op the only way some of your wishlist might happens is to have somekind of choice to make at level 10 and be stuck with it,and opnly undoable in one way trough quest that revert you to lvl 10 max gear till you wind your way up to lvl 80 gear
any other way and one faction or the other will yell too easy mode
if blizzard block gear lvl that way then all kind of geaa can coesxist without problem
some will chose raid other crafting other RP,other pvp ,other arena and all will have unique gear that is a big pain to get
The thing is, the only reason raids take any more effort than questing is because Blzzard makes them that way. They make insipid quests with weak rewards because their focus IS on the so-called end game and raider.
I'm not saying all the quests are boring; many are interesting and fun. What I am saying is that more of them are just busy-work. When is it going to dawn on someone that going and killing X number of mobs to finish a quest, going back and killing the same mobs because you have to loot X from them but couldn't the first time because you didn't (and couldn't) have the quest, then going back to kill the big muckety-muck, who is the same as the rest of the mobs except a level higher and no challenge at all, and guess what, you have to kill a slew of the same mobs to get to the named guy. Not to mention, you already had to kill him because first and second time he wandered in to your path, but you didn't get credit because you didn't, and couldn't, have the quest!
I like to level; I have many toons in WoW. I like to raid. I'll tell you the truth - raiding isn't really a challenge. It's running an instance a few times at best until you get the dance down, and after that it's a grind for gear.
So, I like your post and I hope, feebly, that someone, somewhere will listen in the MMO world. It isn't all about blasting to the finish line so you can raid for many of us - and if you truly built your worlds right, the old parts would have far more people interested in playing them because the quests would be interesting to do and get you rewards that you were glad you got rather than something you bought off the AH for 3 gold. I'm not saying competitive gear shouldn't be found on the AH, I'm saying it should be dang good blue and purple level gear, preferably crafted, to compete with what you can get in a good quest line.
When are those of us who like to quest going to get rewarded for doing so with high quality quests and quest chains that lead to epic level gear? I'm not saying every 5 minute quest should drop a level 258 item, but I am saying build the game so I don't have to raid, provide single-player options that require an equal amount of effort to get the top end gear, but solo-able.
Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall
The thing is, the only reason raids take any more effort than questing is because Blzzard makes them that way. They make insipid quests with weak rewards because their focus IS on the so-called end game and raider. I'm not saying all the quests are boring; many are interesting and fun. What I am saying is that more of them are just busy-work. When is it going to dawn on someone that going and killing X number of mobs to finish a quest, going back and killing the same mobs because you have to loot X from them but couldn't the first time because you didn't (and couldn't) have the quest, then going back to kill the big muckety-muck, who is the same as the rest of the mobs except a level higher and no challenge at all, and guess what, you have to kill a slew of the same mobs to get to the named guy. Not to mention, you already had to kill him because first and second time he wandered in to your path, but you didn't get credit because you didn't, and couldn't, have the quest! I like to level; I have many toons in WoW. I like to raid. I'll tell you the truth - raiding isn't really a challenge. It's running an instance a few times at best until you get the dance down, and after that it's a grind for gear. So, I like your post and I hope, feebly, that someone, somewhere will listen in the MMO world. It isn't all about blasting to the finish line so you can raid for many of us - and if you truly built your worlds right, the old parts would have far more people interested in playing them because the quests would be interesting to do and get you rewards that you were glad you got rather than something you bought off the AH for 3 gold. I'm not saying competitive gear shouldn't be found on the AH, I'm saying it should be dang good blue and purple level gear, preferably crafted, to compete with what you can get in a good quest line. When are those of us who like to quest going to get rewarded for doing so with high quality quests and quest chains that lead to epic level gear? I'm not saying every 5 minute quest should drop a level 258 item, but I am saying build the game so I don't have to raid, provide single-player options that require an equal amount of effort to get the top end gear, but solo-able.
Many is the time I've spent my time following quest lines only to be presented with a pile of dung that was useless to my class. I think one of the weakest parts of the game was the quest rewards, with seemingly no thought whatsoever as to the many and varied classes that may be doing them.
