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Withdrawal symptoms

KabaalKabaal Member UncommonPosts: 3,042

Anyone else having withdrawal symptoms already? I know i am. Got home from work 4 hours ago fully expecting to play again today as the beta was meant to be extended only to find out that everything is down.

 

I honestly didn't have high hopes for the game and actually gave my closed beta away to a friend last year after logging in for only 10 minutes. So now i've found myself offguard and having the aforementioned withdrawal symptoms  after having played the open beta properly. A pleasant surprise, sort of.

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Comments

  • demented669demented669 Member Posts: 402

         

  • PatchDayPatchDay Member Posts: 1,641

    Yeah I got really hooked on making different heroes and evolving my gunslinger. Played through beta for a long while last night with a friend too. That was pretty fun actually.

     

    The pve, though simple, is still very fun to do with friends. We both picked flight powers and just like flew to different mission spots and killed so,me mobs. I had almost forgotten they slowed down the XP temporarily since i was still leveling up and such on my power armor alt

  • WeaponXWeaponX Member Posts: 241

    None what so ever, this game is not for me.

    I loved CoH but to me this game should be F2P, I would pay for CoH before paying for this.

    The graphics are ok at best and the game play is boring, I really hate the shard setup as well.

    But hey to each his own I wish you luck and hope you find many hours of fun in CO

    Assassin's like to do it in the dark and from behind.

  • dougmysticeydougmysticey Member Posts: 1,176

    Me too. Going to fill the void with the new Batman game.

    image

  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by WeaponX


    None what so ever, this game is not for me.
    I loved CoH but to me this game should be F2P, I would pay for CoH before paying for this.
    The graphics are ok at best and the game play is boring, I really hate the shard setup as well.
    But hey to each his own I wish you luck and hope you find many hours of fun in CO

     

    To be honest, I'm in the same boat. The combat feels nowhere near as epic when you're mashing 1 and occassionaly hitting 2.

  • smokeybhasmokeybha Member UncommonPosts: 129

    What I dont get is, I saw a thread by a dev on the official forums saying they extended the open beta to the 25th at 5 pm PST. So the euro's can get some time in on the destroid thing event. Now the servers been down forever wtf heh.

  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by TheStarheart

    Originally posted by WeaponX


    None what so ever, this game is not for me.
    I loved CoH but to me this game should be F2P, I would pay for CoH before paying for this.
    The graphics are ok at best and the game play is boring, I really hate the shard setup as well.
    But hey to each his own I wish you luck and hope you find many hours of fun in CO

     

    To be honest, I'm in the same boat. The combat feels nowhere near as epic when you're mashing 1 and occassionaly hitting 2.

     

    Did you try the game out at 40 with the level bump yesterday? I spent almost all of the day PvPing on a bumped ice based toon called Genesis and found myself with around 7/8 skills that i used all the time. I did some of the quests to get higher level gear before i started PvP'ing though and there i retty much just spammed frozen feet and shatter.

  • kal08kal08 Member Posts: 90
    Originally posted by TheStarhear


     
    To be honest, I'm in the same boat. The combat feels nowhere near as epic when you're mashing 1 and occassionaly hitting 2.

     

    Either you didnt play pass tutorial or you didnt check the combat options.

    1 - your end builder. You can turn it as a autoattack. You can set it to auto select anyone that attacks you if you dont have a target. Depending on your powers, you may never have to hit the 1 key.

    2, 3, 4... - your true skills. Damage, CC, healing, etc. As you progress in the game you will use less and less the end builder. You will use your powerful skills depending on the situation.

    E.g:

    <2> - good single target skill

    <3>- super single target skill

    <4> - Cone attack

    <5> - AoE attack

    <6> - CC

     

    It will depend on what you are fighting, how many mobs, difficult level (henchman, villain, supervillain, ...). You can kill everything with just <2> if you want (as long you dont die from the incoming damage lol), but if you do its your choice. You will be wayyy weaker than you could be of course.

