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As I was playing today I just had this sudden feeling like these games were both rather similar. I mean CO isn't much about depth you are running around doing quests, killing stuff and I just had this feeling like this game was very Tabula Rasa like.
Not completely CO does have more customization but the play style just feels similar. The game like TR kinda feels a little shallow.
Anyone else feel like this? Will people play CO for a month or two and just leave having gotten bored with it or pretty much finished it??
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Ethion
Comments
I never played TR so I can speak on that game... I am in CO and love it. I am not sure what "depth" you are looking for. There is a high level of custimization and lots of different power sets to explore. The genre is limiting because for the most part if your superhero isnt beating someone down or averting disaster, its kind of dull...
No it feels more like a updated version of CoH and that game is still going strong after 5 years <grin>.
Just my 2 cents
gadareth
Heh this was actually exactly what I felt when playing CO!
But it lacks the sense of immersion and good combat that TR had imo.
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I had tons of fun in TR, then again, I love Sci-Fi and pew pew. The only reason I stopped playing is there was a lack of players when I got to the higher levels, and it became hard to do quests solo, and they still didn't have mechs implemented until the game died. Which is one of the things I would of really liked to use before that time. I liked how the combat felt like it was more twitchy, but in the end, it's just a flashy number game as well. I also liked the npc camps that you could take and defend. In the end, I really liked TR, but couldn't play the game by myself, with some content missing.
Champions, I can kind of see the target, and hit, making it seem more twitch, but then I learn I can't dodge them by jumping around with jump boots, and I'm still going to get hit with their skill. But, I see it more as CoH 2, I see more coming from CoH than TR with the gameplay.
I liked the action in TR. But after playing 25-30 levels it started feeling the same old and it didn't feel like you really progressed. I didn't think it was a bad game but it did really poorly and was shut down. Personally I thought the action/combat was pretty good it just needed more development I think.
Do you think CO will do good?
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Ethion
TR had a tiny world and the progression was really dumb with really few options available for you which made the end game degenerate into running around and cycling 4-5 powers.
I haven't played CO but I am not getting the impression that this game is anything like that.
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Absolutely, TR was a game I could play and find very little wrong with at a technical level, yet it just failed to involve or engage me enough to care about what I was doing or make me what to subscribe. No conviciton in the theme is ultimately the problem imo, these are games developed from a generic tick list of mmo staples, no originality or imagination to see here 'we've all been there and done that' etc.
It's a real shame about TR, it definitely had its moments. Doing the big quests in a team was great fun, very reminiscent of CoX actually; and my first time defending a base, and then coming back the next day and finding it had been re-taken by the enemy, was a great gaming moment.
I hope somebody does manage to revive TR in some way in the future, perhaps as an f2p, I'd play it again.
It also had some great music, some of its tunes have stayed with me.
I would have loved to see a game like TR but in the stargate world with a lot more depth and variety. The combat in TR the feel of the world and the way NPCs fought in outposts were all really good. Mix in the lore of stargate, some of the stargate diversity and depth and you could have a killer game
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Ethion
During beta I got that feel, which is why I didn't purchase it. TR was in it's death throws from launch.
it doesn't remind of Tabula Rasa at all. I suppose if those were the only two games I had ever played, it would. However, I would compare it to eating at Dennys (TR) versus a fine steak house (CO) as analogies go.
I constantly am puzzled at my build. I squirm as I decide what to do next. Focus on a single line of powers and then when I get a slotted inventory item that favors those powers I am golden, but if I branch out and take several power sets that has its own advantage as well.
This is a game that realy has swept me off my feet.
I would say the downside is the respec costs are prohibitive to experimentation. They should let you go through your last mission as a 'test' or something, not just the generic bots that don't fight back.
I can hardly wait to see where this game is going to go!
My daughter played for an hour today. She kept trying to relate this game back to City of Heroes "Oh inventory items are like slots..oh those yellow dots are like inspirations but you have to use em right away...oh..." eventually she realized there was not a direct correlation to everything in COH. She got dissapointed because really all she wanted was COH with the same amount of costume options. That is because she is familliar wtih COH.
This game adds so much. Yet it takes some chances, too. Those things could annoy long time COH players who are used to things a certain way but so be it (IMHO). As an example she wanted to just ditch the tutorial. She didn't want to do it to learn the interface she was so used to having a disappointed tutorial experience she was like "How do I get ot the end of this?"
I Said "Just do the quests, its going to familiarize you with things.."
"I just want to PL (power level)"?
"There is NO PL in this...you can't just grind monsters endlessly over and over...you'll get the majority of your XP from quests, public quests and such...its not just killing fields of monsters, you have to know which one to kill and sometimes do something like capture them or scan them...its more of a thinking persons game.."
"That sucks, I am outie"
Was pretty much a recap of that conversation, which is unfortuante because I think CO really made an incredible game here and while I recognize some of it is not yet balanced, I like what I See so far!
