmicks don't impress me.
Well, let's put it another way, but from my own point of view.
If Aion was "the same game" as say lotro or wow or any other, then I wouldn't need to go to Aion.
I'm not looking for revolutionary either and I'm the type of person, who if satisfied, will not need to look elsewhere.
If I was satisfied with L2 then I'd still be avidly playing it. If I was satisfied with WoW then I would avidly be playing it. to that point, I have a wow character made the very day the servers went live. I've played it off and on over the years and its in the low 30's.
WoW just never captivated me even though it's a very well done game, a lot of polish and a lot to do.
But Aion does captivate me. I want to be playing more than I've ever wanted to play WoW. And it offers a more streamlined experience and better crafting and better ways of dealing with gear (remember, in my opinion) than L2.
It might share similar elements with other games as it's cut from the same cloth but it's not the same.
If it was then there are already games out there that I could easily be playing. But I don't want to play them. I DO want to play Aion.
the differences are in the mix.
to add, I like orange mango juice a LOT. I always keep a half gallon on hand at all times.
however, it seems I only like nantucket nectars version or tropicana's version. All other versions I've tried do not appeal to me.
It's the same type of juice yet I only want two companies' versions of it.
One could say It's the same juice just get what's on sale or what's stocked at the time. but it's not the same.
Same with these games. They are the same but they are not the same.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Its 2005 rehashed old ideas with a shiny coat of paint. People will still play it because they are eager to fill their mmo needs. There will be better mmos ahead so I'll pass.
Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.
EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.
DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP
WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties
Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system
EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system
FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes
CoH: First superhero MMO, *aerial combat*, unmatched character customization
EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system
LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes
Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table
I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...
equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new every game brings their own flavor of classes to the mix...
Well done!
Doesn't seem like Aion is going to make a contribution to that list. Also I think the list for EvE is much longer.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.
EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.
DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP
WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties
Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system
EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system
FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes
CoH: First superhero MMO, *aerial combat*, unmatched character customization
EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system
LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes
Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table
I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...
equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new every game brings their own flavor of classes to the mix...
Lol@pathetic WoW hate to be honest, I wonder if people are paid to do that.
Oh well, I guess some people deserve Zondorf.
Your points are valid. The "holy" tank/heal/dps trinity is there, but tanks can actually do more than tanking - healers can do more than just heal and dps... Well you get the point.
If you consider questing and/or or levelbased MMO's a "grind" then I guess Aion might not be your game.
Fantasy and dungeons - All a matter of taste. Suits me fine... I like the fantasy setting. A Zombie/Vampire/Sims MMO would be too much like IRL work for me
PvP thrown into the mix? Seriously? PvP is kind of a core element in Aion and not just an afterthought like some MMO's.
I have never seen Aion being hyped as a "Lighttower of innovation" in the MMORPG genre.
What really seems to put Aion in another category than most of the MMORPG's released during the last few years is that the game seems to be working and actually delivering on what the publisher said it would.
Now THAT is different and adds a NEW feeling to the genre
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
In my opinion absolutely nothing. Just my opinion mnind you. LOL! Wait for it, wait for it....they will come and you'll hear different...but the reality is - absolutely nothing.
Lol someone built a personal a personal super armor just so they could poke at fanbois safely. Why do you gotta be so rude to the aion fanbase. You comment half expecting a huge defense like you have beaten some amazing system by reading a fanbase. Really, just jump out of your shell and take it back to eve.
Since EQ was the 2nd MMO that anyone's ever heard of, we'll start with that one.
EQ: 3D graphics, XP and Level-based advancement system, grouping encouraged, almost required.
DAoC: Combat styles, RvR, including castle and keep sieges, siege weapons, 3-faction PvP
WoW: The anti-social solo-based quest system that we've all grown tired of, EZ mode gameplay with meaningless / non-existant death penalties
Horizons: Empire of Istaria (now known as Istaria: Chronicles of the Gifted): First instance of controlled player flight (yes, before WoW flying mounts), multiclassing, dragon as a playable race / class, deep and xp-based crafting system
EVE: First sci-fi space MMO, unique customization system via skills, ships, modules, ammo, lootable PvP done right, unique skill training system
FFXI: Grouping required (few exceptions), unlockable classes, secondary class system ("subjobs"), main, overarching storyline (not just background lore), cutscenes
CoH: First superhero MMO, *aerial combat*, unmatched character customization
EQ II: Collection system, Achievement system which encourages grouping in a game where WoW-style solo questing is possible, XP debt system
LoTRO: PvMP, traits / deeds system (later copied and failed at by WoW in their achievements system), several storylines w/ cutscenes
Just because 90% of the MMOs released after WoW were WoW clones doesn't mean no MMO ever has brought anything new to the table
I wouldn't say that Aion brings much to the table that hasn't been done before though. The flight timer is really about it. Aerial combat has never been done before *in a fantasy setting*, but it happens in CoH, so...
equipment that increases flight capabilities vs. ground combat capabilities promises to bring an interesting dynamic for gear choice and PvP gameplay, and I like the classes that they have, but that's just because they're new every game brings their own flavor of classes to the mix...
