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As a big fan of the Star Wars movies and the entire lore in general, i've been following this game for quite some time now. All looks great, but there is something i have to get off my chest here... the complete abscence of any information about player housing is leading me to think there won't be anything of that in this game, much to my dislike. When it comes to Star Wars games, i want to be immersed in the world, the lore, everything. Part of this is owning a place to call home somewhere on one of the major planets. Even if it was just some instanced apartment, that would be great.
Just imagine owning an instanced apartment in one of those major living blocks on coruscant. You get in, start up some star wars themed music on your musical device, sit down in a chair infront of a window overlooking a large chunk of the city and see all the vehicles flying around, see the people below scurrying about, etc etc. wouldn't that be great?
Ofc they could go all out and implement craftable furniture, musical unlocks for your musical devices, different types of houses etc, etc. But imho, even something simple as an instanced form of housing with a small choice between some pre-furnitured interiors would be awesome. Am i the only one who would like to see such a thing? Did bioware release some information about playing housing that i missed?
Come on Bioware, bring back some of that rpg stuff in mmorpg's will ya?
Comments
First off, I'd suggest writing this on the official site if your intention is to convince bioware.
Second off, I think if it was done like you mentioned in an instanced apartment it would work. So long as it doesn't produce urban sprawl and create multiple headaches for those of us who could give a dam about it, I say by all means put it in game.
Currently Playing: World of Warcraft
OP, I am with you on this topic. Player housing is always in my top 3 things I look for in an MMO. I have enjoyed many MMOs that don't have player housing, but I have found myself a lot more immersed in ones that do have it. Instance housing is cool with me, I'd just like to have some type of housing system.
With that said, I think they have actually been clear about not having a housing system. Though I do not have any proof of this, I feel like I have read it somewhere credible. I hope that I am mistaken. With player housing SWTOR would have me committing to a pre-order even after I said I no longer would do that after pre-ordering WAR and playing it for less than six months:)
And I agree that player housing makes the game much more RPGish and helps to eliminate the themepark, rollercoaster ride feel that we see in so many MMOs today.
I think player housing does a lot of things. It's a place for acheivers to display all their collectibles. For RPs to fashion themselves a lair or hideout or head quarters. There are a lot of reasons to add them for some people
I didn't like the urban sprawl of Galaxies. I didn't like that you couldn't put a constructable anywhere (build a three story house in 10 seconds, with a basement ... but it can't level the ground?) I didn't like that you couldn't put them close to "real" cities. Decorating got to be a pain in the ass sometimes.
Still, with all the negatives, it seems like it would make more sense to have them in game because it gives the people who are looking for more than hack and slash quest grinding a place to start and define their own game. It gives them a home.
If it were me, I'd make the buildings on corruscant usable. You've got to design the outside anyway, why not work on interiors at the same time? Have a land lord terminal on the ground floor that, for credits, gives you the key to an apartment. AND, the wonderful thing about doing it this way is, you can either build in or automatically change exactly how much of a credit sink they are in order to more effectively combat inflation. Just as a Manhattan apartment costs 10 times as much as one in the barn loft of a cattle ranch in the middle of Indiana. If you want to live close to the space port, or player market, or jedi temple, you need to be willing to pay, and you get nicer places for it, or larger item limits. Despite all the 'it's a game' arguement, the closer to reality you make any work of fiction, the easier it is for the mind to grasp, understand, become immersed in and committed to.
If you are excited about this game, how do you not see how your idea is the exact opposite of what this game wants to do? Sorry, but sitting down, looking out a window is not heroic, legendary, amazing, iconic, or star-warsy; therefore, it will not be part of this experience.
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Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
Like the OP, I love housing in a game. Everyone has their likes and dislikes of what they want in a mmo world so each to their own. When I played SWG and took a time out from pvp etc, chilling in my house, decorating, asking friends to come over made it feel that even more special.
ahhh,,housing, wonderful if done proper, LOTRO is an example of housing done poorly. Only end benefit for a house is storage, noone runs thru housing area, they teleport into their house and then teleport out to a city. I used to spend hours everyday just going from house to house chk'n out the cool ideas ppl come up with decorating, and usually would end up getting a good deal from a vendor i would find "off the beaten path" in SWG. TBH i do not see any houses been added to SWTOR, makes me sad also, it just won't happen.
I agree that there should be some form of housing. It is an integral part of a successful immersion-based MMO, imho. To say otherwise is slanderous in nature.