Originally posted by Azzkicka Remember when seeing someone in full epics was rare? that's when wow was a great game...
what ever happened to the orange "epics"? I can remember seeing people link them every once in awhile in Stormwind...
Well, those weren't "epics"....they were LEGENDARY. And I too wondered what happened to legendary items. There are very very few (which is appropriate, being they are the rarest types of items in the game), and, so far as I know, there are no legendary items that came with WotLK. I believe they're all from BC and before.
Legendary items SHOULD be ridiculously rare, but I actually wonder if they did away with that idea entirely post BC.
Seeing someone in all legendary items for level 80 (or soon to be 85)....now THAT would be impressive. But they need to be ULTRA rare and VERY effing hard to GET. Otherwise, legendary WILL become "orange epic," and be just as "no big deal."
Originally posted by Azzkicka Remember when seeing someone in full epics was rare? that's when wow was a great game...
what ever happened to the orange "epics"? I can remember seeing people link them every once in awhile in Stormwind...
Well, those weren't "epics"....they were LEGENDARY. And I too wondered what happened to legendary items. There are very very few (which is appropriate, being they are the rarest types of items in the game), and, so far as I know, there are no legendary items that came with WotLK. I believe they're all from BC and before.
Legendary items SHOULD be ridiculously rare, but I actually wonder if they did away with that idea entirely post BC.
Originally posted by Azzkicka Remember when seeing someone in full epics was rare? that's when wow was a great game...
what ever happened to the orange "epics"? I can remember seeing people link them every once in awhile in Stormwind...
Well, those weren't "epics"....they were LEGENDARY. And I too wondered what happened to legendary items. There are very very few (which is appropriate, being they are the rarest types of items in the game), and, so far as I know, there are no legendary items that came with WotLK. I believe they're all from BC and before.
Legendary items SHOULD be ridiculously rare, but I actually wonder if they did away with that idea entirely post BC.
My wishes... blizzard needs to fix their rotten community, i know several people including myself left because of how bad the community is.
Fix it by enforcing the rules you have set.... I loved the game but the community has ruined the whole experience, just go browse their forums if you want to see what i'm talking about.
Most forums tend to be examples of Mos Eisley spaceport(wretched hives of scum and villainy). Thats simply the nature of the Beast. WoW's community varies from realm to realm, but what would you expect given a high percentage are Bnet battlekiddies? Its pretty much a reflection of certain aspects of society, mores the pity.
2) its more effective than standard gear, even if they aren't raiding.
Saying that you don't "NEED" raiding gear if you're not raiding is very silly. You don't NEED wow in the first place. Its a game. Its meant to be fun. Different people have fun different ways. Personally, I'm tired of WoW and ready for something new. I still play with my wife to level my alts but the passion is definitely gone for me.
If I could have my way with Blizzard and make the expansion what I wanted:
1) Crafters could repair their own or other's items as long as they had the skill level to do it.
2) All weapons/ Gear would scale based on the players level. Seriously, why does a white (no bonuses) dagger obtained at level 1 do less damage than a white dagger obtained at lvl 80?
a) Leveling gear would allow you to choose your outfit from all the gear in the game rather than the top of the line end model crap. Personally, I'd rather wear some of the stuff they made for lvl 40 or 60 in vanilla wow (remember when 40 meant something?)
b) Make mobs scale as well. If I go to Northshire (human noob zone) and fight along side my lvl 1 wife, the mobs fall over dead just by looking at me. Perhaps my holy paladin auras are just too much...but should I be able to solo every mob in Deadmines (100 or so lvl 20)? or every mob in stockades (50 or so lvl 25)?
c) by doing this, it brings meaning to going back to any of the zones...all zones will bring XP and worthwhile items. Why should I grind hellfire to death? Let me go to rare zones where I practically never go...swamp of sorrows? Azshara? There are tons of these... the barrens! What a huge waste of space. If mobs scaled to me, then it would be fun to go back.