Lol@pathetic WoW hate to be honest, I wonder if people are paid to do that.
Oh well, I guess some people deserve Zondorf.
Only thing there that could be construed as hate would be "EZ mode gameplay." I played WoW since closed beta on and off. It isn't a bad game, but It's fact that a big chunk of the MMO community is tired of the quest-based leveling that WoW introduced. It's also fact that that system is far more conducive to solo play than the group-oriented games that came before it, like EQ and DAoC (both of which are now soloable to max level or close to it, sadly..) And then, it's fact that WoW's death penalty is so light that it's almost meaningless. So you have to pay a little money to repair your gear. Big deal. EQ you lose xp, and up until they put the corpse summoners in the guild lobby, you had to go get your corpse, naked, attackable, and vulnerable. DAoC had you lose xp, and gave you a small portion back if you went back to where you died and /prayed at the headstone. FFXI takes 10% of the total xp you need to get through your level away from you when you die. That kind of risk adds a big dynamic to the game that a lot of people miss now that everyone is copying the soft penalties of WoW. But my point wasn't even to say that much. I was just giving WoW credit for what it brought to the table. That means the anti-social solo-based quest system that we've all grown tired of, the super easy gameplay that grows easier by the minute (seriously... they reduced xp req'd to get to end game by huge amounts... and took elites out all over the place, among other things), and the super light death penalty. It may get difficult end-game with raids, but its predecessors had that too.
[edit]: I'm really not trying to bash WoW or WoW players here. LIke I said, it isn't a bad game. People are just getting tired of seeing it in every MMO that comes out after it. And it's much easier than other games before it. And the quest-based system means you don't get groups on the way up to end-game except for occasional instances. I'm stating facts, I'm not railing on it. It's just time for a change. If you like WoW, play WoW. It doesn't make you any less of a person. But I doubt I'm the only one who's tired of seeing the same features that keep many of us away from WoW consistantly showing up in new games. I may very well play Aion, and it has some of the things from WoW that I mentioned above (quested based leveling system, soft death penalty). It's done differently, so I may stay with it; but it's not *really* new, so I may not.
"In Internet slang, a troll is someone who posts controversial, inflammatory, irrelevant or off-topic messages in an online community, such as an online discussion forum, chat room or blog, with the primary intent of provoking other users into an emotional or disciplinary response[1] or of otherwise disrupting normal on-topic discussion.[2]" (Wikipedia.org, 8-24-09)
The best way to deal with trolls:
http://www.angelfire.com/space/usenet/ [IGNORE THEM, THEY JUST WANT ATTENTION!]
And I smell a fanboy (don't try and deny it -- I've read your other posts)...
It's a perfectly reasonable question. Now run along...
I have to say that I love the crafting system in this game. The items you craft are actually useful, making crafting worth it!
no actually aion is a step back for mmos
Aion brings:
Looks better than wow
New game
Aerial combat
Basically if you are sick of your curent themepark MMO, but don't dislike the formula then play aion. Back when I was playing wow, I looked at aion with WIDE open eyes. Now that I have quit wow (for the last time promise), and started getting into more sandboxy games (DFO, i know, and Mortal) Aion seems like another wow. If for some reason I decide to take another trip to the themepark, i will prolly go with Aion instead of wow.
My sig is just as logical as your posts are
What is a step forward?
No there is nothing really new in Aion but it is fairly polished and runs very well while having decent graphics. Now before people jump on me for saying just decent I include the whole package in there. The characters themselves are outstanding. A lot of the buildings are very well done. However the ground and backdrop textures are WoW like. Guild Wars has better environment textures than Aion does but I think it's a fair trade off for how well it runs.
What is a step forward?
No there is nothing really new in Aion but it is fairly polished and runs very well while having decent graphics. Now before people jump on me for saying just decent I include the whole package in there. The characters themselves are outstanding. A lot of the buildings are very well done. However the ground and backdrop textures are WoW like. Guild Wars has better environment textures than Aion does but I think it's a fair trade off for how well it runs.
decent graphics? lol do the graphics look better or something when you have squinty eyes?
the game is fairly polished because it's simple as hell... it's hard to mess up a game like that
i dunno there aren't that many games that try to innovate any more