For me, Warhammer felt very clunky. The animations, I just couldn't get over its awkwardness. I'm going to do it, and compared it to WoW. Warhammer just felt slower than WoW... very stiff. I think what did it for me was the monotonous public quests. I didn't feel like I could venture out and explore. Warhammer really didn't engage me like other MMOs have. As for Aion, the absense of different races put me off to this game. It plays good, but everyone looks the same. Sure, you can customize the look of your character, but only so far. To me, it's not enough of a variety in player characters. I played in Beta and it wasn't enough to keep me playing. Fallen Earth, on the other the hand, it something I've been looking for for a while. I haven't felt free in an MMO since SWG (CU), before they added levels. I love the open world... wherever I may roam. And it is post-apocolypic, a genre I have much interest in, and glad it has finally made its way to the MMO genre. Sure, there's not much player customization, but the crafting is awesome and it is a big turn on for me incluing the open world. Adios.
Wait, how many races can you be in Fallen Earth?
Just one, human clones. I should have mentioned that.
Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW.
Maybe I can overlook that fact because of the open world and crafting it has provided.
FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint.
Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs.
For me, Warhammer felt very clunky. The animations, I just couldn't get over its awkwardness. I'm going to do it, and compared it to WoW. Warhammer just felt slower than WoW... very stiff. I think what did it for me was the monotonous public quests. I didn't feel like I could venture out and explore. Warhammer really didn't engage me like other MMOs have. As for Aion, the absense of different races put me off to this game. It plays good, but everyone looks the same. Sure, you can customize the look of your character, but only so far. To me, it's not enough of a variety in player characters. I played in Beta and it wasn't enough to keep me playing. Fallen Earth, on the other the hand, it something I've been looking for for a while. I haven't felt free in an MMO since SWG (CU), before they added levels. I love the open world... wherever I may roam. And it is post-apocolypic, a genre I have much interest in, and glad it has finally made its way to the MMO genre. Sure, there's not much player customization, but the crafting is awesome and it is a big turn on for me incluing the open world. Adios.
Wait, how many races can you be in Fallen Earth?
Just one, human clones. I should have mentioned that.
Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW.
Maybe I can overlook that fact because of the open world and crafting it has provided.
FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint.
Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs.
Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
For me, Warhammer felt very clunky. The animations, I just couldn't get over its awkwardness. I'm going to do it, and compared it to WoW. Warhammer just felt slower than WoW... very stiff. I think what did it for me was the monotonous public quests. I didn't feel like I could venture out and explore. Warhammer really didn't engage me like other MMOs have. As for Aion, the absense of different races put me off to this game. It plays good, but everyone looks the same. Sure, you can customize the look of your character, but only so far. To me, it's not enough of a variety in player characters. I played in Beta and it wasn't enough to keep me playing. Fallen Earth, on the other the hand, it something I've been looking for for a while. I haven't felt free in an MMO since SWG (CU), before they added levels. I love the open world... wherever I may roam. And it is post-apocolypic, a genre I have much interest in, and glad it has finally made its way to the MMO genre. Sure, there's not much player customization, but the crafting is awesome and it is a big turn on for me incluing the open world. Adios.
Wait, how many races can you be in Fallen Earth?
Just one, human clones. I should have mentioned that.
Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW.
Maybe I can overlook that fact because of the open world and crafting it has provided.
FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint.
Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs.
Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
The downside to it all is the movements and combat are clunky, the UI is awful and the world looks about how half life 1 did, when it released in 1998.
Looking over the description of the game and watching some videos nothing looked inspiring. Even Aions classes are the same ones in most fantasy MMOPRGs. Are people intereseted in this mainly because it is new and you can fly???? Aions character models look like Linage II and what is with those OVERSIZED WEAPONS! Why, would anyone pick this game over Warhammer online?
thx
Fair question, IMO, since I am getting Aion with the same hopes that I had when I bought Warhammer. I hope it'll be a game that I can level up in while following an interesting story that leads to thrilling and unrelenting endgame PvP.
