Wouldn't games need to be written to take advantage of the 48cores?
I highly doubt any gamer would be running a 4 processor system, that would be for servers. But yes, a game would need to be written for that many cores.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Wouldn't games need to be written to take advantage of the 48cores?
I highly doubt any gamer would be running a 4 processor system, that would be for servers. But yes, a game would need to be written for that many cores.
Oh come on. How long before we start seeing 8core processors and then 12 core? We have quad now. So why not just forget the lower numbers and go straight to 48! LOL!
Good tech demo, works for calculations, crap for gaming. Intel still has the head up right now, as their cores clock a little bit faster than AMD's. AMD should spend less time with stuff like this and more time getting their proc's faster.
____________________________ Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online --- == RIP == Torey - Commando - Orion - Tabula Rasa == RIP == --- Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online --- Torey Scott - Rifleman - Fallen Earth ____________________________
"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein
Good tech demo, works for calculations, crap for gaming. Intel still has the head up right now, as their cores clock a little bit faster than AMD's. AMD should spend less time with stuff like this and more time getting their proc's faster.
Actually they are both vying for more cores in the end as you can only clock so fast, thats why the race was up to 3Ghz and then they started adding on new cores. Ultimately they feel we'll be able to reach a core count in the hundreds, but the programming for software will be immensly tough to make use of all of them. As great as it sounds, we're a long time away before we see a 48 core PC using a windows or linux product effectively.
Good tech demo, works for calculations, crap for gaming. Intel still has the head up right now, as their cores clock a little bit faster than AMD's. AMD should spend less time with stuff like this and more time getting their proc's faster.
Actually they are both vying for more cores in the end as you can only clock so fast, thats why the race was up to 3Ghz and then they started adding on new cores. Ultimately they feel we'll be able to reach a core count in the hundreds, but the programming for software will be immensly tough to make use of all of them. As great as it sounds, we're a long time away before we see a 48 core PC using a windows or linux product effectively.
this is what intel fans actually believe. we have hit the limit on ghz now the race is on for cores. we will never see a game use 48 cores but maybe one day multiple cores for the game+multiple cores for physics. also: www.youtube.com/watch
Oh come on. How long before we start seeing 8core processors and then 12 core? We have quad now. So why not just forget the lower numbers and go straight to 48! LOL!
48 wil be obsolete next Tuesday.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
There is a reason there are alot of AMD based Super Computers. They can scale the cores up alot more effeciently then Intel has. As far as server and workstations are concerned, AMD is the better choice due to cost and the amount of cores you can stick on 1 board. The price of this one 48-core system would be equivalent in price to an 8-core Core i7. Considering AMD is releasing consumer 6-core processors over 6 months after the Opteron 6-core, it should be a while until we can use these in our desktops.
As far as multi-core gaming. Beyond a certain point you don't program for cores individually. If I were to design an engine that had to utilize 4 cores, I wouldn't bother making it a 4-core design. I would make it an n-Core. That being the program automatically scales to the number of cores, and uses 1 core to assign tasks to the other cores. This type of dynamic assignment is already being done with GPUs and gpGPUs.
When you are talking about the complexity to do such a thing. It is very complex. However, in the future I expect there to be a shift in how game engines are made. I don't think every major publisher will have an in-house alpha engine developer. Instead I see a shift to a number of developers that exclusively make engines and sell the liscense. Other studios buy the liscense and have a smaller programing staff to change the middle-ware.
Wouldn't games need to be written to take advantage of the 48cores?
4 socket Maganys... 4 12 core cpus
This lil bugger is an "Opteron" and is geared towards server applications. I highly doubt we will see that many cores for any desktop or "mainstream" computing.
this is a beautiful cpu for intense server applications and "super" (scientific) computing.
For gaming/desktop we will probably see a few upgrades here and there on the P2 (AM3) platform until the new Bulldozeres begin to surface.
Comments
Wouldn't games need to be written to take advantage of the 48cores?
I highly doubt any gamer would be running a 4 processor system, that would be for servers. But yes, a game would need to be written for that many cores.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
I highly doubt any gamer would be running a 4 processor system, that would be for servers. But yes, a game would need to be written for that many cores.
Oh come on. How long before we start seeing 8core processors and then 12 core? We have quad now. So why not just forget the lower numbers and go straight to 48! LOL!
AMD: tsundere for your motherboard
Good tech demo, works for calculations, crap for gaming. Intel still has the head up right now, as their cores clock a little bit faster than AMD's. AMD should spend less time with stuff like this and more time getting their proc's faster.
____________________________
Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
---
== RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
---
Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
---
Torey Scott - Rifleman - Fallen Earth
____________________________
"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein
Actually they are both vying for more cores in the end as you can only clock so fast, thats why the race was up to 3Ghz and then they started adding on new cores. Ultimately they feel we'll be able to reach a core count in the hundreds, but the programming for software will be immensly tough to make use of all of them. As great as it sounds, we're a long time away before we see a 48 core PC using a windows or linux product effectively.
Actually they are both vying for more cores in the end as you can only clock so fast, thats why the race was up to 3Ghz and then they started adding on new cores. Ultimately they feel we'll be able to reach a core count in the hundreds, but the programming for software will be immensly tough to make use of all of them. As great as it sounds, we're a long time away before we see a 48 core PC using a windows or linux product effectively.
this is what intel fans actually believe. we have hit the limit on ghz now the race is on for cores. we will never see a game use 48 cores but maybe one day multiple cores for the game+multiple cores for physics. also: www.youtube.com/watch
48 wil be obsolete next Tuesday.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
There is a reason there are alot of AMD based Super Computers. They can scale the cores up alot more effeciently then Intel has. As far as server and workstations are concerned, AMD is the better choice due to cost and the amount of cores you can stick on 1 board. The price of this one 48-core system would be equivalent in price to an 8-core Core i7. Considering AMD is releasing consumer 6-core processors over 6 months after the Opteron 6-core, it should be a while until we can use these in our desktops.
As far as multi-core gaming. Beyond a certain point you don't program for cores individually. If I were to design an engine that had to utilize 4 cores, I wouldn't bother making it a 4-core design. I would make it an n-Core. That being the program automatically scales to the number of cores, and uses 1 core to assign tasks to the other cores. This type of dynamic assignment is already being done with GPUs and gpGPUs.
When you are talking about the complexity to do such a thing. It is very complex. However, in the future I expect there to be a shift in how game engines are made. I don't think every major publisher will have an in-house alpha engine developer. Instead I see a shift to a number of developers that exclusively make engines and sell the liscense. Other studios buy the liscense and have a smaller programing staff to change the middle-ware.
4 socket Maganys... 4 12 core cpus
This lil bugger is an "Opteron" and is geared towards server applications. I highly doubt we will see that many cores for any desktop or "mainstream" computing.
this is a beautiful cpu for intense server applications and "super" (scientific) computing.
For gaming/desktop we will probably see a few upgrades here and there on the P2 (AM3) platform until the new Bulldozeres begin to surface.