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Why do people keep asking for servers with no rifts?

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  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Antarious

    Originally posted by TheStarheart


    I don't understand the point of PvE servers in the game. Would the Abyss just disappear from the PvP servers, or would you rather have it that the RvR zone didn't allow the players to come into contact with each other. The point is there are PvE zones without rifts for each tier of leveling so you could effectively stay out of zones with rifts for PvE if you wanted. A PvE server that is exactly the same as the PvP server minus having rifts? Too nitpicky imo.



     

     

    Disregarding all the other crap.

     

    I'm going to try and give you this from a different point of view.

     

    NCSoft stated the goal of Aion was to increase its Western player base.  Or should I say create a game that would appeal to their standard player base and a wider western player base.

     

    That is the goal of the game regardless of what any player feels.. they want to make more money.  They have already had multiple "open pvp" games that did not sell well in the west.

     

    Looking at the history of MMO's in the "west" what type have always had the largest player base?  PvE or PvP...

     

    The game is already set up with "The Abyss" which would be like the frontier system in DAoC.

     

    So here is my question... If you want a wider western player base why are there rifts?  Why are they wasting resources on penalty systems because of rifts?  When those resources keep be put into fixes, content etc...?

     

    If you've read the patch notes then you know they already have had to put in a penalty system due to rifts.  This is exactly what we saw in Ultima Online before we ended up with Trammel.  You don't do things like that unless you are losing customers and anyone who has played an open pvp game knows full well.... what goes on.

     

    My first MMO was UO.. and I loved it.. I'm not against open pvp or full looting.

     

    I am very convinced if your goal is "expanded" audience then you don't put in rifts.  However, NCSoft makes the calls so whatever... we'll see how it works out for them.

     

    I honestly do NOT think they will achieve their stated goal with rifts in the game.. not long term.   The PvE/PvP server idea from the person I quoted is actually how it should have been.

     

    ALL servers should have had the Abyss...  PvP servers should have had rifts which would be like a "home realm invasion"... the one thing DAoC didn't have and for good reason.

     

    From a player perspective its easy to support rifts if this is the type of game play you want to have.  I am just saying from the perspective of their stated business goal... I don't see this flying in the west long term.. without massive penalty systems or changes... all of which are just wasted resources imho...

     

    If you like open pvp that much and it sells that well.. then L2 should have been huge in the west.. it wasn't... 

    I understand the argument but I feel like this argument is made without realizing the 1.5 slayer system.

  • Perfection66Perfection66 Member Posts: 218
    Originally posted by Antarious

    Originally posted by TheStarheart


    I don't understand the point of PvE servers in the game. Would the Abyss just disappear from the PvP servers, or would you rather have it that the RvR zone didn't allow the players to come into contact with each other. The point is there are PvE zones without rifts for each tier of leveling so you could effectively stay out of zones with rifts for PvE if you wanted. A PvE server that is exactly the same as the PvP server minus having rifts? Too nitpicky imo.



     

     

    Disregarding all the other crap.

     

    I'm going to try and give you this from a different point of view.

     

    NCSoft stated the goal of Aion was to increase its Western player base.  Or should I say create a game that would appeal to their standard player base and a wider western player base.

     

    That is the goal of the game regardless of what any player feels.. they want to make more money.  They have already had multiple "open pvp" games that did not sell well in the west.

     

    Looking at the history of MMO's in the "west" what type have always had the largest player base?  PvE or PvP...

     

    The game is already set up with "The Abyss" which would be like the frontier system in DAoC.

     

    So here is my question... If you want a wider western player base why are there rifts?  Why are they wasting resources on penalty systems because of rifts?  When those resources keep be put into fixes, content etc...?

     

    If you've read the patch notes then you know they already have had to put in a penalty system due to rifts.  This is exactly what we saw in Ultima Online before we ended up with Trammel.  You don't do things like that unless you are losing customers and anyone who has played an open pvp game knows full well.... what goes on.

     

    My first MMO was UO.. and I loved it.. I'm not against open pvp or full looting.

     

    I am very convinced if your goal is "expanded" audience then you don't put in rifts.  However, NCSoft makes the calls so whatever... we'll see how it works out for them.

     

    I honestly do NOT think they will achieve their stated goal with rifts in the game.. not long term.   The PvE/PvP server idea from the person I quoted is actually how it should have been.

     

    ALL servers should have had the Abyss...  PvP servers should have had rifts which would be like a "home realm invasion"... the one thing DAoC didn't have and for good reason.