3) A wee bit smarter AI.
a) It is STUPID that a human, upon seeing me invade his camp or even kill a comrade, just sits there. I'm easily within eye sight. If he is scared, then he should run away. If he needs buddies to get me, have him shout and they ALL come running. Do you remember the blood pumping adrenaline rush you get in (Name your favorite FPS here) when you know they know you are there and you have to strategically take them out? Yeah.
b) This means no more sitting around like a bunch of zombies randomly pathing, evenly spaced throughout the camp. You HAVE environment, blizz! Let them use it. Houses, saw mills, inn and taverns, castles, castle walls, ballistas, etc etc.USE THEM!
4) Faster action. How about you and the mobs die faster.
a) A good critical hit with a weapon of any kind can quickly/instantly kill someone. This CANNOT happen in WoW. It is boring to sit there and spam abilities while the panther animates the same swipe at your for 5 minutes while you swing the same way you do at every fight.
b) More mobs + less health each = faster action. Have you ever played, LotR:Return of the King? I'm talking fast action like this. You kill droves of orcs. It takes 2 or 3 well places hits to kill an orc. More if you miss or get blocked. It was relentless until you'd killed all the orcs around you.
5) A place to call my own.
a) Let me buy a home, and our guild, a guild hall. Let me put it wherever in the world I want (with some basic rules about where) and then...let me decorate it, etc
b) let me issue quests to other people paid out of my guild or personal monies.
/end rand
Currently not playing any MMOrpg -- Lvl 80 paladin WoW
“Wow, lots of interpretation errors in cybermerc's post. Let me see if I can find them all.
Worgen is not a class, it’s the new Alliance race.
Alright, granted. Seems like this was the thing that set you on the path of the holy marginal error crusader, with a blind eye to what "error" actually means....”
In my dictionary error means a deviation from accuracy or correctness; a mistake, as in action or speech. Saying Worgens were a new class is an error as it is a mistake.
“Phasing was mastered in WotLK.
No, it was not. All it basically was was a bunch of graphics being displayed differently. There was no real 'use' for phasing other than for the world to look more immersive. In Cataclysm, phasing will actually have an effect on your play time, on how you play, and on where you can and cannot go.”
LOL, your definition of phasing in Cataclysm is how it works in WotLK.
“Vanilla wow went to level 60.
True again, but the point is that people start getting ready for Outland around that level, so they do miss out on a lot of the level 60 content. Also, it was never mentioned that vanilla WoW only went to 55.”
True again? Are you saying my previous answer were correct? Cause they were. True, they didn’t say it only went to 55, here is the line; “Warcraft has all this environment that is lost when you get past level 55.” My response to that should have been, There are many valid places to go that were created back in Vanilla WoW that are still fun to go for levels 55-65.
“Cataclysm is not touching the Outlands.
Yes, it is. The reinstatement of a huge amount of new characters will make Outland less of a ghost town, at least for the time being.”
Here is the original line – “It was a phenomenal waste of space when there were so many golden opportunities to lure the higher level characters back to the original lands and the dead zone known as the Outlands.”
Cataclysm is not changing a single thing, nor adding any content to the Outlands, so how again will it lure the higher level characters back to it?
Did you even play Vanilla WoW?
I don't know about you, but I did, and I seem to remember it being a whole lot more diverse and there being way more content, proportionally speaking, that was not raiding content than there is nowadays.
Please list the content that wasn’t raiding in Vanilla wow. Go ahead, we’re waiting. Lets see WSG, AB and AV. Yep that’s a ton of stuff to do besides raiding. And for raids there was UBRS, MC, BWL, AQ20, AQ40 and Naxx.
“If you are not raiding or doing arena why would you need equivalent gear?
Because gear is dead important in WoW and it is not the case that not having the time and perhaps dedication to raid or PvP at a high level automatically means the player in question is less skilled at WoW. Basically, being pummeled around by another player who has vastly superior gear to yours yet you can see twenty distinct faults in that player's play style (which happened to me on more than one occasion) ultimately just is not fun.”
You never answered my question. The OP just wants the gear, not to actually do any Raiding or Arena. If you are not raiding or doing arena you have no need of that level of gear.
