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EverQuest: Server Type Interview

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  • Maginus00Maginus00 Member Posts: 12
    Originally posted by 0theri0n


    i dont belive the decision of this server was for the veteran players, but to attract new ones so they dont have to play catch up with everyone else.

     

    If thats true then why did they only allow current subscribers too vote? Ya it doesn't make sense. IMHO it's all a ploy to eventualy allow them to make all current servers a 50/51 server. Thats kinda what they did with their SOE cash thing or marketplace thing, whatever it is called.

  • SoludeSolude Member UncommonPosts: 691

     

     
     
    The 51/50 server is a server where players start at level 51 with 55 AA points available immediately upon creating their characters. Each character will also start with a level appropriate gear set and all of the spells available for those levels.
     

    The gear part is what I was waiting to hear about.  I left EQ shortly after LDoN, never bought the exp though, and never really looked back.  But a big part of leaving was that the game was top heavy, solo unfriendly and huge time sink that pretty much stalled my top char at 54.  Reading around yesterday that all seems to have changed for the most part.  Graphic upgrades to old zones along the way... its interesting but still top heavy.  This however lets me essentially come back to my chars with current gear, more AA than before and on a server where we're all at the same place.  Off to get SoF today to be ready for when this goes live.

    The new exp adds henchman and other nice things but its not available retail and I love my boxes ;)  Also hoping that with everyone 51, groups should be easier to find.

    Edit:  Now that I have SoF installed, the nostalgia is there but the oh wow things have come a long way is there too.  I love that the zones are just huge, still thematic but not micro environments like EQ2.  But having to talk to NPCs to get quests, slow leveling, UI is missing many quality of life features and amazingly the performance in some places is really poor and this is the rig I run VG and AoC on :O  Still have another 44 days of play time to decide for good but so far its a real chore to play compared to the competition :(

  • dippitydodahdippitydodah Member Posts: 130
    Originally posted by Ginaz

    Originally posted by qbangy32

    Originally posted by dippitydodah


     I'll tell you what drove EQ players away,  TIME.
     
    It's been around 10 years, it's old and who's going to stick around THAT long playing one game.   
     
    Even at it's peak everquest only had like 450 thousand subs,   that's nothing in today's market.



     

    In todays market thats now deemed a failure, these boards will attest to that, ppl have very short memories when it comes to the older MMO's.

     

     

    What???  Name me 5 western pay to play mmo's that are anywhere close to 450k.  WoW type numbers are the exception, not the norm, even today.

    WAR and AOC both sold 750 thousand in the first month of their release, did those subs hold?  No  but it was their peak, just as 450k was a peak number as well not a held active subscriber base, for Everquest.    

    Just puts into perspective that Everquest is not the giant it was even if every subscriber that ever played it came back to it.   

    In today's market there are many many more people interested in mmo gaming than there was, it has broken loose upon the world and it spreads infectiously.     

     

    Which is also probably why, the quality of our gaming communities have also devolved so much.

    image
  • SoludeSolude Member UncommonPosts: 691

    To be fair AoC, WAR and other new MMOs launch numbers are peaks where EQ grew to 450K over years.  When they had 450K they held it.  Even today EQ has more subs than EQ2.  That and with 14 expansions thats more income.

    The joke is when WoW came around, during my beta time I wrote it off as a simplfied cartoony EQ with sub par graphics.  Course today most people say EQ dated, WoW stylistic.  Me included, go figure.

  • neschrianeschria Member UncommonPosts: 1,406

     So... no ETA?

     

    Edit for the sake of not posting 3 times in a row: 

    Level 51 is a trivial accomplishment these days. That's less than a week of gameplay for most people, even the casual players. Instant gratification? Only slightly more instant than it would have been otherwise. Also, the current level cap is 85, so 51 is a midlevel at best, not anything approaching high level. 

    AAs have become a central part of long term character development, rather than a bonus, so that's a major part of the game you can't even access til 51. Skipping to the chase means lopping off a largely irrelevant part of the game and getting to the meat of it, when you actually start building your character.

    ...
    This is where I draw the line: __________________.

