Again, we see a lot of "game's perfect, but most people are just too dumb to play it!"
DFO does not need any particular or special skill to play. It's very similar to many other games, online or not. However, one fact remain: A few hundred thousand people were interested in it. And just a handful of them still play. DFO cannot afford to brush aside players: the game revolves around PVP, and without players = no game.
It can be a hard fact to understand, but the whole process of beta + launch was dreadful, and scared away MANY players. Most of these people will not come back. Good players and bad players alike.
Last few patches did improve the game. However, it's still not a top notch product, has several issues and bad decisions behind it, and its bad rep will be impossible to be erased in less than a few years.
1. Harvesting and crafting is not much better in most other games. However there are a few unique pluses to this system. The need to harvest in the open world makes you vulnerable, which makes raiding enemy's economic workers a viable strategy, and necessitates the need for protection. It fuels PvP both ways. When it comes to crafting the most important stuff are enchanting materials that must be skinned from mobs, which necessitates exploring to find all the mobs that drop what you need, forming PvE groups to get it, being prepared to PvP if you must fight others over it, and trading with people in far away lands who have the materials you can't easily get for the materials you can easily get. 2. I've never macroed, I am competitive. The recent changes made it much more productive to level by PvEing. There's more to being competitive than raw skill levels in this game. It's about who you play with and how well you work together. 3. The UI works the way it does for a reason, and it works for this game pretty well once you get use to it. An FPS MMORPG requires a unique approach without autotarget. The hassle you find with looting and inventory is by design, it's UO style and is suppose to make it more difficult to loot a lot of stuff in combat, or make it more difficult to bank a lot of stuff quickly. 4. It's called a sandbox game. Ie. Player driven goals. The best content is the content you make yourself. The best quests are the objectives your guild sets forth to achieve (Whether they be PvE, harvesting/crafting, or PvP objectives), and the unexpected challenges that pop up as other players will get in your way. That's real questing. If you want arbitrary bullshit where they tell you to kill 400 goblins but give you some nice text to read while you do it then go play LOTRO. DFO is not a manufactured quest driven game, it's a sandbox PvP game. You don't have to like it, but don't try to bash it because you don't understand what kind of game it is and who it caters to. 5. You have no clue. You won't start getting real gear off people until you start doing real PvP, with real guilds. If all you do is run around newbie lands as an unguilded newb all you're going to get is goblin loot. If you want uber loot then you've got to be in situations where people gear up in thier best because the outcome of said battle matters more than the loss of their gear, and this happens all the time you just aren't a part of it yet. 6. This is just you bitching about being a newb who doesn't understand combat. I couldn't begin to pick apart everything that is wrong with what you just tried to say. 7. Just like players, they dodge. It's frustrating, yes, we'd all like mobs to just stand there and take our arrows like in other games, but you forget this is an FPS game and in FPS games good enemy AI won't make your job easy. 8. You can't destroy player houses. Walls don't defend you, players do. Join a better guild. 9. PK is not griefing in a game based around open world PK. If you believe that then you made a poor choice of games and should go back to WOW. 10. I'm bored of your ignorance at this point and won't bother further.
Agreed the OP is a troll who probably played for the first week and ragequit, because it was not a perfect launch for a indie company.
Their are blatent lies in his post, the grind is not bad anymore, the quests are bad, but it is a sandbox, you are not forced to quest nor do you need to, I dont macro and I am very good pvper.
Learn to FPS then talk about it.
Point is if you likfe gameplay> graphics FPS> auto target Sandbox>linear you will like this game.
Why the hell cant an independent game company make a perfect game? Damnit i want perfection right at launch! And i want it the same as WoW! -sarcasm off-
i played FallenEarth, Aion, and Darkfall. I chose Darkfall bc it suited me. If you liked WoW go play aion. very simple. This game is what 6 months old? Im not even going to try and pretend there arent problems. I say at least once a day "thats fucking stupid, they need to change /fix that" But the fact still remains i enjoy this game more than any other at the moment. This game can only get better. The same goes for FE, lots of potential.
side note: Mortal Online anyone? its only a matter of time...
Why the hell cant an independent game company make a perfect game? Damnit i want perfection right at launch! And i want it the same as WoW! -sarcasm off-
i played FallenEarth, Aion, and Darkfall. I chose Darkfall bc it suited me. If you liked WoW go play aion. very simple. This game is what 6 months old? Im not even going to try and pretend there arent problems. I say at least once a day "thats fucking stupid, they need to change /fix that" But the fact still remains i enjoy this game more than any other at the moment. This game can only get better. The same goes for FE, lots of potential.
side note: Mortal Online anyone? its only a matter of time...
Mortal online will be the next leader of all the sandbox game made by other indie company i believe. They have all the content that an sandbox mmo deserve to get and they will release the game only when it will be perfect. After launch, they will add like siege engine, castle clan and boat mats himself said. There is also no grind at all and the pvp is focus on one on one balance and group pvp balance and this is more fun. That way, if i travel, find someone and he see me too and we do a one on one, the combat would be even more cool. Players die fast and to me, thats really cool and the game is really really realistic.
Me too, i play DF because there is nothing else for me. Im not a fan boy of DF, but a fan of a pvp open full loot system.
Why the hell cant an independent game company make a perfect game? Damnit i want perfection right at launch! And i want it the same as WoW! -sarcasm off-
i played FallenEarth, Aion, and Darkfall. I chose Darkfall bc it suited me. If you liked WoW go play aion. very simple. This game is what 6 months old? Im not even going to try and pretend there arent problems. I say at least once a day "thats fucking stupid, they need to change /fix that" But the fact still remains i enjoy this game more than any other at the moment. This game can only get better. The same goes for FE, lots of potential.
side note: Mortal Online anyone? its only a matter of time...
