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NDA-lifted-Open Beta begins

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  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by veritas_X


    Lol, I have to say that many of the negatives people are listing are actually positives for me (i.e. I am a crafting nut, I don't want to run into a lot of people as it's a frickin' end of the world apocalypse, duh).
    I have also been in closed beta for over six months, and the only thing I will agree on is the performance issues.  The game does run like ass, and my rig is hefty.
    The graphics aren't as dookified as people are claiming.  Yes the production design is drab and the environments are occasionally sparse, but again:  end of the world / desert / duh.  Graphical detail is far superior to the cartoon crap-fest that is WoW or Champions Online for example.  Also, graphics can be improved over time, whereas your base gameplay cannot (excepting an ill-advised NGE of course).
    I see this game going the way of Vanguard:  buggy as hell launch and very deep/involved gameplay that scares off people with short attention spans, and finds a very small niche audience that falls in love and never leaves.  That's actually fine with me too, provided they fix the performance issues.
    My only concern is that being a first-time developer, they may be short of cash and bad word of mouth on launch will then kill them.  I hope the game can survive long enough for them to iron out performance issues, because as a crafter/roleplayer/sandbox enthusiast, it's got almost everything I want in an mmo.



     

    I have been in Closed Beta since the Friend and Family Alpha.

    Lot of the serious graphic and performance issues (not even talking about the memory leaks here) exist way back in Alpha already and are still NOT FIXED TODAY!!

    It's pretty obvious they don't have that of an experience developers when it comes to GFX engine development.

    When you move around the world, every object is flickering and tearing like hell! Extremely annoying and still NOT FIXED TODAY!!

    Shadow system is absolutely horrible and bugged since I joined in the end of Alpha over 7 months ago! still NOT FIXED TODAY!!

    Weather system and effects are NOT in place! Appearently one of the promissed features they can't handle and implement either! Wich causes the whole environment to be bland, unimaginative and unrealistic and boring.

    Textures are absolutely horrible and very amateuristic. The scrubs (bushes) look also very horrible.

    I guess they've chosen a desert area for a reason!!

    This game is supposed to be Crafting Heavy, yet they implemented a rather boring crafting system. I love crafting and I was highly addicted to it back in SWG pre-NGE!!

    Shame they didn't look at SWG pre-NGE and picked up some of the best and up till today unmatched ideas of that superior crafting system!

    Instead the whole crafting in this game becomes boring and old pretty fast. Just gather maths. Click the recipe and wait in RealTime.

    There are practically no loot drops in the game. So people that like the PVE side of things more, will be highly dissapointed to find out that by clearing dungeons and killing bosses in this game will give them NOTHING!

    The only stuff you get and can get is pretty much from Crafting only!

    I am not talking about PHAT LEWT ala WoW or EQ/EQ2, but some nice and unique loot drops, like clothing, armor or weapons as alternative to the crafted stuff would have made this game better on longetivity and added some goals and more stuff to do for people that don't want to craft FULLTIME.

    Not to mention that the whole economy will be an utter joke and failure as well. As there is no item decay! So crafted items aren not removed from the game. Another horrible amateuristic mistake!!

    The PVP side of things. No Open World PVP. Confined in dedicated PVP zones, in wich it will become a cooky cutter lvl45 gank fest!! As there is no skill involved at all!

    A player with a superior cooky cutter build at level45 will own and kill everyone else that is lower level than him. You practicaly have no chance whatsoever! Absolutely retarded and is going to bite them in the butt real hard and real fast!

    PVP is very very unbalanced!! And there is really no incentives either! Just to frag eachother over and over and over and over.

    There are is practically no real endgame stuff, except some horrid (and I mean horrid) faction grind in PVP Faction Towns that are flipable (no sense/no incentive keep flipping a la Warhammer Online ringing a bell? only worse even).

    So you don't have to be a rocket scientist to see that the average player will get bored in this game real fast!!

    The AP skill system is refreshing, altho it will ultimately lead to cookie cutter builds. You either go the full crafter route and can pretty much forget to succesfully participate in PVP or you spend all your AP in combat related skills to be able to compete and have a chance in PVP!

    Hybrids will ultimately suck in both! 

    Roleplayers will find a lot of emotes (and I mean a lot)! So there is plenty of opportunity for Roleplayers here. Wow! That is actually a positive finally!