    The difference between CO and your average MMORPG is that most skills dont have a cooldown. And its this way cause the game is more action oriented. But to think that means you will only hit one single key on all fights its a big mistake.

    By level 20 ish you will have most of your core skills. From there you will work on secundary skills and to upgrade your core ones. They start at rank 1 (weak) and with time you can upgrade them to rank 3 (strong) or you can add perks to them (aggro, CC, power drain, etc).

  • NadrilNadril Member Posts: 1,276

    I really wasn't impressed in my time during the beta.

    - I had few skills. Even at level 40 I didn't have many abilities. I had myself a buff, a charge up attack, a bleed, an attack that does more damage after the bleed, a sumrmon, a heal, an AoE and a temporary dodge buff. Compared to what I've used in other MMO betas I've played, even in the low levels, it was kind of sad.

    - Combat felt choppy. This might have been partly an issue due to my shitty FPS I got in game (getting 15 fps even if I go on all lows, and I can play Crysis @ all highs with 30fps? TF2 with 70fps? I mean it's pretty weak) but the combat just was not smooth at all, not what you would expect from an action oriented game. Often times it felt like my auto attack energy builder animation would get in the way of attacks or all kind of stuff. Really, it felt a lot more choppy than even WAR at launch.

    - PvP felt... bad. The "hero games" were nothing more than DM/TDM matches, save for one which had some VIP ruleset thing. In my experience players had to go a certain build with certain skills in order to survive. You almost always had to have regen. Ice casters seemed to fuck me up with huge stunlocks and burst damage (Doing more damage than I could from a range). Since you can pick any sort of skill set you want without restriction it lends to a lot of imbalanced combos, many of which made my melee oriented character a pain in the ass to play.


    The one fun time I had in game was mostly messing with the character creator or messing around in game with a couple of friends. The travel powers are really cool too, even though they also lend to some imbalance.


    I just felt like the game wasn't all that polished from my time played in beta and that the PvP was not worth doing at all (even if it is just a side thing). Like I said before too the combat felt fairly one dimensional compared to other MMOs out there as well.

  • natuxatunatuxatu Member UncommonPosts: 1,364

    I'm with the people who weren't impressed... it wasn't bad but it wasn't that good either. It was just very shrug-worthy

    image

  • kal08kal08 Member Posts: 90
    Originally posted by Nadril


    I really wasn't impressed in my time during the beta.
    - I had few skills. Even at level 40 I didn't have many abilities. I had myself a buff, a charge up attack, a bleed, an attack that does more damage after the bleed, a sumrmon, a heal, an AoE and a temporary dodge buff. Compared to what I've used in other MMO betas I've played, even in the low levels, it was kind of sad.
    - Combat felt choppy. This might have been partly an issue due to my shitty FPS I got in game (getting 15 fps even if I go on all lows, and I can play Crysis @ all highs with 30fps? TF2 with 70fps? I mean it's pretty weak) but the combat just was not smooth at all, not what you would expect from an action oriented game. Often times it felt like my auto attack energy builder animation would get in the way of attacks or all kind of stuff. Really, it felt a lot more choppy than even WAR at launch.
    - PvP felt... bad. The "hero games" were nothing more than DM/TDM matches, save for one which had some VIP ruleset thing. In my experience players had to go a certain build with certain skills in order to survive. You almost always had to have regen. Ice casters seemed to fuck me up with huge stunlocks and burst damage (Doing more damage than I could from a range). Since you can pick any sort of skill set you want without restriction it lends to a lot of imbalanced combos, many of which made my melee oriented character a pain in the ass to play.

     

    Few skills? Read the post (by me) before your reply....

    Bad engine? My 2 years old PC (core 2 e6750, 2Gb ram, 8600 GT) runs it on high (not max) with average 60FPS.

    PvP is fun. Melee takes more time to learn, but it can and it will kill ranged guys. Defensive passives are important. Regen is not the only one.

