Homogenization, decline in difficulty. And the desire for everyone in a raid... to not be a drooler. I could never understand how people would not understand boss fights and coordination....
I have quitted on and off like most of the guys on here. My first quit was before TBC. I thought the idea of tree building was cool and that if i wanted i could be anyhitng i wanted or a hybrid of all. It turned out to be completely different. I was a paladin and the only way to raid back then was to be holy because otherwise there were simply no invites.
I came back for TBC and played a couple of chars to 70. Again Retribution paladins were non existant unless you had like OMFG gear whic was impossible to get for the casual gamer. The grinds were really retarded (gold, gear, honor) and it was all pointless since at the end the end Game PVp was only for hardcore players.
Finally, i came back for WOTLK. I thought it was good, Retribution paladins could actually find groups and it was a fun class to play with now. DKs were kinda weird to play at first but i soon got the hang of it and it got really fun. At this point, however, the game had gradually died. I hade 3 lv 80s completely geared with Naxx 25 and i just logged into do dailys. Even the dailys were boring since itwas teh same old crap different day. I would find myuself loggin in, checking who was online, saying hello to guildies and then loggint out.
I am currently playing Aion beta and i have to say IM loving it. I really woulnt even want to go back to WoW now that ive played Aion. I hope the game stays fresh more than WoW did ad that it doenst become a boring piece of garbage after end game.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
I played WoW off and on since beta but i got bored with the game and most all mmos this summer after I took a life drawing class. I spend my free time drawing and painting now. I have done 3 betas over the last two months but nothing has made me want to start playing again. I would like to find a game to play once or twice a week but nothing jumps out at me right now.
Quit in S5 for a few months because of lack of content. While in BC, certain bosses were a crock block(Like Nightbane and Maggy's gear check-type), the only hard thing in WOTLK pre-Ulduar was OS10 with 3 drakes up. Was easily doable in a week. While it was pretty intense, it wasn't the same as it was in BC and Molten Bore. You just grinded the same dungeon that was originally released in vanilla and 2 1-boss dungeons. Not exactly impressive to me, not to mention, when I actually saw how easy 4 Horsemen are now, I had this "Wow, what thave they done to my WoW?" feeling.
Now I'm back, Ulduar was lots of fun at first. Then, we had Yogg Saron 25 with 0 keepers up, a think we could wipe on for weeks, just like in good old times of BC and vanilla. But it still doesn't feel the same.
And TOTC, no comment.
But hey, they must work on Icecrown after all, it's basically the main point of this expansion.
My main reason was that after enjoying 6 months of play, I was tired of the game and moved on to other games.
The actual triggers for leaving were twofold:
I was tired of the intermittent loot bug that caused lots of people to lag from 7 to 30 seconds while the server got around to processing the loot action.
the pve endgame was a generic raid for loot endgame that has been adopted in many games. The raids were a pale shadow of the raids in EQ.
My main reason was that after enjoying 6 months of play, I was tired of the game and moved on to other games. The actual triggers for leaving were twofold:
I was tired of the intermittent loot bug that caused lots of people to lag from 7 to 30 seconds while the server got around to processing the loot action. the pve endgame was a generic raid for loot endgame that has been adopted in many games. The raids were a pale shadow of the raids in EQ.
Don't agree with the second one. WoW raids call for a lot more raction than EQ's raids which had extremely durable bosses, extremely hard hitting swings and extremely hard AoEs. But other than that, nothing else.
My main reason was that after enjoying 6 months of play, I was tired of the game and moved on to other games. The actual triggers for leaving were twofold:
I was tired of the intermittent loot bug that caused lots of people to lag from 7 to 30 seconds while the server got around to processing the loot action. the pve endgame was a generic raid for loot endgame that has been adopted in many games. The raids were a pale shadow of the raids in EQ.
lol ,almost all wow gamer never played eq (including me)
most player that ear that name are like this this,even tho they never actually played it!
oh eq that an old boring game,they made in the 90s its not cool anymore its not the new game
too easy wow ,wow is way better blablabla
i eard that a lot and i said to them did you even trialled the game
response:nha eq is too old its boring .
even tho they never even actually saw someone play it lol
i dont even bother responding to them its an old game
hell eq is still one of THE best game out there,but i wont bother trying to explain that to them
they just check the release date 199x and they re like god did they even have graphic in those days ?