    Clan system is very mediocore, very minimal in features. Highly dissapointed in that one as well! Large guilds are going to run into serious troubles with the very limited clan system in this game!!

    I am so dissapointed, I can't even describe it!

    That's why this was one of the few beta's in wich I really busted my rear butt off with highly detailed bug reports, feedback and whatnot to help them making the game better.

    Icarus had so many good ideas. This game had so much potential to be truly unique, refreshing and different!

    Yet the Game engine is absolutely horrible. And so many ideas being executed so so poorly. So many amateuristic mistakes have been made. It ain't even funny!

    I guess the only comforting idea for Icarus is, that they have at least done a better job then Aventurine with Darkfall.

    Cheers

  • kallistakallista Member Posts: 58

    i don't think people who enjoy combat will find this game interesting. if you're looking for combat, pve or otherwise, i suggest other games.

    i mean, there are mobs, and bosses, dungeons, and quests, but the combat itself is rather simplistic - the most simplistic i've ever experienced in any game i've played, even the really old ones. if you're into combat you'll know what i mean - there's only two ways to avoid mobs (either dodge stat, or armour use damage mitigation), no kiting is possible, no absorb/reflect shields etc exist. heals aren't very useful, skills/mutations although there are many have very little effect. mob AI a bit primitive for a game made in this year. etc. your character seems to move and feel like a brick.

    this game really isn't about combat at all, it's more about micromanagement (inventory/bank/crafting). items are crafted. there are no epic items at all, and no unique items bar a few quest rewards. banks are far and wide. travel is long and boring. it'll be the people who like those aspects who will play this game, not the combat people.



    graphics are appropriately bleak for a wasteland post-apocalypse setting. characters are a bit fugly. item details are fairly good. might get some fps issues that you wouldn't get in other games, particularly in towns.



    i've played to S3. kiting is impossible in this game. no mutations give you things like absorb/reflect shields, they just give you greater damage mitigation same as armour use gives you, and add nothing further in terms of complexity to the combat. the extra mutation heals are way better than heal skills, but are far from spectacular. and you need to consider the limited hotbar space given that we aren't able to click skills to use them. which means if a skill has a long cooldown, and doesn't do much damage/healing, then it gets relegated to a space on hotbar you'll probably never reach in a real combat situation. those things are amongst what makes FE combat a bit less action-oriented than other games i've played.



    i like the concept of this game, but because it's combat that i love the most about games, i'm fully aware that this isn't going to be a game i'll play. it's a pity, both my boyfriend and i were watching this game closely just for the setting alone.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    I've kited Prairie chickens just fine, lol. Coyotes, Blood Rabbits and humanoids (Blade Dancers/Swords/Sabres, etc.) too. Some creatures like creepers are fairly impossible because of their low profile. Others because they will run at you at angles. You just have to adjust the "angle of the dangle" (through that in for you mortar crew types), lead them and fire away.

    It's not an easy thing to do repeatedly, sure, (and I've found it easier to do in first person view) but saying that it is "impossible" is inaccurate. It is possible.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • kallistakallista Member Posts: 58

    yeah some of the slower mobs (like zombies) you can run away from. no surprises there. but it isn't a tactic for regular gameplay. kiting isn't part of the game.

     

    i think it's more that your character feels and moves like a brick and just doesn't feel fluid. i'd have to blame the game engine for that. i think it would have helped if they'd used an established engine instead.

  • veritas_Xveritas_X Member Posts: 393
    Originally posted by kallista



    this game really isn't about combat at all, it's more about micromanagement (inventory/bank/crafting). items are crafted. there are no epic items at all, and no unique items bar a few quest rewards. banks are far and wide. travel is long and boring. it'll be the people who like those aspects who will play this game, not the combat people.
     

     

    This is exactly why I enjoy it.  There are no other games that give you a lot to do other than beat on the same mobs (or same people) over and over and over again.

    The previous poster was complaining about no pve loot items like that's a bad thing.  Every other game on the market is a crafter's nightmare because they're not needed, people get their +25 weapon of badassery from the corpse of a rat, so who wants to craft?  Frankly it's about time some game catered to people who are bored with repetitive combat.

    The only thing that worries me is lack of item decay, we'll see how they handle that going forward.

