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Aion: First Impressions

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Comments

  • RetardationRetardation Member Posts: 2

    aion is awesome i made this account just to say that.

     

    ive played wow aoc warhammer d&d requiem darkfall and so on

    aion feels very similar but is so beautifully done and its the many small things that they improved upon like the blue links in every quest that easily define everything and every place.

    if you love pvp u need this game

    one aspect that completely changes pvp is FLYING

    those who havent played cannot possibly understand

    if u like raiding stay with wow, if u live pvp and think nerds who raid are dumb, you need to buy aion. trust me

     

  • SgtFrogSgtFrog Member Posts: 5,001

    Im loving Aion so much.

    im a happy bunny err frog

    image
    March on! - Lets Invade Pekopon

  • Necrosaro420Necrosaro420 Member Posts: 31

    One reason I hate the game, is flying.  Its stupid IMO.  Combats well done? Like, breaking combat if I barely turn my neck to the left or right, /dumb again. The spiked armour, dumber. 

  • bigtom440bigtom440 Member Posts: 16
    Originally posted by Arshoon


    I have to add my two cents and say that I played the open beta and wasn't impressed at all with Aion. Sure, its pretty, but its just the same old MMO that has been done a thousand times with a new face. There's nothing new or innovative or fresh with Aion at all. The quests are 'yawn' like WoW and all the other cookie-cutter "Go kill X number" or "Go collect X number" or "Go deliver this to so-and-so" games we have seen done to freaking death.
    Its just another class-based, linear lead-you-by-the-nose MMO that seems to be the industry standard these days. Can't anyone come up with anything new?
    Also, if you've played any Asian MMO (i.e. Perfect World, Runes of Magic, etc) then you have played Aion. It has the same feel, same layout of terrain and monsters, same quests, etc. You start out at the same starting area for each of the two factions with every new character (so much fun to raise yet another alt on the same quests), have the same level-based/gear-based design that other MMOs have and combat is also the same.
    If you don't like pvp then Aion is a huge let down as they have open pvp past I believe 30, where you have to enter the zones where the other faction goes as well, so you will get ganked and attacked no matter what server you are on. Like role-play? Not on Aion, they have no designated RP server and won't enforce any RP rules at all. 
    There are also player vendors and anyone who played SWG in the day knows that will lead to huge lag in town clustered with masses of spamming player vendors.
    So why play Aion? If you're playing an MMO now, you're probably playing Aion with a different face so don't waste your money if your not impressed with your WoW/Conan/Warhammer/etc game already. You'll find nothing new here. So in short, don't.
    Quite honestly its a huge disappointent.



     

    SWG had vendors players could place in their homes if the had the points in that skill tree or a trader pre nge but never had the vendors you speak of. did you play SWG?

  • RetardationRetardation Member Posts: 2
    Originally posted by Necrosaro420


    One reason I hate the game, is flying.  Its stupid IMO.  Combats well done? Like, breaking combat if I barely turn my neck to the left or right, /dumb again. The spiked armour, dumber. 



     

    how could you possibly hate the flying

    its so well done

    you can even glide using real concepts of physics and aerodynamics

    you must raid in wow regularly

    stick to that

    this game is seriously for pvpers

  • Lathander81Lathander81 Member Posts: 611
    Originally posted by Ozmodan


    Most players won't realize the problems with this game until they get to the end game since it is heavily pvp based.  It has been proven time and time again that a two faction pvp system just does not work.  Eventually one side starts winning constantly and then the other side just gives up.  This was even evident in Beta somewhat.  The crafting system is nothing more than a basic one.  So what is going to occupy players at the end game? 


    Just watch this game follow the same course as War has.  It is a lot harder to satisfy the masses on this side of the pond than on their side.



     

    First off it's clear you have no clue about about this game.  If you did you would know that there are 3 factions in Aion.  The third faction is the  Balaur which is AI controlled to balance the playing field. Secondly, in addition to 3 faction NCsoft is balancing the servers to allow an even number of each faction. So unlike WAR there will not be Zerg fests going on becasue its one-sided.  So if anything this game learned from those mistakes.  And also unlike WAR, NCsoft listens to its fans. Look at Gameguard...gone.  They set up a poll for people who wanted to RP. And they provided up to date information on all issues with the game thus far on there website if people would just read. They are definitly trying not to follow in WARs' shoes. 

