I used to not like leveling either but i think it's neat in some cases. Like that you can come back to old dungeons you went in near the beginning of your adventure, and there are new hard mobs in it, which get you better loot and gear. The only part of leveling i did'nt like was when guards and people are leveled. That was a great feeling in morrowind going into a town and just destroying every living person who got in your way.
Division Bell ( best Pink Floyd album) + Ibanez Guitar = divibanez
Ahhh i completely disagree with that. There are just some people out there who dislike sci-fi shit. I never play sci fi or futuristic games, except like FPS. Fantasy is just the perfect setting for RPGs. There are too many variables when you start getting into the age of guns, light sabers, vehicles, bombs, forcefields etc. It's unrealistic to think you'd be fighting people and not just snipe thier face off.
In the fantasy settings its far simpler, horses, swords, axes, bows, catapults, castles etc.
Division Bell ( best Pink Floyd album) + Ibanez Guitar = divibanez
If you ask me, I'd like to see more. Braveheart, in the age of William Wallace. Or Roman empire, even better. MMO setting based on native americans anyone? I could keep going.
I like the medieval times. Age of Conan is one of the few true medieval based MMO I personally played. Most are fantasy style elves, orcs etc. Wich are indeed overdone.
I agree, too bad it won't be made anytime soon. Especially now since Bethesda went with a crappy MMO Company to make Fallout MMO and that venture is working out swell =P
However, if the Fallout MMO falls through, then maybe, just maybe they will think about making an Oblivion MMO.
Interplay is far from a crappy company. The made one of the greatest rpgs of all time, Baldurs gate.
Black Isle was the contingent of Interplay that made good games. They are long since gone and reformed under Obsidian who pretty much does their work for Bethesda now.
The unannounced Bethesda title is most likely the mmo (and with the size of Bethesda compared to Interplay of 2009, they'll fucking steam roll them in court for that IP, as they've already begun doing)
Could anyone please point out what's so great about Bethesda's Elder Scrolls series? I was going to make a thread at gaming section but oh well, lazy.
Morrowind never felt really amusing to me, I just stopped playing because many aspects were boring (combat and quests made me snore).
Oblivion had the same problems more or less... NPC interaction was poor, same for quests and combat was just a little better than in ES III. Even though there's all this open world hype I never felt I could try anything else than following the same path.
With that said, no I don't think it would be a good MMORPG, unless they really get some interesting new gameplay ideas there.
Honestly I would look forward to an Elder Scrolls MMO. Yeah, some of the NPCs and quests are frequently bugged, but I think Bethesda would get those little minor things fixed via beta testing were it to come to an MMO. It's already got a solid fan base, so if it really fails, at least it wont die right off the bat. As for those who say Oblivion and Morrowind weren't big enough worlds... realize that Bethesda would probably include all of Tamriel, which is basically Morrowind times like eight or so. And as for PvP, I was thinking it would take place in the realms of Oblivion, considering how lawless and hostile they are.
the leveling was easy if you picked skills you used, at one point I chose to ignore using all the skills I picked and worked up all the other skills instead. I think I beat over half the game still at lvl 1. Cause I just chose to never level those other skills until I had the magic, weapon, acrobatics, lockpicking, and haggle skills to 100.
The first 3 Elder Scrolls games were horrible and I don't know anyone who liked them. Obliviona tleast made the combat playable but it had so many other problems like horrible animations and voice over work which still let it down. I've always thought these games never suited single player RPGS because of their poor storylines and all the fun is in the side quests. Fallout 3 felt very much like an expansion to Oblivion but still didn't improve upon anything and had a bad storyline.
I just think though how am I sposed to care about the world I'm exploring when none of the Elder Scrolls games have interesting lore or settings. They just feel like GTA Fantasy generic.
OmaliMMO Business CorrespondentMemberUncommonPosts: 1,177
Originally posted by Varny
The first 3 Elder Scrolls games were horrible and I don't know anyone who liked them. I just think though how am I sposed to care about the world I'm exploring when none of the Elder Scrolls games have interesting lore or settings. They just feel like GTA Fantasy generic.
Well the first 3 elder scrolls have a habit of repelling kiddies whose insight into a "good story" is OMG HEY-LOH, MASTUR CHEF.
If you think the lore isn't interesting, pick up a book. No, seriously, there's a few hundred readable books in Morrowind and Oblivion.
The first 3 Elder Scrolls games were horrible and I don't know anyone who liked them. I just think though how am I sposed to care about the world I'm exploring when none of the Elder Scrolls games have interesting lore or settings. They just feel like GTA Fantasy generic.
