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World of Warcraft: Keeping the Market Share

StraddenStradden Managing EditorMember CommonPosts: 6,696

MMORPG.com World of Warcraft Correspondent Dan Growns writes the ways that he feels that Blizzard is moving toward keeping its share of the MMO market and gives his opinions on what the gaming giant will have to do to maintain it in the future.

'Cataclysm' the third expansion in the World of Warcraft series, was announced on the first day of the annual Blizzcon event. The expansion brings back one of the mightiest and the maddest of dragons, Deathwing. The theme for this expansion is a cataclysmic event that redefines and reshapes Azeroth as we know it. This expansion will bring us five new levels instead of the ten we saw in both previous expansions. There are some large additions and changes happening to the game that will improve character choice and game play quality.

Read Keeping the Market Share

Cheers,
Jon Wood
Managing Editor
MMORPG.com

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Comments

  • zpassengerzpassenger Member Posts: 11

    very nice article

  • ClattucClattuc Member UncommonPosts: 163

     I'm just curious, is there some particular reason why we should want to help Blizzard maintain its market share?

  • ThorkuneThorkune Member UncommonPosts: 1,969
    Originally posted by Clattuc


     I'm just curious, is there some particular reason why we should want to help Blizzard maintain its market share?



     

    Because some of us want to see Blizzard/WoW thrive maybe?

     

     

  • ThenariusThenarius Member Posts: 1,106

    Well, for a start, they should add more level 80 dungeons and give them loot on par with what heroics in WOTLK drop, in normal mode. These special normal dungeons would be doable just one per day, with difficulty equal with current heroics. However, on heroic mode, these dungeons would be very challenging, needing a lot of coordonation to be done. They will need decent CC, interrupting and plenty of tricks that will require extensive moving and thinking. These heroics would drop normal dungeon item's ilvl+10-20 and would be objective of attunement's quests.



    Then, each raid setting would have a heroic option(for both 10 and 25 man, just like TOTC system works). Heroic option would mean very challenging bosses, on par with BT/Hyjal and end-bosses with Sunwell difficulty. To be able to enter in heroic setting, you'd have to do attunements who involve killing the endboss of normal setting and getting certain items from heroics mentioned earlier. Attunements will differ: there will be attunements for 10 man version of the instance and 25 man version of the instance.



    Each time a new raid is released, one of two of early mentioned dungeons would be released, so new attunements can be at least a little bit different. However, in the new raids, attunements will also include quest items from previous hard setting raids and will involve summoning a "gearcheck" style boss, which drops no loot, other than the quest items necessary to finish the attunament. This will add a feeling of progression for guilds. Again, attunements will differ from 10 man to 25 man, being completely different chains.



    Each heroic setting of a raid will also include 1-2 extra bosses for itemisation, especially in the 10 man part where things can get fishy from time to time. Of course, these bosses will match the heroic setting and will be very hard.

    Ilvls should not be way too increased, otherwise people doing normal modes would start complaining, but heroic drops from 10-man raids should be better than drops from 25 man normal raids.



    With this approach, people who want a hard WoW will have it hard. Of course, guilds like Ensidia or STARS could do them very fast, but even them will sweat a little, just like they did in Sunwell and old Naxxramas.

  • equooweequoowe Member Posts: 2
    Originally posted by bigsmiff

    Originally posted by Clattuc


     I'm just curious, is there some particular reason why we should want to help Blizzard maintain its market share?



     

    Because some of us want to see Blizzard/WoW thrive maybe?

     

     

     

    some of us want MMO companys to stop trying to copy WoW but with how well its doing that wont happen for along time

  • RuynRuyn Member Posts: 1,052

    The expansions have ruined WoW.  Theme-parks and expansions just don't mix.  Everyone still playing this poor excuse of an MMO are all a bunch of mindless automatons.

