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Tired of the same old Guilds? Try something new! Oblivion Nation

LandrewLandrew Member Posts: 31

Oblivion Nation is currently recruiting!

We have 5 more clan positions open (Medieval, Calvary, Political, PvE-Raiding, Greco-Roman Guilds). If you are interested, please post an application on our forums. Solo and Squad applications are also welcomed.

Oblivion Nation



Who is Oblivion Nation?

1. We are a confederation of like-minded clans who share a common bond to enjoy a more perfect MMO by promoting our combined might as a beacon of hope and a symbol of strength to all who share the belief that zerging is a insidious form of pvp that stifles competition.

2. We share in the common defense of all members and clans within the Nation.

3. We reserve the right to take preemptive action to protect our members, clans and the Nation in defense.

 

Why do we call ourselves a Nation instead of an Alliance?

We are a confederation of clans that have the same common ideals instead of just having common goals like you would have in an Alliance.

1. Commitment to not-zerg

2. Independence for every clan

3. Respects the Individuality of every member in the nation.

4. Respect the roles of every clan and every member in the nation.

5. Promote competition.

6. Ensure the long term health of the server.

 

Nation Structure

Each clan has a role and they are unique part of the nation and are run independently by their respective clan leader.

We currently have 9 clans in the Nation and they are listed below:

1. Blood of Kings

2. Murder of Crows

3. Khalkar Brigand

4. Mages of the Golden Dawn

5. The Silver Scroll

6. Freemasons

7. Crimson Kingz

8. Valiance

9. Shadows of Artemis



Come join the fun and find a clan you can call home!

 

 

 

1st 50th level Pally on Gawaine

Comments

  • LandrewLandrew Member Posts: 31

    Compiled new Info about MO below:

     

    DISCLAIMER:

    The following information transcripted from the MO-Radio show is unconfirmed talk of the game. Features of a game at developing and testing phase are subject to change at any given time. When creating a summary of a transcript/talk it is always ripping things out of context. The questions and answers presented below are mostly not the exact words said by the parties involved in the discussion, but the words of my own.



    The following Q&A is a compilation of discussion in MO-Radio 28th of June. Not all questions and answers are listed here, mostly because of the shear complexity of answers or they've been answered already elsewhere. I strongly suggest everyone to listen to the show by themselves. You can find link to the show recordings at the bottom of this post.

    Q&A Grab Bag 3:

    Q: Will there be different kind of creatures in the night compared to daytime?

    A: There's a lot of gameplay features affected by daytime cycle. There are a few resources like flowers or so which can only be picked up during daytime or moonlight. There are also different mobs that are awake during certain time of a day. Also the combat and pvp is affected, since you have to use light sources during the night.

    Q: Will there be a chat bubble over people who talk near you?

    A: The text others say will be shown in the local chat window and also above player heads like in UO.

    Q: Is there summoning or teleporting spells?

    A: We need to be careful with this, because it affects the entire travelling system. We don't want people to avoid trading routes by using that kind of travel. However there could be some sort of teleportation close to the guild stone at some point.

    Q: What game feature is the most worried about at the moment? Something that could go wrong.

    A: Well I was worried at some state about the real time combat system, but after we ran testing over years We feel and I'm confident that we have very good real time combat system. I'm not sure if we have any other feature that we're worried, but it could be the minigame system for crafting. It might be that we can't get that minigame ready for launch. Because it's really difficult to implement into our system. It's unreal engine that's really limiting us in some ways and we will have to develop a new pipeline for the engine and that task is not simple or quick.

    Q: What kind of minigame is this for crafting?

    A: We haven't released much info of it yet, but it will be nothing like some other games have. It's really unique and very cool. It has puzzle elements in it and experimenting.

    Q: Does MO have a system that can be updated visually after like 10 years?

    A: The Unreal Engine is very flexible graphic engine and yeah, it can be updated well.

    Q: Will players have to pay extra for large updates and expansions?

    A: We believe in having a loyal customer base and for that we have to give something back for the community. So at the moment we are aiming for having these as free updates.

    Q: What arc type are you going to play in MO?

    A: I enjoy the half orc race and I'm going to be on the battle field a lot. If you enjoy the pvp you will see me probably some time. I enjoy the magic also so I will probably be using magic.

    Q: Will hybrids be best in MO pvp?

    A: I don't think that mixing melee, archery and magic will be the best way to pvp because each of these require a lot of skill from the player. I think the best combat style for a player is the one he likes the most. So a quick answer to the question is no.

    Q: Will I be able to get married and have kids?