Well the first 3 elder scrolls have a habit of repelling kiddies whose insight into a "good story" is OMG HEY-LOH, MASTUR CHEF.
If you think the lore isn't interesting, pick up a book. No, seriously, there's a few hundred readable books in Morrowind and Oblivion.
Yeah no shit LMAO!! Morrowind and Oblivion have more lore than any game in existance. There are books everywhere detailing the world and the history. You can talk to people who talk about the world etc. Varny must just be a hack n's slash dick wad and not even realise it. I've never heard ANYONE complain about lack of lore in Elder Scrolls games.
The first 3 Elder Scrolls games were horrible and I don't know anyone who liked them. I just think though how am I sposed to care about the world I'm exploring when none of the Elder Scrolls games have interesting lore or settings. They just feel like GTA Fantasy generic.
Well the first 3 elder scrolls have a habit of repelling kiddies whose insight into a "good story" is OMG HEY-LOH, MASTUR CHEF.
If you think the lore isn't interesting, pick up a book. No, seriously, there's a few hundred readable books in Morrowind and Oblivion.
Yeah no shit LMAO!! Morrowind and Oblivion have more lore than any game in existance. There are books everywhere detailing the world and the history. You can talk to people who talk about the world etc. Varny must just be a hack n's slash dick wad and not even realise it. I've never heard ANYONE complain about lack of lore in Elder Scrolls games.
yeah, I was going to reply to Varney with a "retarded!" But then i realized that would be disrespectful to people who were smarter than Varney. Like, retarded people.
Could anyone please point out what's so great about Bethesda's Elder Scrolls series? I was going to make a thread at gaming section but oh well, lazy. Morrowind never felt really amusing to me, I just stopped playing because many aspects were boring (combat and quests made me snore). Oblivion had the same problems more or less... NPC interaction was poor, same for quests and combat was just a little better than in ES III. Even though there's all this open world hype I never felt I could try anything else than following the same path.
With that said, no I don't think it would be a good MMORPG, unless they really get some interesting new gameplay ideas there.
My favorite things:
1. Ability to design one's own spells and enchantments.
2. The real-time, reticle-based combat system actually requires some twitch skill in comparison to the auto attack nonsense that most fantasy MMOs are using.
3. Skill-based leveling system with advancement through practice.
4. Player homes.
As for leveled encounters (this part is not directed toward you Routver), I don't see how it could work in an MMO unless the random encounters are instanced (which would make them not-so-random). How would the game keep a high-level, random, open-world encounter from being interacted with by low-level player-characters (and vice versa)?
Yeah I agree. Then later I thought Mount and Blade Online would be cool.
Heh.. Unless Taleworlds adds character development into their online version its gonna tank. The single player version is boring enough even with it.. Running around fighting people in a lame arena setting over nothing is retarded.
I don't believe some people are defending scaled combat. How can you justify a mechanic where you are better off specialising in skills you dont use to avoid levelling? Insulting me by saying I just want to one shot is riddiculous, I want to look forward to leveling, not dread it.
Originally posted by rounner I don't believe some people are defending scaled combat. How can you justify a mechanic where you are better off specialising in skills you dont use to avoid levelling? Insulting me by saying I just want to one shot is riddiculous, I want to look forward to leveling, not dread it.
Why do you dread it? If you are a decent player with a decent build, you will be just as able to kill something at level 20 as you are at level 2. Scaling allows all encounters to be challenging so you can play without focusing on leveling. This allows for things to be challenging, and not either effortless or overpowering. You would be unhappy if you went to fight some Daedra and found out you were helpless against them, wouldn't you? You would be just as annoyed if you went in and killed everything without breaking a sweat. That would be boring. I do not, however, think all content should be scaled, and in a small way agree with you. For example, guards should be impossible to fight at first, but over time, mean nothing, because you are the hero and you should utterly destroy the normal citizens serving as guards. Also, someone mentioned the highwaymen; I think they should not be scaled, or should be scaled differently. When I am able to kill Winged Twilight regularly, I should have no issue with your average strongarm trying to...strongarm...some money from me. I think the mechanic is fantastic for single player games. I do not think it was perfectly executed, but it is a great idea.
What I would like to see is an Elder Scrolls in general MMO. I want them to create all of Tamriel and let us run around. Maybe not all, but add some places as expansions. You would have to change some concepts and some mechanics, but Tamriel is a world ripe for RP, and with adventurers being a relatively normal concept there, it would work fine in the IP. I would love to see that as a game, and I am sure Bethesda would do a great job.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
I wasn't calling you a fanboy. I'm sorry if you took it that way as it wasn't what i was trying to convey. If you are part of an Oblivion community today you are less likely to see critizism. The criticizm died out long ago since it's now an older title.
