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Can someone new be competitive? and an updated pros cons list plz?

spivesludespiveslude Member Posts: 96

I played asherons call starting in 2001.  What I found was that, although the mmorpg space was fairly young and many people didnt play hardcore, it was still almost impossible for me to become competitive because at there time there exsisted no forseeable skill cap.  Does a new player in darkfall stand a chance in competitive pvp coming in with zero friends?

Comments

  • daveospicedaveospice Member UncommonPosts: 366

    if you join a guild and they don't care about outfitting you with good gear every time you die then by all means you can be competative but most likely you'll just die 20-30 times.

    The only difference is it's not like you had a chance in any of those fights of winning, and the only option was to basically run and pray you survive.  Unfortunately for you someone cast 30-40 spells at you before their mana runs out, and it only takes 3-6 spells to land.  Also, if you're melee you'll get frustrated and charge them anyway only to find out spells don't really consume their stamina, and so soon you're half life and trying to sprint away and he's got a full stamina pool.

    There's a lot of issues with this game.  Stay clear of it.  My sister just tried Aion's beta and she says it's totally awesome and is very simular to Shadowbane.

    This company strictly says they will not give you your money back even if you're unsatisfied.  I'm actually thinking someone will probably open a case against them for not allowing refunds when they falsely list things about the game that are simply untrue.

  • GrubbsGradyGrubbsGrady Member UncommonPosts: 371

    Spive, you can very easily catch up and become competitive! The ganking is not really as bad as folks make it out to be. I made a new character this week and have been out and about. I was ganked once. Also this whole schpeel about you needing a clan to make you armor is bull. In this game you can be self sufficient if you choose to be. I go out and mine my own iron and chop my own wood so I can craft my own armor. Right now I have my bank stock piled with great armor for my level.

    It is also very easy to get into a clan willing to help out new players (at least on the NA server where I play). If you like the freeform game type and a sandboxish environment then I highly reccommend you give this game a chance. You will love it or hate it but if you love it...trust me it is worth it. If you like your typical button spam/ quest hub MMO then Aion is probably the best bet for you next to WoW. However if you have been looking for something different, try Darkfall.

    If you do decide to give it a shot, PM me and we can meet up in game. I just got my RL friend into it and we go out hunting almost nightly. Also could get you into my clan if it appeals to you, though there are many others you could consider. Any more questions about the game feel free to PM me and I will answer them the best I can. I'm not a 'fanboy' as many people will try to claim also. I played launch and left. Just came back recently and like how things are working.

    Good luck to you in finding an MMO you like man!

  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177

    The game is great, but the community is full of griefers.

    If you're planning on soloing, look for another game. If you're going to join up a guild, find one that won't get you ganked every 15 minutes.

    image

  • wyrdaskolirwyrdaskolir Member UncommonPosts: 563

    Your newbie days will be the worst. I rarely die now and that makes the game more exciting for me. The recent patch makes it so that anyone can get the best magics 6 times faster!

  • ThunderballsThunderballs Member Posts: 365
    Originally posted by Omali


    The game is great, but the community is full of griefers.
    If you're planning on soloing, look for another game. If you're going to join up a guild, find one that won't get you ganked every 15 minutes.

     

    Every mmog is full of griefers..in WOW the griefers learned to protray themselves as the "community" and claim the moral high ground...  they formed guilds and exploited their members, they bleat to GMs instead of taking personal responsibility for things and demand new rules etc...it is mob rule...such are mmogs.....

     

    why not make your own guild ?   Then you can make up your own guild rules ...... take personal responsibility

     

     

     

     

    Caveat Emptor

  • Einstein-DFEinstein-DF Member Posts: 752
    Originally posted by daveospice


    if you join a guild and they don't care about outfitting you with good gear every time you die then by all means you can be competative but most likely you'll just die 20-30 times.
    The only difference is it's not like you had a chance in any of those fights of winning, and the only option was to basically run and pray you survive.  Unfortunately for you someone cast 30-40 spells at you before their mana runs out, and it only takes 3-6 spells to land.  Also, if you're melee you'll get frustrated and charge them anyway only to find out spells don't really consume their stamina, and so soon you're half life and trying to sprint away and he's got a full stamina pool.
    There's a lot of issues with this game.  Stay clear of it.  My sister just tried Aion's beta and she says it's totally awesome and is very simular to Shadowbane.
    This company strictly says they will not give you your money back even if you're unsatisfied.  I'm actually thinking someone will probably open a case against them for not allowing refunds when they falsely list things about the game that are simply untrue.