     

    From a player perspective its easy to support rifts if this is the type of game play you want to have.  I am just saying from the perspective of their stated business goal... I don't see this flying in the west long term.. without massive penalty systems or changes... all of which are just wasted resources imho...

     

    If you like open pvp that much and it sells that well.. then L2 should have been huge in the west.. it wasn't... 

     

    If you don't like the rifts don't play the game? the game shouldn't be changed to suit your personal needs. L2 didn't succeed here because of the massive grind it had, so there goes that argument.

    Asia already has 3.5+ million Aion players, it's already a huge success internationally (and they have been adding servers in q2 so the game is growing) - the west will just be the icing on the cake. Your arguments are already flawed about Aion just being a niche game.

     

    Aion v3 "RELOADED" - A glimpse into the future of the MMO genre

  • PsalmsPsalms Member UncommonPosts: 137

    I absolutely love the idea of rifts.  I hope they are as fun as they sound

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by TheStarheart

    Originally posted by Antarious

    Originally posted by TheStarheart


    I don't understand the point of PvE servers in the game. Would the Abyss just disappear from the PvP servers, or would you rather have it that the RvR zone didn't allow the players to come into contact with each other. The point is there are PvE zones without rifts for each tier of leveling so you could effectively stay out of zones with rifts for PvE if you wanted. A PvE server that is exactly the same as the PvP server minus having rifts? Too nitpicky imo.



     

     

    Disregarding all the other crap.

     

    I'm going to try and give you this from a different point of view.

     

    NCSoft stated the goal of Aion was to increase its Western player base.  Or should I say create a game that would appeal to their standard player base and a wider western player base.

     

    That is the goal of the game regardless of what any player feels.. they want to make more money.  They have already had multiple "open pvp" games that did not sell well in the west.

     

    Looking at the history of MMO's in the "west" what type have always had the largest player base?  PvE or PvP...

     

    The game is already set up with "The Abyss" which would be like the frontier system in DAoC.

     

    So here is my question... If you want a wider western player base why are there rifts?  Why are they wasting resources on penalty systems because of rifts?  When those resources keep be put into fixes, content etc...?

     

    If you've read the patch notes then you know they already have had to put in a penalty system due to rifts.  This is exactly what we saw in Ultima Online before we ended up with Trammel.  You don't do things like that unless you are losing customers and anyone who has played an open pvp game knows full well.... what goes on.

     

    My first MMO was UO.. and I loved it.. I'm not against open pvp or full looting.

     

    I am very convinced if your goal is "expanded" audience then you don't put in rifts.  However, NCSoft makes the calls so whatever... we'll see how it works out for them.

     

    I honestly do NOT think they will achieve their stated goal with rifts in the game.. not long term.   The PvE/PvP server idea from the person I quoted is actually how it should have been.

     

    ALL servers should have had the Abyss...  PvP servers should have had rifts which would be like a "home realm invasion"... the one thing DAoC didn't have and for good reason.

     

    From a player perspective its easy to support rifts if this is the type of game play you want to have.  I am just saying from the perspective of their stated business goal... I don't see this flying in the west long term.. without massive penalty systems or changes... all of which are just wasted resources imho...

     

    If you like open pvp that much and it sells that well.. then L2 should have been huge in the west.. it wasn't... 

    I understand the argument but I feel like this argument is made without realizing the 1.5 slayer system.

     

    The Slayer system is no different than systems that have been attempted in the past. Time after time after time. They didn't work then, it will not work now. Gankers/griefers always find loop holes. It will simply result in an endless arms race. 1.5 will give way to 2,0 to be followed by 2.5, 3.0, 3.5, 4.0... Its a never ending process. Unless there is a hard coded flag system implimented. Not to mention that NCsoft comes from a culture in which ganking/ griefing is accepted/expected.  Half hearted attempts like the Slayer system are simply to appease the western audience. As such, its not going to prevent the game from niching itself.

    "If you can't kill it, don't make it mad."
  • abyss610abyss610 Member, Newbie CommonPosts: 1,131

    the reason people ask for them is because they don't know there is another zone WITHOUT rifts in they could go exp in if they're getting ganked.

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Perfection66

    Originally posted by Antarious

    Originally posted by TheStarheart


    I don't understand the point of PvE servers in the game. Would the Abyss just disappear from the PvP servers, or would you rather have it that the RvR zone didn't allow the players to come into contact with each other. The point is there are PvE zones without rifts for each tier of leveling so you could effectively stay out of zones with rifts for PvE if you wanted. A PvE server that is exactly the same as the PvP server minus having rifts? Too nitpicky imo.



