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They have no problems with you going to play other mmorpgs. They don't expect you to play WoW all the time and never get bored and it isn't designed for that. When you're bored of WoW then go play something else and then when they add in some new content, come back and play through that.
There seems to be this mentality in gamers where they'll play an mmorpg for years and get bored of it and then say it sucks. Like you'll get bored of anything and for the game to last years, it's done really well because you don't play Half-Life 2 over and over for years lol. When you've run out of fun things to do then just go and play something else and come back when new content has been added.
It got me thinking because I fall into the trap aswel like for sure I'll hate game for legit reasons like SWG's NGE. However I do want this all in one mmorpg that keeps me playing forever and something will just not ever exist. Unless you're in a mental hospital and you're brain has gone, most people are intelligent enough to get bored and want to learn and explore new things.
It just opened my eyes to like... shit he's right! Why have I never accepted this before? Why havn't I ever gone "I'm bored of this game now I'll take a break and wait for the new expansion and play something else in the meantime". instead I've gone "this game sucks I'm sick of mmo's and hope WoW dies" lol.
Comments
Honestly, was this really a revelation to you?
The problems only come when you have a lot invested in a guild or you happen to be in a good one. You know that if you skip few months, you will most likely be kicked and it would be hard to find equally good guild. You also might have DKP or something that keeps you logging on even when you are bored to death. This really affects the top tier raiding guilds. Majority of WoW players are casuals and they do indeed quit and come back more often. I have many friends like that.
"The person who experiences greatness must have a feeling for the myth he is in."
Some people take MMOs way too seriously.
Most of us bounce around between games depending on what we feel like playing at the time. Right at this moment, I'm deciding whether I want to level my paladin in WoW, play some more of the Champions Online beta, carry on with the DLC content in Fallout 3 that I haven't played through yet, or have some hack-and-slash fun with Sacred 2.
It's the people who spend year after year playing a single game to the exclusion of all that are the rabid fanbois and (after they inevitably burn out and quit the game) the biggest haters of it. It's an often ignored truth that moderation is the key to the long-term enjoyment of an MMO.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
The thing is that you really do get out of it what you put into it, just like anything else. Personally, the most fun I've ever had in an MMO has been in top tier raiding guilds, with 90%+ attendance. Playing casually and jumping between games and betas has a lot more variety and is easier on time management, but it's no comparison.
People do the hardcore thing because it worth it, just like some people spend outrageous amounts of money building computers that glow blue and have 10x more power than they'll ever use. And some people spend 90% of their energy trying to stay at the top of a social hierarchy. Yeah, they're going to fall at some point, and they'll probably hate everybody once it happens, but like anything else that you do with intensity, it's worth it while it's happening. Otherwise you live your whole life somewhere in the middle... like Purgatory or diet soda.
Pretty sure Blizzard doesn't have problems with any of their subscribers. All that happens is a group of varying vitriolic players leave to go play some half-assed, broken-at-launch, rushed, unfinished, beta-in-disguise new IP convinced it'll be a 'WoW-Killer'.
Players find new IP is utter pap and pretty much all return to WoW. After all, the reskinned, resized, renamed dreck that Blizzard pass off as 'new' content actually works, which is a step beyond where everyone else seems to be in MMOs these days.
The ruptured capillaries in your nose belie the clarity of your wisdom.
Mind-blowing stuff, wasn't it!
The thing is that most mmos like WoW that is Raid gear focused, the Efforts you have made soon loses its value. A 3 year old charecter that hasent been played in 6 months in World of warcraft dosent have mush up against a new charecter that has just reached max level and started to raid. This makes leaving and coming back that mush harder. So people stay even when they realy need a break. And soon the game becomes more of a chore then a fun game experience.
Now if you take a charecter in EVE, that player have alot more to return to. 3 years in EVE with a six month break to wait for an Expansion is alot better compared to WoW. The EvE charecter will be just as strong as the day you left him. I think more developers should learn from this. Games are ment to be played for FUN, when you feel like it. Not a forced thing to keep up with everyone ells, including your friends.