    My level 30 force hero with PFF was usually top 1 or 2 on arena matchs.

    My level 20 might hero with defiance was usually top 2-3.

    Player skill + teaming working + good build (you dont need a FOTM build, just a good one) is what you need. If you lack any of those 3, yeah, PvP will suck. You can accept it and work to improve your weakness or just give up.

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by WeaponX


    None what so ever, this game is not for me.
    I loved CoH but to me this game should be F2P, I would pay for CoH before paying for this.
    The graphics are ok at best and the game play is boring, I really hate the shard setup as well.
    But hey to each his own I wish you luck and hope you find many hours of fun in CO



     

    Definately the other way around for me, CoX should be F2P now.

    CO has moved the genre forward with far better graphics and game mechanics.

    I personally found CoX's gameplay monotonous, same mission maps but with a slightly different layout and mobs placed in a different corridor.

    This ofc is just my opinion.

     

  • CortechsCortechs Member Posts: 40
    Originally posted by qbangy32
    Definately the other way around for me, CoX should be F2P now.
    CO has moved the genre forward with far better graphics and game mechanics.
    I personally found CoX's gameplay monotonous, same mission maps but with a slightly different layout and mobs placed in a different corridor.
    This ofc is just my opinion.
     

    CoX's maps were monotonous, but at least they gave you a instance full of enemies for you to solo or for a team to tackle.  Combat in CO is like hack-n-slash without the slash.  Boooooring.

    I have played so many console games that have magnitudes higher gameplay than CO.  Those saying CO combat is like a console are doing console games a disservice.

    But yeah, I'm having withdrawl symptoms too.  Wish they would announce Aion's open beta already!

  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by kal08

    Originally posted by Nadril


    I really wasn't impressed in my time during the beta.
    - I had few skills. Even at level 40 I didn't have many abilities. I had myself a buff, a charge up attack, a bleed, an attack that does more damage after the bleed, a sumrmon, a heal, an AoE and a temporary dodge buff. Compared to what I've used in other MMO betas I've played, even in the low levels, it was kind of sad.
    - Combat felt choppy. This might have been partly an issue due to my shitty FPS I got in game (getting 15 fps even if I go on all lows, and I can play Crysis @ all highs with 30fps? TF2 with 70fps? I mean it's pretty weak) but the combat just was not smooth at all, not what you would expect from an action oriented game. Often times it felt like my auto attack energy builder animation would get in the way of attacks or all kind of stuff. Really, it felt a lot more choppy than even WAR at launch.
    - PvP felt... bad. The "hero games" were nothing more than DM/TDM matches, save for one which had some VIP ruleset thing. In my experience players had to go a certain build with certain skills in order to survive. You almost always had to have regen. Ice casters seemed to fuck me up with huge stunlocks and burst damage (Doing more damage than I could from a range). Since you can pick any sort of skill set you want without restriction it lends to a lot of imbalanced combos, many of which made my melee oriented character a pain in the ass to play.

     

    Few skills? Read the post (by me) before your reply....

    Bad engine? My 2 years old PC (core 2 e6750, 2Gb ram, 8600 GT) runs it on high (not max) with average 60FPS.

    PvP is fun. Melee takes more time to learn, but it can and it will kill ranged guys. Defensive passives are important. Regen is not the only one.

    My level 30 force hero with PFF was usually top 1 or 2 on arena matchs.

    My level 20 might hero with defiance was usually top 2-3.

    Player skill + teaming working + good build (you dont need a FOTM build, just a good one) is what you need. If you lack any of those 3, yeah, PvP will suck. You can accept it and work to improve your weakness or just give up.

     

    I agree with most of that post other than the point about performance and defensive passives. On performance on most hardware configurations it isn't performing as well as it should, it's adequately playable for me on a GTX295 but i get nowhere near 60fps, i get around 40-50. tried it with an Ati 4850 and it was getting around 20-25fps. On machines with different configurations than those two but with the same graphics cards it may do beter or worse. Hopefully they'll optimise it a bit better in the coming month as for some it's ridiculous low. I get higher FPS on Age of Conan than i do on CO, i'm not complaining as the game plays fine for me but i can see where other people are coming from.