     

     

    Disregarding all the other crap.

     

    I'm going to try and give you this from a different point of view.

     

    NCSoft stated the goal of Aion was to increase its Western player base.  Or should I say create a game that would appeal to their standard player base and a wider western player base.

     

    That is the goal of the game regardless of what any player feels.. they want to make more money.  They have already had multiple "open pvp" games that did not sell well in the west.

     

    Looking at the history of MMO's in the "west" what type have always had the largest player base?  PvE or PvP...

     

    The game is already set up with "The Abyss" which would be like the frontier system in DAoC.

     

    So here is my question... If you want a wider western player base why are there rifts?  Why are they wasting resources on penalty systems because of rifts?  When those resources keep be put into fixes, content etc...?

     

    If you've read the patch notes then you know they already have had to put in a penalty system due to rifts.  This is exactly what we saw in Ultima Online before we ended up with Trammel.  You don't do things like that unless you are losing customers and anyone who has played an open pvp game knows full well.... what goes on.

     

    My first MMO was UO.. and I loved it.. I'm not against open pvp or full looting.

     

    I am very convinced if your goal is "expanded" audience then you don't put in rifts.  However, NCSoft makes the calls so whatever... we'll see how it works out for them.

     

    I honestly do NOT think they will achieve their stated goal with rifts in the game.. not long term.   The PvE/PvP server idea from the person I quoted is actually how it should have been.

     

    ALL servers should have had the Abyss...  PvP servers should have had rifts which would be like a "home realm invasion"... the one thing DAoC didn't have and for good reason.

     

    From a player perspective its easy to support rifts if this is the type of game play you want to have.  I am just saying from the perspective of their stated business goal... I don't see this flying in the west long term.. without massive penalty systems or changes... all of which are just wasted resources imho...

     

    If you like open pvp that much and it sells that well.. then L2 should have been huge in the west.. it wasn't... 

     

    If you don't like the rifts don't play the game? the game shouldn't be changed to suit your personal needs. L2 didn't succeed here because of the massive grind it had, so there goes that argument.

    Asia already has 3.5+ million Aion players, it's already a huge success internationally (and they have been adding servers in q2 so the game is growing) - the west will just be the icing on the cake. Your arguments are already flawed about Aion just being a niche game.

     

     

    Not in the least. Its bound to niche itself in the *west*. Why? Because its coming to a different culture, with an audience that has different expectations and preconceptions. That is why so many Asian companies have such a difficult time making the transition to the west.  It doesn't matter in the least how many millions of players they have in Asia. They could have ten times their current number, and it wouldn't matter to their success in the *west*. The majority of western players have much less toleration for ganking/griefing than Asian players do.  That reality has been why so many of the Asian imports have niched themselves.

    "If you can't kill it, don't make it mad."
  • SoludeSolude Member UncommonPosts: 691

    Didn't read the whole thread but here's my take.

    I have not enjoyed open world PvP since UO.  Not ever.  Instanced PvP can be fun for a change but I pretty much do it to "see it", no real interest in wasting my time accomplishing nothing and not having fun doing it.  Really not sure what kind of person you need to be to enjoy getting steam rolled by a full group of high level players while trying to complete quests solo.  Maybe just me but I never enjoyed fighting my way to a boss only to get smeared in a fight I one had no interest in and two no good chance at winning.

    Also Aion information is not really clear so forgive me if this is not true in game but here is what I want...

    I want to be able to quest in every zone my faction controls and all contested areas without worrying about PvP other than control points.  I also want to be able to roll the other faction and go through it on the other side without changing servers.  Hate to use the comparison but like WoW.  My understanding though is that anything off your chunk of the inner core is PvP with nothing other than some always useless repercussions keeping capped out players from ganking level 25 chars while they wait for their raid to form.

    At least that's been my experience in all the PvP MMOs I've played.

  • MrblurayMrbluray Member Posts: 248
    Originally posted by Solude


    Didn't read the whole thread but here's my take.
    I have not enjoyed open world PvP since UO.  Not ever.  Instanced PvP can be fun for a change but I pretty much do it to "see it", no real interest in wasting my time accomplishing nothing and not having fun doing it.  Really not sure what kind of person you need to be to enjoy getting steam rolled by a full group of high level players while trying to complete quests solo.  Maybe just me but I never enjoyed fighting my way to a boss only to get smeared in a fight I one had no interest in and two no good chance at winning.
    Also Aion information is not really clear so forgive me if this is not true in game but here is what I want...
    I want to be able to quest in every zone my faction controls and all contested areas without worrying about PvP other than control points.  I also want to be able to roll the other faction and go through it on the other side without changing servers.  Hate to use the comparison but like WoW.  My understanding though is that anything off your chunk of the inner core is PvP with nothing other than some always useless repercussions keeping capped out players from ganking level 25 chars while they wait for their raid to form.
    At least that's been my experience in all the PvP MMOs I've played.