My main reason was that after enjoying 6 months of play, I was tired of the game and moved on to other games. The actual triggers for leaving were twofold:
I was tired of the intermittent loot bug that caused lots of people to lag from 7 to 30 seconds while the server got around to processing the loot action. the pve endgame was a generic raid for loot endgame that has been adopted in many games. The raids were a pale shadow of the raids in EQ.
Don't agree with the second one. WoW raids call for a lot more raction than EQ's raids which had extremely durable bosses, extremely hard hitting swings and extremely hard AoEs. But other than that, nothing else.
The same thing that makes 25man raids harder than 10 man raids in WoW , make 72man raids Harder in EQ than 25 in WoW. If I wanted to play DDR, I would go play DDR. The Events in EQ are also scripted, and a lot harder than any you'll find in WoW. At least the new EQ stuff is.
lol ,almost all wow gamer never played eq (including me)
hell eq is still one of THE best game out there,but i wont bother trying to explain that to them
huh?
You never played EQ1 but it's the best game out there, either you sat next to someone for a few years who was playing EQ1 or you got yourself a little confused.
lol ,almost all wow gamer never played eq (including me)
hell eq is still one of THE best game out there,but i wont bother trying to explain that to them
huh?
You never played EQ1 but it's the best game out there, either you sat next to someone for a few years who was playing EQ1 or you got yourself a little confused.
ok maybe never is a big word
i played all of 1 hour but since dont want to spoil my fun i left and will come back in the real game not in the trial
im playing eq2 now yes not on trial
i trialled it and loved eq2 so i paid for it
i had the eq2 game but before couldnt play it because my system wasnt supported in april 2007 when i buy the game
for eq2i still miss the latest but i wait for this month expension release beforte buyying the latest version
as for eq1 i ll will buy it later when i have played a bit more eq2
you got to understand that eq1 is way harder then most game today
im not yet good enough to go in to eq1 but eq2 is a good step toward eq1
i played wow for 3 years and wow is easy mode compared to eq1
but i still believe eq1 is the best choice for an experienced gamer who feel most game are easy mode today
i got a crush for eq2 because of all the silly stuff in it
most wont see that since they are powerleveling but if your an rp player or just like good story eq2 lore is perfect
aion ?mm hard to say yet !ncsoft got a trump card hidden in their sleeve i can feel it i just wish i knew what it is?
I played WoW from the beta and only stopped playing in the last 6 months or so. I enjoyed WoW a lot and if I was to log in now I am sure that I would find some things to enjoy. The quality of the game is excellent and it is rock solid to play. But, for me my discontent started when they got rid of the large 40 man raids. People would keep saying making up such large raid forces was hard but this is what was needed to have a really happy and busy guild. Trying to schedule and run multiple 25 man or 10 man raids and keep people was just very difficult and resulting in the guild shrinking as small groups would depart to either start their own guild or join a smaller guild.
With the release of WotLK and achievements things became even less fun for me. Oh I created a DK levelled him to 80 and another but while it was an interesting class I found so many of the other changes to be disheartening. For me and I am not saying that this is the case for others but for me I found all of these people and guilds rushing to be the first to get an achievement sad. It was almost as if getting their first was the only thing important to do and having fun no longer mattered. Then there was the fact the basic game mechanics of WoW means that most characters in a class are the same except for a bit of modification in the trees that they choose but healing druids are pretty much like all other healing druids and what makes the biggest difference is the equipment that you have and boom Blizz releases an expansion and all your gear is obsoleted.