    A: We're not sure about that step, but it's a possibility if it's wanted by the players. We're not restricting ourselves in lore or so however, so it's possible.

    Q: Will there be caravans for trading, chariots etc?

    A: Yeah, well that's actually a must if you want to build a castle or a city. You will need wagons and mounts to carry the resources, same goes with building siege weapons.

    Q: How cartography skill works?

    A: We're looking into this still how to do it. There are two ways. One very interesting way is to make players paint the map with a digital pen on their own. But this requires a similar interface system like the crafting mini game needs. So it wont make it to launch. Cartography will be more generic at first where you can't do so much on your own.

    Q: If and when you get the system for the crafting mini game and others alike, what else can it do?

    A: You could draw your own paintings, guild logo for crafted armor and guild logo for banners hanging from the walls and such. This is quite high priority after launch because it opens up so many new features. Hopefully we get to work on this system in the near future.

    Q: Will you be able to upload your own guild logo image?

    A: At the moment we have pre set of images and logos. We have looked at the possibility of players to upload them, but we're not sure about the administartion for that. We still have limited resources, but if things run smooth and we can increase our resources things like that will be looked at.

    Q: Is there any anti cheat system for the game?

    A: Epic Games have been working for an anti cheat system for us. It's not so simple thing though, because we always have to be careful when we're implementing different systems so it will easily support the anti cheat system. We do have a system at the moment and tools to track down cheats and instant ban them. Hopefully it will be efficient enough for what we are going to face.

    Q: Does banking have item limitation?

    A: Yeah, there will be item limitation. This is because we need to control the size of our database. But you can also store items in a house you own.

    Q: How will murder flagged(reds) bank?

    A: There will be a few towns that will be guardless so reds can bank there. We're still forming the rules for the reds, but they will have access to banks.

    Q: Is there a way to reproduce books and maps in a fast way?

    A: You will be able to copy books and maps with right skills and resources. I'm not sure how fast it will be.

    Q: Is there treasure hunting system?

    A: Yeah, you will need cartography for that.

    Q: Will paypal be supported as payment?

    A: Yes, we will support it.

    Q: How much will Mortal Online cost?

    A: It will be cheaper than for example Darkfall was. The price will always be cheaper for the non-EU players because of the 25% VAT. But it will be cheaper than Darkfall for both EU and non-EU based.

    Q: Will there be flying mounts?

    A: No, there wont. We did have some nice design for it, but we ran into too many problems and we are ditching it probably for good.

    Q: What inspired you to start Mortal Online project?

    A: It has been a long journey to start the company etc. I've always been a ”doer” type of a person, it really started from UO beta stage when I felt that this is something I really wanted to do in the future. At that point technology was restricting to create a game like MO, but now we're here.

    Q: What's your favorite color?

    A: That would be green. Good question!

    Q: Will the animals be nude?

    A: Yeah, they're nude.

    Q: Will you be able to reproduce tamed animals?

    A: Yeah, you will be able to breed animals.

    1st 50th level Pally on Gawaine

  • mutombo55mutombo55 Member Posts: 151
    Originally posted by Landrew



    1. Commitment to not-zerg

    Admirable, but realistically how many Zerg beatdowns will you guys endure before that changes....

  • sandolainensandolainen Member Posts: 62

    Funny that an alliance of 10 guilds is "commited to not zerg". I predict failure to not-zerg.

  • LandrewLandrew Member Posts: 31
    Originally posted by mutombo55

    Originally posted by Landrew



    1. Commitment to not-zerg

    Admirable, but realistically how many Zerg beatdowns will you guys endure before that changes....

     

    Mutombo from DAoC Gawaine, Armsman I believe?

    1st 50th level Pally on Gawaine

  • colutrcolutr Member Posts: 333

    New development in zerg recruitment:

    Zerg commits to not zerg, in order to build up their forces to zerg with.

  • LandrewLandrew Member Posts: 31
    Originally posted by colutr


    New development in zerg recruitment:
    Zerg commits to not zerg, in order to build up their forces to zerg with.

     

    Does that make any sense? Just for arguments sake, that is true, how long will clans stay knowing they were deceived when they joined?

     

    Your logic is so faulty you must be suffering from some mental illness...

     

     

    1st 50th level Pally on Gawaine

  • sandolainensandolainen Member Posts: 62
    Originally posted by Landrew

    Originally posted by colutr


    New development in zerg recruitment:
    Zerg commits to not zerg, in order to build up their forces to zerg with.

