That's the key to whatever answer you're going to get here.
For instance, you could mine in fleets if you chose, you could run complexes, exploration sites, wormholes and even missions in fleets.
I would be remiss, however, if I didn't say to you that the game is really about pvp. Fleet mechanics are largely built around it, so *most* of your serious fleet content is player made. This is especially the case if what you mean by fleet is something larger than a gang of 6 or 7.
In fact, in those cases almost all of the fleet "content" you're going to encounter is shooting other players in the internet spaceship face.
Originally posted by rr2real yea sort of i mean like if i got a group of people together what are some types of things i could do
First off, you need to forget everything you know about MMO.
EVE is not based on traditional progress from small ships to large ships. EVE is not based on 'epic gear'. EVE is not based on any type guidance. EVE is not based on PVE.
The primary movement force in the game is PVP - not in combat but player interaction term.
Missions(plexing - raiding) is the only PVE activity you can do in EVE.
It's hard to describe what you should look forward to as EVE does not strictly have a linear progression as we are used in other games.
Bigger ship does not mean better. Frigate is not a level 1 ship and battleship is not a lvl 60 ship, instead they are more like fork and spoon ... both are on equal grounds, but both are tools used for different goals (hard to eat soup with a fork). You have to figure out what you like flying and then develop arround that. - That is also one of the reasons why in EVE, you can be valuable to your group in a frigate, as soon as you are a week or two in, and have the basic skills. In a typicaly level based games lvl 5 and level 80 just can't and don't play together.
Then you have to realise EVE is built arround PVP ... everything in eve is PVP ... from fighting in a fleet to undercutting people on the market - even if you never fire a shot on someone, you are still engaged in pvp. Like people before said, all those things on the market are player made and come from resources that you dirrectly or indirrectly fight for. Wars start and prices of some basic things skyrocket because the demands become that bigger.
Then you have to decide what is a good thing to look forward to to YOU. Do you want to become a business mogul, a known pirate, a pilot in a big alliance. Be an industrialist, a miner.
And this is just the most up-front visible layer of things. The deeper things come from player interaction - friendships, spying, intimidation, helping people, stealing from them, betrayal ... you name it.
The point is no one is going to poke you on the shoulder and tell you "do this" ... you have to figure out that yourself ... and even if your priorities change some time down the line, you can swithch to anything you want. There is no races, classes or levels. You are free to do everything you want anytime you want and for alot of people that can be overwhelming.
Most of all - forget what you think about MMOs when you enter eve, because if you try to play EVE the way you play WOW or any other MMO, you will miss the best parts, and you will eventually get bored and quit because you will keep looking for something that just isn't there. PvE is just a side thing in eve and most of the people use it just to earn money so they can support their other ventures.
you could go look into sleepers, or exploration sites and escalations, or level 5 missions as your "raid" content, or you could get 8 mates together in hacs and actually go raid someone.
Originally posted by rr2real so the point of the game is to socialize? i have been meeting a lot of helpful people i'm not sure i'm getting it
EVE is in many ways a microcosm of the Real world. In it you are trying to gain what most humans want : Money, Fame, and/or Power. Problem is like the real world those things are not in an infinite source. So in EVE your fighting to obtain those. Now By yourself like the real world you'll have difficulty obtaining any of those. With a good Corp you will be more successful. So the Question is what do you want out of the game. You want the money to buy whatever you want? How about being recognized as a great leader or well maybe just feared everytime you show up? Or perhaps you just want to control vast swathes of space and determine who will live and benefit from its resources... or perhaps all of it. That is eve. Just be careful everyone else in the game is after the same thing as you... Oh and paranoia is only paranoia if they aren't all out to get you.
Welcome to EVE! can I have your stuffs? its not better then mine but then again quantity is its quality of its own.
Comments
What do you mean by "fleet?"
That's the key to whatever answer you're going to get here.
For instance, you could mine in fleets if you chose, you could run complexes, exploration sites, wormholes and even missions in fleets.
I would be remiss, however, if I didn't say to you that the game is really about pvp. Fleet mechanics are largely built around it, so *most* of your serious fleet content is player made. This is especially the case if what you mean by fleet is something larger than a gang of 6 or 7.