I was never in a hurry to get content completed or to get it done first I much rather wanted to do it with a group of friends and have fun. By making it so easy for everyone to do Blizzards has removed for me the challenge of working with a team of friends to do something that is difficult.
My WoW guild wasn't the top guild on our server but it was rated in the top five on a number of occaisions and generally was listed in the top ten. But it wasn't just me but other long time players just seemed to lose interest and we finally disbanded. Some still play but many don't. Most of the top guilds of a year ago have had radical changes to their active memberships. It seems like there are still plenty of players on the server but it feels much less like a community than it did.
Basically, I stopped playing because it was no longer fun for me.
I quit back in April from a accumulation of different things. Part of my main reason was that raiding to me required that I give 110% to the task at hand for my guild (I was an officer) and as time moved on my personal life required that I devote more time to those things. That in turn whittled away at that 110% bit by bit until I was no longer satisfied with what I was giving to my guild mates. So I weighed me wanting to get more things done during the day, against how important playing WoW really was. Needless to say WoW lost that argument and my guild understood.
Alas, I have no ill feeling about the times I enjoyed in WoW both bad and good. And I'll more than likely make a return in November in preparation to the release of CATA. Although I will not be as devout to the cause as I once was. My guild has since moved to a new server and I have no desire to rekindle that web of responsibilities. I will just simply enjoy roaming the new areas with my wife and friends.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Most of the games out now with the exception of eve and darkfall offer the same gameplay just about- the only thing wow ever really had going for it was a population.
First time I quit was a little before the release of TBC, got tired of watching the fun factor of the game decline after everyone I had known that played from release started to get sucked into only raiding MC and BWL, basically when they took the "world" out of World of Warcraft and it plainly was turning into world of raids. People starting changing, caring less about world pvp and more about guild drama merging guilds to raid for purples etc... just changed the way I used to look forward to logging in, went to not even wanting to play really so I quit. Was crazy about the game until then.
Came back for a little while when x-realm battlegrounds were at their "peak" and there was alot of activity as people grinded those day and night for their epics, played again for the duration and just did BG's pretty much until TBC released, played a month or so and end-game once again when we reached it just looked like the same coat of paint on a smaller dungeon. Just doesn't appeal to me, cancelled again.
Resubbed again and started anew with a new character on a new server, made some good friends there and just quested and did the smaller stuff with them for about 2 months, then it became, once again, the rush to get into or form a guild that just raided the same 3 or 4 places weekly as their *only* activity and yet once again I tried it and it made me go "wuuurghhh why am I even playing this, so f*cking boring!" so I cancelled.
Thought I had finally got over the game as a whole when I didn't even go an buy the WotlK expansion, thought I had totally lost interest. Took a few months until I got the urge to check out the content at least in WotlK but this time I said...not going to take it seriously at all so I just downloaded the client from Blizzard and played on the best and most popular private server I could find that had Wotlk stuff enabled. At least I got to see the new zones, run some new quests pvp with the new skills and whatnot, to scratch that itch. Oddly enough that was the most fun I had in WoW since the first time I quit. People there were really enthusiastic about fighting out in the world and you would just get in the mix all the time, which started drawing me into 5 and 6 hour sessions like the old day, forgetting what time it was because I was genuinely having a blast.
One day though I just got sick of the bugs, missing/broken skills and just uninstalled. Been a few months now since then. Probably will do the same thing again in a year or so to check out the new content in Cataclysm, but no, I won't sub to that game anymore. I'm just waiting for D3 to be released and just killing time with other crappy games until that day. What a brutal wait.
