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Everyone's talking about features they would like to see in MMOs but one feature everyone fails to mention or think of is: Random Dead Bird Spawns.
I mean, you're walking around minding your own business and BAM there is a dead bird, or assortment of dead birds just lying on the ground. Talk about realism! But I don't mean that they stay there forever, someone has to come around and clean the dead corpses up. So when you walk by the same spot again in the near future, you may not see them anymore. And the biggest part is that the spawns are random.
Now I am not talking about dead birds that you can attack or interact with, just random dead birds.
*sarcasm off*
I'd like to hear other game features that may have not been created or mentioned before that you guys would like to see in a game or MMO. Sarcastic responses also very welcome. xD
~Webby "This MMO needs more dead bird."
Comments
i'd love to see realistic weather,
a game where during winter months the actual gaming world snows over etc
best i can think off.
Aggro based on costume, come on we all know the Orcs would go for the nerdy kids first.
More 'poo' content. In WoW, there are some 'poo' quests and frankly, with all the critters around, there ought to be poo all over the place. Poo that makes you slip and fall if you run through it, and poo that sticks to your fine Italian boots that leaves prints on floors which alerts mobs in dungeons and built-up places.
Serious answer: player-adjusted power balancing. I mentioned this in another thread recently. Players buy their abilities with points, and abilities which have been taken by more players cost more, while unpopular ones cost less. At regular intervals, players MUST respec. A similar system could be used for classes (if applicable). If there are already a high percentage of a certain classes (ahem - hunter), then you can still roll that class, but you will have fewer ability points.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Truly dynamic worlds is always my interest.
Say a Scifi game where theres a big explosion and the bomb leaves a crater, that slowly grasses over and levels out.
LOL
Women in skimpy outfits are captured, not killed when the party wipes (or if beaten while soloing). They are locked up and can be rescued by others. The downside is if running from an enemy, they ALWAYS break a heel and fall, requiring help to get up.
This reminds me of a thread in the Warcaft News Group a few years ago. It was about sexism in RPGs. I suggested that women characters would have to visit every merchant/vendor in a town upon arrival. Someone else cleverly suggested that male characters could not ask guards for directions.
On another point - I think that top level PvP gear should give smaller bonuses (even zero for the top tier). If you truly ARE uber - you don't NEED uber gear.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Good stuff. I always wanted seasonal effects in MMOs - in winter, lakes and rivers are frozen over, denying access to some locations, while opening up others.
Ironically, change really improves a 'persistent' world.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Good stuff. I always wanted seasonal effects in MMOs - in winter, lakes and rivers are frozen over, denying access to some locations, while opening up others.
Ironically, change really improves a 'persistent' world.
I have to agree with you on this one. Changes that show an evolving, living world help add to the game. Ryzom has that effect with a weather system, where it snows and the ground gets white and the trees loose their leaves and you can see snow on the bark, etc.
Frozen lakes would be a good idea too, where you can go out on and maybe fish in a spot you normally couldn't. Maybe catch a fish you normally wouldn't be able to.
Also, I like to think that weather can go on to further effect elements such as, if its snowing, any monsters or spells/enhancements that use fire will be dapmened by the weather. Or on sunny/hot days those same fire skills/enhancements would be more powerful, as would any fireborne mobs.
~Webby "This MMO needs more dead bird."
LOL
Women in skimpy outfits are captured, not killed when the party wipes (or if beaten while soloing). They are locked up and can be rescued by others. The downside is if running from an enemy, they ALWAYS break a heel and fall, requiring help to get up.
This reminds me of a thread in the Warcaft News Group a few years ago. It was about sexism in RPGs. I suggested that women characters would have to visit every merchant/vendor in a town upon arrival. Someone else cleverly suggested that male characters could not ask guards for directions.
I dunno it's just the thought of tanks in pink platemail and feather boa's ...... that appeals to me ...... erm
@weblinkz2002
Ryzom's seasonality actually went further than just graphics, certain crafting resources are only available at 'certain times of the year', i liked this feature alot i must admit
The random dead birds thing sort of touches on a strong topic. The worlds in many MMOs are so static and so predictable that ANYTHING new in the environment is a welcomed change. Everyone talks about bringing "life" to a world, but HTH is that supposed to happen if nothing in the world ever changes?
MORE COWBELLS...
ERR I mean MORE DEAD BIRDS!
Ken
www.ActionMMORPG.com
One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~
I'd like to see size having an effect.
Big characters should be able to hit harder and carry more if there is an encumbrance system and small characters should find it easier to dodge and climb (also depending on armour). Run speed should be dependent upon stats and armour caried.
Mobs might naturally target big / noisy characters in some situations, thus making this preferable for tanks.
Good stuff. I always wanted seasonal effects in MMOs - in winter, lakes and rivers are frozen over, denying access to some locations, while opening up others.
Ironically, change really improves a 'persistent' world.
I have to agree with you on this one. Changes that show an evolving, living world help add to the game. Ryzom has that effect with a weather system, where it snows and the ground gets white and the trees loose their leaves and you can see snow on the bark, etc.