"No, we expect a reasonable alternative to raiding gear. That does not even mean it should be gear at all. It could also be a reasonable alternative to the goal of raiding gear, i.e. something to achieve when you're not a raider or PvPer. It pays to actually try to read an article for what it is before commenting on it, because doing it the other way around just makes you look stupid.”
Hmm, well then since the game is only focused on gear what else could be meant by “equivalent reward”? And being a casual you should expect to get a reward equal to the amount of effort you put in. I don’t care how hard you quest or PvP, you just have no need for raiding/arena quality gear or rewards.
“You expect to get arena quality gear without doing arena? Why would you need it, if you don't do arena?
No again; we expect comparable gear, in any sense. The question is: why should arena gear be superior to PvP gear attained from the BGs?”
Guess you have never done Arena eh? There is a HUGE difference between doing PvP and Arena.
“Why are you trying to compare apples to oranges? PvP and PvE are 2 different games. Sure you can wear PvE gear to PvP and PvP gear to PvE but you won’t do that well.
Ah, great! It seems you finally got at least part of it! PvP and PvE are two different games, so why should raiders deserve better gear than PvPers? A lot of raiders seem to disagree on your assumption of the impossibility to compare PvE with PvP gear...”
Not better, different. People like you and the OP just don’t get it, you just want to be handed gear without earning it. I could explain it to you, but you just wouldn’t listen.
“They do offer purples for doing dailies. Ever heard of faction rewards?
They do not offer purples for doing dailies. They offer purples as faction rewards. The rewards for any particular daily are not purples.”
You gain faction from doing certain dailies which leads to higher level faction rewards. If I have to spell everything out to you maybe you should try an easier game like Pong.
“There are dozens of dailies to do, if you don’t like doing the cooking ones go do a different one.
Except, if you only want to do Cooking dailies, you're still stuck with seven or so...”
OMFG, no one is making you do them. Go do something else already if you don’t like the variety of quests.
“If you are playing WoW for crafting you need to switch games.
I agree; they removed nearly all the fun in crafting with tBC to cater for the dumb masses who kept complaining crafting was too substantial.”
“There are bribe buttons on them, its called gaining faction with them to buy the better items.
It seems you should look up the word "bribe" in the dictionary.”
It seems you should look up the word “sarcasm” in the dictionary.
“The balance nazi’s would scream to high heaven if both sides didn’t have access to the same items.
Which certainly doesn't make them right. That the entire point: the game gets modified after those screaming loudest.”
Never said they were right, just that they would scream.
“And phasing all of the Vanilla WoW lands is not a better usage of already existing environments?
Those are just the physical environments. There's also something as a gaming environment, i.e. the systems in place. Also, the phasing of vanilla WoW lands is not a BETTER use of already existing environments; it is ANOTHER use of already existing environments (and just another use of phasing). Basically it's just a one-trick pony.”
Huh, how is that not better use? Seems to me you are not happy with the way the game is going. Why don’t you just do us a favor and go ahead and quit.
My Favourite Features: 1. Worgen 2. Flying in Azeroth 3. Updated Zones and new Quests in old Zones
It would be great if they could just patch in the new Guildsystem with talents and achievements. Waiting another year for great UI and Guildchanges is not fun.
Non raiders want uber gear because: 1) it looks cool 2) its more effective than standard gear, even if they aren't raiding.
Saying that you don't "NEED" raiding gear if you're not raiding is very silly. You don't NEED wow in the first place. Its a game. Its meant to be fun. Different people have fun different ways. Personally, I'm tired of WoW and ready for something new. I still play with my wife to level my alts but the passion is definitely gone for me.