Classes have become too uncharacteristical. The balancing of the classes are failing and I really don't like there being less and less difference between them. Why can a druid or paladin be both a competitive dps'er, tank and healer when, say, a warrior can merely choose from 2 of these and a mage only 1 and not do better in them? I miss the old style where the roles were more set from the beginning. It was great as druid in Molten Core and BWL being a true hybrid as well - never really excelling in anything, but able to switch mid-fight to support in the role lacking. While the whole class balancing Blizzard has done on paper looks great, I would much rather prefer less balanced classes really that would fulfill the role we picked them for originally. Rogues that can one-shot clothies in pvp but die immediately if they're seen first. THOSE were the times I think the changes has made people less committed pve wise as well - the amount of people REALLY having a heart for tanking, healing or dps'ing are diminishing and many are fiddling a bit about with all the different roles, never really excelling in any of them. I don't know if people not being challenged in their main role is a primary or secondary cause - clearly the lack of challenge in late TBC and Naxx (and to a degree also Ulduar after the nerfs/dumb-downs) has a part here too
I frankly miss 40 man raids a lot - the whole organization behind them and the much higher degree of commitment they required from everybody. Being guild master, trying to keep raid alliances going, trying to keep raids steered the right way etc. were the best challenges WoW has ever given me. That's gone now. I also believe the smaller raids have lowered peoples' commitment - it's so much easier now to get 10 random people together, raid a bit and then give up at the first signs of challenge to start over again with another group. I'm sorry to say it, but that only encourages selfishness and to slack - there aren't really consequences if not.
Blizzard's plans for IC and Cataclysm are unattractive to me. They continue down the path here that I really don't like - trying to balance the classes to more and more look like each other with merely flavour differences, allowing more races to use the same classes (some of them don't even make sense - tauren paladins, goblin mage/priest huh?) etc. I can follow the arguments that people are looking forward to seeing the whole old world revamped and I hear that people are marvelling at being able to fly there. That's just not what I'm mostly looking for in an MMO or what I would've liked fixed. And - I'm also a bit afraid that the fights I remember with so much fondness of old will lose their glory after a revisit in new 10/25 man made-easier modes... Rather stop now then and keep remembering them for what they were - and remember all the great things that, after all, have kept me playing for almost 5 years
I had only fun raiding. But 25 man raids take up soooooooooo much time... I felt bad when I told buddies "playing cards tonight? Ah sorry, it's raid evening. Cinema? Without me." and so on. So I used the moment when the raid-guild I was in fell apart to stop for good.
But I had lots of fun during the time I played it. No matter if my lvl 60 Boomkin moonfire-spammed Nefarion to death, my lvl 70 hunter had his tailstrider bite the Karazhan bosses in their butts, or my shadow priest melt Yogg's face on 80. ^^
I didn't quit yet, but i will soon. And the reason is the stupid Achiement system, that preventing ppl for doing high end dungeons! Practice makes perfekt. If you don't have achiement you can't get invite. How to get the achievement without invite? ??? Guild? What if you don't have one? This is anoying i won't play anymore after my gamecard is over!
I saw the light, and realized what an epic waste of time the game really was. I realized the entire game was just a pointless gear grind that would be reset with every expansion. I found the game fun while I played, but having to grind a million different things to get good enough gear to compete was just stupid. I found that the only challenge in the game was in fact "gear checks", and since you could always get better gear, the challenge was overcome by sinking time into grinding, instead of strategy or becoming a better player.
I've wasted a lot of time in my life playing video games, but the time wasted playing WoW is the only time I regret.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
When all my real-life friends switched from Alliance to Horde. I just could not face levelling another toon....so bored. i played for 4 years, which is an eternity for me. I like variety too much. Case in point...right now I am playing LotrO, Champions, D&DO, and waiting for Aion. How I stuck with WoW so long was purely lack of choices. Not gonna be a problem soon, with so many new games and genres on the horizon. Despite all the gloom on this site, I think it is an exciting time for MMOs.
As the wow part of my general online guild split into two parts (a loot greedy part and the rest), I decided, I didnt want to be part of a game any longer, where items mean everything..
Comments
Homogenization, decline in difficulty. And the desire for everyone in a raid... to not be a drooler. I could never understand how people would not understand boss fights and coordination....