     

    Wow seems you got your ass handed to you bro.

     

    I agree I believe you should play Aion, great game for PVEers I heard. And no you dont get your money back since you played the product, sorry davy

  • spivesludespiveslude Member Posts: 96

    Haha I think you guys are getting me all wrong, I used ac as an example.  I consider myself a fairly hardcore player these days.  Ac was a sandboxy game and so was old swg both of which are my favorite games.  Ive jumped on the wow bandwagon before and jumped off when I topped out raids (3 months later...).  I tried the Aion beta and it seems like wow meets lineage 2 and incredibly linear.  I was very excieted about darkfall but I heard bad things however recently looks like things are looking up.  I may give it a try.  Thanks for the posts guys keep it coming.

  • daarcodaarco Member UncommonPosts: 4,276

    If you engage in  1vs1 PvP the first day, you will fail LOL

    But if you join a clan and engage in big battles....its more "even". Chaos and many people will even the odds.

    And begin to practice Pvp right away. Do a lot of sparring with guildfreinds.

  • spivesludespiveslude Member Posts: 96

    The more I read the more I am discouraged.  The more Im discouraged the more I try to find in order to make a plan on action.  It seems as if macroing is my only option in order to advance to a competitive lvl in the grind as the best of the best have already taken advantage of this.  2 Account would make this seemless and less reliant on another player for successful macroing.  I have no problem UCM even if it is against the rules.  If its done by the best then there are ways to do it without being caught.  It will allow me to appreciate more of what the game has to offer when I have the time to be at the keyboard.  Looks like starting light magic fllowed by archery then melee before starting an elemental is the way to go as far as combat.  Each passive skills appears to be easily macroed which is a plus for me.

  • aednaedn Member Posts: 70
    Originally posted by spiveslude


    I played asherons call starting in 2001.  What I found was that, although the mmorpg space was fairly young and many people didnt play hardcore, it was still almost impossible for me to become competitive because at there time there exsisted no forseeable skill cap.  Does a new player in darkfall stand a chance in competitive pvp coming in with zero friends?

     

    If you play 10-20 hours a week you can be reasonably competitive in a few weeks, probably 2 at the outset. Your damage output will be lower then a player whos been around for months, but not horribly bad. The only real drawback you will have is that currently the game while getting better is still weighted towards magic for a multitude of reasons. However you can be reasonably high level in archery, at least 75 with 25 sharpshooter and do 30-40 damage or better. your magic skills tend to take longer to develop because they are resource intensive. Melee is really up to you but i would at least get some skill in it.

    if your looking for a fast levelling game this really isnt it, although its not bad by any means anymore. Also competitive does not mean equal, there are alot of good players out there who still regularly kick my butt in smaller fights. However, as an old fart i still tend to maintain a decent kill/death ratio.

    The games all about PVP , and if you dont like it or want a pve game then DF probably isnt for you.

  • -Zeno--Zeno- Member CommonPosts: 1,298

    If you have friends with money and/or equipment you can be good on day 1.

    Newbie with goblin bow will kill goblins in 6 or 7 shots.  Newbie with R40 bow will 2 to 3 shot a goblin.  They can also take that bow and turn against the other newbies and slaughter them.  Equip this newbie with full armor and they can help defend a town or go out and PVP.  The only cons are they will hit for less than a vet and take more damage than a vet.  At lest they are not a one shot kill like in a level based game.  Try killing a level 80 in WoW with a level 1.

    The definition of insanity: doing the same thing over and over expecting different results.