I would even go as far as to say the gameplay of now dismantled 3DO's old Might & Magic series far surpasses the gameplay of Oblivion unmodded. Not in the graphical sense but sheer fun and immersion. But that is my personal view. I don't expect others to agree. i would rather replay any of the older M&M titles than take another crack at Oblivion
Oh man, I loved Might and Magic 4&5 Clouds and Darkside, World of XEEN. Some of my most memorable gaming times.
I remember spending hours trying to figure out how to get every single world buff on my party at max level to take on the Mega Dragon. I killed that dragon with only one party member left. It was so intense for me at the time and I still remember that feeling. Wow, that was almost 15 years ago now too...
Comments
I used to not like leveling either but i think it's neat in some cases. Like that you can come back to old dungeons you went in near the beginning of your adventure, and there are new hard mobs in it, which get you better loot and gear. The only part of leveling i did'nt like was when guards and people are leveled. That was a great feeling in morrowind going into a town and just destroying every living person who got in your way.
Division Bell ( best Pink Floyd album) + Ibanez Guitar = divibanez
I quite honestly think the market for fantasy MMOs is over-saturated. The next real success will not be set in a fantasy setting.
Ahhh i completely disagree with that. There are just some people out there who dislike sci-fi shit. I never play sci fi or futuristic games, except like FPS. Fantasy is just the perfect setting for RPGs. There are too many variables when you start getting into the age of guns, light sabers, vehicles, bombs, forcefields etc. It's unrealistic to think you'd be fighting people and not just snipe thier face off.
In the fantasy settings its far simpler, horses, swords, axes, bows, catapults, castles etc.
Division Bell ( best Pink Floyd album) + Ibanez Guitar = divibanez
If you ask me, I'd like to see more. Braveheart, in the age of William Wallace. Or Roman empire, even better. MMO setting based on native americans anyone? I could keep going.
I like the medieval times. Age of Conan is one of the few true medieval based MMO I personally played. Most are fantasy style elves, orcs etc. Wich are indeed overdone.
AOC is gay
Division Bell ( best Pink Floyd album) + Ibanez Guitar = divibanez
Interplay is far from a crappy company. The made one of the greatest rpgs of all time, Baldurs gate.
Black Isle was the contingent of Interplay that made good games. They are long since gone and reformed under Obsidian who pretty much does their work for Bethesda now.
http://en.wikipedia.org/wiki/Black_Isle_Studios
http://en.wikipedia.org/wiki/Obsidian_Entertainment
The unannounced Bethesda title is most likely the mmo (and with the size of Bethesda compared to Interplay of 2009, they'll fucking steam roll them in court for that IP, as they've already begun doing)
Could anyone please point out what's so great about Bethesda's Elder Scrolls series? I was going to make a thread at gaming section but oh well, lazy.
Morrowind never felt really amusing to me, I just stopped playing because many aspects were boring (combat and quests made me snore).
Oblivion had the same problems more or less... NPC interaction was poor, same for quests and combat was just a little better than in ES III. Even though there's all this open world hype I never felt I could try anything else than following the same path.
With that said, no I don't think it would be a good MMORPG, unless they really get some interesting new gameplay ideas there.
Honestly I would look forward to an Elder Scrolls MMO. Yeah, some of the NPCs and quests are frequently bugged, but I think Bethesda would get those little minor things fixed via beta testing were it to come to an MMO. It's already got a solid fan base, so if it really fails, at least it wont die right off the bat. As for those who say Oblivion and Morrowind weren't big enough worlds... realize that Bethesda would probably include all of Tamriel, which is basically Morrowind times like eight or so. And as for PvP, I was thinking it would take place in the realms of Oblivion, considering how lawless and hostile they are.
the leveling was easy if you picked skills you used, at one point I chose to ignore using all the skills I picked and worked up all the other skills instead. I think I beat over half the game still at lvl 1. Cause I just chose to never level those other skills until I had the magic, weapon, acrobatics, lockpicking, and haggle skills to 100.
Yeah things would change if it were online
The first 3 Elder Scrolls games were horrible and I don't know anyone who liked them. Obliviona tleast made the combat playable but it had so many other problems like horrible animations and voice over work which still let it down. I've always thought these games never suited single player RPGS because of their poor storylines and all the fun is in the side quests. Fallout 3 felt very much like an expansion to Oblivion but still didn't improve upon anything and had a bad storyline.
