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This game is fun...

mmcguire2mmcguire2 Member Posts: 310



This game is fun, just as fun as CoX. if you love CoX you should play this game. My problem is, I don't care about anything in the game.

I have made a handful of toon from from closed beta into open beta and thats great fun, putting time into powers and the looks!!! being able to customize is fun but it isn't as open as they say.

I wanted to start a Munitions toon. my back story was a dual wielding pistol bad ass. and for the first little bit thats what I got. then I got to a point where I HAD to pick a new power and all I had to chose from was a mini gun shot or a shot gun AoE, I dint want that. I ended up moving into another power set and took a punch. I thought I would be able to just level up my one or two powers but you can't, you need to pick something new.

I also played around with support classes. I started a tank type and a healer/buff type. in closed beta I got into a group as a tank for a world boss mob that since Open beta has been nerfed to a solo-able mob. I never grouped as a healer because mobs drop healing orbs.

I'm finding open beta to be full of players but there is little interaction between them. most are grinding down their story path until they get to the next part and change to a different instance area. The game seems to be set up in 5 level brackets and when you move past them you can't go back. you have no choice but to level, there doesn't seem to be anything else to do. there is some crafting FORCED upon you, yes you need to craft. Early on you'll need to do a quest to pick a crafting path, if you don't you'll die in the boss fight at the end. the best part is you don't find out that you NEED to craft this item until the mid point of the boss instance when a message pops up telling you to equip the crafted item.

Combat is nothing new. I remember when the game was first announced they talked about the run and gun system. its true you can move and fire but I found moving only runs you into another group of mobs. Most powers have a TAP and CHARGE part to them, its kind of cool, a tap power will be a fast low dmg shot and a charged shot can do anything from more crit to a knock back depending on the charge level. you can also block in the game, I found little need to do it unless the mob is about to do a large attack and all the mobs broadcast that with a icon above their heads.

I've seen some epic moments in the game but sadly everyone else sees them too and I will see them again when I make another toon. I have made alot of toons and been down the same story driven paths many times. there isn't much replay in the game. at level 5 you can pick the desert or Canada. at level 10 you get the same area with different quests then you get sent off to the big city. I haven't played much pat 20 so if the game becomes SO epic that it makes the first 20 levels necessary, I hope someone tells me.

PvP was fun, its great to see all the powers being used in different ways. If you're a melee class and you took a travel power like super speed, you'll be picked off by people with flight, its kind of a pain. I didn't get a chance to play any of the story PvP areas but I'm sure they are just as fun.

If you are looking into getting this game but want to try it out, find a trial of CoX, if you think that game rocks you'll like CO. if you love CoX but need something new, you'll be happy with CO. The game isn't what I thought it would be and I am sadden by how old it gets.

Comments

  • DeddpoolDeddpool Member UncommonPosts: 197

    I agree completely, game is a blast for a bit, but it never seems to be a point to anything.

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  • AganazerAganazer Member Posts: 1,319
    Originally posted by Deddpool


    I agree completely, game is a blast for a bit, but it never seems to be a point to anything.

     

    Whoa... that's deep. It really got me thinking. What is the point of ANY MMOG? What is the point of games at all? Why are we here? What am I supposed to do with my life?



    I gotta go guys! The cure for cancer is just waiting for me to discover it.

  • AganazerAganazer Member Posts: 1,319
    Originally posted by mmcguire2


    The game seems to be set up in 5 level brackets and when you move past them you can't go back.

     

    You should probably play past level 8 before you embarass yourself any more.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Aganazer

    Originally posted by Deddpool


    I agree completely, game is a blast for a bit, but it never seems to be a point to anything.

     

    Whoa... that's deep. It really got me thinking. What is the point of ANY MMOG? What is the point of games at all? Why are we here? What am I supposed to do with my life?



    I gotta go guys! The cure for cancer is just waiting for me to discover it.

     

    Such a terrible counter argument. People need motivation for doing things in game just like people need motivations for doing things in real life. If a game seems to be lacking a point in it, that is a design flaw, no amount of condescending response  will fix it.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • xcaliburxcalibur Member Posts: 571

    I used to appreciate mmo's having a 'point' or something to really work toward I guess...

    but since getting out of college and working for several years I'm more interested in the "This game is fun" portion of games :).