  • ThenariusThenarius Member Posts: 1,106
    Originally posted by Ruyn


    The expansions have ruined WoW.  Theme-parks and expansions just don't mix.  Everyone still playing this poor excuse of an MMO are all a bunch of mindless automatons.

    Pst, chain quoting random things you heard on forums then jumping in the bandwagoon isn't good.

    BC is the best thing that happened to WoW and even if WOTLK was subpar until now, it's still better than the mess which was vanilla.

  • Arden0010Arden0010 World of Warcraft CorrespondentMember Posts: 18

    Hi Everyone,



    Due to the unfortunate clash between BlizzCon and the process of editing I had to make many quick changes to this article to update it. The original article was written before BlizzCon and the announcement of a new expansion. I have done my best to be thorough in updating the article and retaining the highest possible standard in quality.



    Hopefully you enjoy my article regardless, my next article will not be time sensitive



    Thanks,



    D.J.G.

    There is a reason people from your past did not make it to your future.

  • ClattucClattuc Member UncommonPosts: 163
    Originally posted by bigsmiff

    Originally posted by Clattuc


     I'm just curious, is there some particular reason why we should want to help Blizzard maintain its market share?



     Because some of us want to see Blizzard/WoW thrive maybe?

    I'm sure most of us wish Blizzard well and want to see WoW continue successfully.  I'm just not sure that automatically means maintaining whatever gynormous market share they currently hold.  Personally I'd rather see three or four strong games competing for the top spot.

  • RuynRuyn Member Posts: 1,052
    Originally posted by Thenarius

    Originally posted by Ruyn


    The expansions have ruined WoW.  Theme-parks and expansions just don't mix.  Everyone still playing this poor excuse of an MMO are all a bunch of mindless automatons.

    Pst, chain quoting random things you heard on forums then jumping in the bandwagoon isn't good.

    BC is the best thing that happened to WoW and even if WOTLK was subpar until now, it's still better than the mess which was vanilla.

     

    I disagree.  Everything that you have done, is undone with a patch or new expansion.  Something is wrong with that imo. 

  • AriscalidiusAriscalidius Member Posts: 5

    Great article Dan!

    The announcing of the new expansion will shake up the player base and as we have already seen there are split opinions as to whether it will be a sucess or not.

    I personally cannot see player housing being implemented anytime soon, it's been an option that has been suggested since early on in the game's creation but never been used however I would love to see further customization to gear - an aspect that would truly enable players to differentiate their character from similar others.

    --------------------------------
    I will never let you fall
    I'll stand up with you forever
    I'll be there for you through it all
    Even if saving you sends me to heaven

  • opusaugopusaug Member Posts: 22
    Originally posted by Ruyn


    The expansions have ruined WoW.  Theme-parks and expansions just don't mix.  Everyone still playing this poor excuse of an MMO are all a bunch of mindless automatons.

     

    IOW, "I was having so much fun when MMO was a small community of geeks who thought they were l33t, but Blizzard has ruined things by making a casual game millions of ordinary folks can enjoy.  WAAAAH!''

    News flash: Blizzard isn't making games just to be your personal sandbox.  They're a company trying to make MONEY by selling a product to the largest number of people they can. And they've proven to do their job very well... your measly opinion doesn't rate much when compared to the billions they've collected.

    I've got a few problems with WoW right now so I've pretty much stopped playing, but they're my problems not Blizzard's.

  • ThenariusThenarius Member Posts: 1,106
    Originally posted by Ruyn

    Originally posted by Thenarius

    Originally posted by Ruyn


    The expansions have ruined WoW.  Theme-parks and expansions just don't mix.  Everyone still playing this poor excuse of an MMO are all a bunch of mindless automatons.

    Pst, chain quoting random things you heard on forums then jumping in the bandwagoon isn't good.

    BC is the best thing that happened to WoW and even if WOTLK was subpar until now, it's still better than the mess which was vanilla.

     

    I disagree.  Everything that you have done, is undone with a patch or new expansion.  Something is wrong with that imo. 