Good topic OP. I hope we see housing, as long as it's instanced.
THE Rooster Nash
I don't have any use for housing. None. What would I do with a house? I have no idea. I do not want to sit in a house and look out the window.
I want to grind mobs and do quests with other players.
That being said, player housing is not like the solo vs group content debate, where one always takes away from the other. You make good group content that's challenging, it's hard to solo. You make it easy to solo, there's no challenge to grouping.
But player housing doesn't affect me at all as far as I can tell. I play the game and never buy a house, and you spend all your time on your house, that's fine with me.
Not a feature I would ask for, but if some players like it, sure why not?
I really wouldn't want to planetary player housing. It would start to get too much like SWG and bioware wants to distance themselves from that game as much as they could.
edit- also not sure if they plan on doing player owned space ships(hope so). But I would like to see customizable interiors of space ships.
If that happens I'm not sure how they would get the furniture. Don't want to see player crafted(would add a whole different side to the game with collecting wood/metal etc). Wouldn't want to see it as drops either(players who don't decorate wouldn't want the loot spam). And if you could just get it from a vendor then everyone would have the same furniture in each ship just in different positions. Only possible way I could think of is some kind of achievement system(i know... shoot me) that you collect peices from. The achievements would be odd not hard but because they are odd it would only be done by people who wanted the furniture.
Human evolution and advancement has never been measured in terms of our ability to grapple one-on-one with bears.
In one of the videos posted ot this forum, I think it was at PAX... kind of in passing... they said there would be player housing. They said... "There will be this, this, this etc." and one of the things he mentioend was player housing. I don't remember the other things. It was in a thread with a biiiig list of all the pax videos.
Just a ship each please, Kotor Ebon Hawk stylee
Just to point this out ... those were the exact terms used to describe the NGE and tens of thousands of players LEFT that game. They didn't come flocking to it in droves screaming "Zwoosh Zwoosh ... Nom my phalic glow bat n00b!"
Or perhaps they did ...
Just to point this out ... those were the exact terms used to describe the NGE and tens of thousands of players LEFT that game. They didn't come flocking to it in droves screaming "Zwoosh Zwoosh ... Nom my phalic glow bat n00b!"
Or perhaps they did ...
The problem is not the terms used to describe SWG. People left SWG not because it was relabeled Heroic or Iconic. In the blink of an eye it was all changed which caused a mass exile. This game is presenting itself as such, Heroic/Iconic. People interested in playing know this, so it shouldn't be a surprise to people.
Why stereotype those that choose to play Jedi/Sith? Is it some form of insecurity you have? I don't get it. Perhaps you can explain.
As for Demalus little smart ass remark. It's very likely BioWare is considering housing, thankfully not the same way SWG did. "I" however can go without it. My house in SWG was mostly used for dropping crap in, I never decoraded, couldnt get into it. But as I say with most good ideas such as instanced housing, why not? I may not be to interested in it, but others are. I think BioWare reconises this as a possible attraction.
Just a thought but, since this isn't the official game forums and the devs probably won't see anything on here, don't you think it would be a more intelligent idea to actually go to the official web forums and say this?
Currently Playing: World of Warcraft
I agree with the idea of player housing, but I'd prefer if it had some actual functionality to it. Say, how in WoW and practically any other MMO released after it, there are specific places for your character to "sleep", aka places where if you log off, you gain exp bonuses when you log back on. I'd like this for in-game houses rather than specific areas. And it's also why I like the idea of ships acting as player houses; as they provide more functionality beyond simple roleplay and even more than just sleep, using them as transport from one city to the next or even from planet to planet transportation, while without a ship, you'd have a fee for traveling in a public ship or something. Ship docks, specific areas where everyone lands when traveling from planet to planet, would be great RP and general social hubs, and a good place to show off different types of ships, cruisers, what-have-you. It'd also be cool if you could acquire meeting halls for guilds and other large areas, for group meetings and organization.
Though beyond this, it's a lot of work for a very small amount of willing users if it provides no actual in-game functionality. It'd be unlikely for Bioware to create a complex system of housing (or at least complex enough to the point where RPers would actually find it acceptable) for such a small number of people unless they could make them something that non-RPers would want as well.
If only SW:TOR could be this epic...
That's not a bad idea as it would give your character more immersion into the world.
Currently Playing: World of Warcraft