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The 100 players per server is GENIOUS!!

OnigodOnigod Member UncommonPosts: 756

I think the 100 players per server is realy GENIOUS.    (so that means 100 players in one big town) from what i readed its not when som1 logs out som1 else can join the server.

cus lets face it if there are like 10000+ players in one big GTA town it would be just 100% non stop free for all shooting game.

What i dont now but hope is that if one player dies he needs to restart his character. and gets errased from that sever (or has the oppurtunite to make a new char on that server)

with 100 players that only play the same server you would now evri1 in the game. that would rly be awesome

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Comments

  • PalebanePalebane Member RarePosts: 4,011

    100 players per server would be cool if they do the servers more like FPS do them. But if they are like WoW servers, then I would have to argue that the less servers there are, the better. Also, I really hope this game doesn't come with any kind of payment plan. FPS have been known for being free to play after retail sale. Most MMOs today don't offer enough service to really warrant any subscription fees in my opinion.-

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    100 is not enough. 200 would be cool. If darkfall online can make a 100 vs 100, APB can make it too. An instand made for war only with 100 players vs 100 other players or something.

    They should try to make even bigger instant and try to add 300 players in one server and we will be good with that. 16 players was enough in GTA, but APB is more like an MMO. (I didnt not said rpg) But its still an MMO anyway. They should make a stress server test everytime to try to add the most accurate number in each instances.

    They should also make an instance without any innocent or any kind of npc. Only players and parked cars. That way, they could add even more players in those kind of instance and it should be made for pvp only.

    About the teams, fuck that. APB should be an FFA game. If you want to team up, you should invite someone else to party or guild I dont want anything done like wow, joining a BG and you are forced to team up with some unknown player.

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  • mz3r2tmz3r2t Member Posts: 31
    Originally posted by Onigod


    I think the 100 players per server is realy GENIOUS.    (so that means 100 players in one big town) from what i readed its not when som1 logs out som1 else can join the server.
    cus lets face it if there are like 10000+ players in one big GTA town it would be just 100% non stop free for all shooting game.
    What i dont now but hope is that if one player dies he needs to restart his character. and gets errased from that sever (or has the oppurtunite to make a new char on that server)
    with 100 players that only play the same server you would now evri1 in the game. that would rly be awesome

     

    Your eloquence made my head hurt. Did you post this from your cell phone?

    But anyways. I think there is supposed to be a bunch of different cities, and these will be instanced and each instance of the city will be limited to 100 players. Not 100 per server.

  • lornphoenixlornphoenix Member Posts: 993
    Originally posted by Palebane


    100 players per server would be cool if they do the servers more like FPS do them. But if they are like WoW servers, then I would have to argue that the less servers there are, the better. Also, I really hope this game doesn't come with any kind of payment plan. FPS have been known for being free to play after retail sale. Most MMOs today don't offer enough service to really warrant any subscription fees in my opinion.-

    How much will APB cost?

    The price and payment model have not been finalized yet but we can say it won’t be the traditional monthly subscription model.


    http://www.apb.com/faq/

    So no monthly fee... but I know they said you had to buy the game... so maybe it'll be like Guild Wars?

     

     

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  • sandslasher4sandslasher4 Member Posts: 12

    I think Realtime worlds should really consider making the game a lot bigger or something if they expect people to be satisfied while playing with only 100 people it just wouldn't feel like an MMO, but that's just my opinion.

  • VyethVyeth Member UncommonPosts: 1,461

    is this another deathmatch game being pawned off as an mmorpg like crime craft?

    sigh..

  • SenadinaSenadina Member UncommonPosts: 896
    Originally posted by Onigod


    I think the 100 players per server is realy GENIOUS.    (so that means 100 players in one big town) from what i readed its not when som1 logs out som1 else can join the server.
    cus lets face it if there are like 10000+ players in one big GTA town it would be just 100% non stop free for all shooting game.
    What i dont now but hope is that if one player dies he needs to restart his character. and gets errased from that sever (or has the oppurtunite to make a new char on that server)
    with 100 players that only play the same server you would now evri1 in the game. that would rly be awesome



     

    Well it won't be free for all shooting game unless you choose the server type that supports that. The regular servers DO NOT let you kill just anyone, you get "missions" to commit or stop crimes, and those specific individuals you are allowed to kill or capture. There is really more to APB than shoot em up.