  • ArshoonArshoon Member UncommonPosts: 71
    Originally posted by bigtom440

    Originally posted by Arshoon


    I have to add my two cents and say that I played the open beta and wasn't impressed at all with Aion. Sure, its pretty, but its just the same old MMO that has been done a thousand times with a new face. There's nothing new or innovative or fresh with Aion at all. The quests are 'yawn' like WoW and all the other cookie-cutter "Go kill X number" or "Go collect X number" or "Go deliver this to so-and-so" games we have seen done to freaking death.
    Its just another class-based, linear lead-you-by-the-nose MMO that seems to be the industry standard these days. Can't anyone come up with anything new?
    Also, if you've played any Asian MMO (i.e. Perfect World, Runes of Magic, etc) then you have played Aion. It has the same feel, same layout of terrain and monsters, same quests, etc. You start out at the same starting area for each of the two factions with every new character (so much fun to raise yet another alt on the same quests), have the same level-based/gear-based design that other MMOs have and combat is also the same.
    If you don't like pvp then Aion is a huge let down as they have open pvp past I believe 30, where you have to enter the zones where the other faction goes as well, so you will get ganked and attacked no matter what server you are on. Like role-play? Not on Aion, they have no designated RP server and won't enforce any RP rules at all. 
    There are also player vendors and anyone who played SWG in the day knows that will lead to huge lag in town clustered with masses of spamming player vendors.
    So why play Aion? If you're playing an MMO now, you're probably playing Aion with a different face so don't waste your money if your not impressed with your WoW/Conan/Warhammer/etc game already. You'll find nothing new here. So in short, don't.
    Quite honestly its a huge disappointent.



     

    SWG had vendors players could place in their homes if the had the points in that skill tree or a trader pre nge but never had the vendors you speak of. did you play SWG?



     

    Obviously before you did.

    If you aren't actively part of the solution, you have no right to complain about anything.

  • Lathander81Lathander81 Member Posts: 611
    Originally posted by roadkill3777


     I'm a WoW player, I tried Aion, and I'm staying with Wow .



     

    Good for you. What do you want a cookie? Don't you have WOW forums to be on?

  • ZebladeZeblade Member UncommonPosts: 931
    Originally posted by dummenumse


     Nice review.
     
    Prolly alot of wow players will be trying this game.

     

    not really .. alot already did. It was so easy to play on kor when it launched almost ONE YEAR ago.. then play on China servers forever. So .. a yeah lol whats changed . updated 1.5.

  • eddieg50eddieg50 Member UncommonPosts: 1,809

    Just started playing game up to level 5 , seems like a wow or lotro clone, qusts are boring, hope it gets better

  • Lathander81Lathander81 Member Posts: 611
    Originally posted by danison

    Originally posted by smut

    Originally posted by danison


    For anyone that came here wanting to know about headstart, the game is indeed fun...when you can actually play it. A LOT of the server had queues that had players wait in excess of 3 hours, on some servers i hear the wait times were as high as 8 hours. So there were very many people that were promised early access that did not even get to play. NCSoft has not said anything to the people that were misled into paying early, nor have they said anything about situation other than acknowledging that there is a problem.  Also the bonus items that were promised for preorders to be available during headstart are not.
    So not only did they fail to deliver on the headstart due to their own ineptitude, they also blatantly lied about the bonus item availability.
    I have not given up on the game yet, but the article makes it sounds like it's all roses and this point with the current server status I would not consider the game anything but beta quality. Hopefully they will remedy this soon.
     

    It is because so many people are trying to play. It happens with every "big" MMO launch.

     

    That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.



     

    Unfortunately you are wrong Smut.  The planning had nothing to do with it. If you check out the server status at the time you would have known that the issue was too many people trying to get on the same servers. There were plenty of servers that had low-meduim wait times to get  in.  I  like how everyone always has the perfect solution to how a company should be run or what they did or didn't do. If you don't have first hand knowlegde how can you assume that they didn't plan?  Think seem so easy when your on a forum gripping about something you have no experience with.  Think before you type.

