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Stop looking for a mmorpg to last for years, they aren't designed like that anymore

I see a lot of posts with complaints or concerns about WoW's lasting appeal. I think the problem here is expectations. We will never return to the EQ1 early days when a person could expect to become entangled with a mmorpg for years. Its really simple marketing rules taking effect nowadays.

In the beginning there was little competition. You had basically Ultima then eq1. It was like owning the first generation of cars and everyone loved them. Think of palm pilots and how big they were when they started, now look at them. Market forces like competition changes everything. With more competition, the goal of a company is a big bang followed by a sustainable return for up to 6 months at maximum profit. Then the cost cutting begins to squeeze out a few more dollars. Finally, it ends up on the clearance store shelves. This is basic marketing 101 stuff and mmorpgs are simply following the rules now.

So get used to it folks. Gone are the days when a mmorpg would last years and years. Games today and tomorrow will be purposely designed to entertain far less than the "evercrack" days. CoH and WoW are prime examples of this. So sit back and enjoy your games but keep an eye out for future games. The one you were playing now wasnt designed to last for years.

Comments

  • AmbrosiusAmbrosius Member Posts: 75
    That's a sad commentary on gaming.

    -- Ambros.
    Enjoying the Jumpgate "Space Odyssey" since 2001

    -- Ambros.

  • alerumalerum Member Posts: 407
    ya know i never thought about it that way. thats a good analogy for the gaming industry today.

    ---------------------------------------------

    Yellow matter custard, dripping from a dead dogs eye.
    Crabalocker fishwife, pornografic priestess, boy, you been a naughty girl let your knickers down. I am the eggman, i am the eggman. I am the walrus.

    ~The Beatles, I am the walrus~

  • SaranumSaranum Member UncommonPosts: 95

    Luckily there are game companies, like CCP for example,
    who dont think that way.... god bless em

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    Evil UO has doomed my poor soul, and now I'm wandering restlessly through all MMORPG's desperately searching for a place to rest in peace.....

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    Evil UO has doomed my poor soul and now I'm wandering restlessly through all MMORPG's, desperately searching for a place to rest in peace.....

  • CopelandCopeland Member Posts: 1,955

    I think the makers of Wish, DnL , Eve-Online and Vanguard might disagree with that sentiment. All of those games are designed for at least a 5 year lifespan. Personally i dont see the draw to fly by night games like WoW and theres many others that dont as well. I find your statement to be a sign of ignorance.

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  • Wharg0ulWharg0ul Member Posts: 4,183



    Originally posted by Saranum

    Luckily there are game companies, like CCP for example,
    who dont think that way.... god bless em



    Yeah,  not every game maker is Valve or Blizzard, you know. there are some companies who still want to make quality titles with a long life-span. I'm betting that Dark And Light has some longevity...as well as my "must play" game, MxO. And let's hope for Anarchy Online 2, since we know Funcom can make a game last for years.


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  • CopelandCopeland Member Posts: 1,955

    OMG MxO is the worst game in the world. It has 0 chance of survival.. sorry to break it to ya.

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  • Iceman12321Iceman12321 Member Posts: 992


    Originally posted by Copeland
    I think the makers of Wish, DnL , Eve-Online and Vanguard might disagree with that sentiment. All of those games are designed for at least a 5 year lifespan. Personally i dont see the draw to fly by night games like WoW and theres many others that dont as well. I find your statement to be a sign of ignorance.image

    -- I cant wait till Vanguard comes out. Dont the creators include the actual first and main creators of the original Everquest?

  • CopelandCopeland Member Posts: 1,955

    Yes McQuaid is the man in charge. Most of the original team is on the Sigil staff. The game will be freakin awesome.

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  • Wharg0ulWharg0ul Member Posts: 4,183



    Originally posted by Copeland

    OMG MxO is the worst game in the world. It has 0 chance of survival.. sorry to break it to ya.


     

    How would you know? The game's not even finished yet. And from the fanbase and playerbase, I'd have to say you're delusional.

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  • CopelandCopeland Member Posts: 1,955

    NDA prevents me from being detailed. It's quite possibly the worst game in the last 10 years. You'll see...

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  • WardropWardrop Member Posts: 462

    Little info from the D&L website.

