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Unholy Rage( bye bye farmers)

cosycosy Member UncommonPosts: 3,228

For the better part of 2009, we here at CCP have been formulating new strategies to address the issue that all persistent services on the Internet ultimately face, i.e. the data persisted in our systems has meaning to people and everything that has meaning has value. Frankly speaking this has been something that we have been strategizing about since 2004. Even though we have throughout the years kept the Real Money Trading element at bay with manual actions from our game masters, we have always realized that this is a bigger issue that needs to be addressed with innovation and thoughtfulness. As early as 2005, we came up with the seed which was later released in November 2008 as the Pilot's License Extension(PLEX). It has had many names through the years such as 28days and CCP Points, and it has been refined and iterated to the point that it is accepted by you, our players, as something that adds value to EVE and that is something we care deeply about.

So our solution is based on two vectors; managing the demand for ISK and addressing the supply of "illegal ISK." In my previous blog I had mentioned PLEX and how that creates an official channel that keeps the value within the EVE ecosystem. Now it's time to talk about the "Unholy Rage." The name might sound dramatic to you, but it is representative of the sentiment that many here at CCP feel towards the RMT element which we feel is exploiting our game (in the original French meaning of the word). We feel violated, but we still understand that we must address this in the manner of the FDIC not the SWAT.

Based on our new strategy and methodological process, CCP was finally prepared for a major offensive against the Real Money Trading (RMT) element in EVE Online. Codenamed "Unholy Rage," the operation was launched on June 22nd and is still ongoing. Previously, we had done some test runs to tune our systems, notably with the launch of Apocrypha in early March when we banned around 3,000 RMT type accounts. A lot of wisdom was gained from the tests we had done, and planning and preparations for another large-scale FDIC (Federal Deposit Insurance Corporation) style action went full steam ahead.

In the weeks and months building up to June 22nd we monitored and analyzed activity of ISK sellers, and in particular, their supporting groups of macro-miners, ratters, mission farmers and other RMT related units. The information obtained by this research was then used to identify further RMT type accounts and to prepare lists to process in the action. The preparations also included identifying various items of interest that we wanted to monitor and measure, such as market activity, server performance, petition trends and so on, as our intent was to examine the effects of the action in a scientific way and in as much detail as possible. Finally, a lot of work was put into gathering information on and collecting lists of RMT type accounts to be targeted in the operation.

During scheduled downtime on June 22nd a little over 6200 paying accounts were banned in one go.

Here's what happened:

The effects were immediate and dramatic. First and foremost, we saw a massive drop in the load on our server. I'd like to draw your attention to this:

 

Now, that is a beautiful graph if I ever saw one. Check out that purple line representing average CPU Per User. This clearly shows the very disproportionate load the RMT type accounts imposed on our system. While the number of accounts banned in the opening phase of the operation constituted around 2% of the total active registered accounts, the CPU per user usage was cut by a good 30%. That is a whole lot of CPU for the rest of you to play with, people.

 

Load issues for certain solar systems that were hubs for RMT activity have also dramatically altered. Anyone who has travelled to Ingunn in the past can testify that this particular solar system was well clogged up with haulers and shuttles running missions pretty much 23/7. Here's a little graph showing the population in Ingunn before and after June 22nd.

Clearly, the state of Ingunn has improved so dramatically that one can hardly recognize it as the same system. The same is true for many other systems previously chock full of macro miners and mission farmers.

 

Another great improvement is that space is now suddenly full of belts of oversized asteroids that were previously sucked up by hoards of macro miners of the RMT persuasion. Regular players are now starting to see mining as a viable means of making some ISK and they are moving in to take over the business.

 

One of the main focus of our monitoring is the effect this operation has had on the in-game market. As we expected, prices of Attribute Enhancement Implants were immediately affected by the bans. A good example of this is the Memory Augmentation - Standard implant.

 

 

Immediately after the launch of Unholy Rage the average price (blue line) went up by nearly 100% and the quantity (red line) went down considerably. The spike there in quantity and the drop in price happened when RMT accounts that had been temporarily banned for research purposes became active again and flooded the market with implants they had stashed away. A permanent ban was quickly applied to all the accounts as it was quite clear that they would be returning to their old ways.

Aside from a few implants, the in-game market has been remarkably unaffected by all this. We have closely followed the total number of daily market transactions and total amount of ISK traded per day.

 

 

As can be seen above those numbers have gone down by only around 10% overall.

In the weeks that have passed since June 22nd, we have continued to remove new RMT type accounts as they have been identified.

The war against the RMT element continues. We strive towards driving their operating costs to unsustainable levels. Our objective is to get rid of them, plain and simple. They are a heinous nuisance and a serious drawback on our systems and resources. Credit card fraud and account hacking is their game - the recent hacking troubles have been the work of the ISK sellers. They must be driven out and kept out.

