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GW2 Starting Locations and Places of Interest

tro44_1tro44_1 Member Posts: 1,819

I'll be updating this with new info, pics when they become available.

Info here comes from www.guildwars2.com, Movement of the World, and various interviews.

CONFIRMED: Each race will have a starting city. "According to Eric, the trailer shows the Human and Asura starting cities, Divinity's Reach and Rata Sum." http://pc.ign.com/articles/102/1022360p1.html

Iron Citadel Charr capital, possible starting location for Charr characters. Built by Iron Legion on the ruins of the human city of Rin.

Divinity's Reach Capital of Kryta, and confirmed Human starting city.

http://wiki.guildwars2.com/wiki/File..._prealpha.jpeg

Durmand Priory is a monastery hidden in the Shiverpeaks. It contains many volumes of information rescued from Lion's Arch during the flood by the Order of Whispers, who remain its guardians to this day. It is named after Durmand, a master Historian who established the truth about the rise of the White Mantle, the Tengu accords and the Battle of Jahai, among other things. (http://www.wiki.guildwars2.com/wiki/Durmand_Priory)

Arbor Bay Location of the tree that grows the Sylvari race. Called Ventari's Sanctuary or Ronan's Refuge by fans, the island does not have an official name yet. The Sylvari capital may be in or near the Henge of Denravi, but this is not confirmed.

Rata Sum Confirmed capital and starting city of the Asura (confirmed by www.guildwars2.com & http://pc.ign.com/articles/102/1022360p1.html)

Hoelbrak Norn "capital". "Forced by the ice dragon to leave their homes in the far north, the norn have settled in the Shiverpeaks, building new homesteads and totem lodges on the high peaks and in snowy valleys. The greatest of these settlements, Hoelbrak, provides a central meeting point for these rugged, individualistic hunters..." http://videogames.yahoo.com/news-1346068-2

Kodan Iceberg Kodan are a polar bear race, some of which are friendly to the Norn.

http://www.guildwars2guru.com/forum/...2009-t992.html

http://img5.imageshack.us/i/38515515.jpg/

Ebonhawke Last Ascalon stronghold versus the Charr. Located where the Blazeridge and Shiverpeak Mountains merge. Probable location of some casual PvP events. Probable outpost that leads to Charr controlled areas of Ascalon.

Ebonhawke concept art (thanks to pumpkin pie for posting, confirmed by http://www.facebook.com/GuildWars2)

 

Lion's Arch The new "Battle Isles", populated by pirates, mercenaries and the priests of Balthazar. Here will probably be GvG battles, the GW2 version of Hero's Hall, and other PvP events.

Ascalon City Now a literal ghost city, the eternal defenders of Ascalon fight friend and foe alike. (Expect Mission to return legendary swords to their rightful owners to quell the spirit of King Adelbern and his followers).



Corrupted Orr

Orrian dragon Zhaitan's homebase, will probably be end-game or elite area. "Only the greatest of heroes dare venture within the ruined cities of Orr; to adventure there is to face the dragon and its minions directly, and that creature's power is not to be underestimated."

http://www.facebook.com/photo.php?pi...6714208&ref=mf



Sorrow's Furnace confirmed to be in GW2 by Ree Soesbee in interview. Possibly controlled by Dredge. http://www.guildwars2guru.com/forum/...sbee-t981.html

....more to come

EDIT: It's also possible that the actual starting areas will be more like tutorial areas, with Iron Citadel, Divinity's Reach, Rata Sum, etc. being each races capital city that must be traveled to in game. This wouldn't work for the Sylvari.

UPDATES: Capitals pretty much confirmed, including Hoelbrak, the Norn Capital!

Possible pictures of Divinity's Reach, Hoelbrak, and Iron Citadel: http://www.guildwars2guru.com/forum/...8&postcount=53 (fixed correct link) (thanks BiiiiiigS )

3 more shots of Rata Sum, Kodan Iceberg, and Iron Citadel: http://www.conceptart.org/forums/sho...7&postcount=67

 

 

Thanks to Mordakai and others

 

Comments

  • TetsunamiTetsunami Member Posts: 20

    I would think that the starting areas would not be the capitals as in GW1 and the expansions you do not reach many of the "capital" areas until a little a few instances into the game. However it would not seem to work that way for the Sylvari as they are born in their home or "capital" city.

  • GennadiosGennadios Member Posts: 209

    Great info, but once again you're not citing sources properly.

    This is a directly copy/paste from Mordakai's post at GW2Guru.

    Say so.

    Merely thanking her without acknowledging her as the main source of the post is plagiarism.

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