Half Life 2 isn't an MMORPG. I don't think you fully understand the concept of the MMORPG or that it is different from other genres... That being said, all games can get boring......anyone with a brain already knew that though....
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Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
You and another poster have acted like 'oh isn't this obvious'....
Yet there have been many posts in this thread, had you bothered to read it before making your oh so witty and concise message, that directly contradict that thought. That go out of their way to prove that the game getting boring isn't enough to simply leave it and that game design has been put in place that somewhat demands that you continue to play.
But hey, don't get involved in the discussion, just make your witless comment and move on and feel you have contributed to the community, I am sure no one will think any less of you.
WoW and EVE are utterly different games and I'm sure EVE fans would rather pry their eyes out than even dare to compare their game to WoW. And rightly so.
But different does not necessarily mean better. Blue is not better than red, strawberry ice-cream is not better than chocolate - it is of course a matter of taste.
Yep, WoW is a gear grind. I could name a few grinds in EVE too, but I won't argue this any further because there's no point.
I will say however, that WoW's law of diminishing returns means that if you play as much as your friends, it won't take long to catch them up again. And if they're not willing to help you out a bit, they're not really you're friends anyway. How far do players in EVE get without coorperation anyway?
Still waiting for your Holy Grail MMORPG? Interesting...
While I agree with most of what you say here, I don't think you ever been in a hardcore raiding guild.
A hardcore raiding guild demands, and yes, demands something from their players, a commitment to playing at a high level ALL the time. They are not there to help you level, to help you get geared up, to help you at all. If you can't pull your own weight, you will be dropped like a stone, because that is the ONLY way to be the best.
Think of it like a corporation, these are not charity institutions, they don't employ people who are incapable of doing the work and then teach them how to do it, they employ the Havard graduate with 3 years experience in that job.
Like another post said....this for some people is where the most fun is, encountering things before other people do, getting server first kills and titles and mounts and all the other things that Blizzard puts into the game to entice you to do this. For some people the fun is in a social guild where if they don't turn up for 3-6 months no one cares for some it is the hardcore game and the hardcore game doesn't allow for 'away' time....and Blizzard know this, which is why their comment is a little bit bullshit.
You might have something there. The gear based games that always add more and cooler stuff are kinda messing themselves up in the long run. You can be away years in Guildwars and still be great when you come back.
I think they should spend more time on character development and less on gear. Give a good soldier a 100 year Mauser rifle and he is dangerous. Give someone a M16 and almost no training and the experienced guy will beat him every time. That almost every single character of the same MMO are like clones suck.
A game can be well balanced from the start without companies adding more and more gear all the time. Just make the good gear hard to get, not add a lot more all the time.
I think he gets it fine, you just purposely fail to follow the discussion or add anything useful.
I think he gets it fine, you just purposely fail to follow the discussion or add anything useful.
You're right, I didn't add anything to the discussion. The Half Life 2 example wasn't very good though....Let's have an e-fight about it.
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Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
This is how most MMORPG gamers handle gaming I thought. I've quit and gone back to my favorite about 8 times over 5 years. Taking a break now and then is a natural thing to do. And there are so many other great games to check out.
I think he gets it fine, you just purposely fail to follow the discussion or add anything useful.
You're right, I didn't add anything to the discussion. The Half Life 2 example wasn't very good though....Let's have an e-fight about it.
I'm making a point that single player games don't get the same amount of gameplay time that mmorpgs do. However If you were to play HL2 for the 200 odd hours + you'll play an mmorpg before getting bored, then I'm sure you'll end up hating it and saying it's shit like we do when we're bored of an mmorpg. Single player games are played through once and then tossed aside and remembered as a great game, you wont play them long enough for all their faults to piss you off like with an mmorpg.
While I agree with most of what you say here, I don't think you ever been in a hardcore raiding guild.
A hardcore raiding guild demands, and yes, demands something from their players, a commitment to playing at a high level ALL the time. They are not there to help you level, to help you get geared up, to help you at all. If you can't pull your own weight, you will be dropped like a stone, because that is the ONLY way to be the best.