     

    Nope, can't do either in Aion.

  • Perfection66Perfection66 Member Posts: 218
    Originally posted by Wraithone

    Originally posted by Perfection66

    Originally posted by Antarious

    Originally posted by TheStarheart


    I don't understand the point of PvE servers in the game. Would the Abyss just disappear from the PvP servers, or would you rather have it that the RvR zone didn't allow the players to come into contact with each other. The point is there are PvE zones without rifts for each tier of leveling so you could effectively stay out of zones with rifts for PvE if you wanted. A PvE server that is exactly the same as the PvP server minus having rifts? Too nitpicky imo.



     

     

    Disregarding all the other crap.

     

    I'm going to try and give you this from a different point of view.

     

    NCSoft stated the goal of Aion was to increase its Western player base.  Or should I say create a game that would appeal to their standard player base and a wider western player base.

     

    That is the goal of the game regardless of what any player feels.. they want to make more money.  They have already had multiple "open pvp" games that did not sell well in the west.

     

    Looking at the history of MMO's in the "west" what type have always had the largest player base?  PvE or PvP...

     

    The game is already set up with "The Abyss" which would be like the frontier system in DAoC.

     

    So here is my question... If you want a wider western player base why are there rifts?  Why are they wasting resources on penalty systems because of rifts?  When those resources keep be put into fixes, content etc...?

     

    If you've read the patch notes then you know they already have had to put in a penalty system due to rifts.  This is exactly what we saw in Ultima Online before we ended up with Trammel.  You don't do things like that unless you are losing customers and anyone who has played an open pvp game knows full well.... what goes on.

     

    My first MMO was UO.. and I loved it.. I'm not against open pvp or full looting.

     

    I am very convinced if your goal is "expanded" audience then you don't put in rifts.  However, NCSoft makes the calls so whatever... we'll see how it works out for them.

     

    I honestly do NOT think they will achieve their stated goal with rifts in the game.. not long term.   The PvE/PvP server idea from the person I quoted is actually how it should have been.

     

    ALL servers should have had the Abyss...  PvP servers should have had rifts which would be like a "home realm invasion"... the one thing DAoC didn't have and for good reason.

     

    From a player perspective its easy to support rifts if this is the type of game play you want to have.  I am just saying from the perspective of their stated business goal... I don't see this flying in the west long term.. without massive penalty systems or changes... all of which are just wasted resources imho...

     

    If you like open pvp that much and it sells that well.. then L2 should have been huge in the west.. it wasn't... 

     

    If you don't like the rifts don't play the game? the game shouldn't be changed to suit your personal needs. L2 didn't succeed here because of the massive grind it had, so there goes that argument.

    Asia already has 3.5+ million Aion players, it's already a huge success internationally (and they have been adding servers in q2 so the game is growing) - the west will just be the icing on the cake. Your arguments are already flawed about Aion just being a niche game.

     

     

    Not in the least. Its bound to niche itself in the *west*. Why? Because its coming to a different culture, with an audience that has different expectations and preconceptions. That is why so many Asian companies have such a difficult time making the transition to the west.  It doesn't matter in the least how many millions of players they have in Asia. They could have ten times their current number, and it wouldn't matter to their success in the *west*. The majority of western players have much less toleration for ganking/griefing than Asian players do.  That reality has been why so many of the Asian imports have niched themselves.

     

    You have no facts to say Aion wont succeed in the West. It's all Conjecture and speculation ...

     

     

     

    Aion v3 "RELOADED" - A glimpse into the future of the MMO genre

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Perfection66

    Originally posted by Wraithone

    Originally posted by Perfection66

    Originally posted by Antarious

    Originally posted by TheStarheart


    I don't understand the point of PvE servers in the game. Would the Abyss just disappear from the PvP servers, or would you rather have it that the RvR zone didn't allow the players to come into contact with each other. The point is there are PvE zones without rifts for each tier of leveling so you could effectively stay out of zones with rifts for PvE if you wanted. A PvE server that is exactly the same as the PvP server minus having rifts? Too nitpicky imo.



     

     

    Disregarding all the other crap.