I felt like WAR disappointed both categories.
I only played one Aion CB weekend, but saw enough to know that I can play through the leveling PvE. Nothing revolutionary here (like the WAR PQa that I liked so much), but I like (almost prefer) the click-and-move a.k.a. click-and-kill combat style Aion has that is familiar from some F2P games I've played. For the most part, WASD is not the way to go, IMO. And for me, all the combat mechanics in WAR were essentially broken. "I hit the button, but nothing happened. Do I have to hit it again?...Okay, I'm going to hit it aga... oh that skill just went off... can I hit another skill now?"
PvP in WAR was incredibly weak, IMO, considering that it was supposed to be a PvP centric game. All the classes ended up having similar skills after all was said and done. And the PvP choices consisted of 10 v 10 instanced scenarios or raiding undefended keeps. zzz.
One time I got the crazy idea of tearing up a Newbie Order town... you know, like you can do in that PvE game, World of Warcraft? Except this PvP game has a bunch of 50 (or higher) elite guards. And they have them in the scenarios as well. And they guard battleground objectives, too. So it ends up being P v NPC while P roflomgwtfyougotowned!!!
From what I have seen, read about, and heard, Aion has nothing like this. I don't know for sure though, only having played one CB weekend. But in that one weekend, I found out the graphics are better, the combat is smoother, and the PvE is a lot more fun. And a lot of other people were around doing stuff.
Some people talk about the world being small. But a lot of people also complain about how "empty" Warhammer was. They do the same with World of Warcraft. Maybe those games appear to be empty because they are so vast? Is it possible that Aion will show us that a virtual world doesn't need to be vast to be fun? Time will tell.
I'm beginning to ramble a bit.
In short, I hope Aion will be better because it has better graphics, better combat mechanics, better PvE, and a much much much better end game PvP.
Playing | GW2 Wanting | Pantheon Watching | Crowfall Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR
Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
That's been my point regarding FE. Its not polished/finished, but the release date is looming. If the game had another 3-6 months and a busy team working on it, it could really be a special game...but right now, it isn't.
People are excited about Aion because...well...when is the NEXT big PVP-focused mmo coming out?
*crickets*
The next MAJOR releases after Aion are ToR, DC Universe, and FF14...none of which will be pvp-centric in the way games like Aion and WAR are, or WoW likes to pretend to be. Edit: All those games aren't coming out till Q1-Q2 2010, at the EARLIEST.
The fact is, that the last chance any of us have to experience a NEW world with any sort of compelling player versus player dynamic, is on the 20th-22nd of Sept...
For me, Warhammer felt very clunky. The animations, I just couldn't get over its awkwardness. I'm going to do it, and compared it to WoW. Warhammer just felt slower than WoW... very stiff. I think what did it for me was the monotonous public quests. I didn't feel like I could venture out and explore. Warhammer really didn't engage me like other MMOs have. As for Aion, the absense of different races put me off to this game. It plays good, but everyone looks the same. Sure, you can customize the look of your character, but only so far. To me, it's not enough of a variety in player characters. I played in Beta and it wasn't enough to keep me playing. Fallen Earth, on the other the hand, it something I've been looking for for a while. I haven't felt free in an MMO since SWG (CU), before they added levels. I love the open world... wherever I may roam. And it is post-apocolypic, a genre I have much interest in, and glad it has finally made its way to the MMO genre. Sure, there's not much player customization, but the crafting is awesome and it is a big turn on for me incluing the open world. Adios.
Wait, how many races can you be in Fallen Earth?
Just one, human clones. I should have mentioned that.
Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW.
Maybe I can overlook that fact because of the open world and crafting it has provided.
FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint.
Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs.
Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
Why does everyone make such a big song and dance about having multiple races to choose from? Its just a gimic to make the game seem more interesting when actually it doesnt really add a huge amount. In fact in my opinion it tends to make gameworlds look stupid and messy. Why would loads of orcs, trolls, dwarves, elves, humans, wolfmen, pigmen, shrewmen, batmen, bananamen, treemen, jellymen, sausagemen etc etc etc all be running around the world questing together?