If I could have my way with Blizzard and make the expansion what I wanted: 1) Crafters could repair their own or other's items as long as they had the skill level to do it. 2) All weapons/ Gear would scale based on the players level. Seriously, why does a white (no bonuses) dagger obtained at level 1 do less damage than a white dagger obtained at lvl 80? a) Leveling gear would allow you to choose your outfit from all the gear in the game rather than the top of the line end model crap. Personally, I'd rather wear some of the stuff they made for lvl 40 or 60 in vanilla wow (remember when 40 meant something?) b) Make mobs scale as well. If I go to Northshire (human noob zone) and fight along side my lvl 1 wife, the mobs fall over dead just by looking at me. Perhaps my holy paladin auras are just too much...but should I be able to solo every mob in Deadmines (100 or so lvl 20)? or every mob in stockades (50 or so lvl 25)? c) by doing this, it brings meaning to going back to any of the zones...all zones will bring XP and worthwhile items. Why should I grind hellfire to death? Let me go to rare zones where I practically never go...swamp of sorrows? Azshara? There are tons of these... the barrens! What a huge waste of space. If mobs scaled to me, then it would be fun to go back. 3) A wee bit smarter AI. a) It is STUPID that a human, upon seeing me invade his camp or even kill a comrade, just sits there. I'm easily within eye sight. If he is scared, then he should run away. If he needs buddies to get me, have him shout and they ALL come running. Do you remember the blood pumping adrenaline rush you get in (Name your favorite FPS here) when you know they know you are there and you have to strategically take them out? Yeah. b) This means no more sitting around like a bunch of zombies randomly pathing, evenly spaced throughout the camp. You HAVE environment, blizz! Let them use it. Houses, saw mills, inn and taverns, castles, castle walls, ballistas, etc etc.USE THEM! 4) Faster action. How about you and the mobs die faster. a) A good critical hit with a weapon of any kind can quickly/instantly kill someone. This CANNOT happen in WoW. It is boring to sit there and spam abilities while the panther animates the same swipe at your for 5 minutes while you swing the same way you do at every fight. b) More mobs + less health each = faster action. Have you ever played, LotR:Return of the King? I'm talking fast action like this. You kill droves of orcs. It takes 2 or 3 well places hits to kill an orc. More if you miss or get blocked. It was relentless until you'd killed all the orcs around you. 5) A place to call my own. a) Let me buy a home, and our guild, a guild hall. Let me put it wherever in the world I want (with some basic rules about where) and then...let me decorate it, etc b) let me issue quests to other people paid out of my guild or personal monies.
/end rand
Yeah....all of this made me weep a little inside. Mind if I just agree with you? I know, I know....it's uncommon on MMORPG, but I'm compelled.
If Blizzard made ALL of the changes you listed....I'd probably never play another game as long as I live.
Comments
op the only way some of your wishlist might happens is to have somekind of choice to make at level 10 and be stuck with it,and opnly undoable in one way trough quest that revert you to lvl 10 max gear till you wind your way up to lvl 80 gear
any other way and one faction or the other will yell too easy mode
if blizzard block gear lvl that way then all kind of geaa can coesxist without problem
some will chose raid other crafting other RP,other pvp ,other arena and all will have unique gear that is a big pain to get
whatever choice you made at level 10
The thing is, the only reason raids take any more effort than questing is because Blzzard makes them that way. They make insipid quests with weak rewards because their focus IS on the so-called end game and raider.
I'm not saying all the quests are boring; many are interesting and fun. What I am saying is that more of them are just busy-work. When is it going to dawn on someone that going and killing X number of mobs to finish a quest, going back and killing the same mobs because you have to loot X from them but couldn't the first time because you didn't (and couldn't) have the quest, then going back to kill the big muckety-muck, who is the same as the rest of the mobs except a level higher and no challenge at all, and guess what, you have to kill a slew of the same mobs to get to the named guy. Not to mention, you already had to kill him because first and second time he wandered in to your path, but you didn't get credit because you didn't, and couldn't, have the quest!
I like to level; I have many toons in WoW. I like to raid. I'll tell you the truth - raiding isn't really a challenge. It's running an instance a few times at best until you get the dance down, and after that it's a grind for gear.
So, I like your post and I hope, feebly, that someone, somewhere will listen in the MMO world. It isn't all about blasting to the finish line so you can raid for many of us - and if you truly built your worlds right, the old parts would have far more people interested in playing them because the quests would be interesting to do and get you rewards that you were glad you got rather than something you bought off the AH for 3 gold. I'm not saying competitive gear shouldn't be found on the AH, I'm saying it should be dang good blue and purple level gear, preferably crafted, to compete with what you can get in a good quest line.