     

    Does that make any sense? Just for arguments sake, that is true, how long will clans stay knowing they were deceived when they joined?

     

    Your logic is so faulty you must be suffering from some mental illness...

     

     

     

    Oh, that is good news. For a moment I thought you were some sort of sneaky zergers. I like the normal kind more...

  • SpezzSpezz Member Posts: 141
    Originally posted by colutr


    New development in zerg recruitment:
    Zerg commits to not zerg, in order to build up their forces to zerg with.

    This.

    Because it's true.

  • LandrewLandrew Member Posts: 31
    Originally posted by Landrew


    Oblivion Nation is currently recruiting!
    We have 5 more clan positions open (Medieval, Calvary, Political, PvE-Raiding, Greco-Roman Guilds). If you are interested, please post an application on our forums. Solo and Squad applications are also welcomed.
    Oblivion Nation




    Who is Oblivion Nation?
    1. We are a confederation of like-minded clans who share a common bond to enjoy a more perfect MMO by promoting our combined might as a beacon of hope and a symbol of strength to all who share the belief that zerging is a insidious form of pvp that stifles competition.
    2. We share in the common defense of all members and clans within the Nation.
    3. We reserve the right to take preemptive action to protect our members, clans and the Nation in defense.
     
    Why do we call ourselves a Nation instead of an Alliance?
    We are a confederation of clans that have the same common ideals instead of just having common goals like you would have in an Alliance.
    1. Commitment to not-zerg

    2. Independence for every clan

    3. Respects the Individuality of every member in the nation.

    4. Respect the roles of every clan and every member in the nation.

    5. Promote competition.

    6. Ensure the long term health of the server.
     
    Nation Structure
    Each clan has a role and they are unique part of the nation and are run independently by their respective clan leader.
    We currently have 9 clans in the Nation and they are listed below:
    1. Blood of Kings
    2. Murder of Crows
    3. Khalkar Brigand
    4. Mages of the Golden Dawn
    5. The Silver Scroll
    6. Freemasons
    7. Crimson Kingz
    8. Valiance
    9. Shadows of Artemis



    Come join the fun and find a clan you can call home!
     
     
     

     

     

    We are ramping up for preorder and looking  forward to beta...

     

     

    1st 50th level Pally on Gawaine

  • professerprofesser Member Posts: 102

    I thought ovlivion died back in the vanguard days?

     

    Hm, nice to see you guys back  again.

  • LandrewLandrew Member Posts: 31
    Originally posted by professer


    I thought ovlivion died back in the vanguard days?
     
    Hm, nice to see you guys back  again.

     

    Been a long time Prof, nice to see you around again.

    The last Oblivion Guild was in Age of Conan, and in DF we merged with Blood of Kings and now we are resurrecting Oblivion as a Nation instead of a Guild.

    Come by and say hi...

    laters...

    1st 50th level Pally on Gawaine

  • LandrewLandrew Member Posts: 31

    Preorders are on sell today, come and get it.

    The Mortal Online shop will open on Monday 13th of July 20:00 GMT+1. Since they do not observe daylight savings, I think its really  Monday 13th of July 20:00 GMT+2.

     

    Not sure of the prices, but SV claims it will be less than DF.

     

    1st 50th level Pally on Gawaine

  • BrifBrif Member UncommonPosts: 529

    Just three and half hours until i Preorder 900 collector's editions all to myself.

    BWUAHAHAH

  • LandrewLandrew Member Posts: 31
    Originally posted by Brif


    Just three and half hours until i Preorder 900 collector's editions all to myself.
    BWUAHAHAH

     

    Good luck reselling it all, they havent even got to 5k sold yet after 5 days...  It will take them weeks to even sell out 10K.

     

    1st 50th level Pally on Gawaine

  • LandrewLandrew Member Posts: 31

    There is a delay for MO from Matts and here is the info below:


    Yes and no, we are announcing the delay of the shop until further notice, so that people don't stay up and wait for it thinking it will open again tonight. The shop has more problems than the Block-stuff.

    The Beta download is another thing. We don't want to say we postpone the Beta download, because we will work 24/7 until things are fixed. It may happen this minute or in the next hours.

    We are working constantly on sorting out the shop-issues with Block A. They are, as you probably know, tied to the Beta access. The download is delayed as we still work with the problems with Block A and account access (your client needs to access the account database when starting the game, and if that doesn't work, you can't start the game). If we don't get the accounts to work very soon, we are considering hardcoding this directly into the client. But that's not a good thing to do, as it mean another download as soon as we sort out the shop issues. We're still giving the shop a final try to avoid this.