Whats more important is having good character customisation so players can create a unique identity.......a bit like real life I suppose. Is real life boring because the only available sentient race to pick is human? Nope.....its actually quite interesting because every human is different. Besides you can make yourself look like a dwarf or an elf in Aion anyway if you really feel the need to so I dont see any problem with it. Having different races in other mmos is only really visual fluff anyway apart from a few minor stat differences that dont really alter the gameplay.
Honestly, you have to decide that for yourself. We can tell you whats good about the game until were blue in the face, but it may or may not change your mind. Just try it.
MMO's are the ark of the gaming world. Let it take us in new directions.
I completely agree! Having a bunch of races for no reason at all is just silly and can make the game look even more ugly with all the random races running around. People who fall for silly and obvious gimmics like that are just... well silly and obviously not expecting a lot from an MMO.. because if they were, that would hardly matter.
People are excited about Aion because...well...when is the NEXT big PVP-focused mmo coming out?
*crickets*
The next MAJOR releases after Aion are ToR, DC Universe, and FF14...none of which will be pvp-centric in the way games like Aion and WAR are, or WoW likes to pretend to be. Edit: All those games aren't coming out till Q1-Q2 2010, at the EARLIEST.
The fact is, that the last chance any of us have to experience a NEW world with any sort of compelling player versus player dynamic, is on the 20th-22nd of Sept...
Global Agenda
From what I've read and watched about Global Agenda, it's going to be more like Guild Wars than most people will likely admit. You wait in a lobby until you're called in to the instance. To some people that's not going to matter, but to those of us who want more meaning in our PvP, that's just not good enough.
It could be a great game, and I do wish it the best. It's just not for me, and that's why I'm not in GA's forums.
All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke
Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold
The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln
People are excited about Aion because...well...when is the NEXT big PVP-focused mmo coming out?
*crickets*
The next MAJOR releases after Aion are ToR, DC Universe, and FF14...none of which will be pvp-centric in the way games like Aion and WAR are, or WoW likes to pretend to be. Edit: All those games aren't coming out till Q1-Q2 2010, at the EARLIEST.
The fact is, that the last chance any of us have to experience a NEW world with any sort of compelling player versus player dynamic, is on the 20th-22nd of Sept...
Global Agenda
From what I've read and watched about Global Agenda, it's going to be more like Guild Wars than most people will likely admit. You wait in a lobby until you're called in to the instance. To some people that's not going to matter, but to those of us who want more meaning in our PvP, that's just not good enough.
It could be a great game, and I do wish it the best. It's just not for me, and that's why I'm not in GA's forums.
Sort of but not quite. Unlike pvp in every other mmo, in Global Agenda each instanced battle takes place in a zone which is a small "hex" in a larger overall map. Just because its instanced it doesnt actually mean it is totally seperate from the rest of the game world........its the complete opposite of that in fact. Winning a battle has an impact on any adjacent hexes. This basicly means that pvp in Global Agenda is more meaningful than any other mmo around as your actions actually matter. Every battle has an impact on the rest of the map. Its not like crappy WAR where you jump into a random instance and have a meaningless fight just to grind levels......or take over a keep only to find that it doesnt have any effect on anything else. Actually the gameworld in Global Agenda is more "persistent" than other mmos. In a recent article posted on this website, the devs describe an example in which players can enter a zone and might choose to set up a weapons turret in a building. That weapons turret will remain there indefinately until enemy players come across it and then have to deal with it......which could happen hours or even days later. This means that players can make real tactical decisions that change the landscape of the entire gameworld.