Mortal online will be the next leader of all the sandbox game made by other indie company i believe. They have all the content that an sandbox mmo deserve to get and they will release the game only when it will be perfect. After launch, they will add like siege engine, castle clan and boat mats himself said. There is also no grind at all and the pvp is focus on one on one balance and group pvp balance and this is more fun. That way, if i travel, find someone and he see me too and we do a one on one, the combat would be even more cool. Players die fast and to me, thats really cool and the game is really really realistic.
Me too, i play DF because there is nothing else for me. Im not a fan boy of DF, but a fan of a pvp open full loot system.
i really enjoyed DF, but as someone tired of guilds, its really tough to survive there. I have been killed more by my own race than racial enemies. I don't care if i die and lose everything in a game. I just want to be in an MMORPG and not have to "join a guild" to just do anything. I have to put up with asshats irl everyday, i enjoy my solo time in my exscape world. It seems like MO is just becoming DF2, been there since block A and its becoming a "love/hate" relationship. I really think the next game to pull off "full loot pvp" will be dawntide. it sounds like it will have safe areas to attract the casual gamer, but when they come out into the "wildlands" its fair game. makes since to me, all these games build a nice box for the sand and then just fill it with predators.
i say, build a nice box for the sand and fill it with happy content prey and the predators will come.
This game is more carebear than a lot of other games out there. The gind in this is just as bad as korean games.
Just playing this game for an hour will make you realize it's a complete piece of crap. The UI and the way it's set up seems like an after thought, and the general flow of the game is rediculously slow/not well thought out. Everything in the game is lacking creativity and polish. They basically took ideas from the forums of fan boys and put it all in which is good in some areas, but you can tell the dev's have no original thoughts of their own and they just ripped ideas from forum posters/other games like UO, EVE, etc.
Game balance is a complete after thought. I don't even think they know how to even begin to balance this POS. Which is why you can train every skill to max regardless. It's a cheap way of doing "balancing" by allowing everyone to have the same skills. It's a really lazy thing to do and obviously isn't working.
Which is sad because those other games did it RIGHT, so why mess up a good formulae?
Seems stupid to change something that doesn't need fixing. The old UO formulae PWNED!
More people have lost their lives to WoW than i can count; that's hardcore. Simple as that.
This game is more carebear than a lot of other games out there. The gind in this is just as bad as korean games. Just playing this game for an hour will make you realize it's a complete piece of crap. The UI and the way it's set up seems like an after thought, and the general flow of the game is rediculously slow/not well thought out. Everything in the game is lacking creativity and polish. They basically took ideas from the forums of fan boys and put it all in which is good in some areas, but you can tell the dev's have no original thoughts of their own and they just ripped ideas from forum posters/other games like UO, EVE, etc. Game balance is a complete after thought. I don't even think they know how to even begin to balance this POS. Which is why you can train every skill to max regardless. It's a cheap way of doing "balancing" by allowing everyone to have the same skills. It's a really lazy thing to do and obviously isn't working. Which is sad because those other games did it RIGHT, so why mess up a good formulae?
Seems stupid to change something that doesn't need fixing. The old UO formulae PWNED! More people have lost their lives to WoW than i can count; that's hardcore. Simple as that.
You dont fit in Darkfall. Darkfall has shown that to you and has spit you out of his world. Its now on you to let it go.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
MO will be good if they can get everything into the game that they said would be in the game at launch. That means there are 2 months (oct and nov) left for them to add more than combat. We can hope the game will be great, but we can't say that it will yet.
There is a reason i tell people that they don't fit Darkfall and should keep away. I am getting harsh critics by my own (i mean Darkfall players and fans of the game like i am) but as you can see in these example. If i have been kept such folks not worthy to join us in Darkfall from join us we have been spared of the hater and foul topics. I have been watching the posts of these OP and if i have had told him since his first post: "You dont fit in Darkfall buy you some AION or some other crap with classes and quests and instances out there" He would been thankfull now..
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it.
I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole.
You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love.
IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts.
At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment?
At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play.
There is a reason i tell people that they don't fit Darkfall and should keep away. I am getting harsh critics by my own (i mean Darkfall players and fans of the game like i am) but as you can see in these example. If i have been kept such folks not worthy to join us in Darkfall from join us we have been spared of the hater and foul topics. I have been watching the posts of these OP and if i have had told him since his first post: "You dont fit in Darkfall buy you some AION or some other crap with classes and quests and instances out there" He would been thankfull now..
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it.
I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole.
You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love.
IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts.
At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment?
At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play.
While I've told Darth to just quit posting in the past, and will continue to do so, sometimes games like DFO won't fit with certain individuals.
PS I think someone had me quoted in thier sig saying something along the lines "Please stop posting, you are making all the fans look like idiots"
There is a reason i tell people that they don't fit Darkfall and should keep away. I am getting harsh critics by my own (i mean Darkfall players and fans of the game like i am) but as you can see in these example. If i have been kept such folks not worthy to join us in Darkfall from join us we have been spared of the hater and foul topics. I have been watching the posts of these OP and if i have had told him since his first post: "You dont fit in Darkfall buy you some AION or some other crap with classes and quests and instances out there" He would been thankfull now..
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it.
I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole.
You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love.
IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts.
At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment?
At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play.
Its because you posted BS in the past. I remember you have called Darkfall vapor.
Your posts was wrong and your posts in the past was full of grief towards the game and the people who defended the game as receiving development and will launch. You have mislead people in the past about the state of the game. I noticed your changed tune towards Darkfall now and cant help me but must think meanwhile you played the game.
You deserved what you got in the past , and if you stay balanced then you will have no problem here.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
While I've told Darth to just quit posting in the past, and will continue to do so, sometimes games like DFO won't fit with certain individuals. PS I think someone had me quoted in thier sig saying something along the lines "Please stop posting, you are making all the fans look like idiots"
You told me to stop posting after the self-proclaimed "most valuable" and professional game reviewer of the world mr. gillenm missed to noticed the equip indicator after hours of playing ?