This will not be possible without help from you, the players. The demand for ISK is what keeps the RMT element alive. They'll keep coming back as long as players are willing to do business with them. We realize that the demand for ISK will not go away and we offer an alternative.

The alternative I speak of is, of course, PLEX. The benefits of PLEX are enormous. Your money is channeled into making EVE greater rather than ruining it. Players are able to pay for their subscription that otherwise would not be able to play. It's win-win people!

Just say NO to RMT ISK.

 

 


 

source

 

 

BestSigEver :P
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Comments

  • maxnrosymaxnrosy Member Posts: 608

    holy effing sh*t!!

    go ccp ^^

    Watching Fanbois drop their soap in a prison full of desperate men.

  • ProfRedProfRed Member UncommonPosts: 3,495

    Pure badass.

  • dhayes68dhayes68 Member UncommonPosts: 1,388

    Not too sure, maybe I missed it, but it seemed like they banned farmers/sellers but not buyers?  Or maybe they were too vague about it. Is that right?

    Seems to me like a heavy handed crack down on buyers in conjunction with their other efforts would put the farmers/sellers out of business quicker, no?

    Still, nice to see a dev team really address this.

  • CodenakCodenak Member UncommonPosts: 418

    CCP already bans illegal ISK buyers as a matter of course, they recently  banned an account where a player had bought isk in order to get a titan, account and titan were removed.

    Though, i wonder if the attack of the keylogging spammers on the Eve-O forums was a revenge attack by the RMTers.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by dhayes68


    Not too sure, maybe I missed it, but it seemed like they banned farmers/sellers but not buyers?  Or maybe they were too vague about it. Is that right?
    Seems to me like a heavy handed crack down on buyers in conjunction with their other efforts would put the farmers/sellers out of business quicker, no?
    Still, nice to see a dev team really address this.

    CCP dont ban the buyer just make the user account a ISK sink (if that user buy allot then is banned)

    if you buy 1000 they remove 2000 from your account  if you dont have the money your wallet go on negative and that make the account useless

    BestSigEver :P
    image

  • GdemamiGdemami Member EpicPosts: 12,342

    Lynxjsa, so there is the summer time concurrent user drop I suppose :)

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by cosy

    Originally posted by dhayes68


    Not too sure, maybe I missed it, but it seemed like they banned farmers/sellers but not buyers?  Or maybe they were too vague about it. Is that right?
    Seems to me like a heavy handed crack down on buyers in conjunction with their other efforts would put the farmers/sellers out of business quicker, no?
    Still, nice to see a dev team really address this.

    CCP dont ban the buyer just make the user account a ISK sink (if that user buy allot then is banned)

    if you buy 1000 they remove 2000 from your account  if you dont have the money your wallet go on negative and that make the account useless

    That's incorrect. For a first time offence, they simply remove the RMT'd ISK. What happens is Joe Iskbuyer, buys eg: 1 billion ISK. Joe then spends say 750M; his wallet now has 300M in it. Then GMs catch up with his RMTing ways and remove the illicit ISK. Joe Iskbuyer now has -750,000,000 ISK. However now he can't sell anything (broker fees up front plx!) so he has to find 750,000,0001 ISK without directly selling any of the assets he has acquired. He also cannot update his clone, placing him at significant risk of SP loss if he tries to rat his way back up to solvency.

    Most ISK buyers in this situation either quit the game, try buying more ISK (yes people are that dumb), get help from friends, or simply buy GTCs and sell them through the secure forum method.

    However CCP have hinted that repeated, severe ISK buyers have been banned.

     

     

    Give me liberty or give me lasers

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Malcanis
    That's incorrect. For a first time offence, they simply remove the RMT'd ISK. What happens is Joe Iskbuyer, buys eg: 1 billion ISK. Joe then spends say 750M; his wallet now has 300M in it. Then GMs catch up with his RMTing ways and remove the illicit ISK. Joe Iskbuyer now has -750,000,000 ISK. However now he can't sell anything (broker fees up front plx!) so he has to find 750,000,0001 ISK without directly selling any of the assets he has acquired. He also cannot update his clone, placing him at significant risk of SP loss if he tries to rat his way back up to solvency.
    Most ISK buyers in this situation either quit the game, try buying more ISK (yes people are that dumb), get help from friends, or simply buy GTCs and sell them through the secure forum method.
    However CCP have hinted that repeated, severe ISK buyers have been banned.

    Uh, math...

  • L33tRavenL33tRaven Member Posts: 16

    yeah,pwn them ccp.

  • TaramTaram Member CommonPosts: 1,700
    Originally posted by Malcanis

    Originally posted by cosy

    Originally posted by dhayes68


    Not too sure, maybe I missed it, but it seemed like they banned farmers/sellers but not buyers?  Or maybe they were too vague about it. Is that right?
    Seems to me like a heavy handed crack down on buyers in conjunction with their other efforts would put the farmers/sellers out of business quicker, no?
    Still, nice to see a dev team really address this.

