There's a difference between speculating and insulting the dev team's creativity by ripping off class concepts off of the Runes of Magic wiki.
I doubt anyone predicted the Ritualist, Paragon, and Dervish classes for GW1. Even if initial non-expansion classes end up cookie cutter warrior/mage/priest/ranger types, I trust they'll be able to come up with something more substantial than a hunter or some other WoW rehash for the expansions.
Firstly...assumption leads to the mother of all f***up's, which is what the above is. Don't attempt to assume what others have done. Hell, I for one didn't even know there is a Runes of Magic wiki. The blatant contradictions in your post also lead one to wonder whether you even know what you're complaining about anymore.
Secondly, I personally was basing my assumptions on the current professions mixed with the forthcoming races. And whilst we're dealing with creativity - of the 6 classes initially introduced with Prophecies, the Mesmer was the only one that was creative. So, quite frankly, ArenaNet, despite my love for them, aren't the source of all creativity in this world.
Therefore, don't act as if people are committing treason against the dev team for suggesting the inclusion of some of the classes already available. Leave people be "Oh Great One," as they are free to speculate as they wish - whether or not you like it. You're coming across as a Chiuaua whose bark is far bigger than its bite at this point in time.
Firstly...assumption leads to the mother of all f***up's...
You're assuming as if you were the only person I was targeting...
There were more ppl than just you making guesses, and certain such individuals have been known to rip and post sh*t off of other MMO wikis.
Stop your own ASS-U-ME ing, accept that not everything is an insult aimed directly at you, and take up some breathing exercises. Lowers blood pressure and lets you live longer.
I wouldn't mind if they didn't add them. The basic classes of GW covers the basic roles of classes though, so we're going to see them in no matter what. They may be named differently, or a couple may be merged/split, but as long as gameplay is the same for them I don't mind about there names.
My 1st toon was a ranger in GW, after 11 months I made a mesmer to experience a spell caster. I gotta say the mesmer was fun to play, but only in HA was he a force to be significant factor. The mesmer may need to go away because they are broken for pve.
I don't think we'll have to worry too much. The classes probably won't be identical, but I know they've talked about a few of the classes crossing over (even though it was a few years ago).
I think it's pretty safe to say we'll see some sort of warrior cross-over. We'll also probably see an elementalist cross-over (in the form of the asura).
Given the style they are going for w/ GW2 it looks like they might split up classes by race (ie Heroes from Guild Wars). Yes, this is primarily speculation, but it's not far fetched. It makes sense, and fits into their style and approach to the new GW2 game. They may end up doing something completely different, but somehow I doubt it. Those core classes are still pretty popular to
Originally posted by arenasb
I would hate for the mesmer to go away. It's one of the most unique classes I've played in any game.
Considering there is 4 races I would imagine each race would have a couple/few choices. I wouldn't be surprised if they make all new classes. In fact I am hoping they do. Who wants to see reused classed? it's more familiar but it's a retread. I take new classes any day.
This is pretty much how I feel on the subject. All new core classes will make the game feel much more 'new' than if they were to retain most of the original.
Also, Anet has mentioned in an interview somewhere that more than once class will be capable of wielding gun weapons and this has me a bit baffled. It might also suggest we'll see some drastic changes to the games profession system.
Sword warrior with a side arm? Dual Wielding...?!
Maybe this is what they meant when they said that " Skills would interact with each other more-so than before."
Comments
Firstly...assumption leads to the mother of all f***up's, which is what the above is. Don't attempt to assume what others have done. Hell, I for one didn't even know there is a Runes of Magic wiki. The blatant contradictions in your post also lead one to wonder whether you even know what you're complaining about anymore.
Secondly, I personally was basing my assumptions on the current professions mixed with the forthcoming races. And whilst we're dealing with creativity - of the 6 classes initially introduced with Prophecies, the Mesmer was the only one that was creative. So, quite frankly, ArenaNet, despite my love for them, aren't the source of all creativity in this world.
Therefore, don't act as if people are committing treason against the dev team for suggesting the inclusion of some of the classes already available. Leave people be "Oh Great One," as they are free to speculate as they wish - whether or not you like it. You're coming across as a Chiuaua whose bark is far bigger than its bite at this point in time.
we ll see!
Why do I get the feeling OP barely knows anything about GW2? They already said the classes, and even the skills will be based on GW1.
gg
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
You're assuming as if you were the only person I was targeting...
There were more ppl than just you making guesses, and certain such individuals have been known to rip and post sh*t off of other MMO wikis.
Stop your own ASS-U-ME ing, accept that not everything is an insult aimed directly at you, and take up some breathing exercises. Lowers blood pressure and lets you live longer.
I wouldn't mind if they didn't add them. The basic classes of GW covers the basic roles of classes though, so we're going to see them in no matter what. They may be named differently, or a couple may be merged/split, but as long as gameplay is the same for them I don't mind about there names.
My 1st toon was a ranger in GW, after 11 months I made a mesmer to experience a spell caster. I gotta say the mesmer was fun to play, but only in HA was he a force to be significant factor. The mesmer may need to go away because they are broken for pve.
I would hate for the mesmer to go away. It's one of the most unique classes I've played in any game.
I don't think we'll have to worry too much. The classes probably won't be identical, but I know they've talked about a few of the classes crossing over (even though it was a few years ago).
I think it's pretty safe to say we'll see some sort of warrior cross-over. We'll also probably see an elementalist cross-over (in the form of the asura).
Given the style they are going for w/ GW2 it looks like they might split up classes by race (ie Heroes from Guild Wars). Yes, this is primarily speculation, but it's not far fetched. It makes sense, and fits into their style and approach to the new GW2 game. They may end up doing something completely different, but somehow I doubt it. Those core classes are still pretty popular to
Originally posted by arenasb
I would hate for the mesmer to go away. It's one of the most unique classes I've played in any game.
Me too
This is pretty much how I feel on the subject. All new core classes will make the game feel much more 'new' than if they were to retain most of the original.
Also, Anet has mentioned in an interview somewhere that more than once class will be capable of wielding gun weapons and this has me a bit baffled. It might also suggest we'll see some drastic changes to the games profession system.
Sword warrior with a side arm? Dual Wielding...?!
Maybe this is what they meant when they said that " Skills would interact with each other more-so than before."