That moron gave Df a 4 he has to take it and he is a professional. He has to live with his moronic mistakes and if he griefes valuable good games out there someone has to make fun out his stupidity.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
MO will be good if they can get everything into the game that they said would be in the game at launch. That means there are 2 months (oct and nov) left for them to add more than combat. We can hope the game will be great, but we can't say that it will yet.
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
By the condition put forth above does that mean that MO (and therefore DarkFall) are not good when/if they don't meet their launch criteria? I think some would disagree with you on that point, for both games.
DarkFall for it's part anyway has been fairly well documented (at least on this forum) what was missing at launch. They have made progress in getting some of the stuff into the game since launch; albeit not always implemented in a fashion that a majority would like.
The upcoming October patch/expansion is said to deliver one of the major items that I've considered essential from the beginning.
Player owned local vendors.
Unfortunately there wasn't anything mentioned about implementing the Trade Boards that were always touted before launch, but havn't seen the light of day yet. So, that is still an unknown at this point.
The player vendors is definitely a good start though, and with the first step of local banking, and the caravan system... they are starting to figure out that the economy is in need of some loving.
Why? Well the houses can be beat down at any given time, destroying your vendor along with it and everything in it! Right now no one cares about beating down people's personal houses, but once vendors roll out they will macro beating your houses down.
Unless they give only a small window of opportunity.
As far as you saying how hardcore darkfall is...
It's not, once again the "hardcore" element is not why im leaving. It's people like you why I'm leaving, and all the bugs I posted above.
Plain and simple the game is just bad, that's why at leas thalf the people who have bought this game havent looked back probably on their subscriptions to it. Thus why the world's void of people. Shadowbane and UO were just as hardcore but they had a lot of people. UO HELL you could steal people's houses just by getting their house key. Darkfall has nothing on pre-T2A UO. It's just a bad game plain and simple.
Why? Well the houses can be beat down at any given time, destroying your vendor along with it and everything in it! Right now no one cares about beating down people's personal houses, but once vendors roll out they will macro beating your houses down. Unless they give only a small window of opportunity. As far as you saying how hardcore darkfall is... It's not, once again the "hardcore" element is not why im leaving. It's people like you why I'm leaving, and all the bugs I posted above. Plain and simple the game is just bad, that's why at leas thalf the people who have bought this game havent looked back probably on their subscriptions to it. Thus why the world's void of people. Shadowbane and UO were just as hardcore but they had a lot of people. UO HELL you could steal people's houses just by getting their house key. Darkfall has nothing on pre-T2A UO. It's just a bad game plain and simple.
You forget that all what you say apply just for you.
The game is the best MMO you can get right now . People resubscribe because the most thing they complained about was the "grind" , whats gone with the patch 2 weeks ago.
You also have no idea how vendors will be implemented. House deeds can be looted from a dead mans grave and only, not the carebear stuff of "UO stealing".
Darkfall is the best MMORPG what you can get right now.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
A lot of people bought this game because of the concept they read about and the promises from the devs. I and many others quit because the concepts were poorly implemented. Can you say amateur developers?
Secondly, you obviously didn't ever play UO because UO was and IS (if you play free shards) way better than this game and way more hardcore.
You could have years of work robbed from you in UO. You could have lost hours of work every night at the bank in town from a thief, or whatever... you name it UO had it.
This game? People can beat on your house randomly at any given time of the day (3 am beatings anyone?) which just speaks poor design, not hardcore.
Poor design is when the dev's don't think about what people WILL do and whether both people had a fair chance of success in the situation.
Example: In UO a thief comes up to you asking to buy your rare. He opens your pack steals it and puts it in bank. However, you stood still and fell for it with it in your pack instead of bank. It was your own dumb fault, there was plenty of skill and learning involved.
In Darkfall someone comes and beats on your stuff when you're asleep or when you're not on. No Skill involved. A pk comes to the newbie area pking newbs. That's not hardcore, that's not even PVP since the newbs only option is to run, and sometimes if they're too far out their only option is to die. That's just plain bad design, as in a PVP game, or a "hardcore" game for that matter every situation has to give both players a fair opportunity for success. In Darkfall there is much more imbalance than balance. Thus it's just a bad game. Good concept, poorly implemented.
They basically stole the ideas from other games and people and had NO clue on how to implement it properly.
MO will be good if they can get everything into the game that they said would be in the game at launch. That means there are 2 months (oct and nov) left for them to add more than combat. We can hope the game will be great, but we can't say that it will yet.
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live.
2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it.
So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc.
Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
MO will be good if they can get everything into the game that they said would be in the game at launch. That means there are 2 months (oct and nov) left for them to add more than combat. We can hope the game will be great, but we can't say that it will yet.
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live.
2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it.
So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc.
Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I don't really want to re-hash all of what has been said on the subject of what was in and what wasn't for Launch. If you really believe they ful-filled what you expected... far be it for me to take that away from you.
Suffice it to say, they did not meet MY expectations.
MO will be good if they can get everything into the game that they said would be in the game at launch. That means there are 2 months (oct and nov) left for them to add more than combat. We can hope the game will be great, but we can't say that it will yet.
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live.
2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it.
So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc.
Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I know you are not new to DFO so you either had a huge lapse in memory or you are flat out lying. In either case, everyone not in denial knows the portion in red is far from the truth.
As far as my main beef with the game, I am still waiting on Meaningful PvP to be implemented. PvP is about competition. You compete against other players. In DFO PvP is about avoiding competition and picking weak targets. While attacking a target when they are asleep in the real world would be considered strategic in a game world it is called cowardice. Everything in DFO is about avoiding actually competeting against other players. Siege when the other guild isn't on, Group up and raid individuals and small groups and run from groups your size or larger. When a city is sieged it always urked me that the first reaction most people seem to have is to bank there gear and valuables. Go out with the bare minimum. Naked PvP is by far the dumbest thing I have ever seen.
Being red means jack in DFO. Being a murderer is way to temporary still and has little to no drawbacks. Racial alliances mean jack as well making most clans ARC's.