  • BakgrindBakgrind Member UncommonPosts: 423
    Originally posted by bigtom440

    Originally posted by Arshoon


    I have to add my two cents and say that I played the open beta and wasn't impressed at all with Aion. Sure, its pretty, but its just the same old MMO that has been done a thousand times with a new face. There's nothing new or innovative or fresh with Aion at all. The quests are 'yawn' like WoW and all the other cookie-cutter "Go kill X number" or "Go collect X number" or "Go deliver this to so-and-so" games we have seen done to freaking death.
    Its just another class-based, linear lead-you-by-the-nose MMO that seems to be the industry standard these days. Can't anyone come up with anything new?
    Also, if you've played any Asian MMO (i.e. Perfect World, Runes of Magic, etc) then you have played Aion. It has the same feel, same layout of terrain and monsters, same quests, etc. You start out at the same starting area for each of the two factions with every new character (so much fun to raise yet another alt on the same quests), have the same level-based/gear-based design that other MMOs have and combat is also the same.
    If you don't like pvp then Aion is a huge let down as they have open pvp past I believe 30, where you have to enter the zones where the other faction goes as well, so you will get ganked and attacked no matter what server you are on. Like role-play? Not on Aion, they have no designated RP server and won't enforce any RP rules at all. 
    There are also player vendors and anyone who played SWG in the day knows that will lead to huge lag in town clustered with masses of spamming player vendors.
    So why play Aion? If you're playing an MMO now, you're probably playing Aion with a different face so don't waste your money if your not impressed with your WoW/Conan/Warhammer/etc game already. You'll find nothing new here. So in short, don't.
    Quite honestly its a huge disappointent.



     

    SWG had vendors players could place in their homes if the had the points in that skill tree or a trader pre nge but never had the vendors you speak of. did you play SWG?

     

    I believe what bigtorn was implying to was the immersive breaking  and wall of text   spam that greeted and choked  you when you landed in Coronet or on any of the popular cities in the galaxy from people or vendor barkers  advertising what they had to sell from  their  vendors .

     

     

  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by Lathander81
    Originally posted by danison
    Originally posted by smut
    Originally posted by danison For anyone that came here wanting to know about headstart, the game is indeed fun...when you can actually play it. A LOT of the server had queues that had players wait in excess of 3 hours, on some servers i hear the wait times were as high as 8 hours. So there were very many people that were promised early access that did not even get to play. NCSoft has not said anything to the people that were misled into paying early, nor have they said anything about situation other than acknowledging that there is a problem.  Also the bonus items that were promised for preorders to be available during headstart are not.
    So not only did they fail to deliver on the headstart due to their own ineptitude, they also blatantly lied about the bonus item availability.
    I have not given up on the game yet, but the article makes it sounds like it's all roses and this point with the current server status I would not consider the game anything but beta quality. Hopefully they will remedy this soon.
     
    It is because so many people are trying to play. It happens with every "big" MMO launch.


     
    That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.

     
    Unfortunately you are wrong Smut.  The planning had nothing to do with it. If you check out the server status at the time you would have known that the issue was too many people trying to get on the same servers. There were plenty of servers that had low-meduim wait times to get  in.  I  like how everyone always has the perfect solution to how a company should be run or what they did or didn't do. If you don't have first hand knowlegde how can you assume that they didn't plan?  Think seem so easy when your on a forum gripping about something you have no experience with.  Think before you type.