When are those of us who like to quest going to get rewarded for doing so with high quality quests and quest chains that lead to epic level gear? I'm not saying every 5 minute quest should drop a level 258 item, but I am saying build the game so I don't have to raid, provide single-player options that require an equal amount of effort to get the top end gear, but solo-able.
Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall
what ever happened to the orange "epics"? I can remember seeing people link them every once in awhile in Stormwind...
Well, those weren't "epics"....they were LEGENDARY. And I too wondered what happened to legendary items. There are very very few (which is appropriate, being they are the rarest types of items in the game), and, so far as I know, there are no legendary items that came with WotLK. I believe they're all from BC and before.
Legendary items SHOULD be ridiculously rare, but I actually wonder if they did away with that idea entirely post BC.
Seeing someone in all legendary items for level 80 (or soon to be 85)....now THAT would be impressive. But they need to be ULTRA rare and VERY effing hard to GET. Otherwise, legendary WILL become "orange epic," and be just as "no big deal."
President of The Marvelously Meowhead Fan Club
what ever happened to the orange "epics"? I can remember seeing people link them every once in awhile in Stormwind...
Well, those weren't "epics"....they were LEGENDARY. And I too wondered what happened to legendary items. There are very very few (which is appropriate, being they are the rarest types of items in the game), and, so far as I know, there are no legendary items that came with WotLK. I believe they're all from BC and before.
Legendary items SHOULD be ridiculously rare, but I actually wonder if they did away with that idea entirely post BC.
Err, there's a legendary item in WOTLK:
http://www.wowhead.com/?item=46017And soon, Shadowmourne,an axe that will drop from Icecrown.
what ever happened to the orange "epics"? I can remember seeing people link them every once in awhile in Stormwind...
Well, those weren't "epics"....they were LEGENDARY. And I too wondered what happened to legendary items. There are very very few (which is appropriate, being they are the rarest types of items in the game), and, so far as I know, there are no legendary items that came with WotLK. I believe they're all from BC and before.
Legendary items SHOULD be ridiculously rare, but I actually wonder if they did away with that idea entirely post BC.
Err, there's a legendary item in WOTLK:
http://www.wowhead.com/?item=46017And soon, Shadowmourne,an axe that will drop from Icecrown.
Ahhh, thank you! That made me...smile a little.
President of The Marvelously Meowhead Fan Club
Most forums tend to be examples of Mos Eisley spaceport(wretched hives of scum and villainy). Thats simply the nature of the Beast. WoW's community varies from realm to realm, but what would you expect given a high percentage are Bnet battlekiddies? Its pretty much a reflection of certain aspects of society, mores the pity.
WoW. Some people need to settle down. Seriously.
Non raiders want uber gear because:
1) it looks cool
2) its more effective than standard gear, even if they aren't raiding.
Saying that you don't "NEED" raiding gear if you're not raiding is very silly. You don't NEED wow in the first place. Its a game. Its meant to be fun. Different people have fun different ways. Personally, I'm tired of WoW and ready for something new. I still play with my wife to level my alts but the passion is definitely gone for me.
If I could have my way with Blizzard and make the expansion what I wanted:
1) Crafters could repair their own or other's items as long as they had the skill level to do it.
2) All weapons/ Gear would scale based on the players level. Seriously, why does a white (no bonuses) dagger obtained at level 1 do less damage than a white dagger obtained at lvl 80?
a) Leveling gear would allow you to choose your outfit from all the gear in the game rather than the top of the line end model crap. Personally, I'd rather wear some of the stuff they made for lvl 40 or 60 in vanilla wow (remember when 40 meant something?)
b) Make mobs scale as well. If I go to Northshire (human noob zone) and fight along side my lvl 1 wife, the mobs fall over dead just by looking at me. Perhaps my holy paladin auras are just too much...but should I be able to solo every mob in Deadmines (100 or so lvl 20)? or every mob in stockades (50 or so lvl 25)?
c) by doing this, it brings meaning to going back to any of the zones...all zones will bring XP and worthwhile items. Why should I grind hellfire to death? Let me go to rare zones where I practically never go...swamp of sorrows? Azshara? There are tons of these... the barrens! What a huge waste of space. If mobs scaled to me, then it would be fun to go back.