DFO is just biding time at this point and if MO delivers........ yeah DFO is dead in the water. DFO does not have PvP and never will with it's current setup. It has ganking. Players that try to PvP are shown quickly that isn't what DFO is about. Sandbox FFA PvP games are what I preffer over everything else. DarkFall simply isn't one and looks like it may never be one. It's a FFA Gank Single class MMO with some sandbox elements. It WAS missing a great deal of features boasted about by it's devs at launch, if you care to know more about the missing features then feel free to find one of the hundreds of posts scattered about over the net that listed them in detail.
PvP'rs have already left DFO. Those that are left are the ones that couldn't hack it in other games. DFO is simpler and has focus on ganking and griefing rather than PvP so it's understandable. DFO hasn't chewed anyone up and spit anyone out. Those that left have simply dumped the garbage in the trash where it belongs.
Thats just my two cents. Didn't intend to post was just checking up on things, had to post though because I hate misconceptions and/or lies being tossed about.
MO will be good if they can get everything into the game that they said would be in the game at launch. That means there are 2 months (oct and nov) left for them to add more than combat. We can hope the game will be great, but we can't say that it will yet.
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live.
2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it.
So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc.
Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I know you are not new to DFO so you either had a huge lapse in memory or you are flat out lying. In either case, everyone not in denial knows the portion in red is far from the truth.
As far as my main beef with the game, I am still waiting on Meaningful PvP to be implemented. PvP is about competition. You compete against other players. In DFO PvP is about avoiding competition and picking weak targets. While attacking a target when they are asleep in the real world would be considered strategic in a game world it is called cowardice. Everything in DFO is about avoiding actually competeting against other players. Siege when the other guild isn't on, Group up and raid individuals and small groups and run from groups your size or larger. When a city is sieged it always urked me that the first reaction most people seem to have is to bank there gear and valuables. Go out with the bare minimum. Naked PvP is by far the dumbest thing I have ever seen.
Being red means jack in DFO. Being a murderer is way to temporary still and has little to no drawbacks. Racial alliances mean jack as well making most clans ARC's.
DFO is just biding time at this point and if MO delivers........ yeah DFO is dead in the water. DFO does not have PvP and never will with it's current setup. It has ganking. Players that try to PvP are shown quickly that isn't what DFO is about. Sandbox FFA PvP games are what I preffer over everything else. DarkFall simply isn't one and looks like it may never be one. It's a FFA Gank Single class MMO with some sandbox elements. It WAS missing a great deal of features boasted about by it's devs at launch, if you care to know more about the missing features then feel free to find one of the hundreds of posts scattered about over the net that listed them in detail.
PvP'rs have already left DFO. Those that are left are the ones that couldn't hack it in other games. DFO is simpler and has focus on ganking and griefing rather than PvP so it's understandable. DFO hasn't chewed anyone up and spit anyone out. Those that left have simply dumped the garbage in the trash where it belongs.
Thats just my two cents. Didn't intend to post was just checking up on things, had to post though because I hate misconceptions and/or lies being tossed about.
what happened? At one point you were at the top of the chain of command of Darkfail trolls. I think you were like the 3rd highest rank. It was Darth Raiden , Javac, you, the guy who could not master the use of the space bar, and Einstein. why all the suden did you give up a strong career and General's pay to bash your lord and master Tasos?
My god did you guys read the update post from the dev?
This game isn't rock paper scissors... it's I cheat so I own you, OR I've been playing for 6 months and have really nice stuff so I OWN YOU! Noob. Learn how to grind.
And I quote the dev, "Classes always mean imbalance"
Ya there's no imbalance in a skill based system either. I mean, since you played longer you're not going to be imbalanced compared to me. OH and gear in this game DOESN'T AFFECT PVP. In fact everyone uses their tutorial weapons and run around naked. This game dev is brilliant. He really knows what he's talking about.
My god that post just made me realize how stupid the head dev is and there's no faith in this game now. He actually is arrogant enough to think that he knows what's right and that a tride and TRUE system (Look at WoW, Aion, and just about every game out there including UO) doesn't work compared to his system. I can't believe he actually can't man up and just admit he was too lazy to implement a balanced class system and so they decided to give everyone every skill for easy "balancing".
The only difference in this game is you truely feel helpless, and ARE helpless against anyone and everyone your first month. There's no special skill you have that might give you an edge against a higher level player, as they have the same abilities.
I still can't believe he actually said the reason he doesn't want classes is because of imbalance... Like there isn't imbalance right now.
Hell in a game like Darkfall there's a natural imbalance - zerging, and those zerg alliances having the most resources/best gear to use vs small fries. This is always a problem in war games.
Not to mention he went on to say that there's a "flavor of the month" build in those other games that just dominates. Ya, there usually is but in Darkfall everyone is the FOTM. Lets be honest, there are certain spells when cast one after another will ultimately out DPS other spell chaining and it will be found out if it's not already. If you can learn all the spell lines, and only have 10 abilities in your bar... you'll probably figure out the best ones to have and put them i nthere.
a good portion of spells in DF are useless for example.
My god did you guys read the update post from the dev? This game isn't rock paper scissors... it's I cheat so I own you, OR I've been playing for 6 months and have really nice stuff so I OWN YOU! Noob. Learn how to grind. And I quote the dev, "Classes always mean imbalance" Ya there's no imbalance in a skill based system either. I mean, since you played longer you're not going to be imbalanced compared to me. OH and gear in this game DOESN'T AFFECT PVP. In fact everyone uses their tutorial weapons and run around naked. This game dev is brilliant. He really knows what he's talking about. My god that post just made me realize how stupid the head dev is and there's no faith in this game now. He actually is arrogant enough to think that he knows what's right and that a tride and TRUE system (Look at WoW, Aion, and just about every game out there including UO) doesn't work compared to his system. I can't believe he actually can't man up and just admit he was too lazy to implement a balanced class system and so they decided to give everyone every skill for easy "balancing". The only difference in this game is you truely feel helpless, and ARE helpless against anyone and everyone your first month. There's no special skill you have that might give you an edge against a higher level player, as they have the same abilities. I still can't believe he actually said the reason he doesn't want classes is because of imbalance... Like there isn't imbalance right now. Hell in a game like Darkfall there's a natural imbalance - zerging, and those zerg alliances having the most resources/best gear to use vs small fries. This is always a problem in war games.