    This is not wrong. This could have intercepted during the preselection. This could have been pre-empted by some message indicating what was going on. This could have prevented with a cap on the queues with a message saying something like "TOO LATE! TRY ANOTHER SERVER!" Unfortunately, much of this problems derives directly from preselection itself. People had time to choose servers and talk about the servers and find out which ones people would be on and for what. Because of this, people gravitated towards a very few of them, and the others had less people. This really was a failing to understand human nature more than anything. Therefore, while you are correct that it is primarily the fault of the players, it is a direct result of the procedures used by NCSoft.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • KlazartSCKlazartSC Member Posts: 19
    Originally posted by danison


    For anyone that came here wanting to know about headstart, the game is indeed fun...when you can actually play it. A LOT of the server had queues that had players wait in excess of 3 hours, on some servers i hear the wait times were as high as 8 hours. So there were very many people that were promised early access that did not even get to play. NCSoft has not said anything to the people that were misled into paying early, nor have they said anything about situation other than acknowledging that there is a problem.  Also the bonus items that were promised for preorders to be available during headstart are not.
    So not only did they fail to deliver on the headstart due to their own ineptitude, they also blatantly lied about the bonus item availability.
    I have not given up on the game yet, but the article makes it sounds like it's all roses and this point with the current server status I would not consider the game anything but beta quality. Hopefully they will remedy this soon.
     

     

    Me and two friends decided to play Aion together. The first day we got in early though one of my friends had to wait almost an hour and a half in queue. Day to, when we wanted to play together the queue was almost 4 hours long. It took us 2 minutes to find a server with NO QUEUE and it was fun.

     

    Basically, as far as I'm concerned if you are going to be stubborn and insist on playing on a popular server, don't complain about queues early on. Either play on a different server or suck it up.

  • gizbuggizbug Member Posts: 36
    Originally posted by Arshoon


     There's nothing new or innovative or fresh with Aion at all. The quests are 'yawn' like WoW and all the other cookie-cutter "Go kill X number" or "Go collect X number" or "Go deliver this to so-and-so" games we have seen done to freaking death.


    Quite honestly its a huge disappointent.

     

    Exactly what I was afraid of. Wasted a lot of hours in wow doing this, then again in AoC and Warhammer. After a while, this gets old =(

     

  • gizbuggizbug Member Posts: 36
    Originally posted by Kolapz



    I agree that Aion provides nothing new. Oh wait, it does. People that never played the game, but troll it and claim flying is just fluff have no idea what they're talking about.
     

     

    Since when is "go kill x number of bugs and come back to me for quest reward" or "go find x in this town for the next quest hint" not new?

     

     

  • Lathander81Lathander81 Member Posts: 611
    Originally posted by Dubhlaith


     

    Originally posted by Lathander81


    Originally posted by danison


    Originally posted by smut


    Originally posted by danison
     
    For anyone that came here wanting to know about headstart, the game is indeed fun...when you can actually play it. A LOT of the server had queues that had players wait in excess of 3 hours, on some servers i hear the wait times were as high as 8 hours. So there were very many people that were promised early access that did not even get to play. NCSoft has not said anything to the people that were misled into paying early, nor have they said anything about situation other than acknowledging that there is a problem.  Also the bonus items that were promised for preorders to be available during headstart are not.

    So not only did they fail to deliver on the headstart due to their own ineptitude, they also blatantly lied about the bonus item availability.

    I have not given up on the game yet, but the article makes it sounds like it's all roses and this point with the current server status I would not consider the game anything but beta quality. Hopefully they will remedy this soon.

     



    It is because so many people are trying to play. It happens with every "big" MMO launch.





     

    That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.


     

     

    Unfortunately you are wrong Smut.  The planning had nothing to do with it. If you check out the server status at the time you would have known that the issue was too many people trying to get on the same servers. There were plenty of servers that had low-meduim wait times to get  in.  I  like how everyone always has the perfect solution to how a company should be run or what they did or didn't do. If you don't have first hand knowlegde how can you assume that they didn't plan?  Think seem so easy when your on a forum gripping about something you have no experience with.  Think before you type.


     



    This is not wrong. This could have intercepted during the preselection. This could have been pre-empted by some message indicating what was going on. This could have prevented with a cap on the queues with a message saying something like "TOO LATE! TRY ANOTHER SERVER!" Unfortunately, much of this problems derives directly from preselection itself. People had time to choose servers and talk about the servers and find out which ones people would be on and for what. Because of this, people gravitated towards a very few of them, and the others had less people. This really was a failing to understand human nature more than anything. Therefore, while you are correct that it is primarily the fault of the players, it is a direct result of the procedures used by NCSoft.