Frozen lakes would be a good idea too, where you can go out on and maybe fish in a spot you normally couldn't. Maybe catch a fish you normally wouldn't be able to.
Also, I like to think that weather can go on to further effect elements such as, if its snowing, any monsters or spells/enhancements that use fire will be dapmened by the weather. Or on sunny/hot days those same fire skills/enhancements would be more powerful, as would any fireborne mobs.
To follow this one up:
I would like the weather to affect you if you aren't properly dressed. Wear the bear skin coat during winter or you will suffer from the cold while wearing it during summer might give you a heatstroke.
Hysterical!
"The people never give up their liberties but under some delusion." -Edmund Burke
Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)
I'd like dungeons that dynamically adjust themselves to the amount of people entering.
You can go in there solo or with 100 people and in both cases, if you are good, it's barely doable. But the more people go in the more and better loot drops.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Good stuff, that. You just have to be careful the players don't 'game' the system. Start the instance with five, and then have a bunch more join later.
I definitely think there should be scalable dungeons. I like the idea of leveling dungeons which open up new areas to higher level characters. I never really liked doing outdoor content when I could be dungeon crawling.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
AI enemies that actually have an agenda that they work towards. Whether that is the bandit king and his crew coming into town every couple weeks and wrecking up the joint or Sadistitron building up his evil horde to go to war with the peace loving folks of Takeitinthebackside. I'm sick of static encounters. Things should change. Enemies shouldn't always hold out in the same cave or ruined castle, they should be more dynamic. If your 20 man raid party wipes at the raid boss he should get to keep their stuff and it should add to his treasure pile, or, if it's better than what he has, he could use it himself.
Btw Ken, you are the frickin man! I got all your videos on making Realmlords saved. Great job and God bless!
"The people never give up their liberties but under some delusion." -Edmund Burke
Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)
Good stuff, that. You just have to be careful the players don't 'game' the system. Start the instance with five, and then have a bunch more join later.
I definitely think there should be scalable dungeons. I like the idea of leveling dungeons which open up new areas to higher level characters. I never really liked doing outdoor content when I could be dungeon crawling.
didn't EQ2 have something like this not long after release? You had to select the version of the dungeon, but there were soloable, groupable and even raidable versions of the same dungeon (with different rewards of course)
i say the /ignore function. There aint a mmo without people you wanna ignore.
Good stuff, that. You just have to be careful the players don't 'game' the system. Start the instance with five, and then have a bunch more join later.
I definitely think there should be scalable dungeons. I like the idea of leveling dungeons which open up new areas to higher level characters. I never really liked doing outdoor content when I could be dungeon crawling.
Coh used to do this, if the size of the party changed while on the map, the number of mobs scaled up or down.
"The people never give up their liberties but under some delusion." -Edmund Burke
Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
(Psalm 94:16)
Oh, I like this idea a LOT.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I like this idea too. Imagine a Boss that has been unsuccessfully run at least 60 times, the schmucks who finally win, win all that loot.
~Webby "This MMO needs more dead bird."
I'd like to see perishable items, such as food, water, etc. go bad if not kept in a place that can store the food for longer time. Also, if the food goes bad, it can corrupt other good items in an inventory.
~Webby "This MMO needs more dead bird."
You know xaldraxius, this would be great! I've only seen this done somewhat similarly once.
If any of you played Asheron's Call back in the day (or now, but who does that!) Then you might remember that with every mob, not just bosses, if they kill a player or another mob (that happened) then they would get XP.
In the open world, some mobs would level quite a bit and continually be tougher to kill by players, but when killed would give a bigger XP reward than the original and I think likewise the loot table would deliver better rewards because of the increased level of the threat.
So it wouldn't actually have to be that the boss keeps all the loot, but that it levels up and gives greater rewards to the next adventurers.
My 2 pyreals,
-Sven
That would be a lot simpler to keep track of. Another good idea.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
You know xaldraxius, this would be great! I've only seen this done somewhat similarly once.
If any of you played Asheron's Call back in the day (or now, but who does that!) Then you might remember that with every mob, not just bosses, if they kill a player or another mob (that happened) then they would get XP.
In the open world, some mobs would level quite a bit and continually be tougher to kill by players, but when killed would give a bigger XP reward than the original and I think likewise the loot table would deliver better rewards because of the increased level of the threat.
So it wouldn't actually have to be that the boss keeps all the loot, but that it levels up and gives greater rewards to the next adventurers.
My 2 pyreals,
-Sven
Yeah, I played AC back in the day, and to me it's the pinnacle of MMOs, or at least the model by which others should be based. It had the three things I find most lacking in games today:
#1: GM controlled "Epic" characters. Asheron, Bael'Zharon, Martine...
#2: Large open world with no 'zones'.
#3: Corpse runs... Ah the nostalgia... I had to call and wake my friend up at 2am one night to help me because I kept getting killed trying to retrieve my corpse from that olthoi spawn in the Arwic mountains. Luckily my friend only bitched about it for a few minutes before logging in to help.
But yeah I know what you are saying about leveling the boss monsters, that would be cool too. It would make them feel more alive, and make them more of a threat too.