I have quitted on and off like most of the guys on here. My first quit was before TBC. I thought the idea of tree building was cool and that if i wanted i could be anyhitng i wanted or a hybrid of all. It turned out to be completely different. I was a paladin and the only way to raid back then was to be holy because otherwise there were simply no invites.
I came back for TBC and played a couple of chars to 70. Again Retribution paladins were non existant unless you had like OMFG gear whic was impossible to get for the casual gamer. The grinds were really retarded (gold, gear, honor) and it was all pointless since at the end the end Game PVp was only for hardcore players.
Finally, i came back for WOTLK. I thought it was good, Retribution paladins could actually find groups and it was a fun class to play with now. DKs were kinda weird to play at first but i soon got the hang of it and it got really fun. At this point, however, the game had gradually died. I hade 3 lv 80s completely geared with Naxx 25 and i just logged into do dailys. Even the dailys were boring since itwas teh same old crap different day. I would find myuself loggin in, checking who was online, saying hello to guildies and then loggint out.
I am currently playing Aion beta and i have to say IM loving it. I really woulnt even want to go back to WoW now that ive played Aion. I hope the game stays fresh more than WoW did ad that it doenst become a boring piece of garbage after end game.
At least with a sub game they know that people won't tolerate bullshit and leave. With anet we have no recourse but to buy our own lube so our assholes don't get too stretched out from getting bent over a table at Anets will. - Hrimnir
I played WoW off and on since beta but i got bored with the game and most all mmos this summer after I took a life drawing class. I spend my free time drawing and painting now. I have done 3 betas over the last two months but nothing has made me want to start playing again. I would like to find a game to play once or twice a week but nothing jumps out at me right now.
Quit in S5 for a few months because of lack of content. While in BC, certain bosses were a crock block(Like Nightbane and Maggy's gear check-type), the only hard thing in WOTLK pre-Ulduar was OS10 with 3 drakes up. Was easily doable in a week. While it was pretty intense, it wasn't the same as it was in BC and Molten Bore. You just grinded the same dungeon that was originally released in vanilla and 2 1-boss dungeons. Not exactly impressive to me, not to mention, when I actually saw how easy 4 Horsemen are now, I had this "Wow, what thave they done to my WoW?" feeling.
Now I'm back, Ulduar was lots of fun at first. Then, we had Yogg Saron 25 with 0 keepers up, a think we could wipe on for weeks, just like in good old times of BC and vanilla. But it still doesn't feel the same.
And TOTC, no comment.
But hey, they must work on Icecrown after all, it's basically the main point of this expansion.
3 years was enough ,nothing bad game is good but just doing things again and again is boring
if blizzard had used their open world pvp area like eastern plagueland etc to organize event
i weould probably still play ,but the game it self isnt enough to keep us in the game
so lot of player mooved on till cataclysm come out,
but even that isnt sure !why?
the unknown is aion!
yes one year is far but if ncsoft doesnt let the game float by itself and organise stuff early on like say best lvl 5 cook get
a watchemacalit etc or whever ncsoft can bring
player no longer just play game ,they want the game dev to activly organize stuff
they dev that dont organize stuff dont get gamers,gw was made popular because they always had tourney etc
player want to reach end game fast only if there is nothing better at low level
but if at low level (say first city)its more fun then max level
it will delay player from being bored at end game content
and player will have ton of funn all the way ,
the thing is ,this dev .being active in the game event is too much work for the majority of them
ps:imagine going to a say a party without anything planed just seeing the stuff but nothing is really going on
you leave fast and say its boring
same thing is happening ,and the problem ITS HAPPENING NOW !
My main reason was that after enjoying 6 months of play, I was tired of the game and moved on to other games.