    Even if that was the case a ques it pretty much telling you that it is full and to pick another server. Also, there is a cap on the server thats why you have to wait to get in. But I will meet you halfway on the pre-select it might have been the wrong move even though NCsoft had the right intentions.

     

  • Lathander81Lathander81 Member Posts: 611
    Originally posted by gizbug

    Originally posted by Kolapz



    I agree that Aion provides nothing new. Oh wait, it does. People that never played the game, but troll it and claim flying is just fluff have no idea what they're talking about.
     

     

    Since when is "go kill x number of bugs and come back to me for quest reward" or "go find x in this town for the next quest hint" not new?

     

     



     

    Quest are but a small part of an MMO and they relly define MMOs in general.  If you don't like quests don't play mmo's.  Also i agree with Kolapz. There are many new thing that this mmo does things differenly and you don't even have to play to find that out. Poeple saying that a game has quest that you kill X for a quest reward does'nt mean it brings nothing new. It just means its an MMO with quests. Name one with out those types of quest.

  • XasapisXasapis Member RarePosts: 6,337

    I wasn't expecting to find a mood change between the two sides but it's definitely there. Elyos quests are about a peaceful place threatened by a looming evil, tension is low although people seem to worry about the future. Asmodeans however are about a place anticipating a war to explode at any second, tension is high but people don't seem to worry about the future, living a blink and ascetic life.

  • ThunderpeelThunderpeel Member Posts: 25
    Originally posted by Arshoon


    I have to add my two cents and say that I played the open beta and wasn't impressed at all with Aion. Sure, its pretty, but its just the same old MMO that has been done a thousand times with a new face. There's nothing new or innovative or fresh with Aion at all. The quests are 'yawn' like WoW and all the other cookie-cutter "Go kill X number" or "Go collect X number" or "Go deliver this to so-and-so" games we have seen done to freaking death.
    Its just another class-based, linear lead-you-by-the-nose MMO that seems to be the industry standard these days. Can't anyone come up with anything new?
    Also, if you've played any Asian MMO (i.e. Perfect World, Runes of Magic, etc) then you have played Aion. It has the same feel, same layout of terrain and monsters, same quests, etc. You start out at the same starting area for each of the two factions with every new character (so much fun to raise yet another alt on the same quests), have the same level-based/gear-based design that other MMOs have and combat is also the same.
    If you don't like pvp then Aion is a huge let down as they have open pvp past I believe 30, where you have to enter the zones where the other faction goes as well, so you will get ganked and attacked no matter what server you are on. Like role-play? Not on Aion, they have no designated RP server and won't enforce any RP rules at all. 
    There are also player vendors and anyone who played SWG in the day knows that will lead to huge lag in town clustered with masses of spamming player vendors.
    So why play Aion? If you're playing an MMO now, you're probably playing Aion with a different face so don't waste your money if your not impressed with your WoW/Conan/Warhammer/etc game already. You'll find nothing new here. So in short, don't.
    Quite honestly its a huge disappointent.



     

    You are so wrong! Have you got past lvl 10 even? lvl 20? How your attacks work in chains and you make decisions? I doubt you have.

    BOO!

  • smutsmut Member Posts: 250
    Originally posted by danison

    Originally posted by smut

    Originally posted by danison


    For anyone that came here wanting to know about headstart, the game is indeed fun...when you can actually play it. A LOT of the server had queues that had players wait in excess of 3 hours, on some servers i hear the wait times were as high as 8 hours. So there were very many people that were promised early access that did not even get to play. NCSoft has not said anything to the people that were misled into paying early, nor have they said anything about situation other than acknowledging that there is a problem.  Also the bonus items that were promised for preorders to be available during headstart are not.
    So not only did they fail to deliver on the headstart due to their own ineptitude, they also blatantly lied about the bonus item availability.
    I have not given up on the game yet, but the article makes it sounds like it's all roses and this point with the current server status I would not consider the game anything but beta quality. Hopefully they will remedy this soon.
     

    It is because so many people are trying to play. It happens with every "big" MMO launch.

     

    That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.