     

    I'm going to try and give you this from a different point of view.

     

    NCSoft stated the goal of Aion was to increase its Western player base.  Or should I say create a game that would appeal to their standard player base and a wider western player base.

     

    That is the goal of the game regardless of what any player feels.. they want to make more money.  They have already had multiple "open pvp" games that did not sell well in the west.

     

    Looking at the history of MMO's in the "west" what type have always had the largest player base?  PvE or PvP...

     

    The game is already set up with "The Abyss" which would be like the frontier system in DAoC.

     

    So here is my question... If you want a wider western player base why are there rifts?  Why are they wasting resources on penalty systems because of rifts?  When those resources keep be put into fixes, content etc...?

     

    If you've read the patch notes then you know they already have had to put in a penalty system due to rifts.  This is exactly what we saw in Ultima Online before we ended up with Trammel.  You don't do things like that unless you are losing customers and anyone who has played an open pvp game knows full well.... what goes on.

     

    My first MMO was UO.. and I loved it.. I'm not against open pvp or full looting.

     

    I am very convinced if your goal is "expanded" audience then you don't put in rifts.  However, NCSoft makes the calls so whatever... we'll see how it works out for them.

     

    I honestly do NOT think they will achieve their stated goal with rifts in the game.. not long term.   The PvE/PvP server idea from the person I quoted is actually how it should have been.

     

    ALL servers should have had the Abyss...  PvP servers should have had rifts which would be like a "home realm invasion"... the one thing DAoC didn't have and for good reason.

     

    From a player perspective its easy to support rifts if this is the type of game play you want to have.  I am just saying from the perspective of their stated business goal... I don't see this flying in the west long term.. without massive penalty systems or changes... all of which are just wasted resources imho...

     

    If you like open pvp that much and it sells that well.. then L2 should have been huge in the west.. it wasn't... 

     

    If you don't like the rifts don't play the game? the game shouldn't be changed to suit your personal needs. L2 didn't succeed here because of the massive grind it had, so there goes that argument.

    Asia already has 3.5+ million Aion players, it's already a huge success internationally (and they have been adding servers in q2 so the game is growing) - the west will just be the icing on the cake. Your arguments are already flawed about Aion just being a niche game.

     

     

    Not in the least. Its bound to niche itself in the *west*. Why? Because its coming to a different culture, with an audience that has different expectations and preconceptions. That is why so many Asian companies have such a difficult time making the transition to the west.  It doesn't matter in the least how many millions of players they have in Asia. They could have ten times their current number, and it wouldn't matter to their success in the *west*. The majority of western players have much less toleration for ganking/griefing than Asian players do.  That reality has been why so many of the Asian imports have niched themselves.

     

    You have no facts to say Aion wont succeed in the West. It's all Conjecture and speculation ...

     

     

     

     

    I have the past history of other Asian companies including NCsoft...Ever heard of Linage2?... I grant you that this IS speculation on my part. I also question what you mean by success. I have no doubt that it will be quite a niche success. Beyond that will depend on how well they adjust to the difference in cultures.

    "If you can't kill it, don't make it mad."
  • logangregorlogangregor Member Posts: 1,524


    Originally posted by Wraithone
    Originally posted by Perfection66
    Originally posted by Wraithone
    Originally posted by Perfection66
    Originally posted by Antarious
    Originally posted by TheStarheart I don't understand the point of PvE servers in the game. Would the Abyss just disappear from the PvP servers, or would you rather have it that the RvR zone didn't allow the players to come into contact with each other. The point is there are PvE zones without rifts for each tier of leveling so you could effectively stay out of zones with rifts for PvE if you wanted. A PvE server that is exactly the same as the PvP server minus having rifts? Too nitpicky imo.

     
     
    Disregarding all the other crap.
     
    I'm going to try and give you this from a different point of view.
     
    NCSoft stated the goal of Aion was to increase its Western player base.  Or should I say create a game that would appeal to their standard player base and a wider western player base.
     
    That is the goal of the game regardless of what any player feels.. they want to make more money.  They have already had multiple "open pvp" games that did not sell well in the west.
     
    Looking at the history of MMO's in the "west" what type have always had the largest player base?  PvE or PvP...
     
    The game is already set up with "The Abyss" which would be like the frontier system in DAoC.
     
    So here is my question... If you want a wider western player base why are there rifts?  Why are they wasting resources on penalty systems because of rifts?  When those resources keep be put into fixes, content etc...?
     