  • neschrianeschria Member UncommonPosts: 1,406
    Originally posted by vickykol


    I wonder if anyone pointed out that 5150 is the term used in California for an involuntary psychiatric hold (involuntary commitment for 72 hour observation):
    http://en.wikipedia.org/wiki/5150_(Involuntary_psychiatric_hold)
    When I first saw the title of the server I thought it was a joke.

     

    That's hilarious.

    ...
    This is where I draw the line: __________________.

  • DefixoNDefixoN Member Posts: 14
    Originally posted by Neanderthal


    The people at SOE really are completely clueless.  They never did understand what made people love EQ.  It's the same thing that makes people long for a "classic" server.  The number one thing that hooked people, that kept them coming back, was the pick-up-group play in well populated zones.  When you could just log in, show up in a zone, see a number of groups looking for more people, hook up with a group and have fun.
    SOE completely destroyed that type of play over the years and never even understood what they were doing.  What they were doing, of course, was driving away the vast majority of their player base.
    Even now they could still regain a good portion of those players but they still don't understand what happened or why people left.  And they won't even consider making a classic server because they think that people just want one for nostalgia and so would only play it for a short time and then, having had their walk down memory lane, they would leave again.  They are so clueless.  Nostalgia is a part of the longing for a classic server but what people really want is to have back the old grouping game of EQ that they loved so much during the leveling up process of the old days.
    I bet if they relaunched vanilla EQ as a separate game and focused on keeping the grouping game alive instead of killing it off in favor of raiding they would not only get back a lot of their old customers but they might even see a resurgence in the popularity of EQ and draw in a whole new generation of new customers.  But they never did understand what most people liked about their game so I don't expect them to figure it out now. 

    Amen to that. Since SOE won't do it, someone else is currently making that classic server. I'll be optimistic and keep hoping for a game that is going to be released that will be more group oriented. A game that does not have a quest grind, a game that makes you RELY on other players. That's the type of game that people will be friendly in because you have to actually group with other players. It's such a simple concept but no one can execute.

     

     

  • qombiqombi Member UncommonPosts: 1,170

     Failure, they would have had me back and several other of my old guild back if they would release a server that stopped at Velious. That is the game we want to play, not the horrible piece of garbage EQ is now. Anyhow at this time EQ is more or less a scam for money. The game is garbage and messed up beyond belief. They also want you to pay a full 15/month like current MMOs PLUS they have added real life money for virtual items ... FAILURE.

     

    You would be wise to walk away from SOE games untill they stop their corrupt business practices and putting out garbage for expansions.  Also if any of the management is reading this, your game team is horrible and should be let go. They have no clue to how to bring back old players. A poll voted on by the current players? Well that is going to only show you what your existing players want .. maybe you should have sent out email polls to past players to get an idea how to bring people back? You think?

  • qombiqombi Member UncommonPosts: 1,170
    Originally posted by dippitydodah


     I'll tell you what drove EQ players away,  TIME.
     
    It's been around 10 years, it's old and who's going to stick around THAT long playing one game.   
     
    Even at it's peak everquest only had like 450 thousand subs,   that's nothing in today's market.

     

    It's all relative. You have to remember that translates into big numbers now days. It is the equivalent of WoW. PCs were more expensive then, MMOs were very new and less people were aware of them, and high speed internet was not that popular. 1999 wasn't that long ago but the internet is so much more than it was then. In 1999 I think this is when most people just begin taking the internet as a serious future communication tool. You just can't make that statement, the only way you could compare it to take the total active MMO players of release of EQ and the total that EQ held of those number to get a percentage of the market they held .. and then do the same for WoW. I would imagine you would see similarities in the percentages.