  • asdarasdar Member UncommonPosts: 662

    You can be competitive from your first day playing. If you define being competitive as helping out a clan, or fighting against other players that aren't veteran. There's lots and lots of low and mid level battles.

    We just had someone join our clan who's new to the game. He goes on raids and does a good job and adds to the total damage, and he has fun. If he gets targeted he goes down pretty quickly, but his damage added meaningful support. I'd say that's competitive.

    It's not like other games where you can't actually damage a high level player, because you can, even on your first day, so it all adds up.

    What you can't do is head out and attack a fully armed vet anytime soon. It's going to be at least weeks before you're ready to even have a pitiful showing against the top. Clearly the majority of people playing are in the middle/low range, and after a couple of weeks you can beat them if you play well.

    Asdar

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by spiveslude


    The more I read the more I am discouraged.  The more Im discouraged the more I try to find in order to make a plan on action.  It seems as if macroing is my only option in order to advance to a competitive lvl in the grind as the best of the best have already taken advantage of this.  2 Account would make this seemless and less reliant on another player for successful macroing.  I have no problem UCM even if it is against the rules.  If its done by the best then there are ways to do it without being caught.  It will allow me to appreciate more of what the game has to offer when I have the time to be at the keyboard.  Looks like starting light magic fllowed by archery then melee before starting an elemental is the way to go as far as combat.  Each passive skills appears to be easily macroed which is a plus for me.

     

    You don't need to macro anymore to get competive quickly. All you need to do is train a 2h melee weapon and magic (getting 1 elemental school to at least 50) and you will be competeive with decent HP (300ish) and the combat skills that everyone else has. You can max out a single ele school in a month of casual play, a month and a half if you are slow training up Lesser and Greater magic.

    The people who are telling you that you need to macro/bot to be competeive either quit the game early becuase that was kinda the case, or have never played the game.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • daveospicedaveospice Member UncommonPosts: 366

    Don't listen to any of these people.  Here's the facts:

    Without macroing you be 150-200 hp less than eveyone else.  You start out with 200 hp and every str gives 1hp and vit gives 2hp.  Your vit starts at 20.  Other's maxed out their vit macroing...

    If you only play 2 hours a day you wll gain 1.2 (approximately) in a stat.  Usually only one stat that is utilized by that skill.

    So not only will you do SIGNIFICANTLY less damage because of low str for melee, your HP will be significantly lower and your magic damage will be less your stamina will be way less and your mana pool will be way less.

    So in the end, that's not even taking into consideration skill differences...

    It'll take you at least 6 months (approximately) to be on even keel stat wise with other players.

    As far as skills go, ya MAGIC is 3x easier than it was before.  That's all they changed.  However, I know a casual player that has played for 6 months (plays 1-2 hours a night) and isn't nearly close to being same skills/stats as a lot of macroers and cheaters I know or anyone that plays excessively.

    I'd rate the grind in this game worse than Lineage 2.  Here's why:



    In Lineage two you only had to lvl.  In Darkfall you can typically only macro one skill, or train a couple skills.  So not only does it take awhile to train one skill up you have literally like 100 skills you can train up that typically all matter (resists for each magic/damage type, run/ride/swimming, etc...) then you have to take into consideration magic.  With each skill in magic schools you then have  to train the SPELLS.  So if you wanted to GM every spell and the skill line as well it'd take you probably 3-6 months casual play currently just to do one line.  I'm assuming you only play 1-2 hours.

    There's a lot of propaganda going on in the boards now as players realize they drove everyone off in the game and now their world's barren and void of life and are trying to sweeten the game so people come and play.

  • xzyaxxzyax Member Posts: 2,459

    One thing to remember:

     

    Only the Magic Schools skill level rate was increased to the current 6x.

    The spells themselves (which are also leveled) level at the old rate.  So, while it's true a new player will be able to level their Elemental Magic School much faster than before (assuming they have the tons of regeants needed); the level of each spell will still be miles behind more veteran players.