    If you've read the patch notes then you know they already have had to put in a penalty system due to rifts.  This is exactly what we saw in Ultima Online before we ended up with Trammel.  You don't do things like that unless you are losing customers and anyone who has played an open pvp game knows full well.... what goes on.
     
    My first MMO was UO.. and I loved it.. I'm not against open pvp or full looting.
     
    I am very convinced if your goal is "expanded" audience then you don't put in rifts.  However, NCSoft makes the calls so whatever... we'll see how it works out for them.
     
    I honestly do NOT think they will achieve their stated goal with rifts in the game.. not long term.   The PvE/PvP server idea from the person I quoted is actually how it should have been.
     
    ALL servers should have had the Abyss...  PvP servers should have had rifts which would be like a "home realm invasion"... the one thing DAoC didn't have and for good reason.
     
    From a player perspective its easy to support rifts if this is the type of game play you want to have.  I am just saying from the perspective of their stated business goal... I don't see this flying in the west long term.. without massive penalty systems or changes... all of which are just wasted resources imho...
     
    If you like open pvp that much and it sells that well.. then L2 should have been huge in the west.. it wasn't... 



     
    If you don't like the rifts don't play the game? the game shouldn't be changed to suit your personal needs. L2 didn't succeed here because of the massive grind it had, so there goes that argument.
    Asia already has 3.5+ million Aion players, it's already a huge success internationally (and they have been adding servers in q2 so the game is growing) - the west will just be the icing on the cake. Your arguments are already flawed about Aion just being a niche game.
     


     
    Not in the least. Its bound to niche itself in the *west*. Why? Because its coming to a different culture, with an audience that has different expectations and preconceptions. That is why so many Asian companies have such a difficult time making the transition to the west.  It doesn't matter in the least how many millions of players they have in Asia. They could have ten times their current number, and it wouldn't matter to their success in the *west*. The majority of western players have much less toleration for ganking/griefing than Asian players do.  That reality has been why so many of the Asian imports have niched themselves.


     
    You have no facts to say Aion wont succeed in the West. It's all Conjecture and speculation ...
     
     
     


     
    I have the past history of other Asian companies including NCsoft...Ever heard of Linage2?... I grant you that this IS speculation on my part. I also question what you mean by success. I have no doubt that it will be quite a niche success. Beyond that will depend on how well they adjust to the difference in cultures.


    What else do they need to adjust?

    In english, Check.

    Not a ridiculous L2 grind, Check.

    Western Models, Check.

    I suppose youd like to see rift free servers too?
    I didnt know pvp was cosidered cultural.

    Btw, are you going to play?

    image

  • logangregorlogangregor Member Posts: 1,524

    This settles it, Lani Blazier comments on griefing and ganking in AION

    http://www.xtranormal.com/watch?e=20090830220911389

    image

  • WhitetreeWhitetree Member Posts: 76
    Originally posted by logangregor


    This settles it, Lani Blazier comments on griefing and ganking in AION
    http://www.xtranormal.com/watch?e=20090830220911389



     

    I nearly cried as I watched this... absolutely HILARIOUS!

    Air quotes FTW.

    image

    All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke

    Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold

    The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln

  • HJFudgeHJFudge Member Posts: 27

    I read most of the thread and here is my 2 cents worth.

     

     

    Why wouldnt they just put PvE "riftless" servers up?

     

    Well I imagine for the same reason MMO's dont put up "Deathless" servers where no NPC can kill you ever. Or hell, even "E-Z mode" servers where NPC's only do half the damage they normally do.

     

    Aion has a Target Audience. They, through market research and business model decisions, have decided to market and launch there game with no non-standard server. Not only are they not doing Riftless servers, but they also arent doing RolePlaying servers or Hardcore Insta-Death servers or anything like that. While it isnt a certainty, my bet is that through all this heavily funded research they have found that there isnt enough demand for those types of servers to justify the cost it would take to both develop and moderate such servers.

     

    We can all speculate all day long on how many more subscribers riftless servers would bring. But fact is, NCsoft did more than just speculate (unless they are morons, and we are going to assume they are not for the purpose of this discussion): They went out and Market Tested it. With that information, they decided such servers would not be cost effective.

     

    Anyone saying how many MILLIONZ of moneys NCsoft is losing for not putting up riftless servers is talking out of their ass. They've no clue, cept maybe them and a few forum/real life buddies have all said they'd never play a server with rifts. NCSoft does. They've decided.

    If you REALLY want Riftless servers, convince the developers and publishers that it would be in their financial interest to do so. Perhaps maybe with some form of online petition? Preferably harder evidence than that but still, it would be a start.