     

    On the passives, Regen sucks at 40. Its still good for PvE but for PvP there is so much burst damage they don't stand a chance :p Inv as well, while marginally better than Regen for 40 PvP are still easy to take down. PFF seems to be the bomb for end game, i really have to work to take someone with it down. I can break through their shield by unloading my main burst combo but then have to be really quick to get another hold on them before they repair their shield or pop anything else as i've still got another 5-10 seconds to wait on my burst skills. I play without a defensive btw and it rocks (105% extra damage from my form), but if i had to choose one for end game it would be PFF without a doubt.

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by smokeybha


    What I dont get is, I saw a thread by a dev on the official forums saying they extended the open beta to the 25th at 5 pm PST. So the euro's can get some time in on the destroid thing event. Now the servers been down forever wtf heh.



     

    It's 18:25pm GMT and I just logged off from the OB server, it's still there and ppl are still on the server now.

     

     

  • NadrilNadril Member Posts: 1,276


    Originally posted by kal08
    Originally posted by Nadril I really wasn't impressed in my time during the beta.
    - I had few skills. Even at level 40 I didn't have many abilities. I had myself a buff, a charge up attack, a bleed, an attack that does more damage after the bleed, a sumrmon, a heal, an AoE and a temporary dodge buff. Compared to what I've used in other MMO betas I've played, even in the low levels, it was kind of sad.
    - Combat felt choppy. This might have been partly an issue due to my shitty FPS I got in game (getting 15 fps even if I go on all lows, and I can play Crysis @ all highs with 30fps? TF2 with 70fps? I mean it's pretty weak) but the combat just was not smooth at all, not what you would expect from an action oriented game. Often times it felt like my auto attack energy builder animation would get in the way of attacks or all kind of stuff. Really, it felt a lot more choppy than even WAR at launch.
    - PvP felt... bad. The "hero games" were nothing more than DM/TDM matches, save for one which had some VIP ruleset thing. In my experience players had to go a certain build with certain skills in order to survive. You almost always had to have regen. Ice casters seemed to fuck me up with huge stunlocks and burst damage (Doing more damage than I could from a range). Since you can pick any sort of skill set you want without restriction it lends to a lot of imbalanced combos, many of which made my melee oriented character a pain in the ass to play.
     
    Few skills? Read the post (by me) before your reply....
    Bad engine? My 2 years old PC (core 2 e6750, 2Gb ram, 8600 GT) runs it on high (not max) with average 60FPS.
    PvP is fun. Melee takes more time to learn, but it can and it will kill ranged guys. Defensive passives are important. Regen is not the only one.
    My level 30 force hero with PFF was usually top 1 or 2 on arena matchs.
    My level 20 might hero with defiance was usually top 2-3.
    Player skill + teaming working + good build (you dont need a FOTM build, just a good one) is what you need. If you lack any of those 3, yeah, PvP will suck. You can accept it and work to improve your weakness or just give up.



    Few skills? Read the post (by me) before your reply....

    It is a few. Compared to other recent games I have played there is a lot less stuff you are going to use in combat. It's great if having 10 abilities to use is a TON of skills for you, but it really isn't.


    Bad engine? My 2 years old PC (core 2 e6750, 2Gb ram, 8600 GT) runs it on high (not max) with average 60FPS.

    And that is great for you. However it runs 15-20fps on my rig. And, yes, I have all up to date drivers. It's a terrible engine if it doesn't run on a multitude of systems well.


    PvP is fun. Melee takes more time to learn, but it can and it will kill ranged guys. Defensive passives are important. Regen is not the only one.

    I ran with the Lightning Reflexes defensive passive, but it didn't seem to do much at all compared to everyone else.