The actual triggers for leaving were twofold:
Got tired of running a raid schedule and pvp in wow is lame so I moved on.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
Don't agree with the second one. WoW raids call for a lot more raction than EQ's raids which had extremely durable bosses, extremely hard hitting swings and extremely hard AoEs. But other than that, nothing else.
lol ,almost all wow gamer never played eq (including me)
most player that ear that name are like this this,even tho they never actually played it!
oh eq that an old boring game,they made in the 90s its not cool anymore its not the new game
too easy wow ,wow is way better blablabla
i eard that a lot and i said to them did you even trialled the game
response:nha eq is too old its boring .
even tho they never even actually saw someone play it lol
i dont even bother responding to them its an old game
hell eq is still one of THE best game out there,but i wont bother trying to explain that to them
they just check the release date 199x and they re like god did they even have graphic in those days ?
im cramped in two when i ear that!
huh?
Don't agree with the second one. WoW raids call for a lot more raction than EQ's raids which had extremely durable bosses, extremely hard hitting swings and extremely hard AoEs. But other than that, nothing else.
The same thing that makes 25man raids harder than 10 man raids in WoW , make 72man raids Harder in EQ than 25 in WoW. If I wanted to play DDR, I would go play DDR. The Events in EQ are also scripted, and a lot harder than any you'll find in WoW. At least the new EQ stuff is.
huh?
You never played EQ1 but it's the best game out there, either you sat next to someone for a few years who was playing EQ1 or you got yourself a little confused.
The release of GW
huh?
You never played EQ1 but it's the best game out there, either you sat next to someone for a few years who was playing EQ1 or you got yourself a little confused.
ok maybe never is a big word
i played all of 1 hour but since dont want to spoil my fun i left and will come back in the real game not in the trial
im playing eq2 now yes not on trial
i trialled it and loved eq2 so i paid for it
i had the eq2 game but before couldnt play it because my system wasnt supported in april 2007 when i buy the game
for eq2i still miss the latest but i wait for this month expension release beforte buyying the latest version
as for eq1 i ll will buy it later when i have played a bit more eq2
you got to understand that eq1 is way harder then most game today
im not yet good enough to go in to eq1 but eq2 is a good step toward eq1
i played wow for 3 years and wow is easy mode compared to eq1
but i still believe eq1 is the best choice for an experienced gamer who feel most game are easy mode today
i got a crush for eq2 because of all the silly stuff in it
most wont see that since they are powerleveling but if your an rp player or just like good story eq2 lore is perfect
aion ?mm hard to say yet !ncsoft got a trump card hidden in their sleeve i can feel it i just wish i knew what it is?
I played WoW from the beta and only stopped playing in the last 6 months or so. I enjoyed WoW a lot and if I was to log in now I am sure that I would find some things to enjoy. The quality of the game is excellent and it is rock solid to play. But, for me my discontent started when they got rid of the large 40 man raids. People would keep saying making up such large raid forces was hard but this is what was needed to have a really happy and busy guild. Trying to schedule and run multiple 25 man or 10 man raids and keep people was just very difficult and resulting in the guild shrinking as small groups would depart to either start their own guild or join a smaller guild.
With the release of WotLK and achievements things became even less fun for me. Oh I created a DK levelled him to 80 and another but while it was an interesting class I found so many of the other changes to be disheartening. For me and I am not saying that this is the case for others but for me I found all of these people and guilds rushing to be the first to get an achievement sad. It was almost as if getting their first was the only thing important to do and having fun no longer mattered. Then there was the fact the basic game mechanics of WoW means that most characters in a class are the same except for a bit of modification in the trees that they choose but healing druids are pretty much like all other healing druids and what makes the biggest difference is the equipment that you have and boom Blizz releases an expansion and all your gear is obsoleted.
I was never in a hurry to get content completed or to get it done first I much rather wanted to do it with a group of friends and have fun. By making it so easy for everyone to do Blizzards has removed for me the challenge of working with a team of friends to do something that is difficult.
My WoW guild wasn't the top guild on our server but it was rated in the top five on a number of occaisions and generally was listed in the top ten. But it wasn't just me but other long time players just seemed to lose interest and we finally disbanded. Some still play but many don't. Most of the top guilds of a year ago have had radical changes to their active memberships. It seems like there are still plenty of players on the server but it feels much less like a community than it did.