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  • alkennjoialkennjoi Member Posts: 101

    Champions Online did the same thing.  but at least give the APB managment their due credit for having the balls to be direct with teh public on this basic feature of the game.  I read a lot of material over the entire life of the CO website and from various otehr sites, and not once did cryptic revela that they set up the game with only 100~ people interacting at one.

     

    honestly, when the fuck did Massive turn into a grand total of 100?  I suppose its when MMOs became glorified chat rooms for the unemployed and when teh console demographic breeched the PC world. 

     

    what ever, neitehr companies are getting my money.   

  • lethyslethys Member UncommonPosts: 585

     It isn't 100 per server, it is 100 per combat district.  Each server has 10,000 and this is fact.

  • eury2eury2 Member UncommonPosts: 41

    this game looks awesome i went to youtube and checked out some shit this is going to be so popular i mean its like a GTA, saints row, true crime, online fps hybrid that will rule all fps games i will break down and buy a nice desktop from alien ware just to play this !

  • Database82Database82 Member Posts: 179

    I would much rather prefer 1000 people per server, I think that would honestly make things a little bit more interesting and may chaotic at the same time for the players; allow more different gangs to try and set up territory and larger battles. However, I can understand the limitation in the populations per server, considering the advanced graphics engine they are using, it could make things pretty laggy to try and render large numbers of players.

    Current MMO: Aion
    MMO Watch: Warhammer 40k Online, SWToR, GW2.
    Played: Planetside, SWG, EQ, EQ2, L2, WoW, RFO, KAL, MxO, Voyage, RO,Vanguard,Tabula Rasa, Horizons, CoH/CoV,, Lotro, FFXI
    First MMO: Everquest (Tunare Server, Ronin/Tide Guild)

  • Sapca11Sapca11 Member Posts: 8

    I am not sure if there will be 100 people server

    I think will be one two servers for 1000 people or more, they said that districts are splitted in 100 people so 100 people/district not 100 people/server

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Realbigdeal


    100 is not enough. 200 would be cool. If darkfall online can make a 100 vs 100, APB can make it too. An instand made for war only with 100 players vs 100 other players or something.


     

    You're talking as if darkfall has anywhere near the number of features that APB has.

    ----------
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  • VespersVespers Member Posts: 246

    Apparently you have no idea how much an actual server costs or how much it costs to run and maintain.
    Providing that APB charges the standard $15 per month to play the game that would give them only $1500 a month per server.
    Also, if APB ends up with 50k subs with each server only allowing for 100 subs then you would need a HUGE warehouse to house the 500 servers and thats not even including the ungodly amount of power needed to run them.
    It is most likely that they will have 2 or 3 actual servers and each server will be broken down into world/region/city shards.

  • qotsaqotsa Member UncommonPosts: 835
    Originally posted by eury2


    this game looks awesome i went to youtube and checked out some shit this is going to be so popular i mean its like a GTA, saints row, true crime, online fps hybrid that will rule all fps games i will break down and buy a nice desktop from alien ware just to play this !

     

    NOOOOOOO! Not Alienware. Build it yourself or have a friend do it for way less money. I made the mistake of buying ALienware several years back. It was a horrible , horrible purchase.

     

    APB looks pretty sweet.

  • johnismejohnisme Member UncommonPosts: 110

    Quote:Each game world or server has a limit of 10,000 players concurrently online. These players will be playing on district maps which each hold up to 100 players for action districts or 250 players for social districts. Each world has 100’s of these district maps so although a single action district has a 100 player limit, there is no limit to the number of other players you will encounter.

    Exact quote from the site.

  • OnigodOnigod Member UncommonPosts: 756
    Originally posted by Vespers


    Apparently you have no idea how much an actual server costs or how much it costs to run and maintain.

    Providing that APB charges the standard $15 per month to play the game that would give them only $1500 a month per server.

    Also, if APB ends up with 50k subs with each server only allowing for 100 subs then you would need a HUGE warehouse to house the 500 servers and thats not even including the ungodly amount of power needed to run them.

    It is most likely that they will have 2 or 3 actual servers and each server will be broken down into world/region/city shards.

    and a fps game that has 500 diffrent game rooms has 500 servers?

    it can be 100 players on one server.  if one of there server can have 2000 players (just saying something) 20 worlds can be on that one

     

    to the first guy yes i was on my cellfone lol and i am now i cant get used to iphones touchscreen

  • JhazvhugJhazvhug Member Posts: 37

    The world should just be huge and allow a huge amount of people, that way it would still be balanced and not 24/7 chaos, but it would still be a huge world with the opportunity to meet a lot of people.