    My level 30 force hero with PFF was usually top 1 or 2 on arena matchs.

    My level 20 might hero with defiance was usually top 2-3.


    This is irreverent really. Good for you.


    Player skill + teaming working + good build (you dont need a FOTM build, just a good one) is what you need. If you lack any of those 3, yeah, PvP will suck. You can accept it and work to improve your weakness or just give up.

    I will tell you that I didn't fully get a chance to give a really good, fair shot at PvP combat because I was lagging so terribly. As a melee it meant that I would have a pain in the ass time even hitting someone, because trying to run up to a target running around or flying around is impossible on 15 FPS.

    That being said I really don't see much skill beyond the build you pick.

    Also please don't take this like I'm trying to Psudo-review the game, I'm not. I'm just expressing my experience I had with the beta -- a large part of it which was pretty much ruined due to shitty ass optimization.

  • KabaalKabaal Member UncommonPosts: 3,042

    Nadril what type of machine were you using to get that low performance, i don't need the low down on every spec just wondering which card and CPU /speed you're running. CO seems highly dependant on CPU speed from what i've seen. On the Ati 4850 increasing the clock speed on the CPU from 3.5 to 4 made me go from 20--25fps to roughly 30-33, on the other hand doing the same with the GTX295 only made me go from 40-50 to 42-53, changing GPU speed on both cards made less than a 5fps difference.. My CPU's are 6850's so i honestly couldn't run them at 4ghz non stop, only for a test, newer CPU's than mine seem to do it fine though. I had another point when i started typing that but right now it escapes me (i wandered off to do something else in between :p), but another point would be that my 20-25fps on the 4850 would cause problems somewhere donw the line i'd imagine. Doing Lairs, organised close quarters PvP etc would proabably grind to a halt. Just guess work, but certainly not good enough for a 4850 which athough now cheap is a very good card.



    You mention not enough skills worthwhile using. Some builds depending on what your staple skills are do have plenty of skill that they use all the time, but others just don't need many. So in a way i half agree with you there as personally i choose a build that requires quite a few.



    Lightning reflexes is the worst passive out of all the Defensive ones btw. I've no idea what their thinking on that one was unless they were trying to make sure it wasn't as stupidly good as CoH's SR, in which case they went too far.

  • PeterPorkerPeterPorker Member Posts: 74

    Fully withdrawn to the point of agony to get the heck out as quick as possible.  I seriously log in and i can only last about 5 minutes before hitting exit.

    Scattering to find some sucker to buy my pre-order sub'd account.. If not, Star Trek better rock, but ugh, i hate Star Trek so im screwed either way.  God I am stupid

    The more you play this game... (about 4 days total) the more you love to hate it.. so badly done, the attacks stick and stutter at times, some call it lag.. its just bad code.. the energy attacks, because of the lag, you are not sure are off/on with the auto toggle crap that you are always hitting that key. Everything becomes the same, cept some things are better than others in mots regards, so soon everyone will be exploiting the same stacks that are bugged.

    (intel i7 920 with graphics card is a bfg tech 295 1792 ddr3 for those who might thing im on some crap card / computer)

     Quests are as boring as can be, the community is a drive by 9 year old bugfest.... I said this in my review and ill say it agian... if oyu dont have a fiend to play this with.. dont even bother.. its so friggan boring alone...

    BTW, those of you thinking of the limited offers think agian.. one, they will never promote selling out a hot item, the message they only have 1000 left must mean, not many suckers out there which is great,.. No way this game will last 2 years.. This game might not survive thru march 2010.. Its that bad

     

     

    All kidding aside,
    Peter Porker

  • SarykSaryk Member UncommonPosts: 476

    But if you don’t like the game, fine, no big deal. As for the COH/COX being better, you’re freaking crazy. The company that built COH/COX is the same exact company that did Champions online.

    City of Heroes went like this, mission, instance, mission, instance, etc.