Not to mention he went on to say that there's a "flavor of the month" build in those other games that just dominates. Ya, there usually is but in Darkfall everyone is the FOTM. Lets be honest, there are certain spells when cast one after another will ultimately out DPS other spell chaining and it will be found out if it's not already. If you can learn all the spell lines, and only have 10 abilities in your bar... you'll probably figure out the best ones to have and put them i nthere. a good portion of spells in DF are useless for example.
Class is imbalance. Rogue kills mage. Do I need to say more?
No crappy class system and no cap is what makes Darkfall NOT ANOTHER EQ CLONE like WoW. WoW is not god, EQ came before it and had everything it had without the Battle.net crowd behind it.
UO pre-trammel > Darkfall > ALL
The definition of insanity: doing the same thing over and over expecting different results.
My god did you guys read the update post from the dev? This game isn't rock paper scissors... it's I cheat so I own you, OR I've been playing for 6 months and have really nice stuff so I OWN YOU! Noob. Learn how to grind. And I quote the dev, "Classes always mean imbalance" Ya there's no imbalance in a skill based system either. I mean, since you played longer you're not going to be imbalanced compared to me. OH and gear in this game DOESN'T AFFECT PVP. In fact everyone uses their tutorial weapons and run around naked. This game dev is brilliant. He really knows what he's talking about. My god that post just made me realize how stupid the head dev is and there's no faith in this game now. He actually is arrogant enough to think that he knows what's right and that a tride and TRUE system (Look at WoW, Aion, and just about every game out there including UO) doesn't work compared to his system. I can't believe he actually can't man up and just admit he was too lazy to implement a balanced class system and so they decided to give everyone every skill for easy "balancing". The only difference in this game is you truely feel helpless, and ARE helpless against anyone and everyone your first month. There's no special skill you have that might give you an edge against a higher level player, as they have the same abilities. I still can't believe he actually said the reason he doesn't want classes is because of imbalance... Like there isn't imbalance right now. Hell in a game like Darkfall there's a natural imbalance - zerging, and those zerg alliances having the most resources/best gear to use vs small fries. This is always a problem in war games.
Not to mention he went on to say that there's a "flavor of the month" build in those other games that just dominates. Ya, there usually is but in Darkfall everyone is the FOTM. Lets be honest, there are certain spells when cast one after another will ultimately out DPS other spell chaining and it will be found out if it's not already. If you can learn all the spell lines, and only have 10 abilities in your bar... you'll probably figure out the best ones to have and put them i nthere. a good portion of spells in DF are useless for example.
Class is imbalance. Rogue kills mage. Do I need to say more?
No crappy class system and no cap is what makes Darkfall NOT ANOTHER EQ CLONE like WoW. WoW is not god, EQ came before it and had everything it had without the Battle.net crowd behind it.
UO pre-trammel > Darkfall > ALL
A clue would help you very much. Rogue kills crappy mage or one that he is several levels above. Good mage with a ounce of awareness of his enviroment kills rogue since rogue can't close on him.
Just more BS from the mouth of the shillbots.
You do realize that battle net had less people on it then the beta forums for DF? Naw probably not and you would lie about it anyway.
There were never 11 million battle net members so I guess WoW did something right. Now how about telling us how your greatest game of all time with less the 16K (using Darth's made up numbers) subs is doing so much right???
Been waiting 9 months and will keep waiting since none of you can ever show how DnF is so much better then even 9 Dragons or Silk Road. All that is ever thrown out is how great DF is how everything else is WoW. No concrete proof, examples, etc... Typical early pubescent emo angst replies over and over again is all we ever get.
Comments
Again, we see a lot of "game's perfect, but most people are just too dumb to play it!"
DFO does not need any particular or special skill to play. It's very similar to many other games, online or not. However, one fact remain: A few hundred thousand people were interested in it. And just a handful of them still play. DFO cannot afford to brush aside players: the game revolves around PVP, and without players = no game.
It can be a hard fact to understand, but the whole process of beta + launch was dreadful, and scared away MANY players. Most of these people will not come back. Good players and bad players alike.
Last few patches did improve the game. However, it's still not a top notch product, has several issues and bad decisions behind it, and its bad rep will be impossible to be erased in less than a few years.
Agreed the OP is a troll who probably played for the first week and ragequit, because it was not a perfect launch for a indie company.
Their are blatent lies in his post, the grind is not bad anymore, the quests are bad, but it is a sandbox, you are not forced to quest nor do you need to, I dont macro and I am very good pvper.
Learn to FPS then talk about it.
Point is if you likfe gameplay> graphics FPS> auto target Sandbox>linear you will like this game.
Why the hell cant an independent game company make a perfect game? Damnit i want perfection right at launch! And i want it the same as WoW! -sarcasm off-
i played FallenEarth, Aion, and Darkfall. I chose Darkfall bc it suited me. If you liked WoW go play aion. very simple. This game is what 6 months old? Im not even going to try and pretend there arent problems. I say at least once a day "thats fucking stupid, they need to change /fix that" But the fact still remains i enjoy this game more than any other at the moment. This game can only get better. The same goes for FE, lots of potential.
side note: Mortal Online anyone? its only a matter of time...
Mortal online will be the next leader of all the sandbox game made by other indie company i believe. They have all the content that an sandbox mmo deserve to get and they will release the game only when it will be perfect. After launch, they will add like siege engine, castle clan and boat mats himself said. There is also no grind at all and the pvp is focus on one on one balance and group pvp balance and this is more fun. That way, if i travel, find someone and he see me too and we do a one on one, the combat would be even more cool. Players die fast and to me, thats really cool and the game is really really realistic.