    Don't forget:

    -Most of the specs were useless. Discipline? What the hell was that. Feral and prot paladins tanking? You'd get laughed at. Shamans having a viable spec? Nope, just put totems and do w/e you want, we don't need your damage/healing lol.

    -Itemisation. Was barely fixed in AQ40 and Naxx. Until then, spirit on everything, random strenght on cloth, etc.

    -Raids: all BC raids and most WOTLK hardmodes are harder than anything in vanilla, bar old Naxx. MC was just...something I'd never want to experience again. BWL was meh, that if you managed to get past Razorgore's bugged stances that weren't fixed until today. Most vanilla raids were tank-and-spank but bosses dealt a huge amount of damage and health, calling for a shitload of buffs and world buffs.

    -PvP: Grind 15/24 to get high warlord(mostly with account sharing, since if you didnt get bored in 3h, you got amazing willpower, if you didnt get bored in 6h, you were not a bloody human being). Grats, you got the equivalent of tier 1.25 and you'll still get destroyed by players with t2+. Stats played a huge role, even higher than res and every class got an oneshot/close-to-one-shot trick. If not, in case of SP, you needed 3 people to solo them, since PW:S absorbed 1k+ dmg, a huge amount at that level.

    -Bugs: Undead shadow priests stacking all ranks of ToW=instant 1k damage. Bosses randomly despawning. Doors bugging out. Abnormal respawns. These things could make someone ragequit in an instant.



    BC and WOTLK at 60, as progression after Naxx or an alternative...dude, WoW needed a full revamp on most former raid items, dungeons and anything. Just to fix the bugs. Don't think Blizzard enjoyed that.

     

  • AnubisanAnubisan Member UncommonPosts: 1,798

    I personally think Blizzard needs to shift their focus with WOW if they want to remain at the top...

    People are starting to get disillusioned with the fact that every piece of gear they raid for is replaced by a new, better piece of gear within a couple of months. It completely devalues the gear players work so hard for and eventually leads to them quitting. This is what happened with me. I used to raid a great deal in Vanilla WOW and the Burning Crusade, but I just couldn't bring myself to do it all again when WOTLK came out. I raided a little bit and got my set of all epics in Northrend, but I could not justify the time commitment when the next set/raid begain.

    If Blizzard would shift their focus away from constant gear progression and towards a gameworld that is actually changeable based upon the actions of the players, I think this would make many people want to play again. If I were in charge, I would start implementing a heavier focus on PvP and try to get some meaningful RvR-style battles going. I would STOP the gear progression after one or two VERY difficult raids so that the hardcore raiding guilds are the only ones who can complete it, but also make an easier version of the same dungeons (with slightly less powerful rewards) so that everyone can experience the content.

    I think the constant progression in gear sets is killing the game at present because many people (like me) recognize that there is no point in even trying to stay competitive unless we have MASSIVE amounts of free time.

  • VatiguVatigu Member Posts: 44
    Originally posted by Anubisan I would STOP the gear progression after one or two VERY difficult raids so that the hardcore raiding guilds are the only ones who can complete it, but also make an easier version of the same dungeons (with slightly less powerful rewards) so that everyone can experience the content.
    I think the constant progression in gear sets is killing the game at present because many people (like me) recognize that there is no point in even trying to stay competitive unless we have MASSIVE amounts of free time.

     

    At the same time if players aren't interested in PVP what do they do when they get their gear? They're cut off till next xpac?

    I'm sorry but your vision of WoW is limited to what would be a good way to turn WoW into CoD4. Grind till gear level 55 and then pvp till modern warfare 2. I don't play WoW for CoD4 I play CoD4 for CoD4.

    Plus if they don't add any loot who would honestly want to go continue progression when the next instance came out? Or are you suggesting they should have never released Uld, or TotC? And shouldn't Release Icecrown Citadel?