    A unique and huge world, no zones, no loading time 
      Two experience lines for every character: combat and social 
      Three skill trees for every character. And you can choose whether you specialize or not 
      12 races 
      14 classes 
      30 equipment slots per character. 
      42 career paths depending on social experience. And again, you may choose between specialization and versatility

      A game-mastering team in five languages, entirely dedicated to enhancing the role of players in a truly interactive scenario 
      Tradeskills and jobs set up to allow you to increase your skills without having to fight on a daily basis 
      A political organization allowing you to become a lord, baron, count, duke, and even the king 
      A combat system allowing you to assault a fortress or to besiege it by cutting its supply lines 
      Fighter NPCs you may hire to fight for you 
      A house for every player, where you can store your characters’ possessions 
      A dozen of mounts you may use as you wish, from dodos to dragons to "rancho" 
      Fly in the air without restrictions thanks to dragons, gliders and parachutes 
      A complete and easy-to-use automated transportation and warp system 
      Original crafting system. 
      New supply discovery process.

      Dynamic and unique weather management 
      Undersea and underground management 
      More than 4000 fortresses, more than 1000 cities, are waiting for a nobleman to capture them 
      40 000 square kilometers of land 
      Two Kingdoms - Dark and Light - with no PvP 
      Ten Kingdoms to conquer (PvP) 
      Five Duchies per Kingdom. 
      Seven Counties per Duchy. 
      Nine Baronies per County. 
      13 Fortresses per Barony. 
      Time of the world: 84 minutes = 24 DnL hours, a DnL day. 
      365 days per year with 4 seasons. 
      One sun, two moons and a constellation management. 
      300 000 polygons rendered per frame (terrain only) 
      Polygon resolution: 16 cm 
      EAX support and 7.1 compatible. 
      Original soundtrack.

    I think they are planing for a much longer stay of players then your baseless analysis of the MMorpg scene.

  • alerumalerum Member Posts: 407



    Originally posted by Copeland

    Yes McQuaid is the man in charge. Most of the original team is on the Sigil staff. The game will be freakin awesome.



    cool i didnt know that. if thats the cas eill have to check it out.

    ---------------------------------------------

    Yellow matter custard, dripping from a dead dogs eye.
    Crabalocker fishwife, pornografic priestess, boy, you been a naughty girl let your knickers down. I am the eggman, i am the eggman. I am the walrus.

    ~The Beatles, I am the walrus~

  • CopelandCopeland Member Posts: 1,955

    www.vanguardsoh.com their forums are very very active and the Dev's are very responsive.

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  • JohnarkJohnark Member Posts: 901

    Star Wars Galaxies is another one to add to this list! Over 1 year of being out and SOE still refuses to add more content. They are too preoccupied helping the minority known as Jedi. Oh yeah, they did have 1 expansion called Jump to Lightspeed. Too bad I managed to become a Master Pilot in 2 weeks and got bored really quick of just doing space missions.

    image

    ___________ ___ __ _ _ _
    Stealth - Ambush - Hemorrhage - Sinister Strike x2 - Cold Blood - Eviscerate - Vanish - Preparation - Cold Blood - Ambush - ... you're dead! :P

  • Wharg0ulWharg0ul Member Posts: 4,183



    Originally posted by Copeland

    NDA prevents me from being detailed. It's quite possibly the worst game in the last 10 years. You'll see...



    Well, the NDA is exactly why I can't list here the 1000 ways I think you're wrong about MxO.

    But enough people already like the game. There will be a player base, and the game will succeed. I have faith that by the time the game is released, it will be frikkin' incredible.

    There are appropriate boards available for beta discussion...maybe if you have the ability, you should post your grievances with the game there, and maybe contribute to the game by letting the DEVS know what you think needs to be changed. They really care about this game.

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  • zhombiezhombie Member UncommonPosts: 160

    MxO will succeed only through the will of its fanbois. And then it will fade into the background. Personally, I thought the whole NDA thing was a whopping pile of crap. To be honest I wasn't impressed with MxO. If someone out there liked it. . . more power to them. I won't play it, and my guess is that within a year after release everyone will be clamouring for next "big" game to come out.

    I hate to admit it, but the original post is correct. I disagree that simple economics can be applied to all games as there are some companies simply interested in making a good game. But those are largely niche games. Mass market games (such as SWG, EQ2, WoW, and MxO) will not stand the test of time. Some of the upcoming games I would say are . . . questionable. DnL I'm not sure about, seems like a good game that can beat the odds and be a lasting success. Mourning might, but only if the right players (those interested in the concept of bloodlines and not afraid of RP'ing or permadeath) play the game. Don't know enough about Vanguard, but I hear good things.

    I guess the key is to find a game YOU enjoy and not worry about the market or how it affects the longevity of MMO's. If the game you like is cancelled, well it sucks, but you can always look for a similar game. In the meantime there's always offline games to play to acquire your video 'fix.' More than any MMO, I'm looking forward to TES 4: Oblivian.

    Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde

    ___________~____________
    Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. - Oscar Wilde

  • Wharg0ulWharg0ul Member Posts: 4,183

    MxO will have a lot of refugees from other sci-fi games.....AO, SWG, Neocron, etc. In addition, of course, to matrix fans.