    These three things doth a wise man fear: A storm at sea, a moonless night, and the anger of a gentle man

  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Whitetree

    Originally posted by logangregor


    This settles it, Lani Blazier comments on griefing and ganking in AION
    http://www.xtranormal.com/watch?e=20090830220911389



     

    I nearly cried as I watched this... absolutely HILARIOUS!

    Air quotes FTW.

     

    Right when I heard "there is no such thing as griefing or ganking" I went, "Wow, I've heard this before!" At that point I looked over at the author and saw it was blu lol

     

    I love wraith's automatic condemning of the 1.5 slayer system without any experience at all of it. Goes to show you that you can keep endlessly trolling a thread in a game you aren't playing despite all of the facts you are given. In addition to disregarding all of those facts you can continue trolling without presenting any factual information of your own, just lengthy walls of text that say "I disagree, you're wrong" in summation.

  • avalon1000avalon1000 Member UncommonPosts: 791

    I will give my thoughts on this.  A lot of us have never played a PvP game.  I was concerned by the rifts.  I played all six cb's even in the rift areas.  Now I have changed my opinion on PvE only servers.  The PvP in AION is very well done and is one of the better aspects of the game.  There is no need for a PvE server at all as there will be PvE only regions and PvE only instances.  But I will tell you this.  If you don't go to PvP areas you are missing out on some really fun gameplay and a huge part of the game.  PvP if done right is great fun. 

  • MrPhireMrPhire Member Posts: 212

    wow there is a crapload of posts on this post...

    So many I can't say I care anymore.

    How bout, we wait till launch. And play the game.

    Maybe have fun? Hmm thats sounds nice.

    Maybe I can get some pie after writing this post aswell.

    That'd be wicked sweet.

    Yeah Pie. Mmmmmmm

    Playing: Guild Wars and Exteel
    Loved: WoW, Guild Wars, FFXI, and Lineage 2
    Liked: Exteel, WAR, and Lineage 1
    Hated:City of Heroes, City of Villians, Matrix Online, Runescape, and D&D Online.
    Waiting For: Aion, Guild Wars 2, FFXIV, and SW:TOR

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by TheStarheart

    Originally posted by Whitetree

    Originally posted by logangregor


    This settles it, Lani Blazier comments on griefing and ganking in AION
    http://www.xtranormal.com/watch?e=20090830220911389



     

    I nearly cried as I watched this... absolutely HILARIOUS!

    Air quotes FTW.

     

    Right when I heard "there is no such thing as griefing or ganking" I went, "Wow, I've heard this before!" At that point I looked over at the author and saw it was blu lol

     

    I love wraith's automatic condemning of the 1.5 slayer system without any experience at all of it. Goes to show you that you can keep endlessly trolling a thread in a game you aren't playing despite all of the facts you are given. In addition to disregarding all of those facts you can continue trolling without presenting any factual information of your own, just lengthy walls of text that say "I disagree, you're wrong" in summation.

     

    I love your automatic acceptance of a system neither of us have seen in operation... Perhaps you lack years and years of experience with past *failed* attempts to control ganking/griefing?  Or perhaps you are simply ignorant and touchingly naive? Who can say? Since you obviously pay little heed to history, lets let nature take its course, shall we?   In the words of Yatze, I could say that your last is "full of fail, but then I'd have to strangle myself"...

    "If you can't kill it, don't make it mad."
  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Whitetree

    Originally posted by logangregor


    This settles it, Lani Blazier comments on griefing and ganking in AION
    http://www.xtranormal.com/watch?e=20090830220911389



     

    I nearly cried as I watched this... absolutely HILARIOUS!

    Air quotes FTW.

     

    Right when I heard "there is no such thing as griefing or ganking" I went, "Wow, I've heard this before!" At that point I looked over at the author and saw it was blu lol

     

    I love wraith's automatic condemning of the 1.5 slayer system without any experience at all of it. Goes to show you that you can keep endlessly trolling a thread in a game you aren't playing despite all of the facts you are given. In addition to disregarding all of those facts you can continue trolling without presenting any factual information of your own, just lengthy walls of text that say "I disagree, you're wrong" in summation.

     

    I love your automatic acceptance of a system neither of us have seen in operation... Perhaps you lack years and years of experience with past *failed* attempts to control ganking/griefing?  Or perhaps you are simply ignorant and touchingly naive? Who can say? Since you obviously pay little heed to history, lets let nature take its course, shall we?   In the words of Yatze, I could say that your last is "full of fail, but then I'd have to strangle myself"...