Basically, I stopped playing because it was no longer fun for me.
I quit back in April from a accumulation of different things. Part of my main reason was that raiding to me required that I give 110% to the task at hand for my guild (I was an officer) and as time moved on my personal life required that I devote more time to those things. That in turn whittled away at that 110% bit by bit until I was no longer satisfied with what I was giving to my guild mates. So I weighed me wanting to get more things done during the day, against how important playing WoW really was. Needless to say WoW lost that argument and my guild understood.
Alas, I have no ill feeling about the times I enjoyed in WoW both bad and good. And I'll more than likely make a return in November in preparation to the release of CATA. Although I will not be as devout to the cause as I once was. My guild has since moved to a new server and I have no desire to rekindle that web of responsibilities. I will just simply enjoy roaming the new areas with my wife and friends.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I've quit several times- only to relapse because all of the worthy alternatives have died along time ago.
details -> ww.mmorpg.com/discussion2.cfm/thread/251473/give-me-a-reason-to-come-back.html
Most of the games out now with the exception of eve and darkfall offer the same gameplay just about- the only thing wow ever really had going for it was a population.
First time I quit was a little before the release of TBC, got tired of watching the fun factor of the game decline after everyone I had known that played from release started to get sucked into only raiding MC and BWL, basically when they took the "world" out of World of Warcraft and it plainly was turning into world of raids. People starting changing, caring less about world pvp and more about guild drama merging guilds to raid for purples etc... just changed the way I used to look forward to logging in, went to not even wanting to play really so I quit. Was crazy about the game until then.
Came back for a little while when x-realm battlegrounds were at their "peak" and there was alot of activity as people grinded those day and night for their epics, played again for the duration and just did BG's pretty much until TBC released, played a month or so and end-game once again when we reached it just looked like the same coat of paint on a smaller dungeon. Just doesn't appeal to me, cancelled again.
Resubbed again and started anew with a new character on a new server, made some good friends there and just quested and did the smaller stuff with them for about 2 months, then it became, once again, the rush to get into or form a guild that just raided the same 3 or 4 places weekly as their *only* activity and yet once again I tried it and it made me go "wuuurghhh why am I even playing this, so f*cking boring!" so I cancelled.
Thought I had finally got over the game as a whole when I didn't even go an buy the WotlK expansion, thought I had totally lost interest. Took a few months until I got the urge to check out the content at least in WotlK but this time I said...not going to take it seriously at all so I just downloaded the client from Blizzard and played on the best and most popular private server I could find that had Wotlk stuff enabled. At least I got to see the new zones, run some new quests pvp with the new skills and whatnot, to scratch that itch. Oddly enough that was the most fun I had in WoW since the first time I quit. People there were really enthusiastic about fighting out in the world and you would just get in the mix all the time, which started drawing me into 5 and 6 hour sessions like the old day, forgetting what time it was because I was genuinely having a blast.
One day though I just got sick of the bugs, missing/broken skills and just uninstalled. Been a few months now since then. Probably will do the same thing again in a year or so to check out the new content in Cataclysm, but no, I won't sub to that game anymore. I'm just waiting for D3 to be released and just killing time with other crappy games until that day. What a brutal wait.
I'll keep it short and sweet, since I know these are common reasons but:
1) The single worst MMO community I've ever had the misfortune to be a party of.
2) Perpetually trivialized accomplishments with each new expansion/content patch.
3) Minimal variety of endgame content for either PvP or PvE.
4) Extreme class homogenization/ Constant balance issues.
5) Raiding 4 hours a night, 4 nights a week in the same exact content burns you out (this one is as much my fault as the game's).