    Champions Online has missions in the general area or in an instance. You have the Warhammer public quest. You have a ton of better graphics plus varied areas that hasn’t been accessed yet. More options in character creation, more options in your level build. Just to put it plainly , you have more options overall than most MMOs and without a doubt City of Heroes/Villians.

     

  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by PeterPorker


    Fully withdrawn to the point of agony to get the heck out as quick as possible.  I seriously log in and i can only last about 5 minutes before hitting exit.
    Scattering to find some sucker to buy my pre-order sub'd account.. If not, Star Trek better rock, but ugh, i hate Star Trek so im screwed either way.  God I am stupid
    The more you play this game... (about 4 days total) the more you love to hate it.. so badly done, the attacks stick and stutter at times, some call it lag.. its just bad code.. the energy attacks, because of the lag, you are not sure are off/on with the auto toggle crap that you are always hitting that key. Everything becomes the same, cept some things are better than others in mots regards, so soon everyone will be exploiting the same stacks that are bugged.
    (intel i7 920 with graphics card is a bfg tech 295 1792 ddr3 for those who might thing im on some crap card / computer)
     Quests are as boring as can be, the community is a drive by 9 year old bugfest.... I said this in my review and ill say it agian... if oyu dont have a fiend to play this with.. dont even bother.. its so friggan boring alone...
    BTW, those of you thinking of the limited offers think agian.. one, they will never promote selling out a hot item, the message they only have 1000 left must mean, not many suckers out there which is great,.. No way this game will last 2 years.. This game might not survive thru march 2010.. Its that bad
     
     

     

    Almost all of that is your opinion on the game as is obviously just not the type of game you enjoy, which is entirely fine as we all like different things.

     

    Skills sticking and as you say being put down to lag... most certainly is lag. I have zero lag and zero skills sticking, Cryptic themselves acknowledge the problem, said it's a problem with thier servers and stated that it only affects some users and are hunting down the problem to fix before launch.

     

    It has many flaws, but my past experience with cryptic and CoH makes me biased towards knowing my enjoyment of what is there will last until they fix certain things and add more to the game, which they are usually very quick about.

  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by Gkarn


    But if you don’t like the game, fine, no big deal. As for the COH/COX being better, you’re freaking crazy. The company that built COH/COX is the same exact company that did Champions online.
    City of Heroes went like this, mission, instance, mission, instance, etc.
    Champions Online has missions in the general area or in an instance. You have the Warhammer public quest. You have a ton of better graphics plus varied areas that hasn’t been accessed yet. More options in character creation, more options in your level build. Just to put it plainly , you have more options overall than most MMOs and without a doubt City of Heroes/Villians.

     

     

    Too much beer over the years so my memory is fuzzy, but wasn't CO originally meant to be DC Universe before they pulled out and went a different way then CoH2? Cryptic have been one of the few companies that i've been glad to have played oe of their MMO's in the past, hence my optimism about them turning CO into a great game within 6 months, I also love the many similarities between CoH and CO.

  • xaldraxiusxaldraxius Member Posts: 1,249


    Originally posted by Kabaal

    On performance on most hardware configurations it isn't performing as well as it should, it's adequately playable for me on a GTX295 but i get nowhere near 60fps, i get around 40-50. tried it with an Ati 4850 and it was getting around 20-25fps. On machines with different configurations than those two but with the same graphics cards it may do beter or worse. Hopefully they'll optimise it a bit better in the coming month as for some it's ridiculous low. I get higher FPS on Age of Conan than i do on CO, i'm not complaining as the game plays fine for me but i can see where other people are coming from.
     


    It's the single server they are using. Their shard system isn't working near as well as a multiple server system and I just get the feeling they weren't prepared well. In beta there were times that some shards would be nearly unplayable while another shard of the same zone, even one with more people in it, would be fine.

    I personally detest this game, but I've been playing it for six months so I'm more than a little burnt out on it. The character creator was the most fun of the whole game.