I understand that many people want the big battles with hundreds of players on screen which is fair enough. I like the idea of that as well.......but GA is simply taking a different approach focused on smaller skirmish team vs team battles which isnt neccessarily worse. Its just different. They're taking this route because they want to avoid zerging situations and also situations where high level players gank low level ones. They want to keep the game balanced and fun basicly. If that means sacrificing the realism of open world pvp then so be it. It makes sense to me......it being a game and all that. Because of their focus on tighter and more intense battles where players fight for control of each zone on the map, the pvp in GA looks it will be far more meaningful than what any other mmo has to offer. Unfortunately as soon as people read "instanced battles" they switch off without seeing what this game is really offering in an overall sense.
Aion has also one thing that War/Aoc didnt have: The game is polished as hell, shows so much details (easily comparable to the Release of WoW) and it has lots of content due to the 1.5 release.
Then there is a nice interface and most of the "used to" features and it has an easy to get into appeal. Servers and clients are nearly 100% stable during all time in korean beta, korean release, eu/us beta etc. ! Hell the game is even more stable/lag free than WoW is today.
And that is something which many of todays MMOs forget... they launch a game in crap condition and wonder why all people move off...
Currently playing: Archeage Waiting for: Black Desert
Looking over the description of the game and watching some videos nothing looked inspiring. Even Aions classes are the same ones in most fantasy MMOPRGs. Are people intereseted in this mainly because it is new and you can fly???? Aions character models look like Linage II and what is with those OVERSIZED WEAPONS! Why, would anyone pick this game over Warhammer online?
thx
A very valid question. Aside from the flight ability, there are some things I like so far.
1. I like the lore
2. I like the way they set up the world. the abyss, the PvE areas which can be attacked via a rift, etc... seem like a fun idea
3. A viable third faction (albeit AI faction). This third faction can shake things up real good in a fight. WOW had the idea with the Burning Legion, but AION takes it a step further by making the faction move with a purpose, not just mindless mobs to grind.
4. Solid PvE. WAR has little in the way of good PvE. The focus is mostly PvP. AION is both. I saw someone say there is around 15 raid instances already. That's impressive, IMHO and I'm not even a raider!
There are more reasons, and I'm sure others will hit on them better than I could.
My only hope is AION will not be as buggy and broken as WAR was/is. I retried WAR just last week, and there were STILL bugged NPCs (and I don't mean just one or two) that were hostile and could attack you, and you couldn't attack back.
Up until recently, many were having problems even getting the game to run.
I agree with this post. WAR had allot of potential, but it just didn't happen. I think Aion has better lore, a better and smother gaming platform. It just isn't as buggy as WAR was. Having played both games, I like Aion better.
Listing everything that is better about Aion compared to that atrocity which is WAR would take far too long. Simply put, Aion isn't a clunky, unstable, IP-raping, piss-poorly managed abortion of a game that was shat out of Mark Jacobs ass months, if not years, before it was ready. Aion doesn't have Paul-Paul, the airbrushed-pants-wearing British mongoloid circus idiot, prancing around like some half-ass rockstar, saying months before release that Aion will be the game that practically blows you when you boot it up, then fails miserably on every concievable objective set set forth by the knuckle-dragging Dev crew. WAR is the game that probably forever put me off pre-ordering. WAR took an IP that I have been enthralled with for years, took a steaming crap all over it, then handed it out, all the while mindlessly jibbering how great it is. Urban dictionary should have a picture of the WAR box art next to the definition of fail. I am incapable of putting into words, how I feel about WAR, at an effective level, short of setting a trashcan full of my dog's feces on fire, taking a pic, then scanning it and posting it here. None of which apply to Aion, as far as I can see. I may not play Aion past the first month, but no game will ever inspire the level of revulsion I have for WAR.
Simply put, Aion isn't a clunky, unstable, IP-raping, piss-poorly managed abortion of a game that was shat out of Mark Jacobs ass months, if not years, before it was ready. Aion doesn't have Paul-Paul, the airbrushed-pants-wearing British mongoloid circus idiot, prancing around like some half-ass rockstar, saying months before release that Aion will be the game that practically blows you when you boot it up, then fails miserably on every concievable objective set set forth by the knuckle-dragging Dev crew.