     


     

    1st 50th level Pally on Gawaine

  • LandrewLandrew Member Posts: 31

    All ON Clans will have access to our Live Gamer Client below in time for MO release.

     

     

    Here is a link of the videos we created using live gamer in AoC below:

    http://www.youtube.com/profile?user=OblivionGaming&view=videos

    Here are some videos from DFO below:

    http://www.youtube.com/profile?user=bloodofkingsguild&view=videos

    These are raw videos uploaded right after the recording using the Live Gamer autoupload feature to youtube using the youtube api provided by google with no editing so its real unedited gameplay unlike other videos you see guilds make which are spliced and staged.

    if you have any questions, please post.

    1st 50th level Pally on Gawaine

  • LandrewLandrew Member Posts: 31

    New torrent is up, download here below:

     

    http://www.mortalonline.com/downloadbeta

    1st 50th level Pally on Gawaine

  • mrmelonimrmeloni Member UncommonPosts: 236

    So much hypocrisy in the recruitment post. Reserve the right to take pre-emptive action?

    You're nothing other than another big fat skilless zerg alliance.

  • LandrewLandrew Member Posts: 31
    Originally posted by mrmeloni


    So much hypocrisy in the recruitment post. Reserve the right to take pre-emptive action?
    You're nothing other than another big fat skilless zerg alliance.

     

    Thanks for the bump troll and here is some information for rest of you that can smell over a troll stool below:

    ON is a confederation of small guilds that have the same ideals and goals and want to keep our independence so we aren't forced to join large alliances and zergs to compete.

    Each clan will keep their independence while they still have some protection under the nation umbrella in defense.

    Also, here is a list of points that might help you all understand whey ON was formed below:

    1. Form a Nation with like minded clans to support an ideal of a non-zerg community

    2. Give small clans the support necessary to dissuade them from joining a zerg alliance without losing their independence

    3. Counter the zerg alliances with an unified nation of clans and members as a show of strength

    4. Create goodwill on the server so other clans and players will refuse to capitulate to the power-mongers who want to control the server for their own personal gain

    5. Promote freedom and independence of all clans on the server no matter their size

    6. Give all non-affiliated players option to choose their style of play without being forced to join zergs

    7. Promote trade, commerce and crafting for all clans on the server

    8. Promote sandbox events for pve raids and server events for all clans on the server without the zergs from interfering or crushing any hopes of survival

    1st 50th level Pally on Gawaine

  • LandrewLandrew Member Posts: 31

    Looking for 5 more guilds to join our nation. Greco-Romain Guild slot is now in the process of being filled.

     

    1st 50th level Pally on Gawaine

  • LandrewLandrew Member Posts: 31

    Congratulations to Phalanx Guild. They will be the nation's premier military guild and will fill the role as our formation and siege guild for the nation... We currently have 10 clans in the Nation and they are listed below:

     

    1. Blood of Kings

    2. Murder of Crows

    3. Khalkar Brigand

    4. Mages of the Golden Dawn

    5. The Silver Scroll

    6. Freemasons

    7. Crimson Kingz

    8. Valiance

    9. Shadows of Artemis

    10. Phalanx

     

    Oblivion Logo

     

    Oblivion Nation is currently recruiting!

    We have 4 more clan positions open (Medieval, Calvary, Political, PvE-Raiding). If you are interested, please post an application on our forums. Solo and Squad applications are also welcomed.

    Who is Oblivion Nation?

    1. We are a confederation of like-minded clans who share a common bond to enjoy a more perfect MMO by promoting our combined might as a beacon of hope and a symbol of strength to all who share the belief that zerging is an insidious form of pvp that stifles competition.

    2. We share in the common defense of all members and clans within the Nation.

    3. We reserve the right to take preemptive action to protect our members, clans and the Nation in defense.

    Why do we call ourselves a Nation instead of an Alliance?

    We are a confederation of clans that have the same common ideals instead of just having common goals like you would have in an Alliance.



    1. Commitment to not-zerg

    2. Independence for every clan

    3. Respects the Individuality of every member in the nation.

    4. Respect the roles of every clan and every member in the nation.

    5. Promote competition.

    6. Ensure the long term health of the server.



     

    1st 50th level Pally on Gawaine

  • LandrewLandrew Member Posts: 31

    Live Gamer 0.91 is ready for testing.

     

     



    Added new features that include a new broadcast viewer for remote viewing in Mortal Online.

     

     

    1st 50th level Pally on Gawaine

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