    Because personally I quit because naxx was boring and I came back for uld. I did not want a rehash of an instance that I bashed my face against the first time. It trivialized my previous effort.

    P.S. CoT Will never be used to rehash instances. Heroic modes will. CoT is used to relive epic moments in the history of Azeroth that could not normally be fit into the plot. There's no way players could go back 4 years before WoW release to participate in the Battle at Mount Hyjal So they had to make a way to do it. 

    There's no way  We could go back to the Culling of Stratholme or the opening of the dark portal, or Thrall's escape from Durnholde Keep without CoT, but to go to deadmines in lvl 80/85 format. Heroic mode.

    I have a feeling it would be fun if they did that but it would get old fast. (Although I could run SM indefinitely I love that instance for some reason) I think that's why they are rehashing a few instances at a time(Ony ond I think I heard Deadmines was being redone correct me if I'm wrong), so you don't have to grind lowbie instances for gear, but you can do a few out of boredom to relive the content.

    Edited to add Note that was relevant to OP.

  • ThenariusThenarius Member Posts: 1,106

    Progression through gear is the only logical way to determine people do instances in a game like WoW(aka with its design). Progression through skills? Blizzard tried to do that with 60 tomes giving new ability ranks, it wasn't the brightest idea ever.

    Progression through...fun? You won't see it in MMORPGs.

  • RuynRuyn Member Posts: 1,052
    Originally posted by Vatigu

    Originally posted by Anubisan I would STOP the gear progression after one or two VERY difficult raids so that the hardcore raiding guilds are the only ones who can complete it, but also make an easier version of the same dungeons (with slightly less powerful rewards) so that everyone can experience the content.
    I think the constant progression in gear sets is killing the game at present because many people (like me) recognize that there is no point in even trying to stay competitive unless we have MASSIVE amounts of free time.

     

    At the same time if players aren't interested in PVP what do they do when they get their gear? They're cut off till next xpac?

    I'm sorry but your vision of WoW is limited to what would be a good way to turn WoW into CoD4. Grind till gear level 55 and then pvp till modern warfare 2. I don't play WoW for CoD4 I play CoD4 for CoD4.

    Plus if they don't add any loot who would honestly want to go continue progression when the next instance came out? Or are you suggesting they should have never released Uld, or TotC? And shouldn't Release Icecrown Citadel?

    Because personally I quit because naxx was boring and I came back for uld. I did not want a rehash of an instance that I bashed my face against the first time. It trivialized my previous effort.

     

    That's why it's a failed model.  Sandbox>theme-park.

  • ThenariusThenarius Member Posts: 1,106
    Originally posted by Ruyn

    Originally posted by Vatigu

    Originally posted by Anubisan I would STOP the gear progression after one or two VERY difficult raids so that the hardcore raiding guilds are the only ones who can complete it, but also make an easier version of the same dungeons (with slightly less powerful rewards) so that everyone can experience the content.
    I think the constant progression in gear sets is killing the game at present because many people (like me) recognize that there is no point in even trying to stay competitive unless we have MASSIVE amounts of free time.

     

    At the same time if players aren't interested in PVP what do they do when they get their gear? They're cut off till next xpac?

    I'm sorry but your vision of WoW is limited to what would be a good way to turn WoW into CoD4. Grind till gear level 55 and then pvp till modern warfare 2. I don't play WoW for CoD4 I play CoD4 for CoD4.

    Plus if they don't add any loot who would honestly want to go continue progression when the next instance came out? Or are you suggesting they should have never released Uld, or TotC? And shouldn't Release Icecrown Citadel?

    Because personally I quit because naxx was boring and I came back for uld. I did not want a rehash of an instance that I bashed my face against the first time. It trivialized my previous effort.

     

    That's why it's a failed model.  Sandbox>theme-park.

    Well, a well implemented sandbox MMO would be a huge hit.

    But, dear devs, if you call it a MMORPG, then make it both a MMO and a RPG, otherwise it won't end up well.