That is the most awesome thing I have read at MMORPG in quite sometime.... And totally true.. at least the WAR part. While I wasn't a big Warhammer (IP) fan I was a big DAoC/Mythic fan. They should be ashamed of the medicre crap that was put out. The fact they suckered ~ 1 Million people to buy it (myself included) is disgusting.
I am hearing Aion is more like DAoC than Warhammer ever was/is and that's good enough for to give it a try
Why it came form a company in Korea and not the company that set the standard in faction baded PvP (Mythic) is boggeling...
Looking over the description of the game and watching some videos nothing looked inspiring. Even Aions classes are the same ones in most fantasy MMOPRGs. Are people intereseted in this mainly because it is new and you can fly???? Aions character models look like Linage II and what is with those OVERSIZED WEAPONS! Why, would anyone pick this game over Warhammer online? thx
The Top Ten Reasons
1. Dynamic open world PvP, as opposed to instanced and static
2. The PvPvE concept
3. The Risk and Reward system
4. Engine that is able to handle truly massive battles without hickups
5. Animations
6. Combat
7. Responsiveness of UI
8. The amount of end game content from the start (1.5 patch)
9. Overall Polish
10. Art direction and graphics
"The person who experiences greatness must have a feeling for the myth he is in."
Looking over the description of the game and watching some videos nothing looked inspiring. Even Aions classes are the same ones in most fantasy MMOPRGs. Are people intereseted in this mainly because it is new and you can fly???? Aions character models look like Linage II and what is with those OVERSIZED WEAPONS! Why, would anyone pick this game over Warhammer online?
thx
OMG SO MANY QUESTION MARKS!!!!!!!!!!! AWWW RUN AWAY!!!!
No in all seriousness. Warhammer Online has very little to no end-game and the pvp is mainly instance, because people are too lazy or just don't want to do Open PvP. Warhammer Online has already been thrown in the can by the majority. Aion is the next PvP heavy MMO releasing. Suppose to make what warhammer failed at better. Without instanced PvP. So pretty much thats what the majority say. My opinion, Warhammer Online had a really cool PQ system, but they kept patching and then started planning for more pvp content and they didn't improve any other thing. Its like this. They bought one house, Then planned on buying another house before completely moving in. Then they didn't sell the other house. So it had no end. Thats my opinion.
So Many Exclamation points, run even further...........
Warhammer piqued my interest for a few months, until I found out that the devs were intentionally overpowering two of my LEAST favorite classes just to get people to play them. Thus, they made everyone else miserable at our expense. When I play a game, i expect balance and fairness all across the board. I got in on Aion beta, and got to say, I love it. It is balanced, fun, and has a decent enough selection of classes to make it variable.
The end game of warhammer got very dull quickly too with all pvp only and many day long lockouts of the instances, all three of them. So we were stuck playing alts or just pvp grinding all day long. I like the idea of Aion which adds PVPVE. When you are pvping, you get attacked by monsters and sometimes forces are temporarily joined to thwart their onslaught. It's fun. Not to mention beautiful and very fluid.
Comments
Wait, how many races can you be in Fallen Earth?
Just one, human clones. I should have mentioned that.
Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW.
Maybe I can overlook that fact because of the open world and crafting it has provided.
FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint.
Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs.
Wait, how many races can you be in Fallen Earth?
Just one, human clones. I should have mentioned that.
Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW.
Maybe I can overlook that fact because of the open world and crafting it has provided.
FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint.
Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs.
Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
Wait, how many races can you be in Fallen Earth?
Just one, human clones. I should have mentioned that.
Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW.
Maybe I can overlook that fact because of the open world and crafting it has provided.
FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint.
Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs.
Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
The downside to it all is the movements and combat are clunky, the UI is awful and the world looks about how half life 1 did, when it released in 1998.
Fair question, IMO, since I am getting Aion with the same hopes that I had when I bought Warhammer. I hope it'll be a game that I can level up in while following an interesting story that leads to thrilling and unrelenting endgame PvP.