Think of it like a corporation, these are not charity institutions, they don't employ people who are incapable of doing the work and then teach them how to do it, they employ the Havard graduate with 3 years experience in that job.
Like another post said....this for some people is where the most fun is, encountering things before other people do, getting server first kills and titles and mounts and all the other things that Blizzard puts into the game to entice you to do this. For some people the fun is in a social guild where if they don't turn up for 3-6 months no one cares for some it is the hardcore game and the hardcore game doesn't allow for 'away' time....and Blizzard know this, which is why their comment is a little bit bullshit.
I for one know what a raiding guild is and I typically hate what you call hardcore.
If any leader of any sports team spoke to there team the way many of WoWs guild leaders and raid leaders speak to there guildies, there would be fights.
This is where I think there is a underlying misconception. MMOs had raids before WoW,DPS meters and leet kiddies.
Titles, mounts, being first--- none of that really has anything to do with the word FUN.
I am not saying Hardcore is best or Hardcore is for everyone.
Sorry to burst your bubble but the first 3d MMO that had raids was Everquest, the others were isometric, and Everquest had Combat logs and they had parse tools for those logs that gave out DPS counts, and it also had lots of leet kiddies.
But lets be honest, your term 'leet kiddies' is simply an attack and at the end of the day is rubbish, the commitment it takes to be in a HIGH end raid guild is beyond most kids, most kids aren't allowed to stay up that late to be in a raid guild. Every single high end raid guild I have been in has been 90% over 18s and 50% over 25...as a rough estimate. You need to be that old to be in that much control of your own life to spend that long playing a video game.
Titles, mounts, being first whether it is FUN or not is subjective. What you find fun I might not, it doesn't mean what you find fun is any less valuable or right or wrong.
Your problem is your think your opinion is definitive, you probably are one of those kiddies you talked about, anyone who isn't a kid is mature enough to realise that their opinions are just that, opinions and that everyone has opinions and they are all as valid as the next persons.
You want to argue facts, then feel free, facts are definitive, but opinions are not, and what is FUN is an opinion, not a fact.
I am not saying Hardcore is best or Hardcore is for everyone.
Sorry to burst your bubble but the first 3d MMO that had raids was Everquest, the others were isometric, and Everquest had Combat logs and they had parse tools for those logs that gave out DPS counts, and it also had lots of leet kiddies.
But lets be honest, your term 'leet kiddies' is simply an attack and at the end of the day is rubbish, the commitment it takes to be in a HIGH end raid guild is beyond most kids, most kids aren't allowed to stay up that late to be in a raid guild. Every single high end raid guild I have been in has been 90% over 18s and 50% over 25...as a rough estimate. You need to be that old to be in that much control of your own life to spend that long playing a video game.
Titles, mounts, being first whether it is FUN or not is subjective. What you find fun I might not, it doesn't mean what you find fun is any less valuable or right or wrong.
Your problem is your think your opinion is definitive, you probably are one of those kiddies you talked about, anyone who isn't a kid is mature enough to realise that their opinions are just that, opinions and that everyone has opinions and they are all as valid as the next persons.
You want to argue facts, then feel free, facts are definitive, but opinions are not, and what is FUN is an opinion, not a fact.
Couldn't agree more. By using terms like leet kidds, no-lifers etc the poster usually looses all of his / hers credibility. Also agree with what you said about age, controlling your life and fun. I myself am a member of one of WoWs world top 5 raiding guilds and most of our members are well above 20, some of them above 30 almost hitting 40.
'Most powerful is he who controls his own power.'
But don't forget, there is a segment of the market like myself that plays one MMO more or less exclusively until we've acheived the goals we set out for, and then we walk away for good. I decided just before TBC launched that the expansion brought nothing new to my gaming experience and walked away.
The expansion after it was more of the same, and even this recently announced one only interests me from a nostalgia perspective, odds are, I still won't go back.
But apparently there is a large number of folks who do jump around, and WOW is perfect for them I suppose.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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I'm still trying to figure out what a "commant" is.