  • pb1285npb1285n Member Posts: 505

    You don't need to craft the item for the instance. I've made a few toons and never used the item that was crafted.

     

    Yes it makes it easier, but it is not necessary.

  • junzo316junzo316 Member UncommonPosts: 1,712
    Originally posted by Abrahmm

    Originally posted by Aganazer

    Originally posted by Deddpool


    I agree completely, game is a blast for a bit, but it never seems to be a point to anything.

     

    Whoa... that's deep. It really got me thinking. What is the point of ANY MMOG? What is the point of games at all? Why are we here? What am I supposed to do with my life?



    I gotta go guys! The cure for cancer is just waiting for me to discover it.

     

    Such a terrible counter argument. People need motivation for doing things in game just like people need motivations for doing things in real life. If a game seems to be lacking a point in it, that is a design flaw, no amount of condescending response  will fix it.

     

    The game does have motivation.  There are quests just as in WoW.  The quests are in no way unique, but the majority are pretty fun.  There is some lore to the story.  I wish they had integrated that more into a dynamic storyline where every  few levels you do something that involves the storyline, maybe later.  It's fun for now and should keep me interested for a few months, more so than any other MMO at this point.  I guess we'll have to wait to see what direction they take the game.

  • AganazerAganazer Member Posts: 1,319
    Originally posted by Abrahmm

    Originally posted by Aganazer

    Originally posted by Deddpool


    I agree completely, game is a blast for a bit, but it never seems to be a point to anything.

     

    Whoa... that's deep. It really got me thinking. What is the point of ANY MMOG? What is the point of games at all? Why are we here? What am I supposed to do with my life?



    I gotta go guys! The cure for cancer is just waiting for me to discover it.

     

    Such a terrible counter argument. People need motivation for doing things in game just like people need motivations for doing things in real life. If a game seems to be lacking a point in it, that is a design flaw, no amount of condescending response  will fix it.



    Relax Abrahmm. I was just trying to be funny. Sorry you didn't see it that way. It struck me as odd to say that there is no point to CO when you're directly saving people's lives, stopping bank robberies, catching escaped prison inmates, and thwarting the destructive plans of archvillains. Can you think of a better point to have in a superhero MMOG?

  • mmcguire2mmcguire2 Member Posts: 310
    Originally posted by pb1285n


    You don't need to craft the item for the instance. I've made a few toons and never used the item that was crafted.
     
    Yes it makes it easier, but it is not necessary.

     

    The time I didn't craft it was in the desert, I took so much radiation dmg I couldn't make it to the boss room. the first time a played the game I went through Canada and I didn't know I had it, the cold dmg killed me before I made it to the boss. both times I was in closed beta, I don't know if its different now. I know the pop up is still there and tells you to equip it.

  • AbrahmmAbrahmm Member Posts: 2,448
    Originally posted by Aganazer

    Originally posted by Abrahmm

    Originally posted by Aganazer

    Originally posted by Deddpool


    I agree completely, game is a blast for a bit, but it never seems to be a point to anything.

     

    Whoa... that's deep. It really got me thinking. What is the point of ANY MMOG? What is the point of games at all? Why are we here? What am I supposed to do with my life?



    I gotta go guys! The cure for cancer is just waiting for me to discover it.

     

    Such a terrible counter argument. People need motivation for doing things in game just like people need motivations for doing things in real life. If a game seems to be lacking a point in it, that is a design flaw, no amount of condescending response  will fix it.



    Relax Abrahmm. I was just trying to be funny. Sorry you didn't see it that way. It struck me as odd to say that there is no point to CO when you're directly saving people's lives, stopping bank robberies, catching escaped prison inmates, and thwarting the destructive plans of archvillains. Can you think of a better point to have in a superhero MMOG?

     

    Sorry, I missed the humor(Internet humor/sarcasm is sometimes difficult to detect :P). I really don't know whether CO has a point to it or not as I haven't played it, I was just commenting on that argument in general. Because as you said, when you get down to it, nothing really has a point, so you have to take the "point" in it's context

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by xcalibur


    I used to appreciate mmo's having a 'point' or something to really work toward I guess...
    but since getting out of college and working for several years I'm more interested in the "This game is fun" portion of games :).