I felt like WAR disappointed both categories.
I only played one Aion CB weekend, but saw enough to know that I can play through the leveling PvE. Nothing revolutionary here (like the WAR PQa that I liked so much), but I like (almost prefer) the click-and-move a.k.a. click-and-kill combat style Aion has that is familiar from some F2P games I've played. For the most part, WASD is not the way to go, IMO. And for me, all the combat mechanics in WAR were essentially broken. "I hit the button, but nothing happened. Do I have to hit it again?...Okay, I'm going to hit it aga... oh that skill just went off... can I hit another skill now?"
PvP in WAR was incredibly weak, IMO, considering that it was supposed to be a PvP centric game. All the classes ended up having similar skills after all was said and done. And the PvP choices consisted of 10 v 10 instanced scenarios or raiding undefended keeps. zzz.
One time I got the crazy idea of tearing up a Newbie Order town... you know, like you can do in that PvE game, World of Warcraft? Except this PvP game has a bunch of 50 (or higher) elite guards. And they have them in the scenarios as well. And they guard battleground objectives, too. So it ends up being P v NPC while P roflomgwtfyougotowned!!!
From what I have seen, read about, and heard, Aion has nothing like this. I don't know for sure though, only having played one CB weekend. But in that one weekend, I found out the graphics are better, the combat is smoother, and the PvE is a lot more fun. And a lot of other people were around doing stuff.
Some people talk about the world being small. But a lot of people also complain about how "empty" Warhammer was. They do the same with World of Warcraft. Maybe those games appear to be empty because they are so vast? Is it possible that Aion will show us that a virtual world doesn't need to be vast to be fun? Time will tell.
I'm beginning to ramble a bit.
In short, I hope Aion will be better because it has better graphics, better combat mechanics, better PvE, and a much much much better end game PvP.
Playing | GW2
Wanting | Pantheon
Watching | Crowfall
Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR
That's been my point regarding FE. Its not polished/finished, but the release date is looming. If the game had another 3-6 months and a busy team working on it, it could really be a special game...but right now, it isn't.
http://steamcommunity.com/id/darksider
I don't use xfire anymore.
I Steam =D
Global Agenda
Wait, how many races can you be in Fallen Earth?
Just one, human clones. I should have mentioned that.
Fallen Earth is one game I don't mind the lack of races. I don't know what to tell you. For some reason, it doesn't bother me that there is only one race you can play. Maybe its because FE is not a fantasy game like Aion, Warhammer, or WoW.
Maybe I can overlook that fact because of the open world and crafting it has provided.
FE is just different.
ADDED: Also, I've read that player housing might/will be added post-launch. Another reason to play the game. I liked player housing in SWG. I hope it doesn't disappoint.
Ah I see, I didn't know much about FE, had assumed there were only humans, so I was in a curious state. It's definitely different in a non-fantasy setting. Glad to see you found a game in the myriad of bad releases that works to your play-style/needs.
Another good point is that even though there is only one race in FE, there are a bunch of factions with differing ideologies. They can be played differently so it feels like more than one race. I just hope they tighten up their code a bit more and deal with the lag. Also tune up the graphics a hair as well. I have been playing FE for a while and it has good potential for those who like the sandbox style. It just needs more TLC IMHO.
Why does everyone make such a big song and dance about having multiple races to choose from? Its just a gimic to make the game seem more interesting when actually it doesnt really add a huge amount. In fact in my opinion it tends to make gameworlds look stupid and messy. Why would loads of orcs, trolls, dwarves, elves, humans, wolfmen, pigmen, shrewmen, batmen, bananamen, treemen, jellymen, sausagemen etc etc etc all be running around the world questing together?
Whats more important is having good character customisation so players can create a unique identity.......a bit like real life I suppose. Is real life boring because the only available sentient race to pick is human? Nope.....its actually quite interesting because every human is different. Besides you can make yourself look like a dwarf or an elf in Aion anyway if you really feel the need to so I dont see any problem with it. Having different races in other mmos is only really visual fluff anyway apart from a few minor stat differences that dont really alter the gameplay.