     

    I never said it was an excuse. A lot of gamers do not pre order so just going by pre-orders isn't enough. It is clearly not easy to approximately figure out how many gamers are going to play on launch day. There is alot of variables to deal with. It is way better to start with less rather then too many in my opinion. I have come to this conclusion after watching other MMO launches in my 10 yr MMO history. It is much better PR to add more servers after knowing the exact demand rather then guess before launch and have too many. Over guessing can lead to closing some empty servers a few months later. This happened with WAR.

     

    There was a lot of complaining for WAR to add more servers right before launch based on how popular WAR's Open Beta was. Mythic didn't want to as they already had a lot but they caved in. This ended up being a huge mistake for WAR as it backfired a few months later. There was too many servers which led to populations being spread thin and etc. This led to server merges and closures which, regardless of the reason, is always bad PR for MMO's. The same people who wanted more servers were now crying that some servers were dead!

     

    Q's have typically went away after the first few days or so. I did not experience any Q's today. The biggest Q for 1 of my friends last night was a little over a hour on Zikel server after his internet disconnected.

  • ThunderpeelThunderpeel Member Posts: 25

     The problem is all the people complaining tend to forget how horrid other game launches are! Look at recent game lauch failures such as CO. Aion has had hardly any issues other than some lag they fixed in beta and an overwhelming amount of people trying to sign on at one time. Crap look at WoW when it launched! That was awful compared to what you are all complaining about.

     Aion has shown that even below standard computers can play the game. I appluad NCSoft and all they have done. They brought us a good game.

  • danisondanison Member Posts: 3
    Originally posted by Lathander81

    Originally posted by danison

    Originally posted by smut

    Originally posted by danison


    For anyone that came here wanting to know about headstart, the game is indeed fun...when you can actually play it. A LOT of the server had queues that had players wait in excess of 3 hours, on some servers i hear the wait times were as high as 8 hours. So there were very many people that were promised early access that did not even get to play. NCSoft has not said anything to the people that were misled into paying early, nor have they said anything about situation other than acknowledging that there is a problem.  Also the bonus items that were promised for preorders to be available during headstart are not.
    So not only did they fail to deliver on the headstart due to their own ineptitude, they also blatantly lied about the bonus item availability.
    I have not given up on the game yet, but the article makes it sounds like it's all roses and this point with the current server status I would not consider the game anything but beta quality. Hopefully they will remedy this soon.
     

    It is because so many people are trying to play. It happens with every "big" MMO launch.

     

    That is not an excuse, they knew how many people preordered. I udnerstand there are certain growing pains with a new launch, which is why I am willing to give them a chance still, but there is valid excuse for the thorough lack and understanding scalability. It's like they did no capacity planning AT ALL.



     

    Unfortunately you are wrong Smut.  The planning had nothing to do with it. If you check out the server status at the time you would have known that the issue was too many people trying to get on the same servers. There were plenty of servers that had low-meduim wait times to get  in.  I  like how everyone always has the perfect solution to how a company should be run or what they did or didn't do. If you don't have first hand knowlegde how can you assume that they didn't plan?  Think seem so easy when your on a forum gripping about something you have no experience with.  Think before you type.

     

    Actually you have no clue what YOU are talking about. I write software that is massively scalable, there is no excuse. They knew  the preorder numbers, they could have prevented these terribly disruptive issues but they did not. I have over 10 years of experience in this problem domain, how about you? Think before you type.

  • XasapisXasapis Member RarePosts: 6,337

    Just a quick note, a bit irrelevant to the discussion. This is the forums of anonymity. Anyone can claim that they can do anything. Just because you claim you are proficient in something, doesn't automatically give you credibility. You could, in the best case scenario, exaggerating.

  • ThunderpeelThunderpeel Member Posts: 25
    Originally posted by Thunderpeel


     The problem is all the people complaining tend to forget how horrid other game launches are! Look at recent game lauch failures such as CO. Aion has had hardly any issues other than some lag they fixed in beta and an overwhelming amount of people trying to sign on at one time. Crap look at WoW when it launched! That was awful compared to what you are all complaining about.
     Aion has shown that even below standard computers can play the game. I appluad NCSoft and all they have done. They brought us a good game.



     

    Bump BUmp BUMp BUMP it up!

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