Its pretty much COH 2.0. If you enjoyed COH you will enjoy CO. If you didn't, then you most likely won't. I know I didn't.
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but if i understand correctly you can block them by using your block key and defensive power setup =D
but if i understand correctly you can block them by using your block key and defensive power setup =D
This is true, but I was relating to to the fact it seems twitch based at times, but realize it isn't. Not saying anything about it, just stating that fact.
I also liked how the mobs respawned in TR, how they were dropped in.
I really enjoyed this game during beta for about 3 weeks. Then one morning after waking up and rousing my computer from sleep mode to play I suddenly had no desire to do so. Perhaps it was the PvP at lvl 40. Perhaps it was the games lack of depth. Maybe it was that you could cherry pick the best abilities from each kit. Part of me thinks it's because even though the characters look different I couldnt help but feel that within a month once people experiment with all the abilities, that every PvP minded toon would have the same powers. I felt a lack of immersion into the universe. I grew weary of the instanced zones and linear quest lines. I felt no connection with the storyline. Definitely a game that is casual in nature. I however am a casual player that likes a not so casual experience. If however you like CoH you will most definitely enjoy this title. It's a diet mmo experience and for some thats just fine.
I played TR in Beta (when it would run right for me) and have to say they are absolutely nothing alike. If I were forced to compare CO with another game it would be COH, which in my mind is not a bad thing.
If you read the history of TR and the massive changes it went through you would understand why it failed before it was even released.
Really not a comparison here in any real way.
CO is a very superficial experience, its all about how the avatar look or how glittery the powers are, by comparison the world and questing is truely dire, the most basic and rudimentary any mmo has offered to date....its sad that so much customisation has really nothing to do, no where to go, no variety in task, no outcome of worth other than the one single 'bash everything'. People will have a lot of fun making their dream avatars, but its only so long before the absence of anything that matters or changes renders this a souless and empty experience.... a very lazy release carefully prepared by the accountants to grab money and consume time in packages that have been cynically measured and assessed according to the prospective consumers wallet size.
Everyone is, of course, entitled to thier opinion but I am going to have to respectfully disagree here. While the look and feel of your hero (cool looking avatars and glittery powers) is very important, there is much more to the game. I am assuming you did not explore far or I doubt this would be your conclusion.
Many of the quests are chained events and very fun with engrossing and entertaining stories that go far beyond some other MMOs. Also, the powers can be enhanced and it is fairly deep in how you build your character over time.
Example of a quest chaiin:
My hero was assisting a doctor in the field to help foil attempts of Viper to use Grond DNA to enhance soldiers. in the early part of the missions I had to find special hidden viper agents and identify the locations, take them out, etc. Later I had to infiltrate the base and destroy some of the troop transports then went to rescue some captives. This uncovers that some genetics expert is working in the base and his experimental information needs to be capture so the field agent sends my hero in to lose a fight and get caught allowing them to haul me off deep within the base and lock me up.
There, I broke out with some other tough prisoners (NPCs) and raided the base, finding the doctor, defeating him as he was enhanced ,and escaping to bring the information back on the experiments.
While many of the typical MMO quest elements are disguised in this chain the entertainment value of raiding the base and getting caught, etc, was huge fun. Throwing transports at unsuspecting viper agents was fun too.
In the desert there is this very fun, robot overrun western themed amusement park that has many interesting missions in it though some are of the kill this many of that nature.
in another you follow a trail of ping pong balls to a warehouse to foil a ping pong theft of Foxbat the fun loving super villian. You slip and slide over the ping pong balls as you fight in the warehouse as well.
I could go on but you get the point. If you thik the quests/ missions in champions are shallow and lack variety then you must absolutely hate Aion which is full of kill and fed ex quests like any other MMO. Personally, I am finding CO to refreshing and entertaining, not lacking depth at all.
My compliant is that you were expeceted to employ one action to achieve all of that, ie bash foe. Its the solitary solution to every problem in CO, missions are linear tracks, you didnt have any choices on your quest, there wasn't any dynamic elements to make it different each time through, there aren't any alternate paths to complete a quest or varying levels of completion that you can opt to selct for speed/efficiency. The only distinction between this and every other quest is the wall of text excusing the repeated use of the same mechanic.....
The problem arises in direct proportion to the enormous variety of a powers available, it just seems to emphasise the fact that theres only one use to put them to. The real definition of a hero is the choices they make and the solutions they employ, these two critical elements are seemingly absent from CO and yet could transform the whole experience.
Does CO have a miserable UI and lackluster fundamental controls? If not then it's not like TR.
There's a reason TR died and it's not because Garriott was a loon who left to play spaceman. There were basic problems with the game engine with its clunky feel and non-intuitive controls. Anyone playing for more than 15 minutes could tell it had fail written all over it.