    If this thread is any indication, the game is going to be populated by roleplayers and crafters, which will be a breath of fresh air in a completely stale genre.  I'm willing to put up with bugs and horrible performance (for awhile) for that. 

  • veritas_Xveritas_X Member Posts: 393
    Originally posted by Guillermo197



    The PVP side of things. No Open World PVP. Confined in dedicated PVP zones, in wich it will become a cooky cutter lvl45 gank fest!! As there is no skill involved at all!
    A player with a superior cooky cutter build at level45 will own and kill everyone else that is lower level than him. You practicaly have no chance whatsoever! Absolutely retarded and is going to bite them in the butt real hard and real fast!
    PVP is very very unbalanced!! And there is really no incentives either! Just to frag eachother over and over and over and over.


    Stop the presses!  MMO PVP is unbalanced and pointless?  Wow, I'm shocked lol.  Honestly man if you're looking for PVP, you're in the wrong genre.  MMO PVP is never balanced and unless there is gear loss, item decay, territorial control, or permadeath, it is completely pointless. 

    Fallen Earth was never intended to be about PVP, and like so many of these games, it was thrown in there to sell a few more subs to people who don't know any better.

    As to the rest of your points, the only ones I can agree on are performance (though it isn't as bad on my rig as it apparently is on yours) and the lack of item of decay.  Everything else you listed is a positive in my book.

    /salute

  • delta9delta9 Member UncommonPosts: 358

    performance is poor well below how AoC was at release even

    graphics are laughable

    combat is very poor on many levels, one example  you can hit a moving mob with a ranged weapon when he isnt in your sights, and miss when he is

    crafting has diverse item choice but the system itself is poor

    quests are the usual kill 10 rats and return, imo poor

    harvesting is unimaginative

    travel times are just ridiculous in such a large world taking potentially 1 hour+ to hook up with another player is crazy

    AP is limited so while you might think you can build the character exactly how you want, in reality you will slot into 1 of of a few generic builds with some personal choice extras

    no end game (unless you call faction grinding end game) - as they will just extended the max level and a new area every couple of months

     

    This game is probably good for those who want the ability to just sit and craft lots of items although most players will be crafters themselves so the potential of any real economy based on crafters is minimal

  • SandbloxSandblox Member UncommonPosts: 180

    Poster above me got a lot of it right. The problem is that while the AP system seems oh so cool and lets you be what you want, in reality you will end up being a "class" just with no name over your character portrait saying "warrior" or whatever. Sure you can spread yourself out among multiple things but you will be terribly gimped and unable to do much of anything.

    Crafting seems to be the big catch for a lot of people and I think if anything is to be said good about FE...it could be the crafting, however it is also real time, so be prepared to invest massive amounts of time to make something trivial.  Again though the AP problem arises as you can not be a strong crafter AND adventurer type. This will lead to people just having their main and then a bunch of alt mules. People have this idea I am seeing that they will be crafters shaping the game economy and fighters will work with them and them with other crafters and that is a pipe dream. People will take the easy self sufficient route and do it all themselves.

    Heck think back to EQ2 long before the crafting revamps when crafters had to work with other crafters and gathering was dangerous. It was a great system on  paper but in the end the community was up in arms at having to rely on other people that the system was changed into something far more simple.

     

    Anyways Open Beta now so try it for yourself. A lot of the problems do not surface until later in the game but then I feel there is enough early on as well. As for it being a beta, yea it is but a year goes by and much of the game has not changed during that year. I for one do not hold out for that magical super patch because so far AoC, WAR, DFO  and so on, never produce one and I have no reason to think FE will either.

    Oh and performance issues abound, it is really terrible and this of anything will be the games biggest obstacle because if people can not play....they will walk. It has happened to games with a far larger fanbase after all.

    I love the idea of this game, Post Apoc, FPS, sandbox elements so much to work with but in the end the guys making this game lacked money and not to be mean but I feel lacked talent as well. They bit off more then they could chew so to speak. Here is to hoping Earthrise fares better, at least the art direction and writing so far is vastly superior, a start I guess haha.

  • neoterrarneoterrar Member Posts: 512

    Hmm, I spent a massive amount of time crafting in the game.

    Pros

    Queue it and forget it. You can make items and go about killing/questing/harvesting while it does its task.

    Depth. To make a higher tier item you sometimes need to craft lower tier items.