    Then again, that would be extremely difficult to make.

    I just want the most realistic world as possible.

  • DjfusionDjfusion Member Posts: 186

    God this company finally creates a great way to play a game like this and there is STILL cry babies.

    Let the god damn beta come out before we start saying 100 is not enough, trust me, these people understand how to make a game.

  • dhayes68dhayes68 Member UncommonPosts: 1,388
    Originally posted by johnisme


    Quote:Each game world or server has a limit of 10,000 players concurrently online. These players will be playing on district maps which each hold up to 100 players for action districts or 250 players for social districts. Each world has 100’s of these district maps so although a single action district has a 100 player limit, there is no limit to the number of other players you will encounter.
    Exact quote from the site.

     

    I think that what that means is each server is a city, the city is broken up into 'neighborhoods' with the above limits. still, we probably won't get a real feel for what they plan til launch.

     

  • VespersVespers Member Posts: 246


    Originally posted by Onigod
    Originally posted by Vespers Apparently you have no idea how much an actual server costs or how much it costs to run and maintain.
    Providing that APB charges the standard $15 per month to play the game that would give them only $1500 a month per server.
    Also, if APB ends up with 50k subs with each server only allowing for 100 subs then you would need a HUGE warehouse to house the 500 servers and thats not even including the ungodly amount of power needed to run them.
    It is most likely that they will have 2 or 3 actual servers and each server will be broken down into world/region/city shards.
    and a fps game that has 500 diffrent game rooms has 500 servers?
    it can be 100 players on one server.  if one of there server can have 2000 players (just saying something) 20 worlds can be on that one
     
    to the first guy yes i was on my cellfone lol and i am now i cant get used to iphones touchscreen

    You obviously have no idea what you are talking about or you are simply using incorrect terminology. You are saying 100 players per server but what I think you mean is 100 players per world(or zone) and having 20+ worlds per physical server.
    You cannot have 20+ servers based in a server. A server is an actual physical machine that you can turn on and off and they are pretty expensive to buy and also costs money to maintain. A game world/zone/shard/instance is placed on a server and each server can have multiples of these worlds/zones/shards/instances.
    Yes, it is possible to have 100 players per server but it is highly improbable to the point of being extremely ludicrous.

  • tamgrostamgros Member Posts: 88

    There is something to be said for keeping is small. Games like "Love" are also doing this.  There have been a few studies that show that keeping your numbers below 150 make it so everyone can interract sufficiently enough to generate a community without cliques. 

     

    That, and yeah, 10k people blowing everything up might not be a good idea either :p

  • neoterrarneoterrar Member Posts: 512

    I think 100 per district (or whatever the term is) is brilliant. Although I don't know about balance issues. I'm curious if they will force it to be 50 v 50 or if there will be fudging.

    I couldn't imagine having 1000 people driving around like idiots in the same area, would be total chaos.

  • observerobserver Member RarePosts: 3,685
    Originally posted by neoterrar


    I think 100 per district (or whatever the term is) is brilliant. Although I don't know about balance issues. I'm curious if they will force it to be 50 v 50 or if there will be fudging.
    I couldn't imagine having 1000 people driving around like idiots in the same area, would be total chaos.



     

    just like in real life.  :p

  • RoosterNashRoosterNash Member Posts: 283

    For starters, it's not a FPS. It's a TPS (Third Person) as the devs announce on several occasions.

    Now that we have that out of the way, the devs have also stated that there will be "10's of thousands" of players per server as is usual. While I haven't read deeply into this because it is really of little consequence when it comes to developing a MMO, I am speculating that the "100" players they are referring to has to do with an area of the city, thus the enforcers will have their precincts and the criminals will have their territories.

    Personally, along with my guild (or gang/special unit depending on which route we take), I am looking forward to taking over one of these servers one sector at a time until we have full control of the entire city. Then you all will have no choice but to mow my lawn, take out my garbage, and occasionally... occasionally, you'll have to fling poo at my neighbors!

    No... no, not your's. Mine. Muahahahahaaa...

    I AM SO DEVIOUS!!!

    THE Rooster Nash

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