  • j9ncalifj9ncalif Member UncommonPosts: 37

    I just wanted to make a comment regarding the Discord (Perma death) Server.  I've been playing mmorpgs since Meridan 59/ Ultima Online (Beta) and to this day have never had as much fun as I did on the Discord server.  The communitees were extremely tight knit and simulated real life.  I was a dark elf necromancer and us darkelves  viewed every outsider with uncertianty and even had to kill several of our own kind for attacking people.  We even had a few players that served as scouts to inform the rest of us when outsiders were near our town.  I remember some mobs aggro'd our party and two outsider ogres attacked and killed 2 of our friends.  The entire community stopped what they were doing, formed a possee, and tracked the ogres down and killed them.  Players didn't pvp that much even though anyone could attack anyone and loot their entire inventory.  If you died you lost all your equipment and levels.  Every risky battle would pump my adreneline.  I was personally attacked about 5 times but got away from each one (shadowstep).  I came close to death once and my heart was pounding away.  Luckily I ran into a bunch of friends when one of our kind attacked me while I was hunting.  I have never seen a tighter community than in that old perma death server.  I was completely immersed in the community which is very rare for me.  I'm a hardcore pvper and usually just play games to fight others.  I never experienced anything close to this as of yet.  Once your friends die ingame they would leave as leveling was extremely slow.  It was an awsome experience.  Just wanted to post my personal experience regarding the perma death server.

  • DeeweDeewe Member UncommonPosts: 1,980
    Originally posted by j9ncalif


    I just wanted to make a comment regarding the Discord (Perma death) Server.  I've been playing mmorpgs since Meridan 59/ Ultima Online (Beta) and to this day have never had as much fun as I did on the Discord server.  The communitees were extremely tight knit and simulated real life.  I was a dark elf necromancer and us darkelves  viewed every outsider with uncertianty and even had to kill several of our own kind for attacking people.  We even had a few players that served as scouts to inform the rest of us when outsiders were near our town.  I remember some mobs aggro'd our party and two outsider ogres attacked and killed 2 of our friends.  The entire community stopped what they were doing, formed a possee, and tracked the ogres down and killed them.  Players didn't pvp that much even though anyone could attack anyone and loot their entire inventory.  If you died you lost all your equipment and levels.  Every risky battle would pump my adreneline.  I was personally attacked about 5 times but got away from each one (shadowstep).  I came close to death once and my heart was pounding away.  Luckily I ran into a bunch of friends when one of our kind attacked me while I was hunting.  I have never seen a tighter community than in that old perma death server.  I was completely immersed in the community which is very rare for me.  I'm a hardcore pvper and usually just play games to fight others.  I never experienced anything close to this as of yet.  Once your friends die ingame they would leave as leveling was extremely slow.  It was an awsome experience.  Just wanted to post my personal experience regarding the perma death server.

     

    Thank you for sharing! I only experienced perma death on diablo and hell ;) it was fun.

    Though it  would be better with faster levelling pace than EQ one.

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by qombi

    Originally posted by dippitydodah


     I'll tell you what drove EQ players away,  TIME.
     
    It's been around 10 years, it's old and who's going to stick around THAT long playing one game.   
     
    Even at it's peak everquest only had like 450 thousand subs,   that's nothing in today's market.

     

    It's all relative. You have to remember that translates into big numbers now days. It is the equivalent of WoW. PCs were more expensive then, MMOs were very new and less people were aware of them, and high speed internet was not that popular. 1999 wasn't that long ago but the internet is so much more than it was then. In 1999 I think this is when most people just begin taking the internet as a serious future communication tool. You just can't make that statement, the only way you could compare it to take the total active MMO players of release of EQ and the total that EQ held of those number to get a percentage of the market they held .. and then do the same for WoW. I would imagine you would see similarities in the percentages.



     

     

    Yes people have some odd concepts.. and seem to forget much.

     

    Then again if 450,000 Subs is nothing in todays market how many western MMO's have more than 450,000 subs?  Oh that's right one... so I guess 450,000 would be pretty damn good in "todays" market.

     

    EQ was never successful in the asian market... they never even got EQ1 servers live in Japan (as an example tho they were going to).  They did get EQ2 servers up in Japan but they were closed rather quickly.  So the market that EQ1 was in was also smaller... 

     

    So the two main things that boggle me are:

     

    1) World of Warcraft is the only western based MMO that has more than 450,000 subs.. so I'm not sure how 450,000 is nothing in today's market.  If you want to add in the games that are pretty much only successful in Asian markets.. then you can add a few more that have "more" subs.