    And it's really lame to judge a game by it's beta. There will be innumerable features in a finished product that you won'e see in the beta stages of a game.

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  • diegofrgcdiegofrgc Member Posts: 451

    Well, theres people still playing Asheron´s Call and EverQuest......
    And what do you say ´bout Ultima Online? 7 years in market and still living

  • diegofrgcdiegofrgc Member Posts: 451


    Originally posted by Wharg0ul
    MxO will have a lot of refugees from other sci-fi games.....AO, SWG, Neocron, etc. In addition, of course, to matrix fans.
    And it's really lame to judge a game by it's beta. There will be innumerable features in a finished product that you won'e see in the beta stages of a game. -----------------------------------------
    ummmm.......
    -----------------------------------------

    I think most CoH ex-players wil who loves it but complaining that its too short will l want to play MxO

  • HarafnirHarafnir Member UncommonPosts: 1,350

    I have betatested every major MMO released the last four or five years... I am pretty sure I have a good grasp of the difference between a beta client and a released product by now. I have seen them all in both stages... I can safelly say, after betatesting DnL and MxO... Listen to those that have been in beta, not to those reading from the homepage...

    It will save you a lot of disappointment later. This is not to flame the games... But putting so much faith in pure belief is bound to lead to a terrible disappointment. Take it easy with the dreams, really.

    Hype will never equal actual playtime as a basis of argument.

    "This is not a game to be tossed aside lightly.
    It should be thrown with great force"

  • cornguycornguy Member Posts: 2

    Every game that hasn't be released and we can only read about is.. the best.  These checklists of amazing features is so fun to read and read for months.  To bad it usually turns out like shadowbane.  Sure you could go describe the game to your friend with all its features and in theory its incredible, until you play it.  But to the keen eye even the list of incredible features is kinda scary.  Basically you can either have every piece of terrain full of detail and carefully designed, or you can have gigantic plains of boring landscape that is there for housing.

     

    4000 cities, 1000 castles, howerve many miles of landscape you said the game has.  Wow those are some big numbers and their impressive until  you realize the inevitable.  With that much space how likely is it that almost all castles are the same, all towns look very simlar. 

    ITs so fun to turn your nose up at games currently out, because the gaming orgy of the future is about to come or so another game developer claims on their websight.  As a person who has been disappointed by games with  huge promises, i think i'll stick with actually playing a game for now.




  • Originally posted by admriker444

    I see a lot of posts with complaints or concerns about WoW's lasting appeal. I think the problem here is expectations. We will never return to the EQ1 early days when a person could expect to become entangled with a mmorpg for years. Its really simple marketing rules taking effect nowadays.
    In the beginning there was little competition. You had basically Ultima then eq1. It was like owning the first generation of cars and everyone loved them. Think of palm pilots and how big they were when they started, now look at them. Market forces like competition changes everything. With more competition, the goal of a company is a big bang followed by a sustainable return for up to 6 months at maximum profit. Then the cost cutting begins to squeeze out a few more dollars. Finally, it ends up on the clearance store shelves. This is basic marketing 101 stuff and mmorpgs are simply following the rules now.
    So get used to it folks. Gone are the days when a mmorpg would last years and years. Games today and tomorrow will be purposely designed to entertain far less than the "evercrack" days. CoH and WoW are prime examples of this. So sit back and enjoy your games but keep an eye out for future games. The one you were playing now wasnt designed to last for years.




     Your post and point is correct ..... only for one type of playstyle.

    Players who play MMORPGs as if it is a race to the top, players who play 8 hours, 12 hour, 16 hour sessions every time they log in, are exactly what your post is about. They do not understand with a MMORPG it is the journey that is the fun part. AND that MMORPGs, which make money off monthly subscriptions, aka are targeted primarily towards the 18+ crowd and NOT the teen and kid crowd, are starting to understand they need to revolve around players who DO have a F/T job, a Life, a Spouse, kids, higher education, vacation time, etc.....

     So the minority of MMORPG players who have 12+ hours free time to play each session will get burned out, bummed out, never finding a game that will "last them" because the majority of new games are not targeted at their playstyle. The majority of new games are targeted to players who have 1 hour to 4 hours free time each session to play. MMORPGs will last years, have always lasted years - for players with other types of playstyles. UO, EQ1, AC1, are the most blatant examples - they are still doing good enough right now to still be reguarded as still successful, still pulling in true profits, even with the influx of tons of new MMORPGs. Heck, UO alone is the best example. Supposivly it should have been loooong dead looong ago. It has roughly 200,000 accounts! Roughly 1 year ago it re-peaked with over 300,000 accounts! Insane! Amazing! It has been lasting players going on a decade!

    -Personal Website
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