     

    The assumed part above... the regeants... is no small endeavor for new players as well.  We aren't talking about a few hours of farming to collect what is needed.  We're talking about a few hours EVERY play session to collect what is needed. 

    Some seem to like that aspect of DarkFall... some, not so much. 

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by xzyax


    One thing to remember:
     
    Only the Magic Schools skill level rate was increased to the current 6x.
    The spells themselves (which are also leveled) level at the old rate.  So, while it's true a new player will be able to level their Elemental Magic School much faster than before (assuming they have the tons of regeants needed); the level of each spell will still be miles behind more veteran players.
     
    The assumed part above... the regeants... is no small endeavor for new players as well.  We aren't talking about a few hours of farming to collect what is needed.  We're talking about a few hours EVERY play session to collect what is needed. 
    Some seem to like that aspect of DarkFall... some, not so much. 

     

    Highlighted part is wrong. All skills in the game level 3x faster than they used to.  Also, regents are easy to come by if you know what mobs to farm. It easy to figure out after a few days of playing, or even asking people like myself which mobs drop the best/amount of regents. You can get 1k regents, which will level you up quite a lot now, in 2hrs easy. While you farm these regents you are also leveling you character so its a win win.

    Please Devospice just STFU. You are wong on so many levels that its not even funny. Leveling 1 melee weapon, magic,  getting hit by mobs, and farming a bit of resouces like wood and iron will get your vit and str up so you'll have 300ish HP in a month or two quit easily. Macoring swimming, which is what you are saying, does not give the same gains they did when the game first launched. Auto Swimming every day for 10-15hrs gives approx .3 in vit and str after swimming reaches 100.

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • egotripegotrip Member Posts: 875
    Originally posted by xpiher

    Originally posted by xzyax


    One thing to remember:
     
    Only the Magic Schools skill level rate was increased to the current 6x.
    The spells themselves (which are also leveled) level at the old rate.  So, while it's true a new player will be able to level their Elemental Magic School much faster than before (assuming they have the tons of regeants needed); the level of each spell will still be miles behind more veteran players.
     
    The assumed part above... the regeants... is no small endeavor for new players as well.  We aren't talking about a few hours of farming to collect what is needed.  We're talking about a few hours EVERY play session to collect what is needed. 
    Some seem to like that aspect of DarkFall... some, not so much. 

     

    Highlighted part is wrong. All skills in the game level 3x faster than they used to.  Also, regents are easy to come by if you know what mobs to farm. It easy to figure out after a few days of playing, or even asking people like myself which mobs drop the best/amount of regents. You can get 1k regents, which will level you up quite a lot now, in 2hrs easy. While you farm these regents you are also leveling you character so its a win win.

    Please Devospice just STFU. You are wong on so many levels that its not even funny. Leveling 1 melee weapon, magic,  getting hit by mobs, and farming a bit of resouces like wood and iron will get your vit and str up so you'll have 300ish HP in a month or two quit easily. Macoring swimming, which is what you are saying, does not give the same gains they did when the game first launched. Auto Swimming every day for 10-15hrs gives approx .3 in vit and str after swimming reaches 100.

    He is Asian ????

    Iiii-iiiiiit's.... me!!! *Hooray*

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by xpiher

    Originally posted by xzyax


    One thing to remember:
     
    Only the Magic Schools skill level rate was increased to the current 6x.
    The spells themselves (which are also leveled) level at the old rate.  So, while it's true a new player will be able to level their Elemental Magic School much faster than before (assuming they have the tons of regeants needed); the level of each spell will still be miles behind more veteran players.
     
    The assumed part above... the regeants... is no small endeavor for new players as well.  We aren't talking about a few hours of farming to collect what is needed.  We're talking about a few hours EVERY play session to collect what is needed. 
    Some seem to like that aspect of DarkFall... some, not so much. 

     

    Highlighted part is wrong. All skills in the game level 3x faster than they used to.  Also, regents are easy to come by if you know what mobs to farm. It easy to figure out after a few days of playing, or even asking people like myself which mobs drop the best/amount of regents. You can get 1k regents, which will level you up quite a lot now, in 2hrs easy. While you farm these regents you are also leveling you character so its a win win.