3) A wee bit smarter AI.
a) It is STUPID that a human, upon seeing me invade his camp or even kill a comrade, just sits there. I'm easily within eye sight. If he is scared, then he should run away. If he needs buddies to get me, have him shout and they ALL come running. Do you remember the blood pumping adrenaline rush you get in (Name your favorite FPS here) when you know they know you are there and you have to strategically take them out? Yeah.
b) This means no more sitting around like a bunch of zombies randomly pathing, evenly spaced throughout the camp. You HAVE environment, blizz! Let them use it. Houses, saw mills, inn and taverns, castles, castle walls, ballistas, etc etc.USE THEM!
4) Faster action. How about you and the mobs die faster.
a) A good critical hit with a weapon of any kind can quickly/instantly kill someone. This CANNOT happen in WoW. It is boring to sit there and spam abilities while the panther animates the same swipe at your for 5 minutes while you swing the same way you do at every fight.
b) More mobs + less health each = faster action. Have you ever played, LotR:Return of the King? I'm talking fast action like this. You kill droves of orcs. It takes 2 or 3 well places hits to kill an orc. More if you miss or get blocked. It was relentless until you'd killed all the orcs around you.
5) A place to call my own.
a) Let me buy a home, and our guild, a guild hall. Let me put it wherever in the world I want (with some basic rules about where) and then...let me decorate it, etc
b) let me issue quests to other people paid out of my guild or personal monies.
/end rand
Currently not playing any MMOrpg --
Lvl 80 paladin WoW
“Wow, lots of interpretation errors in cybermerc's post. Let me see if I can find them all.
Worgen is not a class, it’s the new Alliance race.
Alright, granted. Seems like this was the thing that set you on the path of the holy marginal error crusader, with a blind eye to what "error" actually means....”
In my dictionary error means a deviation from accuracy or correctness; a mistake, as in action or speech. Saying Worgens were a new class is an error as it is a mistake.
“Phasing was mastered in WotLK.
No, it was not. All it basically was was a bunch of graphics being displayed differently. There was no real 'use' for phasing other than for the world to look more immersive. In Cataclysm, phasing will actually have an effect on your play time, on how you play, and on where you can and cannot go.”
LOL, your definition of phasing in Cataclysm is how it works in WotLK.
“Vanilla wow went to level 60.
True again, but the point is that people start getting ready for Outland around that level, so they do miss out on a lot of the level 60 content. Also, it was never mentioned that vanilla WoW only went to 55.”
True again? Are you saying my previous answer were correct? Cause they were. True, they didn’t say it only went to 55, here is the line; “Warcraft has all this environment that is lost when you get past level 55.” My response to that should have been, There are many valid places to go that were created back in Vanilla WoW that are still fun to go for levels 55-65.
“Cataclysm is not touching the Outlands.
Yes, it is. The reinstatement of a huge amount of new characters will make Outland less of a ghost town, at least for the time being.”
Here is the original line – “It was a phenomenal waste of space when there were so many golden opportunities to lure the higher level characters back to the original lands and the dead zone known as the Outlands.”
Cataclysm is not changing a single thing, nor adding any content to the Outlands, so how again will it lure the higher level characters back to it?
Did you even play Vanilla WoW?
I don't know about you, but I did, and I seem to remember it being a whole lot more diverse and there being way more content, proportionally speaking, that was not raiding content than there is nowadays.
Please list the content that wasn’t raiding in Vanilla wow. Go ahead, we’re waiting. Lets see WSG, AB and AV. Yep that’s a ton of stuff to do besides raiding. And for raids there was UBRS, MC, BWL, AQ20, AQ40 and Naxx.
“If you are not raiding or doing arena why would you need equivalent gear?