    CCP dont ban the buyer just make the user account a ISK sink (if that user buy allot then is banned)

    if you buy 1000 they remove 2000 from your account  if you dont have the money your wallet go on negative and that make the account useless

    That's incorrect. For a first time offence, they simply remove the RMT'd ISK. What happens is Joe Iskbuyer, buys eg: 1 billion ISK. Joe then spends say 750M; his wallet now has 300M in it. Then GMs catch up with his RMTing ways and remove the illicit ISK. Joe Iskbuyer now has -750,000,000 ISK. However now he can't sell anything (broker fees up front plx!) so he has to find 750,000,0001 ISK without directly selling any of the assets he has acquired. He also cannot update his clone, placing him at significant risk of SP loss if he tries to rat his way back up to solvency.

    Most ISK buyers in this situation either quit the game, try buying more ISK (yes people are that dumb), get help from friends, or simply buy GTCs and sell them through the secure forum method.

    However CCP have hinted that repeated, severe ISK buyers have been banned.

     

     

     

    This

    Oh btw, if you have negative isk you can't even get isk from another player, I believe... I'm not 100% sure on it but I seem to recall that the ONLY way to get isk if your wallet is negative is to get bounties from rats.   Getting hit with the 'oh no you don't get to play with bought isk' stick is very painful for those RMT players.  I've known 1 or 2 folks in game that have gotten smacked with it.   In my experience most folks that have gotten smacked with it once never do the 'Imma go buy isk' thing again because it's so painful to recover from.  (And as the poster above pointed out... many just quit, usually because they were buying isk because they were utter fail at making it on their own in the first place so they can't recover).

     

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • solusbelatorsolusbelator Member Posts: 102

    Nice, how cool is that? 

    Go CCP!  It is good to see such dedication to their game, it may have taken awhile, now we know why.  It's awesome to see devs who love the game they're producing instead of treating it as just a job or a stepping stone to the 'next big thing'.

  • EricDanieEricDanie Member UncommonPosts: 2,238

     Impressive job, especially when they show us numbers along with real work instead of giving us political speeches.

  • GdemamiGdemami Member EpicPosts: 12,342

    I can't see how negative balance could be an issue.

    You can still use an alt for ISK transfer.
    But yeah, if you are billions and billions in debt and have no assets, it might be a bit annoying :)

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by Gdemami


    I can't see how negative balance could be an issue.
    You can still use an alt for ISK transfer.

    But yeah, if you are billions and billions in debt and have no assets, it might be a bit annoying :)

     

    if you read like 3 posts up you would know that you cannot transfer isk to this character with a negative balance, you can only recoup your balance by actually playing, thats why every trade, and every isk transfer shows up on your transaction sheet (even trades show up as 0.0 isk when trading items....if you have neg isk, the trade would not be valid)

    image

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by miagisan
    if you read like 3 posts up you would know that you cannot transfer isk to this character with a negative balance, you can only recoup your balance by actually playing, thats why every trade, and every isk transfer shows up on your transaction sheet (even trades show up as 0.0 isk when trading items....if you have neg isk, the trade would not be valid)

    Nah, you only have to be a bit creative :-P

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by Gdemami


     

    Originally posted by miagisan

    if you read like 3 posts up you would know that you cannot transfer isk to this character with a negative balance, you can only recoup your balance by actually playing, thats why every trade, and every isk transfer shows up on your transaction sheet (even trades show up as 0.0 isk when trading items....if you have neg isk, the trade would not be valid)

     

    Nah, you only have to be a bit creative :-P

     

    do tell...cause all trades are logged in the transaction window. You could drop items into a can and have it picked up....but you cant sell anything with neg bank too..so there is no way to get isk OUTSIDE of killin things

    image

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by miagisan
    do tell...cause all trades are logged in the transaction window. You could drop items into a can and have it picked up....but you cant sell anything with neg bank too..so there is no way to get isk OUTSIDE of killin things

    People often use sideways to avoid various fees, aka corp taxes. With negative balance it is no difference.

  • Ra9narokRa9narok Member UncommonPosts: 20

    It's GREAT to see a company so dedicated to their product. By this thread they showed how seriously they fight the RMT and how they have found a way to get rid off them in a very polite way.

    Go on CCP and i support ANY company that is fighting the RMT-s this hard. I love to play games as they are ment to be played and "cheating" is a habbit which shows what kind of a person someone is.

    But i must also say that many companies aren't fighting RMT-s because you can't operate a F2P game and expect to have a huge profit without RMT. CCP in the other hand knows what it own his paying customers and they are hardly fighting any kind of "cheating".

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