I just think though how am I sposed to care about the world I'm exploring when none of the Elder Scrolls games have interesting lore or settings. They just feel like GTA Fantasy generic.
Well the first 3 elder scrolls have a habit of repelling kiddies whose insight into a "good story" is OMG HEY-LOH, MASTUR CHEF.
If you think the lore isn't interesting, pick up a book. No, seriously, there's a few hundred readable books in Morrowind and Oblivion.
Well the first 3 elder scrolls have a habit of repelling kiddies whose insight into a "good story" is OMG HEY-LOH, MASTUR CHEF.
If you think the lore isn't interesting, pick up a book. No, seriously, there's a few hundred readable books in Morrowind and Oblivion.
Yeah no shit LMAO!! Morrowind and Oblivion have more lore than any game in existance. There are books everywhere detailing the world and the history. You can talk to people who talk about the world etc. Varny must just be a hack n's slash dick wad and not even realise it. I've never heard ANYONE complain about lack of lore in Elder Scrolls games.
Well the first 3 elder scrolls have a habit of repelling kiddies whose insight into a "good story" is OMG HEY-LOH, MASTUR CHEF.
If you think the lore isn't interesting, pick up a book. No, seriously, there's a few hundred readable books in Morrowind and Oblivion.
Yeah no shit LMAO!! Morrowind and Oblivion have more lore than any game in existance. There are books everywhere detailing the world and the history. You can talk to people who talk about the world etc. Varny must just be a hack n's slash dick wad and not even realise it. I've never heard ANYONE complain about lack of lore in Elder Scrolls games.
yeah, I was going to reply to Varney with a "retarded!" But then i realized that would be disrespectful to people who were smarter than Varney. Like, retarded people.
My favorite things:
1. Ability to design one's own spells and enchantments.
2. The real-time, reticle-based combat system actually requires some twitch skill in comparison to the auto attack nonsense that most fantasy MMOs are using.
3. Skill-based leveling system with advancement through practice.
4. Player homes.
As for leveled encounters (this part is not directed toward you Routver), I don't see how it could work in an MMO unless the random encounters are instanced (which would make them not-so-random). How would the game keep a high-level, random, open-world encounter from being interacted with by low-level player-characters (and vice versa)?
short sightedness is not a good quality.
Heh.. Unless Taleworlds adds character development into their online version its gonna tank. The single player version is boring enough even with it.. Running around fighting people in a lame arena setting over nothing is retarded.
I don't believe some people are defending scaled combat. How can you justify a mechanic where you are better off specialising in skills you dont use to avoid levelling? Insulting me by saying I just want to one shot is riddiculous, I want to look forward to leveling, not dread it.
some people can rise to the challenge
Why do you dread it? If you are a decent player with a decent build, you will be just as able to kill something at level 20 as you are at level 2. Scaling allows all encounters to be challenging so you can play without focusing on leveling. This allows for things to be challenging, and not either effortless or overpowering. You would be unhappy if you went to fight some Daedra and found out you were helpless against them, wouldn't you? You would be just as annoyed if you went in and killed everything without breaking a sweat. That would be boring. I do not, however, think all content should be scaled, and in a small way agree with you. For example, guards should be impossible to fight at first, but over time, mean nothing, because you are the hero and you should utterly destroy the normal citizens serving as guards. Also, someone mentioned the highwaymen; I think they should not be scaled, or should be scaled differently. When I am able to kill Winged Twilight regularly, I should have no issue with your average strongarm trying to...strongarm...some money from me. I think the mechanic is fantastic for single player games. I do not think it was perfectly executed, but it is a great idea.
What I would like to see is an Elder Scrolls in general MMO. I want them to create all of Tamriel and let us run around. Maybe not all, but add some places as expansions. You would have to change some concepts and some mechanics, but Tamriel is a world ripe for RP, and with adventurers being a relatively normal concept there, it would work fine in the IP. I would love to see that as a game, and I am sure Bethesda would do a great job.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Oh man, I loved Might and Magic 4&5 Clouds and Darkside, World of XEEN. Some of my most memorable gaming times.
I remember spending hours trying to figure out how to get every single world buff on my party at max level to take on the Mega Dragon. I killed that dragon with only one party member left. It was so intense for me at the time and I still remember that feeling. Wow, that was almost 15 years ago now too...
Doubt an oblivion online would keep any of the skillup mechanics. More likely they would keep the lore and build new combat systems.