     

    To me the "point" has never changed when I want to play MMORPG's, unfortunaly they are severly lacking with today's gen. of MMO's, they do not offer more then what can be found in other genre's, I even go as far saying they seem to be in a downhill spiral that seems to meld together with what other genre's already have done for years, just the questing and some more people per server is what seems to make the game carry a name MMO.

    Perhaps I play to many other genre's besides MMORPG's, but like I said if I want a quick fix, I can find that in plenty of other genre's, my MMORPG needs to offer me more then what I already lpay in other genre's.

     

  • KyleranKyleran Member LegendaryPosts: 44,093

    Couple of thoughts on the OP.

    Regarding the lack of caring about the game. What did you care about in CoX?  Isn't that available in CO?

    Lack of grouping is a plague, er um, I mean feature of most modern day  MMO's so there's no surprise there really.  But keep in mind, its beta, and you'll see lots more grouping once the real game kicks off.

    Non-interaction between players? Yep, another plague, er feature of most modern MMO's, and you'll not likely see much difference post launch.  The game mechanics don't encourage any sort of dependency or interaction, so people will go along their merry way and pursue their own quest lines and stuff. 

    Dunno about 'forced' crafting, sounds more like they wanted to introduce you to crafting, and but do they really force you to continue crafting later on? I'm guessing no.

    Combat mechnaics are probably standard MMO fair, though I've heard blocking plays a big part of the game so perhaps as a ranged player you didn't experience it so much?

    Shame about flying characters being able to pick off those using superspeed, you'd think they'd make people moving at super speed very hard to hit, but maybe not.

    As far as the epic feel, no scripted game is ever going to provide you with a very unique gaming experience (ok, maybe TOR will) and you normally need games with more sandbox like elements that permit players to write their own story in a living world.  I'm guessing CO really isn't much liike that. 

    I've not been paying this game much attention because i did not care for CoX, it was fun for a bit too, but grew old quiickly.  Time will tell if players feel the same way about CoX2, er I mean, CO.

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  • mmcguire2mmcguire2 Member Posts: 310
    Originally posted by Kyleran


    Couple of thoughts on the OP.
    Regarding the lack of caring about the game. What did you care about in CoX?  Isn't that available in CO?
    Lack of grouping is a plague, er um, I mean feature of most modern day  MMO's so there's no surprise there really.  But keep in mind, its beta, and you'll see lots more grouping once the real game kicks off.
    Non-interaction between players? Yep, another plague, er feature of most modern MMO's, and you'll not likely see much difference post launch.  The game mechanics don't encourage any sort of dependency or interaction, so people will go along their merry way and pursue their own quest lines and stuff. 
    Dunno about 'forced' crafting, sounds more like they wanted to introduce you to crafting, and but do they really force you to continue crafting later on? I'm guessing no.
    Combat mechnaics are probably standard MMO fair, though I've heard blocking plays a big part of the game so perhaps as a ranged player you didn't experience it so much?
    Shame about flying characters being able to pick off those using superspeed, you'd think they'd make people moving at super speed very hard to hit, but maybe not.
    As far as the epic feel, no scripted game is ever going to provide you with a very unique gaming experience (ok, maybe TOR will) and you normally need games with more sandbox like elements that permit players to write their own story in a living world.  I'm guessing CO really isn't much liike that. 
    I've not been paying this game much attention because i did not care for CoX, it was fun for a bit too, but grew old quiickly.  Time will tell if players feel the same way about CoX2, er I mean, CO.

     

    Epicness isn’t easy to give to people. A common issues with MMOs today is everyone playing is giving then feeling of being THE ONE. When I play CO the story is around me, and I am told without me there is no hope. In older MMOs the greater story was all around and I was a small part of it, I couldn’t do anything unless I was in a group. I kind of miss that, I don’t like the lone wolf side of MMOs.

    To the question about not caring, and I know I’m going to shoot myself in the foot here. I know I’m a lazy gamer. I’ve played WoW since launch and am a big fan of quest helper but for only one reason, I’ve done it all before. I’ve read every old world quest, ever BC quest and every WotLK quest on my main. No I want quest helper to…help. CO gives you a GREAT quest helping system, it shows you what to do and where to go. Sure I could read the quest but I find it faster to fly to the green area and shoot everything, pick stuff up or use whatever item I have until something clicks. Its my own fault but it kinda seems CO doesn’t want you to read the quests.

     

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