  • VatiguVatigu Member Posts: 44
    Originally posted by Ruyn

    Originally posted by Vatigu

    Originally posted by Anubisan I would STOP the gear progression after one or two VERY difficult raids so that the hardcore raiding guilds are the only ones who can complete it, but also make an easier version of the same dungeons (with slightly less powerful rewards) so that everyone can experience the content.
    I think the constant progression in gear sets is killing the game at present because many people (like me) recognize that there is no point in even trying to stay competitive unless we have MASSIVE amounts of free time.

     

    At the same time if players aren't interested in PVP what do they do when they get their gear? They're cut off till next xpac?

    I'm sorry but your vision of WoW is limited to what would be a good way to turn WoW into CoD4. Grind till gear level 55 and then pvp till modern warfare 2. I don't play WoW for CoD4 I play CoD4 for CoD4.

    Plus if they don't add any loot who would honestly want to go continue progression when the next instance came out? Or are you suggesting they should have never released Uld, or TotC? And shouldn't Release Icecrown Citadel?

    Because personally I quit because naxx was boring and I came back for uld. I did not want a rehash of an instance that I bashed my face against the first time. It trivialized my previous effort.

     

    That's why it's a failed model.  Sandbox>theme-park.

    I like WoW the way it is, I just did not like that particular ride. Naxx was not fun for me. I preferred TBC WoW's model of difficulty but because I quit for 4 months I'm struggling to catch up while avoiding naxx and it's scaling the difficulty back up xD

     

  • AnubisanAnubisan Member UncommonPosts: 1,798
    Originally posted by Vatigu

    Originally posted by Anubisan I would STOP the gear progression after one or two VERY difficult raids so that the hardcore raiding guilds are the only ones who can complete it, but also make an easier version of the same dungeons (with slightly less powerful rewards) so that everyone can experience the content.
    I think the constant progression in gear sets is killing the game at present because many people (like me) recognize that there is no point in even trying to stay competitive unless we have MASSIVE amounts of free time.

     

    At the same time if players aren't interested in PVP what do they do when they get their gear? They're cut off till next xpac?

    I'm sorry but your vision of WoW is limited to what would be a good way to turn WoW into CoD4. Grind till gear level 55 and then pvp till modern warfare 2. I don't play WoW for CoD4 I play CoD4 for CoD4.

    Plus if they don't add any loot who would honestly want to go continue progression when the next instance came out? Or are you suggesting they should have never released Uld, or TotC? And shouldn't Release Icecrown Citadel?

    Because personally I quit because naxx was boring and I came back for uld. I did not want a rehash of an instance that I bashed my face against the first time. It trivialized my previous effort.

    P.S. CoT Will never be used to rehash instances. Heroic modes will. CoT is used to relive epic moments in the history of Azeroth that could not normally be fit into the plot. There's no way players could go back 4 years before WoW release to participate in the Battle at Mount Hyjal So they had to make a way to do it. 

    There's no way  We could go back to the Culling of Stratholme or the opening of the dark portal, or Thrall's escape from Durnholde Keep without CoT, but to go to deadmines in lvl 80/85 format. Heroic mode.

    I have a feeling it would be fun if they did that but it would get old fast. (Although I could run SM indefinitely I love that instance for some reason) I think that's why they are rehashing a few instances at a time(Ony ond I think I heard Deadmines was being redone correct me if I'm wrong), so you don't have to grind lowbie instances for gear, but you can do a few out of boredom to relive the content.

    Edited to add Note that was relevant to OP.

     

    I understand your points, but surely I am not the only one who is getting tired of doing nothing but raiding? In WoW, that is the only thing you can do to acquire the best gear. Nothing else if even slightly worthwhile if you want to be competitive. Why even bother when all of your efforts are completely trivialized the next time they release new content?

