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Small tweaks for 1.5 update

DarkogieDarkogie Member Posts: 81

1. Additional effects added to Ranger's "Wind Scamper/??? ??".

- Bow Atk Power 10%, Critical +100.

2. Sorcerer's "Gain Mana" skill duration lowered from 10 secs to 5 secs and MP recovery amount also adjusted.

3. Sorcerer's "Sleep Storm" skill cast time lowered from 2 secs to 1 sec, and cooldown increased from 2 mins to 3 mins.

4. Spirit Master's "Enmity Swap" cooldown lowered from 2 mins to 1 min.

5. Spirit Master's "Strengthening Spirit: Recovery" cooldown lowered from 10 mins to 3 mins.

6. Spirit Master's "Summon: Whirlwind Strength/??: ???? ??" now summons 4 strengths instead of 3, and hit rating has been increased.

7. Spirit Master's "Strengthening Spirit: Strengthened Armor/?? ??: ??? ??" now also increases servitor's spell hit rating and hit rating by 1000.

8. Spirit Master's "Slowing Shackles/??? ??" now also lowers target casting speed by 50%, and the spell's hit rating has also been increased.

9. Spirit Master's "Command: Destructive Aggression/??: ??? ??" cooldown lowered from 90 secs to 60 secs.

10.

11. Spirit Master's "Disenchantment Burst" & "Magic Countercurrent/?? ??" skill's elemental and damage calculation changed.

- The base damage done after removing the target's buffs is reduced, however the caster's magic boost will now affect the amount of damage done.

- The amount of damage done will also depend on the target's elemental defense values.

12. Cleric's "Grace of Empyrean Lord" cooldown lowered from 5 mins to 3 mins.

13. Cleric's "Earth Rage/??? ??" damage increased.

14. Cleric's "Summon: Noble Strength/??: ??? ??" damage increased.

15. Cleric's "Purifying Wave/??? ??" skill radius increased from 10m to 20m.

16. Cleric's "Pain Link/??? ??" now also lowers target's magic resistance by 400.

17. Chanter's "Rage Spell" skill's decreased healing cast speed effect lowered from 50% to 20%.

18. Chanter's "Blessing of the Wind/??? ??" duration increased from 20 secs to 30 secs, and the additional damage done has been increased.

19. Chanter's "Mountain Crash/???" skill damage increased and skill hit rating increased.

 

[Instance Dungeons]

1. Some of the monsters in the Battleground - Dreadgion will now be able to detect greater stealth.

2. Some of the buggy terrain inside Draupnir Caves fixed.



[UI]

1. Elysium map image has been flipped.

- Entrance is now shown at the bottom of the map.

 



 



http://www.areyouhellbound.com/forum/showthread.php?t=1630

Comments

  • dreldrel Member Posts: 918

    hmmm-interesting-

  • GoldenDogGoldenDog Member Posts: 586

    These engine boofs only make the combat faster.  Which I'm not sure it needed.

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  • FastTxFastTx Member UncommonPosts: 756

    Sounds like some much needed buffs to the Spiritmaster class.

    Is it bad I look at this list and see things I'd like to exploit until they get patched over here?

  • EthianEthian Member Posts: 1,216
    Originally posted by GoldenDog


    These engine boofs only make the combat faster.  Which I'm not sure it needed.



     

    My thoughts as well. My 15ish cleric was starting to really be alot fun in combat...I cant imagine the speed of combat after 30. I think they made a good decision going with combo skills. It really makes combat fast, fun and interesting.

    "I play Tera for the gameplay"

  • TheAionGuyTheAionGuy Member Posts: 7

    I really like these updates/tweaks since I'll be playing a Spiritmaster. And most Spiritmasters will be complaining about this point

    8. Spirit Master's "Slowing Shackles/??? ??" now also lowers target casting speed by 50%, and the spell's hit rating has also been increased.

    But who crares, as long as the game is balanced that the classes aren't overpowered, I'm perfectly fine with it.

  • EricDanieEricDanie Member UncommonPosts: 2,238
    Originally posted by GoldenDog


    These engine boofs only make the combat faster.  Which I'm not sure it needed.

    But they reduced overall PvP damage on 1.5.

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