Classes have become too uncharacteristical. The balancing of the classes are failing and I really don't like there being less and less difference between them. Why can a druid or paladin be both a competitive dps'er, tank and healer when, say, a warrior can merely choose from 2 of these and a mage only 1 and not do better in them? I miss the old style where the roles were more set from the beginning. It was great as druid in Molten Core and BWL being a true hybrid as well - never really excelling in anything, but able to switch mid-fight to support in the role lacking. While the whole class balancing Blizzard has done on paper looks great, I would much rather prefer less balanced classes really that would fulfill the role we picked them for originally. Rogues that can one-shot clothies in pvp but die immediately if they're seen first. THOSE were the times I think the changes has made people less committed pve wise as well - the amount of people REALLY having a heart for tanking, healing or dps'ing are diminishing and many are fiddling a bit about with all the different roles, never really excelling in any of them. I don't know if people not being challenged in their main role is a primary or secondary cause - clearly the lack of challenge in late TBC and Naxx (and to a degree also Ulduar after the nerfs/dumb-downs) has a part here too
I frankly miss 40 man raids a lot - the whole organization behind them and the much higher degree of commitment they required from everybody. Being guild master, trying to keep raid alliances going, trying to keep raids steered the right way etc. were the best challenges WoW has ever given me. That's gone now. I also believe the smaller raids have lowered peoples' commitment - it's so much easier now to get 10 random people together, raid a bit and then give up at the first signs of challenge to start over again with another group. I'm sorry to say it, but that only encourages selfishness and to slack - there aren't really consequences if not.
Blizzard's plans for IC and Cataclysm are unattractive to me. They continue down the path here that I really don't like - trying to balance the classes to more and more look like each other with merely flavour differences, allowing more races to use the same classes (some of them don't even make sense - tauren paladins, goblin mage/priest huh?) etc. I can follow the arguments that people are looking forward to seeing the whole old world revamped and I hear that people are marvelling at being able to fly there. That's just not what I'm mostly looking for in an MMO or what I would've liked fixed. And - I'm also a bit afraid that the fights I remember with so much fondness of old will lose their glory after a revisit in new 10/25 man made-easier modes... Rather stop now then and keep remembering them for what they were - and remember all the great things that, after all, have kept me playing for almost 5 years
I had only fun raiding. But 25 man raids take up soooooooooo much time... I felt bad when I told buddies "playing cards tonight? Ah sorry, it's raid evening. Cinema? Without me." and so on. So I used the moment when the raid-guild I was in fell apart to stop for good.
But I had lots of fun during the time I played it. No matter if my lvl 60 Boomkin moonfire-spammed Nefarion to death, my lvl 70 hunter had his tailstrider bite the Karazhan bosses in their butts, or my shadow priest melt Yogg's face on 80. ^^
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I didn't quit yet, but i will soon. And the reason is the stupid Achiement system, that preventing ppl for doing high end dungeons! Practice makes perfekt. If you don't have achiement you can't get invite. How to get the achievement without invite? ??? Guild? What if you don't have one? This is anoying i won't play anymore after my gamecard is over!
I saw the light, and realized what an epic waste of time the game really was. I realized the entire game was just a pointless gear grind that would be reset with every expansion. I found the game fun while I played, but having to grind a million different things to get good enough gear to compete was just stupid. I found that the only challenge in the game was in fact "gear checks", and since you could always get better gear, the challenge was overcome by sinking time into grinding, instead of strategy or becoming a better player.
I've wasted a lot of time in my life playing video games, but the time wasted playing WoW is the only time I regret.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
When all my real-life friends switched from Alliance to Horde. I just could not face levelling another toon....so bored. i played for 4 years, which is an eternity for me. I like variety too much. Case in point...right now I am playing LotrO, Champions, D&DO, and waiting for Aion. How I stuck with WoW so long was purely lack of choices. Not gonna be a problem soon, with so many new games and genres on the horizon. Despite all the gloom on this site, I think it is an exciting time for MMOs.
As the wow part of my general online guild split into two parts (a loot greedy part and the rest), I decided, I didnt want to be part of a game any longer, where items mean everything..