    I'm just tired of the same old formula. I love the game, but surely there has to be something else they can focus on rather than raiding. For me, PvP would be the perfect alternative. I don't see how you compare that with COD4 since in an MMORPG it would be more about capturing territory and altering the world map... which is completely absent from a FPS like COD4.

    I'm not saying that PvP is necessarily the answer, but I wish Blizzard would try to mix it up a bit. Raiding is such an old and tired concept at this point and it is boring many of us out of the game.

    Raiding is like a job. You have to get there on time and stay until you kill your boss.

  • VatiguVatigu Member Posts: 44

    Their Recent efforts with siege vehicles and an entire PVP dedicated zone have been steps towards that goal, but WoW is primarily a PVE focused game and I can't see that changing anytime soon, they have a subscriber base that keeps asking for more.

    I like World PVP i wish they created more daily hubs like sunwell which were NOT PVP locked, but other than that Arenas and BGs don't get me going too much. 

    As far as raiding for gear they at least added a new 5 man which heroic gear of is comparable to Ulduar 10 gear. So it's not ALL about raiding.

    I personally think the game would stagnate and they would lose their player base if they stopped releasing content or even stopped releasing gear with their content.

    Also I was referring to your character completely stopping progressing if there's no new gear. Not that the gameplay is similar to CoD4. I play wow for reward based grinding essentially I don't want to stop getting rewards at gear level 55 and just PVP against players in the exact same gear.

    Then it's the equivalent to different game types in an FPS level playing field and different objectives but the same game underneath that mask.

    I'd rather keep my time sync(WoW) as it is and play MW or MW2 when it comes out for 45 minute frag fests on an even playing field.

  • phenoix63phenoix63 Member Posts: 23

    I agree with Anubisan. I also quit a little bit after Ulduar, because the gear progression is TOO fast. You can't combine the fact to make it a more casual raiding experience with the rediciulous gear progression. It ends up being too much gear, too fast, i mean how many days did it take for a guild to down the entire Ulduar? Most guilds are NOT like that, they played 24/7 but they need to make a HARDER difficulty and a EASIER one. Not just 10 and 25, yes 10 man and 25 man can be harder depending on the boss but it is not a actual setting, they need it to be like actually Normal and Heroic like a normal instance. Where 5 man HoL is easy, but if your not geared and never been there HoL can be hard in heroic. To be honest i played WotLK to be able to kill the LICH KING! Where the hell is he? They are coming out with a Expansion without even developing the instance to down the last boss in this expansion. That is way too fast progression, and if you can't see that then you are partly blind. Are they going to release Cataclysm with the dungeon to kill the Lich King? Really what are they thinking is beyond me.

    The only people that get to do 2k+ PvP arena (the BEST PvP gear) are the people who already WERE 2k PvP before it. They keep trying to fix it, but there just isn't a way.  A new team with no gear vs  previous season arena, who is going to win? They need to add a system liek Warlord again, multiple ways to get this gear not just 2K+ honor. Also do not make it easy, because 2K is not that easy to someone who hasn't already reached it. I do agree with the fact that they need to focus more on PvP because there are two ways to have fun with this game: Raiding and PvP, and anyone who doesn't quit bounces between the two or only logs on when they raid.

    "Peace is in the eye of the beholder"

  • coffeecoffee Member Posts: 2,007

    IceCrown (patch 3.3) will add 2 new 5man dungeons as well as the main raid.  I think that is a step in the right direction.. i would like to see professions used more to create top end gear, when ever a new teir of raid/gear is released be good if blizzard updated profession recipies to give some peices of top end gear.. and you need to collect parts and rare items from 5man dungeons to craft these top teir peieces.

    image

  • googajoob7googajoob7 Member Posts: 866

    If you read inbetween the lines Blizzard are now talking about the market share and not about the number of subscribers it has . This really does point at some significant loses this year . I think Warcraft  will maintain a large market share because people arnt going to give up on mass for a new game . They will never have 11.6 million players again  though .

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