Me too, i play DF because there is nothing else for me. Im not a fan boy of DF, but a fan of a pvp open full loot system.
C:\Users\FF\Desktop\spin move.gif
Mortal online will be the next leader of all the sandbox game made by other indie company i believe. They have all the content that an sandbox mmo deserve to get and they will release the game only when it will be perfect. After launch, they will add like siege engine, castle clan and boat mats himself said. There is also no grind at all and the pvp is focus on one on one balance and group pvp balance and this is more fun. That way, if i travel, find someone and he see me too and we do a one on one, the combat would be even more cool. Players die fast and to me, thats really cool and the game is really really realistic.
Me too, i play DF because there is nothing else for me. Im not a fan boy of DF, but a fan of a pvp open full loot system.
i really enjoyed DF, but as someone tired of guilds, its really tough to survive there. I have been killed more by my own race than racial enemies. I don't care if i die and lose everything in a game. I just want to be in an MMORPG and not have to "join a guild" to just do anything. I have to put up with asshats irl everyday, i enjoy my solo time in my exscape world. It seems like MO is just becoming DF2, been there since block A and its becoming a "love/hate" relationship. I really think the next game to pull off "full loot pvp" will be dawntide. it sounds like it will have safe areas to attract the casual gamer, but when they come out into the "wildlands" its fair game. makes since to me, all these games build a nice box for the sand and then just fill it with predators.
i say, build a nice box for the sand and fill it with happy content prey and the predators will come.
This game is more carebear than a lot of other games out there. The gind in this is just as bad as korean games.
Just playing this game for an hour will make you realize it's a complete piece of crap. The UI and the way it's set up seems like an after thought, and the general flow of the game is rediculously slow/not well thought out. Everything in the game is lacking creativity and polish. They basically took ideas from the forums of fan boys and put it all in which is good in some areas, but you can tell the dev's have no original thoughts of their own and they just ripped ideas from forum posters/other games like UO, EVE, etc.
Game balance is a complete after thought. I don't even think they know how to even begin to balance this POS. Which is why you can train every skill to max regardless. It's a cheap way of doing "balancing" by allowing everyone to have the same skills. It's a really lazy thing to do and obviously isn't working.
Which is sad because those other games did it RIGHT, so why mess up a good formulae?
Seems stupid to change something that doesn't need fixing. The old UO formulae PWNED!
More people have lost their lives to WoW than i can count; that's hardcore. Simple as that.
You dont fit in Darkfall. Darkfall has shown that to you and has spit you out of his world. Its now on you to let it go.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
MO will be good if they can get everything into the game that they said would be in the game at launch. That means there are 2 months (oct and nov) left for them to add more than combat. We can hope the game will be great, but we can't say that it will yet.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it.
I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole.
You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love.
IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts.
At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment?
At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play.
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it.
I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole.
You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love.
IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts.
At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment?
At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play.
While I've told Darth to just quit posting in the past, and will continue to do so, sometimes games like DFO won't fit with certain individuals.
PS I think someone had me quoted in thier sig saying something along the lines "Please stop posting, you are making all the fans look like idiots"
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Wow you are amazing, and not in a good way. While people on the official boards lament the lack of players, and every few new thread titles remark on this, you keep at it.
I said this about you before as well, and I will repeat, you are in fact a detriment to the well bieng of Darkfall. Your attitude and a number of other fanbots here have in fact been very insturmental in souring my perception of the game as a whole.
You have lied, deceived, and insulted people like myself whom questioned the veracity of your statements from the day I created my account until...now. You apparently have no comprehension how much harm you have done to the very game you profess to love.
IF I was to assign devious motives to you I would credit you with bieng a fan of a rival game, intent on doing as much damage as you may via this deception. But frankly I do not feel this is the case, you are a rabid fanbot so intent on defending the game you "love" that in the process you deter others whom frankly are objective enough to see through your efforts.
At the very least you have prevented Darkfall from gaining my subscription. I wonder how many other people came here as I did to glean information about the game, and ran into you to thier detriment?
At any rate he who sows the wind reaps the whirlwind. In this case less people to convince to play the game. Enjoy your "the game isnt for you" sentiments with the few hundred people that still play.
Its because you posted BS in the past. I remember you have called Darkfall vapor.
Your posts was wrong and your posts in the past was full of grief towards the game and the people who defended the game as receiving development and will launch. You have mislead people in the past about the state of the game. I noticed your changed tune towards Darkfall now and cant help me but must think meanwhile you played the game.
You deserved what you got in the past , and if you stay balanced then you will have no problem here.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
You told me to stop posting after the self-proclaimed "most valuable" and professional game reviewer of the world mr. gillenm missed to noticed the equip indicator after hours of playing ?
That moron gave Df a 4 he has to take it and he is a professional. He has to live with his moronic mistakes and if he griefes valuable good games out there someone has to make fun out his stupidity.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
By the condition put forth above does that mean that MO (and therefore DarkFall) are not good when/if they don't meet their launch criteria? I think some would disagree with you on that point, for both games.
DarkFall for it's part anyway has been fairly well documented (at least on this forum) what was missing at launch. They have made progress in getting some of the stuff into the game since launch; albeit not always implemented in a fashion that a majority would like.
The upcoming October patch/expansion is said to deliver one of the major items that I've considered essential from the beginning.
Player owned local vendors.
Unfortunately there wasn't anything mentioned about implementing the Trade Boards that were always touted before launch, but havn't seen the light of day yet. So, that is still an unknown at this point.
The player vendors is definitely a good start though, and with the first step of local banking, and the caravan system... they are starting to figure out that the economy is in need of some loving.
First off player run vendors won't work.
Why? Well the houses can be beat down at any given time, destroying your vendor along with it and everything in it! Right now no one cares about beating down people's personal houses, but once vendors roll out they will macro beating your houses down.