    Crafting Offline. Yup, queue you stuff, logout, comeback and voila it's done.

    Crafting XP. Yes, you can level entirely from crafting. (albeit would take awhile)

    Cons

    Lots of harvesting. Multiple tiers of the same resources and Multiple tiers required in the same recipe.

    Depth. Crafting the low tier items is a nuisance.

    Everyone can do it. Yup, everyone can craft their own bullets, bandages whatever. Only the high end

    items will need a dedicated crafter.

    ---

    My crafter had maxed intelligence/perception (the stats that allow you to craft higher stuff) and pretty

    high melee, dodge, armor use, first aid and primal. He did extremely well in combat. I was using

    skill use 105 and 120 and the game was easy mode (max is around 164-166~)

     

    People will want to min max to have the advantage and it might give them a small one, but it's not

    necessary. Unfortunately I foresee "Builds" for the best rifle use, melee use...etc.

    ---

    None of this matters because the combat is dull and shallow and there is no end game.

  • HoldMeHoldMe Member Posts: 99
    Originally posted by veritas_X

    Originally posted by Guillermo197



    The PVP side of things. No Open World PVP. Confined in dedicated PVP zones, in wich it will become a cooky cutter lvl45 gank fest!! As there is no skill involved at all!
    A player with a superior cooky cutter build at level45 will own and kill everyone else that is lower level than him. You practicaly have no chance whatsoever! Absolutely retarded and is going to bite them in the butt real hard and real fast!
    PVP is very very unbalanced!! And there is really no incentives either! Just to frag eachother over and over and over and over.


    Stop the presses!  MMO PVP is unbalanced and pointless?  Wow, I'm shocked lol.  Honestly man if you're looking for PVP, you're in the wrong genre.  MMO PVP is never balanced and unless there is gear loss, item decay, territorial control, or permadeath, it is completely pointless. 

    Fallen Earth was never intended to be about PVP, and like so many of these games, it was thrown in there to sell a few more subs to people who don't know any better.

    As to the rest of your points, the only ones I can agree on are performance (though it isn't as bad on my rig as it apparently is on yours) and the lack of item of decay.  Everything else you listed is a positive in my book.

    /salute

     



    Sorry man but that statement is completely and utterly wrong. The developers have always been perfectly clear what the entire endgame of FE is based on. Adding more sectors as time goes by so that the PvE crowd continues to have something to do. Adding more crafting recipes for the non-combat crowd and most importantly that players join one of the factions to take part in the faction based pvp system of capturing towns and other incentives all related to the faction pvp.  Don't get me wrong you arn't forced to pvp in a faction you just benefit more fun wise from one if you do.

    This should be obvious to anyone who's played the game to the level cap since the first thing you notice is that there is nothing left to do besides pvp or craft. You're done with PvE as far as progression goes until content patches/expansions arrive after release. Unless you want to take part in the faction pvp or log in your crafter you may as well log out. If FE was never intended to be about the pvp then why is it 3 year old video like this one www.youtube.com/watch quite clearly show the devs putting a lot of thought and effort into the faction pvp based portion of the game.

    Now  I agree with you 100% that if someone is looking for a good pvp game they should pass on FE.  What I'm talking about above and what is mentioned in that video was simply the "plan" Icarus had for the game.  My only point was that hell yes Icarus planned on this game having some great pvp and it was never just being tossed in for a few extra subs.  Unfortunately in the end it just didn't work out.  Balance and a sluggish non-twitch combat engine pretty much resulted in some seriously boring ass pvp.  Even the developers never had us do more than 1 real pvp focus test and when it went badly they decided to basically say the hell with it and just had us help them flesh out sector 1 as much as possible before release. 

     

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by veritas_X

    Originally posted by Guillermo197



    The PVP side of things. No Open World PVP. Confined in dedicated PVP zones, in wich it will become a cooky cutter lvl45 gank fest!! As there is no skill involved at all!
    A player with a superior cooky cutter build at level45 will own and kill everyone else that is lower level than him. You practicaly have no chance whatsoever! Absolutely retarded and is going to bite them in the butt real hard and real fast!
    PVP is very very unbalanced!! And there is really no incentives either! Just to frag eachother over and over and over and over.