    Please Devospice just STFU. You are wong on so many levels that its not even funny. Leveling 1 melee weapon, magic,  getting hit by mobs, and farming a bit of resouces like wood and iron will get your vit and str up so you'll have 300ish HP in a month or two quit easily. Macoring swimming, which is what you are saying, does not give the same gains they did when the game first launched. Auto Swimming every day for 10-15hrs gives approx .3 in vit and str after swimming reaches 100.

    Since you gave the impression that the part about the spells themselves was incorrect, I will use quotes from Tasos and Claus themselves.

     

     

    "All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells."

    www.darkfallonline.com/patch/090209.html

     

    "With this patch we are adding a significant skill-up bonus to fighting mobs, essentially tripling the speed of skill-ups compared to hitting other players. At the same time we have doubled the speed of skilling up all magic schools. This means that all skills involving combat are now leveling up three times as fast as before, and leveling magic schools are six times as fast as before when fighting monsters."

    forums.darkfallonline.com/showthread.php

     

    If you have a quote from a Dev. that shows that the spells themselves have in fact had their skill-rate increased... I'll be happy  to say that I am wrong and you are correct.  The absence of that proof though would seem to favor the quotes I have posted above. 

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by xzyax

    Originally posted by xpiher

    Originally posted by xzyax


    One thing to remember:
     
    Only the Magic Schools skill level rate was increased to the current 6x.
    The spells themselves (which are also leveled) level at the old rate.  So, while it's true a new player will be able to level their Elemental Magic School much faster than before (assuming they have the tons of regeants needed); the level of each spell will still be miles behind more veteran players.
     
    The assumed part above... the regeants... is no small endeavor for new players as well.  We aren't talking about a few hours of farming to collect what is needed.  We're talking about a few hours EVERY play session to collect what is needed. 
    Some seem to like that aspect of DarkFall... some, not so much. 

     

    Highlighted part is wrong. All skills in the game level 3x faster than they used to.  Also, regents are easy to come by if you know what mobs to farm. It easy to figure out after a few days of playing, or even asking people like myself which mobs drop the best/amount of regents. You can get 1k regents, which will level you up quite a lot now, in 2hrs easy. While you farm these regents you are also leveling you character so its a win win.

    Please Devospice just STFU. You are wong on so many levels that its not even funny. Leveling 1 melee weapon, magic,  getting hit by mobs, and farming a bit of resouces like wood and iron will get your vit and str up so you'll have 300ish HP in a month or two quit easily. Macoring swimming, which is what you are saying, does not give the same gains they did when the game first launched. Auto Swimming every day for 10-15hrs gives approx .3 in vit and str after swimming reaches 100.

    Since you gave the impression that the part about the spells themselves was incorrect, I will use quotes from Tasos and Claus themselves.

     

     

    "All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells."

    www.darkfallonline.com/patch/090209.html

     

    "With this patch we are adding a significant skill-up bonus to fighting mobs, essentially tripling the speed of skill-ups compared to hitting other players. At the same time we have doubled the speed of skilling up all magic schools. This means that all skills involving combat are now leveling up three times as fast as before, and leveling magic schools are six times as fast as before when fighting monsters."

    forums.darkfallonline.com/showthread.php

     

    If you have a quote from a Dev. that shows that the spells themselves have in fact had their skill-rate increased... I'll be happy  to say that I am wrong and you are correct.  The absence of that proof though would seem to favor the quotes I have posted above. 