Honestly, you have to decide that for yourself. We can tell you whats good about the game until were blue in the face, but it may or may not change your mind. Just try it.
MMO's are the ark of the gaming world. Let it take us in new directions.
I completely agree! Having a bunch of races for no reason at all is just silly and can make the game look even more ugly with all the random races running around. People who fall for silly and obvious gimmics like that are just... well silly and obviously not expecting a lot from an MMO.. because if they were, that would hardly matter.
Global Agenda
From what I've read and watched about Global Agenda, it's going to be more like Guild Wars than most people will likely admit. You wait in a lobby until you're called in to the instance. To some people that's not going to matter, but to those of us who want more meaning in our PvP, that's just not good enough.
It could be a great game, and I do wish it the best. It's just not for me, and that's why I'm not in GA's forums.
All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke
Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold
The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln
Global Agenda
From what I've read and watched about Global Agenda, it's going to be more like Guild Wars than most people will likely admit. You wait in a lobby until you're called in to the instance. To some people that's not going to matter, but to those of us who want more meaning in our PvP, that's just not good enough.
It could be a great game, and I do wish it the best. It's just not for me, and that's why I'm not in GA's forums.
Sort of but not quite. Unlike pvp in every other mmo, in Global Agenda each instanced battle takes place in a zone which is a small "hex" in a larger overall map. Just because its instanced it doesnt actually mean it is totally seperate from the rest of the game world........its the complete opposite of that in fact. Winning a battle has an impact on any adjacent hexes. This basicly means that pvp in Global Agenda is more meaningful than any other mmo around as your actions actually matter. Every battle has an impact on the rest of the map. Its not like crappy WAR where you jump into a random instance and have a meaningless fight just to grind levels......or take over a keep only to find that it doesnt have any effect on anything else. Actually the gameworld in Global Agenda is more "persistent" than other mmos. In a recent article posted on this website, the devs describe an example in which players can enter a zone and might choose to set up a weapons turret in a building. That weapons turret will remain there indefinately until enemy players come across it and then have to deal with it......which could happen hours or even days later. This means that players can make real tactical decisions that change the landscape of the entire gameworld.
I understand that many people want the big battles with hundreds of players on screen which is fair enough. I like the idea of that as well.......but GA is simply taking a different approach focused on smaller skirmish team vs team battles which isnt neccessarily worse. Its just different. They're taking this route because they want to avoid zerging situations and also situations where high level players gank low level ones. They want to keep the game balanced and fun basicly. If that means sacrificing the realism of open world pvp then so be it. It makes sense to me......it being a game and all that. Because of their focus on tighter and more intense battles where players fight for control of each zone on the map, the pvp in GA looks it will be far more meaningful than what any other mmo has to offer. Unfortunately as soon as people read "instanced battles" they switch off without seeing what this game is really offering in an overall sense.
I believe Mortal Online will be the next big pvp game.
Oh when's the release date on that? and how do you expect it to hold the interest especially of its pre-orders based on that release date?
Aion has also one thing that War/Aoc didnt have: The game is polished as hell, shows so much details (easily comparable to the Release of WoW) and it has lots of content due to the 1.5 release.
Then there is a nice interface and most of the "used to" features and it has an easy to get into appeal. Servers and clients are nearly 100% stable during all time in korean beta, korean release, eu/us beta etc. ! Hell the game is even more stable/lag free than WoW is today.
And that is something which many of todays MMOs forget... they launch a game in crap condition and wonder why all people move off...
Currently playing: Archeage
Waiting for: Black Desert
polish
lack of ctd's
seriously if WAR had those 2 things it would have nothing to worry about from aion. since it lacks both its prolly crapping itself mildly.
A very valid question. Aside from the flight ability, there are some things I like so far.