    Stop the presses!  MMO PVP is unbalanced and pointless?  Wow, I'm shocked lol.  Honestly man if you're looking for PVP, you're in the wrong genre.  MMO PVP is never balanced and unless there is gear loss, item decay, territorial control, or permadeath, it is completely pointless. 

    Fallen Earth was never intended to be about PVP, and like so many of these games, it was thrown in there to sell a few more subs to people who don't know any better.

    As to the rest of your points, the only ones I can agree on are performance (though it isn't as bad on my rig as it apparently is on yours) and the lack of item of decay.  Everything else you listed is a positive in my book.

    /salute



     

    Ok. Lets put it another way.

    Lets ignore the pointless PVP in Fallen Earth shall we.

    Then what is there to do at level45? 

    Grind your brains out on a pointless town faction system?

    Craft the same stuff and sell it? HAHA! Without the item decay, the whole ingame economy will be a joke and pretty much non-existent.

    Seriously, Fallen Earth had all the potential, but so many ideas are so horribly bad and amateuristic executed and implemented. It's not even funny.

    And the performance being fixed? Don't make me laugh! In over 7 months I have been in Closed Beta... hardly any improvements have been made at all.

    Yeah... after nearly 6 months they finally managed to fix the Post FX processing lol.

    But the shadow system after all these months is still as it is. Horribly broken, just a total mess.

    The flickering and tearing hasn't been fixed either. It's just horrible and hurts the eyes.

    The combat system. Well.... I don't have to go into that. Has been discussed to death already!

    Clan system. Horrible, horrible, horrible! Been discussed to death as well!

     

    The whole problem with Fallen Earth is, it just doesn't offer any real longetivity. Has no real goals to go for.

    The only PVE in this game is doing the standard FedEx / kill quests and run some dungeons without a loot system.

    And like I said. If this is suppose to be a FULLTIME crafters game. Then it's very poorly done. You just get your recipe books, scribe them, gather the required maths, clicky click and wait REALTIME for your item to finish. No excitement at all. No random factors, no specialialities. Nothing!

    Also a lot of crafters are also Economists who like to make MONEY in the games they play. They love to play the broker / Auction system. It's one of the primary reasons they dedicate themselves to crafting!

    And without the Item Decay... no items being removed from the game. It will be a total joke in notime and completely pointless.

    The only stuff you might be able to make some chips on, is ammunition. That's pretty much it! Guess what the gross of people will be crafting? Exactly!

    It's just aggrevating to see the stupid stupid design mistakes Icarus made. And not to mention, that months months ago, we as Alpha/Beta testers have made some really good suggestions. Plenty of feedback has been given long long ago already.

    Nothing has been done with it!

    Cheers

  • korvasskorvass Member Posts: 616
    Originally posted by Vynt


    I actually liked the graphics. I enjoyed the atmosphere of the game, and the story that began with the tutorial. Overall though, I just didn't really like the game as a MMO.
     
    I think the game would have made an excellent single player game, focusing on the story to extend your life (you're a dying clone), sort of laid out like Mass Effect.  As a MMO, it just lacked that "something" that wanted me to keep playing, to advance to compete with other people.
    I didn't really have any expectations of the game, but still a bit down that I couldn't enjoy the game more. I tried on several occaisions over the last month, to no avail.

     

    This and a bunch of other posts here pretty much sum it up for me too, and I've officially been in closed beta around 3 months.

    Sorry to say though, while the premise and setting are nice; the graphics and everything else are just mediocre. It's all half-assed '-ish'; graphics are okish, ideas okish, crafting not badish, etc etc.. I won't bother going into technicalities, or post a whine, everything that needs to be said has been.

    The interest just evaporates slowly each time you login. Been in CB around 3 months. Probably logged in about a dozen times. Just not much there to keep me interested.

    In my personal opinion, I don't see this game surviving for longer than a year. At best. I think it will just get forgotten and swollowed up by the great pit of MMO despair.

  • jimsmith08jimsmith08 Member Posts: 1,039

    CB tester:

    I liked the setting and concept, but thats it. Everything else was just bad. As much as I wanted to like it with its TPS/manual fighting style controls, the combat is so horribly wonky that its more of a chore to play than anything else. I can see people are going to defend it, but liking something because its different and liking something because its good and playable are 2 totally different things. Didnt run too good either, even though the graphics arent that great.

    4/10.

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