In fact, in those cases almost all of the fleet "content" you're going to encounter is shooting other players in the internet spaceship face.
I think he means 'raids'... :-/
yea sort of
i mean like if i got a group of people together what are some types of things i could do
EVE is not based on traditional progress from small ships to large ships.
EVE is not based on 'epic gear'.
EVE is not based on any type guidance.
EVE is not based on PVE.
The primary movement force in the game is PVP - not in combat but player interaction term.
Missions(plexing - raiding) is the only PVE activity you can do in EVE.
EVE is not based on traditional progress from small ships to large ships.
EVE is not based on 'epic gear'.
EVE is not based on any type guidance.
EVE is not based on PVE.
The primary movement force in the game is PVP - not in combat but player interaction term.
Missions(plexing - raiding) is the only PVE activity you can do in EVE.
so the point of the game is to socialize? i have been meeting a lot of helpful people
i'm not sure i'm getting it
Yes, EVE can be overhelming
Let's overhelm you a bit more!
Open your Market window and list through all item groups carefully.
The SHOCK -> All you see is provided by players!
(apart from blueprints, skills and some exceptions)
From here, I advice you to google up industrial guide and study production chains of T1 ships and modules.
Then, after you recover, come back here and I will shock you more with T2 production
It's hard to describe what you should look forward to as EVE does not strictly have a linear progression as we are used in other games.
Bigger ship does not mean better. Frigate is not a level 1 ship and battleship is not a lvl 60 ship, instead they are more like fork and spoon ... both are on equal grounds, but both are tools used for different goals (hard to eat soup with a fork). You have to figure out what you like flying and then develop arround that. - That is also one of the reasons why in EVE, you can be valuable to your group in a frigate, as soon as you are a week or two in, and have the basic skills. In a typicaly level based games lvl 5 and level 80 just can't and don't play together.
Then you have to realise EVE is built arround PVP ... everything in eve is PVP ... from fighting in a fleet to undercutting people on the market - even if you never fire a shot on someone, you are still engaged in pvp. Like people before said, all those things on the market are player made and come from resources that you dirrectly or indirrectly fight for. Wars start and prices of some basic things skyrocket because the demands become that bigger.
Then you have to decide what is a good thing to look forward to to YOU. Do you want to become a business mogul, a known pirate, a pilot in a big alliance. Be an industrialist, a miner.
And this is just the most up-front visible layer of things. The deeper things come from player interaction - friendships, spying, intimidation, helping people, stealing from them, betrayal ... you name it.
The point is no one is going to poke you on the shoulder and tell you "do this" ... you have to figure out that yourself ... and even if your priorities change some time down the line, you can swithch to anything you want. There is no races, classes or levels. You are free to do everything you want anytime you want and for alot of people that can be overwhelming.
Most of all - forget what you think about MMOs when you enter eve, because if you try to play EVE the way you play WOW or any other MMO, you will miss the best parts, and you will eventually get bored and quit because you will keep looking for something that just isn't there. PvE is just a side thing in eve and most of the people use it just to earn money so they can support their other ventures.
you could go look into sleepers, or exploration sites and escalations, or level 5 missions as your "raid" content, or you could get 8 mates together in hacs and actually go raid someone.
EVE is in many ways a microcosm of the Real world. In it you are trying to gain what most humans want : Money, Fame, and/or Power. Problem is like the real world those things are not in an infinite source. So in EVE your fighting to obtain those. Now By yourself like the real world you'll have difficulty obtaining any of those. With a good Corp you will be more successful. So the Question is what do you want out of the game. You want the money to buy whatever you want? How about being recognized as a great leader or well maybe just feared everytime you show up? Or perhaps you just want to control vast swathes of space and determine who will live and benefit from its resources... or perhaps all of it. That is eve. Just be careful everyone else in the game is after the same thing as you... Oh and paranoia is only paranoia if they aren't all out to get you.
Welcome to EVE! can I have your stuffs? its not better then mine but then again quantity is its quality of its own.