     

    But I've seen it in operation. I love how you assume because you haven't that I haven't. The only problem that comes up are self-rez items, but generally people wait around long enough for people to port back to their side of the world. That means they're locked out of the rifts. what a failure you are.

  • YkalonYkalon Member Posts: 47

    I don't know the big deal. If the do add servers without rifts and you don't like it, DON'T ROLL A CHARACTER ON THAT SERVER!. No one is forcing you to play on it if they decide to make one. So what if you think it's against the lore, it's still there on your server so it detracts nothing from you. Actually if adding a PVE server increased the customer base it benefits you since they can spend more resources on the game. I still beleive the pvp servers would have more players.

     

    Why get upset over something that won't have any effect on your server? I'm sticking with normal servers myself, rifts and all.

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by TheStarheart

    Originally posted by Wraithone

    Originally posted by TheStarheart

    Originally posted by Whitetree

    Originally posted by logangregor


    This settles it, Lani Blazier comments on griefing and ganking in AION
    http://www.xtranormal.com/watch?e=20090830220911389



     

    I nearly cried as I watched this... absolutely HILARIOUS!

    Air quotes FTW.

     

    Right when I heard "there is no such thing as griefing or ganking" I went, "Wow, I've heard this before!" At that point I looked over at the author and saw it was blu lol

     

    I love wraith's automatic condemning of the 1.5 slayer system without any experience at all of it. Goes to show you that you can keep endlessly trolling a thread in a game you aren't playing despite all of the facts you are given. In addition to disregarding all of those facts you can continue trolling without presenting any factual information of your own, just lengthy walls of text that say "I disagree, you're wrong" in summation.

     

    I love your automatic acceptance of a system neither of us have seen in operation... Perhaps you lack years and years of experience with past *failed* attempts to control ganking/griefing?  Or perhaps you are simply ignorant and touchingly naive? Who can say? Since you obviously pay little heed to history, lets let nature take its course, shall we?   In the words of Yatze, I could say that your last is "full of fail, but then I'd have to strangle myself"...

     

    But I've seen it in operation. I love how you assume because you haven't that I haven't. The only problem that comes up are self-rez items, but generally people wait around long enough for people to port back to their side of the world. That means they're locked out of the rifts. what a failure you are.

     

    LOL... As I've stated I played in the beta. But that was before your exalted Slayer 1.5 was introduced. Believe what you wish, zealots seldom listen to any questioning of the One True Game... As for your parting shot, I'll simply consider the source and take it as high compliment...

    "If you can't kill it, don't make it mad."
  • SoludeSolude Member UncommonPosts: 691

    For those who do think we should all like PvP tell me this...

    If I didn't like open world PvP in WoW why would I like it in Aion?

  • YkalonYkalon Member Posts: 47
    Originally posted by Solude


    For those who do think we should all like PvP tell me this...
    If I didn't like open world PvP in WoW why would I like it in Aion?

     

    You probably won't. But in Aion you generally only lose AP when killed in pvp, there's no xp loss. You are punished more if killed by a mob.

  • TheStarheartTheStarheart Member Posts: 368
    Originally posted by Solude


    For those who do think we should all like PvP tell me this...
    If I didn't like open world PvP in WoW why would I like it in Aion?

     

    I don't think anyone is saying everyone should like PvP. We're saying that Aion is a game feature PvP elements, and if you don't like that core element of the game you should probably play a different one instead of trying to prod NCsoft in changing it.

  • SovrathSovrath Member LegendaryPosts: 32,949
    Originally posted by TheStarheart

    Originally posted by Solude


    For those who do think we should all like PvP tell me this...
    If I didn't like open world PvP in WoW why would I like it in Aion?

     

    I don't think anyone is saying everyone should like PvP. We're saying that Aion is a game feature PvP elements, and if you don't like that core element of the game you should probably play a different one instead of trying to prod NCsoft in changing it.



     

    Also, it might be helpful to point out that the slayer system is not their to dissuade ganking. there is nothing in the slayer system that will keep me from going to the other side. What the slayer system does is to limit how long the opposing force stays on the other side.

    If they wanted to limite ganking then the easist thing would be to remove the rifts. But that is part of the game. They also could just have a timer and when that timer was up  "poof" you get sent back.

    Instead the slayer system is a sort of soft barrier. One can enjoy themselves for a time but the longer they stay or the more players they kill the more diffcult it will be to stay on that side.

    So players who can't abide pvp of any sort and can't accpet that the penalties for being killed are practically nothing should probably not play Aion.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

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