Because gear is dead important in WoW and it is not the case that not having the time and perhaps dedication to raid or PvP at a high level automatically means the player in question is less skilled at WoW. Basically, being pummeled around by another player who has vastly superior gear to yours yet you can see twenty distinct faults in that player's play style (which happened to me on more than one occasion) ultimately just is not fun.”
You never answered my question. The OP just wants the gear, not to actually do any Raiding or Arena. If you are not raiding or doing arena you have no need of that level of gear.
"No, we expect a reasonable alternative to raiding gear. That does not even mean it should be gear at all. It could also be a reasonable alternative to the goal of raiding gear, i.e. something to achieve when you're not a raider or PvPer. It pays to actually try to read an article for what it is before commenting on it, because doing it the other way around just makes you look stupid.”
Hmm, well then since the game is only focused on gear what else could be meant by “equivalent reward”? And being a casual you should expect to get a reward equal to the amount of effort you put in. I don’t care how hard you quest or PvP, you just have no need for raiding/arena quality gear or rewards.
“You expect to get arena quality gear without doing arena? Why would you need it, if you don't do arena?
No again; we expect comparable gear, in any sense. The question is: why should arena gear be superior to PvP gear attained from the BGs?”
Guess you have never done Arena eh? There is a HUGE difference between doing PvP and Arena.
“Why are you trying to compare apples to oranges? PvP and PvE are 2 different games. Sure you can wear PvE gear to PvP and PvP gear to PvE but you won’t do that well.
Ah, great! It seems you finally got at least part of it! PvP and PvE are two different games, so why should raiders deserve better gear than PvPers? A lot of raiders seem to disagree on your assumption of the impossibility to compare PvE with PvP gear...”
Not better, different. People like you and the OP just don’t get it, you just want to be handed gear without earning it. I could explain it to you, but you just wouldn’t listen.
“They do offer purples for doing dailies. Ever heard of faction rewards?
They do not offer purples for doing dailies. They offer purples as faction rewards. The rewards for any particular daily are not purples.”
You gain faction from doing certain dailies which leads to higher level faction rewards. If I have to spell everything out to you maybe you should try an easier game like Pong.
“There are dozens of dailies to do, if you don’t like doing the cooking ones go do a different one.
Except, if you only want to do Cooking dailies, you're still stuck with seven or so...”
OMFG, no one is making you do them. Go do something else already if you don’t like the variety of quests.
“If you are playing WoW for crafting you need to switch games.
I agree; they removed nearly all the fun in crafting with tBC to cater for the dumb masses who kept complaining crafting was too substantial.”
“There are bribe buttons on them, its called gaining faction with them to buy the better items.
It seems you should look up the word "bribe" in the dictionary.”
It seems you should look up the word “sarcasm” in the dictionary.
“The balance nazi’s would scream to high heaven if both sides didn’t have access to the same items.
Which certainly doesn't make them right. That the entire point: the game gets modified after those screaming loudest.”
Never said they were right, just that they would scream.
“And phasing all of the Vanilla WoW lands is not a better usage of already existing environments?
Those are just the physical environments. There's also something as a gaming environment, i.e. the systems in place. Also, the phasing of vanilla WoW lands is not a BETTER use of already existing environments; it is ANOTHER use of already existing environments (and just another use of phasing). Basically it's just a one-trick pony.”
Huh, how is that not better use? Seems to me you are not happy with the way the game is going. Why don’t you just do us a favor and go ahead and quit.
My Favourite Features:
1. Worgen
2. Flying in Azeroth
3. Updated Zones and new Quests in old Zones
It would be great if they could just patch in the new Guildsystem with talents and achievements. Waiting another year for great UI and Guildchanges is not fun.
http://www.bl4cksh33p.de
Yeah....all of this made me weep a little inside. Mind if I just agree with you? I know, I know....it's uncommon on MMORPG, but I'm compelled.
If Blizzard made ALL of the changes you listed....I'd probably never play another game as long as I live.
Meh....a girl can dream.....
President of The Marvelously Meowhead Fan Club