Unless they give only a small window of opportunity.
As far as you saying how hardcore darkfall is...
It's not, once again the "hardcore" element is not why im leaving. It's people like you why I'm leaving, and all the bugs I posted above.
Plain and simple the game is just bad, that's why at leas thalf the people who have bought this game havent looked back probably on their subscriptions to it. Thus why the world's void of people. Shadowbane and UO were just as hardcore but they had a lot of people. UO HELL you could steal people's houses just by getting their house key. Darkfall has nothing on pre-T2A UO. It's just a bad game plain and simple.
You forget that all what you say apply just for you.
The game is the best MMO you can get right now . People resubscribe because the most thing they complained about was the "grind" , whats gone with the patch 2 weeks ago.
You also have no idea how vendors will be implemented. House deeds can be looted from a dead mans grave and only, not the carebear stuff of "UO stealing".
Darkfall is the best MMORPG what you can get right now.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
A lot of people bought this game because of the concept they read about and the promises from the devs. I and many others quit because the concepts were poorly implemented. Can you say amateur developers?
Secondly, you obviously didn't ever play UO because UO was and IS (if you play free shards) way better than this game and way more hardcore.
You could have years of work robbed from you in UO. You could have lost hours of work every night at the bank in town from a thief, or whatever... you name it UO had it.
This game? People can beat on your house randomly at any given time of the day (3 am beatings anyone?) which just speaks poor design, not hardcore.
Poor design is when the dev's don't think about what people WILL do and whether both people had a fair chance of success in the situation.
Example: In UO a thief comes up to you asking to buy your rare. He opens your pack steals it and puts it in bank. However, you stood still and fell for it with it in your pack instead of bank. It was your own dumb fault, there was plenty of skill and learning involved.
In Darkfall someone comes and beats on your stuff when you're asleep or when you're not on. No Skill involved. A pk comes to the newbie area pking newbs. That's not hardcore, that's not even PVP since the newbs only option is to run, and sometimes if they're too far out their only option is to die. That's just plain bad design, as in a PVP game, or a "hardcore" game for that matter every situation has to give both players a fair opportunity for success. In Darkfall there is much more imbalance than balance. Thus it's just a bad game. Good concept, poorly implemented.
They basically stole the ideas from other games and people and had NO clue on how to implement it properly.
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live.
2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it.
So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc.
Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live.
2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it.
So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc.
Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I don't really want to re-hash all of what has been said on the subject of what was in and what wasn't for Launch. If you really believe they ful-filled what you expected... far be it for me to take that away from you.
Suffice it to say, they did not meet MY expectations.
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live.
2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it.
So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc.
Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I know you are not new to DFO so you either had a huge lapse in memory or you are flat out lying. In either case, everyone not in denial knows the portion in red is far from the truth.
As far as my main beef with the game, I am still waiting on Meaningful PvP to be implemented. PvP is about competition. You compete against other players. In DFO PvP is about avoiding competition and picking weak targets. While attacking a target when they are asleep in the real world would be considered strategic in a game world it is called cowardice. Everything in DFO is about avoiding actually competeting against other players. Siege when the other guild isn't on, Group up and raid individuals and small groups and run from groups your size or larger. When a city is sieged it always urked me that the first reaction most people seem to have is to bank there gear and valuables. Go out with the bare minimum. Naked PvP is by far the dumbest thing I have ever seen.
Being red means jack in DFO. Being a murderer is way to temporary still and has little to no drawbacks. Racial alliances mean jack as well making most clans ARC's.
DFO is just biding time at this point and if MO delivers........ yeah DFO is dead in the water. DFO does not have PvP and never will with it's current setup. It has ganking. Players that try to PvP are shown quickly that isn't what DFO is about. Sandbox FFA PvP games are what I preffer over everything else. DarkFall simply isn't one and looks like it may never be one. It's a FFA Gank Single class MMO with some sandbox elements. It WAS missing a great deal of features boasted about by it's devs at launch, if you care to know more about the missing features then feel free to find one of the hundreds of posts scattered about over the net that listed them in detail.
PvP'rs have already left DFO. Those that are left are the ones that couldn't hack it in other games. DFO is simpler and has focus on ganking and griefing rather than PvP so it's understandable. DFO hasn't chewed anyone up and spit anyone out. Those that left have simply dumped the garbage in the trash where it belongs.
Thats just my two cents. Didn't intend to post was just checking up on things, had to post though because I hate misconceptions and/or lies being tossed about.
http://www.eurogamer.net/articles/darkfall-online-review
laugh. That's one of two reviews on metacritic. Hillarious. I think they gave Darkfall a lower score than Roma Victor! LOL
Just curious...
Did DarkFall meet that same criteria?
I haven't been following MO since I was and still am hoping that DarkFall comes through, but that would seem to be a double-standard by most measurements.
I am pretty surprised to hear such conditions given for a MMO that in all likelihood will release in a very similar state as DarkFall did.
1) DFO had everything but racial abilites and a cap in at launch. The devs said everything else had been either scrapped becuase it didn't mesh well with the over all game or had been held back for future testing like player housing, weather, etc. They said this before the game went live.
2) On the other hand, MO is suppose to be releasing with only key features making it into the game. SV has a list of what features are intended to make it into the game at launch on their website this includes races, player housing, mobs, 1/10-1/5 of the total crafting options, a basic crafting system (vauge), combat, thivery, basic taming (vauge), local banks etc. Over half of those features aren't being tested yet. They have 2 months to put the content in, I'm simply waiting on it.
So yes, for me DFO meet the same cretiera. I'm sorry that people "followed" the game since 2002, but really stopped following the game around 2006 and got pissed off when the discussed features were scrapped. Yes I'm saying that a lot of people who felt lied to were just wrong and hadn't actually followed the development of the game. For instance: penalties for ARACs was removed from the game deign prior to beta, not being allowed to have conflicting magic schools was removed during beta, player housing was held back from beta, same with roaming mob, same with end game lore content etc.