     

    2) The cost factor that was mentioned above...  You do realize that CPU's alone used to cost what some systems sell for now...  I mean back when the celeron 300A was a big deal due to it actually having L2 cache (non A celerons didn't) and could often oc to P2 450 speeds... for a fraction of the price etc etc   Added in with how common was broadband... how bad was lag on dial up... how big was the potential market etc etc

     

    You can't really compare two products that are released not only at very different times.. but also into vastly different potential market sizes.

  • dreamer05dreamer05 Member UncommonPosts: 679

    I completely understand how they would see this is a good idea, but at its state of low population now I don't know why they won't just give us the classic server we've all been begging for.  It certainly couldn't hurt the game any.

    image

    "God, please help us sinful children of Ivalice.."

  • dreamer05dreamer05 Member UncommonPosts: 679
    Originally posted by neschria


     So... no ETA?
     
    Edit for the sake of not posting 3 times in a row: 
    Level 51 is a trivial accomplishment these days. That's less than a week of gameplay for most people, even the casual players. Instant gratification? Only slightly more instant than it would have been otherwise. Also, the current level cap is 85, so 51 is a midlevel at best, not anything approaching high level. 
    AAs have become a central part of long term character development, rather than a bonus, so that's a major part of the game you can't even access til 51. Skipping to the chase means lopping off a largely irrelevant part of the game and getting to the meat of it, when you actually start building your character.



     

    I think you're kind of missing the point of everyone's arguement here. However, I certainly understand what you're saying, but most people, especially EQ vets, aren't all about the instant gratification.

    image

    "God, please help us sinful children of Ivalice.."

  • MargulisMargulis Member CommonPosts: 1,614

    So much for that, I thought I would start again with EQ on a progressive server but you can shove this stupid ruleset. 

  • SoludeSolude Member UncommonPosts: 691

    Nostalgia is one thing but there really isn't anything forcing you to game outside the classic EQ zones.  And as someone who literally yesterday resubbed... going back to Qeynos and other original zones is a "wow we got addicted to this?" moment.  EQ held my attention and sub money hostage for nearly 5 years but going back.... classic EQ is nostalgic but really terrible in context to new MMOs.  Probably why they released TSS which keeps classic EQ mechanics but looks modernish and has quest NPCs.

    But seriously killing snakes and skeletons for feet and bones in my undies isn't something I want to revisit in '09 ;)

  • qombiqombi Member UncommonPosts: 1,170
    Originally posted by Solude


    Nostalgia is one thing but there really isn't anything forcing you to game outside the classic EQ zones.  And as someone who literally yesterday resubbed... going back to Qeynos and other original zones is a "wow we got addicted to this?" moment.  EQ held my attention and sub money hostage for nearly 5 years but going back.... classic EQ is nostalgic but really terrible in context to new MMOs.  Probably why they released TSS which keeps classic EQ mechanics but looks modernish and has quest NPCs.
    But seriously killing snakes and skeletons for feet and bones in my undies isn't something I want to revisit in '09 ;)

     

    It is a different game even if you didn't leave the old zones. Death mechanic has changed, classes have changed, new classes exist, overpowered gear drops exist, zone graphic revamps, character model revamps etc. Also you know that when you artificially limit yourself in a game, you will not have the activity the game would have if everyone was on the same page. 

    Even just creating an new server and just locking it at Velious content and labeling it classic would give folks that want this type of content a single place to congregate and play together.

  • VrazuleVrazule Member Posts: 1,095

    EQ will never go back to a group focus game.  Raiding killed the game, but it's there to stay.  SOE loves raids.  They focus on raiding in all of their games.  It's easy to program and gives you the most bang for the buck so to speak.  People are willing to do the same raids over and over just to get the best gear in the game, making it very long lasting content, if you can even call it content.

    Grouping content requires so much more effort, even though it caters to the majority of players.  Hell, there are is a larger soloing crowd than raiders, but you'll never seen any decent solo content in EQ, ever.  SOE is lazy and greedy.  They will do the least amount of work for the most return, even if it mean alienating the 2+ million that have tried their game and left, leaving the measly  250,000 they have now.

    Sadly, most companies are following this trend with raiding, even though less than 20% of their player base ever raids.  Even Blizzard has gone raid crazy with their supposedly casual friendly game.  Good luck getting content or loot even remotely comparable to raiders in any current MMO.