1. I like the lore
2. I like the way they set up the world. the abyss, the PvE areas which can be attacked via a rift, etc... seem like a fun idea
3. A viable third faction (albeit AI faction). This third faction can shake things up real good in a fight. WOW had the idea with the Burning Legion, but AION takes it a step further by making the faction move with a purpose, not just mindless mobs to grind.
4. Solid PvE. WAR has little in the way of good PvE. The focus is mostly PvP. AION is both. I saw someone say there is around 15 raid instances already. That's impressive, IMHO and I'm not even a raider!
There are more reasons, and I'm sure others will hit on them better than I could.
My only hope is AION will not be as buggy and broken as WAR was/is. I retried WAR just last week, and there were STILL bugged NPCs (and I don't mean just one or two) that were hostile and could attack you, and you couldn't attack back.
Up until recently, many were having problems even getting the game to run.
I agree with this post. WAR had allot of potential, but it just didn't happen. I think Aion has better lore, a better and smother gaming platform. It just isn't as buggy as WAR was. Having played both games, I like Aion better.
Great article. Thanks for posting a link to it.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Aion beats WAR in every category;
- PVP
- PVE
- Class balance
- Stability and Polish
- Working Endgame
- Crafting
I could go on but your get the picture.
Aion v3 "RELOADED" - A glimpse into the future of the MMO genre
QFT ~ I feel the same way man.
That is the most awesome thing I have read at MMORPG in quite sometime.... And totally true.. at least the WAR part. While I wasn't a big Warhammer (IP) fan I was a big DAoC/Mythic fan. They should be ashamed of the medicre crap that was put out. The fact they suckered ~ 1 Million people to buy it (myself included) is disgusting.
I am hearing Aion is more like DAoC than Warhammer ever was/is and that's good enough for to give it a try
Why it came form a company in Korea and not the company that set the standard in faction baded PvP (Mythic) is boggeling...
The Top Ten Reasons
1. Dynamic open world PvP, as opposed to instanced and static
2. The PvPvE concept
3. The Risk and Reward system
4. Engine that is able to handle truly massive battles without hickups
5. Animations
6. Combat
7. Responsiveness of UI
8. The amount of end game content from the start (1.5 patch)
9. Overall Polish
10. Art direction and graphics
"The person who experiences greatness must have a feeling for the myth he is in."
WO suck Aion doesn't....just to start
PVP instances suck, PVPVE open world does not
WO ruined an IP loved by millions, Aion doesn't have an IP to worry about
This is pointless there are a bazillion reasons why warhammer sucks.
There is one overall reason, Aion is fun. Warhammer Online is not fun.
OMG SO MANY QUESTION MARKS!!!!!!!!!!! AWWW RUN AWAY!!!!
No in all seriousness. Warhammer Online has very little to no end-game and the pvp is mainly instance, because people are too lazy or just don't want to do Open PvP. Warhammer Online has already been thrown in the can by the majority. Aion is the next PvP heavy MMO releasing. Suppose to make what warhammer failed at better. Without instanced PvP. So pretty much thats what the majority say. My opinion, Warhammer Online had a really cool PQ system, but they kept patching and then started planning for more pvp content and they didn't improve any other thing. Its like this. They bought one house, Then planned on buying another house before completely moving in. Then they didn't sell the other house. So it had no end. Thats my opinion.
So Many Exclamation points, run even further...........
Warhammer piqued my interest for a few months, until I found out that the devs were intentionally overpowering two of my LEAST favorite classes just to get people to play them. Thus, they made everyone else miserable at our expense. When I play a game, i expect balance and fairness all across the board. I got in on Aion beta, and got to say, I love it. It is balanced, fun, and has a decent enough selection of classes to make it variable.
The end game of warhammer got very dull quickly too with all pvp only and many day long lockouts of the instances, all three of them. So we were stuck playing alts or just pvp grinding all day long. I like the idea of Aion which adds PVPVE. When you are pvping, you get attacked by monsters and sometimes forces are temporarily joined to thwart their onslaught. It's fun. Not to mention beautiful and very fluid.