Edit: The trade boards are there, its a sub section of the crafting forums. Whats no in the game, and was at launch but has since been removed for some reason, is intergrated forums. Also, people mistook market to mean a bazzar style place to sell goods. All a market really is, is the ability to trade goods to others.
I know you are not new to DFO so you either had a huge lapse in memory or you are flat out lying. In either case, everyone not in denial knows the portion in red is far from the truth.
As far as my main beef with the game, I am still waiting on Meaningful PvP to be implemented. PvP is about competition. You compete against other players. In DFO PvP is about avoiding competition and picking weak targets. While attacking a target when they are asleep in the real world would be considered strategic in a game world it is called cowardice. Everything in DFO is about avoiding actually competeting against other players. Siege when the other guild isn't on, Group up and raid individuals and small groups and run from groups your size or larger. When a city is sieged it always urked me that the first reaction most people seem to have is to bank there gear and valuables. Go out with the bare minimum. Naked PvP is by far the dumbest thing I have ever seen.
Being red means jack in DFO. Being a murderer is way to temporary still and has little to no drawbacks. Racial alliances mean jack as well making most clans ARC's.
DFO is just biding time at this point and if MO delivers........ yeah DFO is dead in the water. DFO does not have PvP and never will with it's current setup. It has ganking. Players that try to PvP are shown quickly that isn't what DFO is about. Sandbox FFA PvP games are what I preffer over everything else. DarkFall simply isn't one and looks like it may never be one. It's a FFA Gank Single class MMO with some sandbox elements. It WAS missing a great deal of features boasted about by it's devs at launch, if you care to know more about the missing features then feel free to find one of the hundreds of posts scattered about over the net that listed them in detail.
PvP'rs have already left DFO. Those that are left are the ones that couldn't hack it in other games. DFO is simpler and has focus on ganking and griefing rather than PvP so it's understandable. DFO hasn't chewed anyone up and spit anyone out. Those that left have simply dumped the garbage in the trash where it belongs.
Thats just my two cents. Didn't intend to post was just checking up on things, had to post though because I hate misconceptions and/or lies being tossed about.
what happened? At one point you were at the top of the chain of command of Darkfail trolls. I think you were like the 3rd highest rank. It was Darth Raiden , Javac, you, the guy who could not master the use of the space bar, and Einstein. why all the suden did you give up a strong career and General's pay to bash your lord and master Tasos?
My god did you guys read the update post from the dev?
This game isn't rock paper scissors... it's I cheat so I own you, OR I've been playing for 6 months and have really nice stuff so I OWN YOU! Noob. Learn how to grind.
And I quote the dev, "Classes always mean imbalance"
Ya there's no imbalance in a skill based system either. I mean, since you played longer you're not going to be imbalanced compared to me. OH and gear in this game DOESN'T AFFECT PVP. In fact everyone uses their tutorial weapons and run around naked. This game dev is brilliant. He really knows what he's talking about.
My god that post just made me realize how stupid the head dev is and there's no faith in this game now. He actually is arrogant enough to think that he knows what's right and that a tride and TRUE system (Look at WoW, Aion, and just about every game out there including UO) doesn't work compared to his system. I can't believe he actually can't man up and just admit he was too lazy to implement a balanced class system and so they decided to give everyone every skill for easy "balancing".
The only difference in this game is you truely feel helpless, and ARE helpless against anyone and everyone your first month. There's no special skill you have that might give you an edge against a higher level player, as they have the same abilities.
I still can't believe he actually said the reason he doesn't want classes is because of imbalance... Like there isn't imbalance right now.
Hell in a game like Darkfall there's a natural imbalance - zerging, and those zerg alliances having the most resources/best gear to use vs small fries. This is always a problem in war games.
Not to mention he went on to say that there's a "flavor of the month" build in those other games that just dominates. Ya, there usually is but in Darkfall everyone is the FOTM. Lets be honest, there are certain spells when cast one after another will ultimately out DPS other spell chaining and it will be found out if it's not already. If you can learn all the spell lines, and only have 10 abilities in your bar... you'll probably figure out the best ones to have and put them i nthere.
a good portion of spells in DF are useless for example.
Class is imbalance. Rogue kills mage. Do I need to say more?
No crappy class system and no cap is what makes Darkfall NOT ANOTHER EQ CLONE like WoW. WoW is not god, EQ came before it and had everything it had without the Battle.net crowd behind it.
UO pre-trammel > Darkfall > ALL
The definition of insanity: doing the same thing over and over expecting different results.
UO had classes so your arguement gets thrown out the window.
There was the pure mage, the pure dexer (spear, mace, whatever) and so on.
Yes mages tended to dominate, but I played a warrior and could pwn once i got my resist up. So meh. Rogue's in UO sucked, it's all situational.
Rogues were only good in some cases. In shadowbane damage broke their stealth and wouldn't allow them to restealth, so problem solved.
Class is imbalance. Rogue kills mage. Do I need to say more?
No crappy class system and no cap is what makes Darkfall NOT ANOTHER EQ CLONE like WoW. WoW is not god, EQ came before it and had everything it had without the Battle.net crowd behind it.
UO pre-trammel > Darkfall > ALL
A clue would help you very much. Rogue kills crappy mage or one that he is several levels above. Good mage with a ounce of awareness of his enviroment kills rogue since rogue can't close on him.
Just more BS from the mouth of the shillbots.
You do realize that battle net had less people on it then the beta forums for DF? Naw probably not and you would lie about it anyway.
There were never 11 million battle net members so I guess WoW did something right. Now how about telling us how your greatest game of all time with less the 16K (using Darth's made up numbers) subs is doing so much right???
Been waiting 9 months and will keep waiting since none of you can ever show how DnF is so much better then even 9 Dragons or Silk Road. All that is ever thrown out is how great DF is how everything else is WoW. No concrete proof, examples, etc... Typical early pubescent emo angst replies over and over again is all we ever get.