    Thank God for Bioware, they are going to break this mold and I'm excited to see how popular it will be just because it won't have raiding for end game.  Let alone the inclusion of tons of soloable content.  Assuming they make a fun and enjoyable game, nothing difficult for Bioware, those two points above could really make TOR a huge contender in the MMO genre.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • ClobsterClobster Member Posts: 94

    For a second I thought, "Classic servers?!" Boy was that shot down real hard, real fast. What a load of crap. They truely have no clue. This will only appeal to people who think raiding with a high level character is what MMO's were made for. Morons.

  • SortisSortis Member UncommonPosts: 195
    Originally posted by Solude


    Nostalgia is one thing but there really isn't anything forcing you to game outside the classic EQ zones.  And as someone who literally yesterday resubbed... going back to Qeynos and other original zones is a "wow we got addicted to this?" moment.  EQ held my attention and sub money hostage for nearly 5 years but going back.... classic EQ is nostalgic but really terrible in context to new MMOs.  Probably why they released TSS which keeps classic EQ mechanics but looks modernish and has quest NPCs.
    But seriously killing snakes and skeletons for feet and bones in my undies isn't something I want to revisit in '09 ;)



     

    HAH the last line is pure gold! That made me laugh for a solid few. XD  "To arms men! the snakes and rats are at it again at the Freeport gates! Grab your undies and splintered club and meet me outside to thwart their plans!"

  • ChieftanChieftan Member UncommonPosts: 1,188

    Instant level 51 and RMT.  Wow.

    If SOE was going to throw the baby out with the bathwater they could have found much better solutions to EQ's fundamental design flaws.

    My youtube MMO gaming channel



  • neschrianeschria Member UncommonPosts: 1,406
    Originally posted by dreamer05

    Originally posted by neschria


     So... no ETA?
     
    Edit for the sake of not posting 3 times in a row: 
    Level 51 is a trivial accomplishment these days. That's less than a week of gameplay for most people, even the casual players. Instant gratification? Only slightly more instant than it would have been otherwise. Also, the current level cap is 85, so 51 is a midlevel at best, not anything approaching high level. 
    AAs have become a central part of long term character development, rather than a bonus, so that's a major part of the game you can't even access til 51. Skipping to the chase means lopping off a largely irrelevant part of the game and getting to the meat of it, when you actually start building your character.



     

    I think you're kind of missing the point of everyone's arguement here. However, I certainly understand what you're saying, but most people, especially EQ vets, aren't all about the instant gratification.

     

    I am an EQ vet. I just disagree with people who left the game and say it's crap now. I actually prefer the way the game has developed in more recent expansions, in terms of features. I was just saying that it is NOT instant gratification-- there's a ton of game, both in terms of content and character development that just starts at 51.  It's just getting you to the starting line of the long haul.

    They are clearly making NO effort to recruit people who left the game, but rather trying to cater to their current paying customers. 

    I am probably a little "meh" on the first 51 levels because, while I've taken a few extended breaks, I've pretty much never left EQ since I started playing in September '99 , and I've played a variety of alts to about that level on several servers, so even doing the newer newbie content (TSS) is boring to me, and the old school newbie experience is just plain old and tedious at this point. I started a character on the last Progression server and decided I hated it within the first three days. Way too "been there, done that". 

    ...
    This is where I draw the line: __________________.

  • IonselonIonselon Member Posts: 248
    Originally posted by bopice1


    Anyone looking to play a challenging , fun , and rewarding mmorpg. Should get or google eq titanium. Once you have the client * takes a bit to figure out how to install it" I had to hit the window button at each iso image". You should google for eq emu and getting started guide. Follow that guide step by step. Than join me on the server Project 1999. A classic everquest game.
    Yes they have , rubicite , mayong, and manastone.+
    please join in on the fun! and no monthly fee!

    So, what you are saying is this is a private server?  Those are illegal and it's against forum rules to post about them.

  • OzmodanOzmodan Member EpicPosts: 9,726

    What is the point of playing on such a ridiculous server?  Why even play a MMO?  The entire point of playing a MMO is developing your character.   The only thing this does is feed the "I want it now generation".   Another bonehead move by SOE.

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