     

    Ahh highligted part  in green says that all skill rates level 3 times faster on mobs. Magic schools level 6, all skill level 3x faster. Getting from 1-50 in a single skill when hitting mobs (no healing or buffing) takes about 1/3 less. Perpatch leveling a skill to 50 took anywhere from 1.5k regents - 3k regents, now it about 500k-1k

    image
    Games:
    Currently playing:Nothing
    Will play: Darkfall: Unholy Wars
    Past games:
    Guild Wars 2 - Xpiher Duminous
    Xpiher's GW2
    GW 1 - Xpiher Duminous
    Darkfall - Xpiher Duminous (NA) retired
    AoC - Xpiher (Tyranny) retired
    Warhammer - Xpiher

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by xpiher

    Originally posted by xzyax

    Originally posted by xpiher

    Originally posted by xzyax


    One thing to remember:
     
    Only the Magic Schools skill level rate was increased to the current 6x.
    The spells themselves (which are also leveled) level at the old rate.  So, while it's true a new player will be able to level their Elemental Magic School much faster than before (assuming they have the tons of regeants needed); the level of each spell will still be miles behind more veteran players.
     
    The assumed part above... the regeants... is no small endeavor for new players as well.  We aren't talking about a few hours of farming to collect what is needed.  We're talking about a few hours EVERY play session to collect what is needed. 
    Some seem to like that aspect of DarkFall... some, not so much. 

     

    Highlighted part is wrong. All skills in the game level 3x faster than they used to.  Also, regents are easy to come by if you know what mobs to farm. It easy to figure out after a few days of playing, or even asking people like myself which mobs drop the best/amount of regents. You can get 1k regents, which will level you up quite a lot now, in 2hrs easy. While you farm these regents you are also leveling you character so its a win win.

    Please Devospice just STFU. You are wong on so many levels that its not even funny. Leveling 1 melee weapon, magic,  getting hit by mobs, and farming a bit of resouces like wood and iron will get your vit and str up so you'll have 300ish HP in a month or two quit easily. Macoring swimming, which is what you are saying, does not give the same gains they did when the game first launched. Auto Swimming every day for 10-15hrs gives approx .3 in vit and str after swimming reaches 100.

    Since you gave the impression that the part about the spells themselves was incorrect, I will use quotes from Tasos and Claus themselves.

     

     

    "All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells."

    www.darkfallonline.com/patch/090209.html

     

    "With this patch we are adding a significant skill-up bonus to fighting mobs, essentially tripling the speed of skill-ups compared to hitting other players. At the same time we have doubled the speed of skilling up all magic schools. This means that all skills involving combat are now leveling up three times as fast as before, and leveling magic schools are six times as fast as before when fighting monsters."

    forums.darkfallonline.com/showthread.php

     

    If you have a quote from a Dev. that shows that the spells themselves have in fact had their skill-rate increased... I'll be happy  to say that I am wrong and you are correct.  The absence of that proof though would seem to favor the quotes I have posted above. 

     

    Ahh highligted part  in green says that all skill rates level 3 times faster on mobs. Magic schools level 6, all skill level 3x faster. Getting from 1-50 in a single skill when hitting mobs (no healing or buffing) takes about 1/3 less. Perpatch leveling a skill to 50 took anywhere from 1.5k regents - 3k regents, now it about 500k-1k



     

    I guess it depends on what your interpretation of "all skills involving combat" means then.  I am in the camp of quite  a few others on the official boards in believing that the spells themselves are excluded from that phrase. 

    I will admit that I can see how someone could interpret it that way though. 

    Although you'd have to admit that it seems odd they would specifically mention spells being excluded, if they are in fact; not excluded.

     

     

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by xzyax

    Originally posted by xpiher

    Originally posted by xzyax

    Originally posted by xpiher

    Originally posted by xzyax


    One thing to remember:
     
    Only the Magic Schools skill level rate was increased to the current 6x.
    The spells themselves (which are also leveled) level at the old rate.  So, while it's true a new player will be able to level their Elemental Magic School much faster than before (assuming they have the tons of regeants needed); the level of each spell will still be miles behind more veteran players.
     
    The assumed part above... the regeants... is no small endeavor for new players as well.  We aren't talking about a few hours of farming to collect what is needed.  We're talking about a few hours EVERY play session to collect what is needed. 
    Some seem to like that aspect of DarkFall... some, not so much. 