  • SarykSaryk Member UncommonPosts: 476
    Originally posted by Kabaal

    Originally posted by Gkarn


    But if you don’t like the game, fine, no big deal. As for the COH/COX being better, you’re freaking crazy. The company that built COH/COX is the same exact company that did Champions online.
    City of Heroes went like this, mission, instance, mission, instance, etc.
    Champions Online has missions in the general area or in an instance. You have the Warhammer public quest. You have a ton of better graphics plus varied areas that hasn’t been accessed yet. More options in character creation, more options in your level build. Just to put it plainly , you have more options overall than most MMOs and without a doubt City of Heroes/Villians.

     

     

    Too much beer over the years so my memory is fuzzy, but wasn't CO originally meant to be DC Universe before they pulled out and went a different way then CoH2? Cryptic have been one of the few companies that i've been glad to have played oe of their MMO's in the past, hence my optimism about them turning CO into a great game within 6 months, I also love the many similarities between CoH and CO.



     

    It was supposed to be Marvel online, but Marvel pulled out (arguable). So Cryptic sought a license and Champions was right up their alley.

    http://en.wikipedia.org/wiki/Marvel_Universe_Online

     

  • GajariGajari Member Posts: 984

    CO got boring for me by the time the tutorial ended. I forced myself to play until around level 10 or so, and tried PvP.

    The character creation took many things from CoX, and honestly, it's not much better than CoX's creator. I did enjoy the travel powers. The combat wasn't TERRIBLE, but it wasn't exactly fun either. One thing I did enjoy however, is that there is some thought when it came to the combat - PvP especially. Yes, you use your skills normally, but I do enjoy that if you see someone powering up for a second and you remember to hold shift to block, it can make all the difference in the fight. I fought against someone in my first PvP match I've ever done, and he was wailing on me, but I blocked all of his major hits, and he never blocked once, and in the end I won without even going below half health.

    It's a pretty cool system. The quests and everything are too boring to put myself through though. I can't even stand to go through the tutorial a second time. I was told Canada was the worst of the two places to choose to go afterwards, so I wanted to try out the other place and see if it made a difference, but I couldn't force myself to do it.

    They did do a decent public quest  in the tutorial, along with a decent instance at the end, but nothing really special, though they were the only parts of the tutorial I enjoyed.

     

  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by Gkarn

    Originally posted by Kabaal

    Originally posted by Gkarn


    But if you don’t like the game, fine, no big deal. As for the COH/COX being better, you’re freaking crazy. The company that built COH/COX is the same exact company that did Champions online.
    City of Heroes went like this, mission, instance, mission, instance, etc.
    Champions Online has missions in the general area or in an instance. You have the Warhammer public quest. You have a ton of better graphics plus varied areas that hasn’t been accessed yet. More options in character creation, more options in your level build. Just to put it plainly , you have more options overall than most MMOs and without a doubt City of Heroes/Villians.

     

     

    Too much beer over the years so my memory is fuzzy, but wasn't CO originally meant to be DC Universe before they pulled out and went a different way then CoH2? Cryptic have been one of the few companies that i've been glad to have played oe of their MMO's in the past, hence my optimism about them turning CO into a great game within 6 months, I also love the many similarities between CoH and CO.



     

    It was supposed to be Marvel online, but Marvel pulled out (arguable). So Cryptic sought a license and Champions was right up their alley.

    http://en.wikipedia.org/wiki/Marvel_Universe_Online

     

    Ah, that would be it then. I confess i never used to read much about the threads on this subject on the CoH forums as i got the feeling of people infinitely wanting more than what they have (always rtthe way with game forums) so i had only a vague idea of it's history.

    I also recall it being said it was meant to be CoH2 also which would explain why the game is so similar, but that is just based off of partially remembered forum posts.

     

    Outside of the reason that was given on that Wiki page for Marvel pulling out i cannot say i'm surprised as it [b]is[/b] far too similar to CoH to work for Marvel. A big brand super hero game such as that needs to be distinctive.

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