     

    Highlighted part is wrong. All skills in the game level 3x faster than they used to.  Also, regents are easy to come by if you know what mobs to farm. It easy to figure out after a few days of playing, or even asking people like myself which mobs drop the best/amount of regents. You can get 1k regents, which will level you up quite a lot now, in 2hrs easy. While you farm these regents you are also leveling you character so its a win win.

    Please Devospice just STFU. You are wong on so many levels that its not even funny. Leveling 1 melee weapon, magic,  getting hit by mobs, and farming a bit of resouces like wood and iron will get your vit and str up so you'll have 300ish HP in a month or two quit easily. Macoring swimming, which is what you are saying, does not give the same gains they did when the game first launched. Auto Swimming every day for 10-15hrs gives approx .3 in vit and str after swimming reaches 100.

    Since you gave the impression that the part about the spells themselves was incorrect, I will use quotes from Tasos and Claus themselves.

     

     

    "All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells."

    www.darkfallonline.com/patch/090209.html

     

    "With this patch we are adding a significant skill-up bonus to fighting mobs, essentially tripling the speed of skill-ups compared to hitting other players. At the same time we have doubled the speed of skilling up all magic schools. This means that all skills involving combat are now leveling up three times as fast as before, and leveling magic schools are six times as fast as before when fighting monsters."

    forums.darkfallonline.com/showthread.php

     

    If you have a quote from a Dev. that shows that the spells themselves have in fact had their skill-rate increased... I'll be happy  to say that I am wrong and you are correct.  The absence of that proof though would seem to favor the quotes I have posted above. 

     

    Ahh highligted part  in green says that all skill rates level 3 times faster on mobs. Magic schools level 6, all skill level 3x faster. Getting from 1-50 in a single skill when hitting mobs (no healing or buffing) takes about 1/3 less. Perpatch leveling a skill to 50 took anywhere from 1.5k regents - 3k regents, now it about 500k-1k



     

    I guess it depends on what your interpretation of "all skills involving combat" means then.  I am in the camp of quite  a few others on the official boards in believing that the spells themselves are excluded from that phrase. 

    I will admit that I can see how someone could interpret it that way though. 

    Although you'd have to admit that it seems odd they would specifically mention spells being excluded, if they are in fact; not excluded.

     

     

     

    All that matters is the officaial patch notes. The official patch notes say everything levels faster and thats been my and my guild's experience.

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  • xzyaxxzyax Member Posts: 2,459
    Originally posted by xpiher


     
    All that matters is the officaial patch notes. The official patch notes say everything levels faster and thats been my and my guild's experience.



     

    Not to belabor the point, but it's the official patch notes that point out that spells are NOT included.

     

    Patch Notes September 2nd 2009

    www.darkfallonline.com/patch/090209.html

    "All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells."

     

    In fairness though, they did point out that they were decreasing the ingredient cost for many spells as well, so even if the spells were not increased, it would still use less regeants than they did originally.

    Another point to make as well.  Aventurine has shown their willingness to adjust the skill gain rate in DarkFall.  That does show they are indeed actively listening to their subscribers, and are willing to change mechanics as needed.  That's a good thing.

     

    I would have rather they had a longer Beta period (with a true OPEN Beta) where a lot of this kind of thing was worked out before retail... but that ship has already sailed. 

  • phrankphrank Member Posts: 238
    Originally posted by xzyax




    Another point to make as well.  Aventurine has shown their willingness to adjust the skill gain rate in DarkFall.  That does show they are indeed actively listening to their subscribers, and are willing to change mechanics as needed.  That's a good thing.



     

    Truth is they are looking at their balance sheet and realizing that they delivered crap in it's original form. They look to be smart enough to at least adjust the game to try to maintain a subscriber base and that means going away from the "hardcore" mindset.

    Expect this game to become more and more WoW like in the next year if it wants to survive. Of course it may be too late because most people don't start a game almost a year after it releases unless they find it in the bargin bin.

    Oh that's right this game won't ever be in the bargin bin since there is nothing physical to put there. LOL, what a looser concept.

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