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I have been playing GW for some months now. I have all the expansions except Eotn and played all a bit. The thing I didn't see is no one looks for party, not for missions, not for quests, and anything. Am I missing something somewhere or the people played the game enough so they don't want to do the same missions-quests again?
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The use of Heros have made player parties for the most part obsolete (bar a few elite areas such as Domain of Anguish). Most pugs nowadays are really just being run through a dungon or mission. However, there are still groups being formed but you have to know where to go to get them going (i.e. Doomlore Shrine).
So the game is not a multiplayer game right now expect for the PvP part. I wish I had played GW at the time it's released. Looks too good but it just sucks to play alone. I guess I'll stick to Warhammer for PvP and DDO for grouping.
Btw I'm in desperate need of a mmo right now, tried EQ2, Eve, WoW, Lotro, L2 and none satisfied me as a multiplayer game. I don't mind if the game is pointless to grind, bad endgame; I just want to play with people and have fun. Only thing that gives me it is Left 4 Dead right now.
If you want a multiplayer experience, find yourself a decent and active guild, it will not only provide for the bulk of the social aspect, but will also guarantee a certain quality of player.
As far as the extremely early level stuff. There are indeed very few players out there looking for groups. The player base seems to be getting older in terms of game time. Meaning people either don't play long enough to get out of noob areas, or they've been playing for so long they don't have any chars in noob areas left, so guildies and henchmen will have to do.
I don't want a game to be playable after playing for weeks. I don't want a game to grind for can-be-fun-at-later-levels. I want a game which is fun from the beginning, and I don't care where it goes to. See, in this point comes the community how much affects the game. It doesn't matter how good the game is if there are nobody playing it. Or playing with rage quitters or 'have to eat'ers in the middle of a 3 or 4 hour dungeon or similar.
First of all, you said in the OP that you've had GW for "some months." You should already be past the "playing for weeks" point of the game.
The rest of your thread is just inane bitching that completely ignored an earlier point. YOU NEED A GUILD FOR HIGH LEVEL AREAS. It's the same case with every other MMO out there, if you're playing with people you don't know it's always a gamble. That grain of wisdom is the case with WoW, it'll be the case /w Aion, and it's been the case as far back as Ultima Online.
The impression I'm getting is that you just made a quick bitch post so that you can later retort /w an "Aha! This game sucks! It doesn't offer what I want!"
As far as I understand it, you need a game that has social aspects, without you actually having to get to know and form bonds with players. Good luck with that. Let us know how your search goes.
No, I said that I wished when the game was being played, people did quests, missions etc. I didn't say the game sucks. Guild Wars is a good game and I wanted to play with people while I was going up. But I'm at a point that I want to play from the beginning to end with people. I didn't bitch at all.
For the third time you're completely ignoring the part about guilds.
It's an important one.
It's not that nobody groups any more, it's just that they don't group with people they don't know. Mostly because of the rage quitter and "have to eaters" you mentioned.
I played the game for years and years and years. I have 9 level 20s. And even though it's a fantastic game, and I am vigorously awaiting GW2, after awhile it gets old. A lot of people probably aren't going to be doing things except things like UW or Domain or Anguish, unless are getting a build together or trying to quickly level up a class for a certain build, and therefore don't want to take the time to revel in the experience of a party mission or anything. I suggest getting as much money and getting as many builds together as you can and then head out to things like UW or FoW. That's a fun time, as well as (in my opinion) the rest of the game. I admit it's not as fun playing in a big group, but I still found it enjoyable when I did missions with henchmen (no heroes at the time). And as other people have said, find a guild!!
Good luck.
Guild Wars was very party oriented untill the release of Nightfall and the "Heroes." Heroes pretty much ruined the game for me... not really though, it was still fun, but it went to a more solo experience.. and one of my favorite things about Guild Wars was the need to party to get through most of the missions.
Still there are guilds and you will party for some of the harder missions... it sounds like it will be better in GW2 though, I can't wait. Guild Wars still remains one of my favorite, if not my favorite MMO(ish) game.
Yeah, I really enjoyed how group centric guild wars WAS. It's great to be able to solo but... <.< Hero's really killed grouping.
Henchies were fine, since if you couldn't find another healer, or a ranged dps, you could have one.
The ability for one person to use three hero's basically makes it so you duo any 8 group quests, which is really unfun.
Thanks for the answers, and no I'm not ignoring about guilds. I know they are an important aspect of the game, but getting sticked to a guild for everything is not "natural" for a online game. There will be no pugs which is fun to play with random people which you don't know at all. And guildies aren't always available, so I will have to wait for them to be.
I agree with everyone in here. I played from the first closed beta until Nightfall came out.
It was very well done, but i am not the type that wants to deal with more characters and telling them what to do and what to wear. I quit and came back not too long ago and tried to run some missions to find nobody wanting to group in a game that used to have soooo many people in chat looking for more. It was a sad day for an old addict to GW original...I might try and hit it up again before GW2.
If anyone knows of good larger guilds, let me know
Hero's didn't kill grouping. Players killed grouping.
Grouping made a bit of a comback with the recently implemented zaishen missions, and all the worst parts of grouping came right back with it. Players being kicked because their bars don't measure up to what the group leader wants, monks charging 1k per player to join a group, general over aggro and poor coordination related idiocy, the works.
I have no idea why people insist on romanticising PUGs. Back in the day it was a crapshoot whether you could make it through Thunderhead Keep or the Ring of Fire, they'd choke and burn doing any of the HM content that came a few years later.
most search for guild and do guild run ,be it pvp (very cool)
or pve or even elite pve harder to find those raid
Hero's didn't kill grouping. Players killed grouping.
Grouping made a bit of a comback with the recently implemented zaishen missions, and all the worst parts of grouping came right back with it. Players being kicked because their bars don't measure up to what the group leader wants, monks charging 1k per player to join a group, general over aggro and poor coordination related idiocy, the works.
I have no idea why people insist on romanticising PUGs. Back in the day it was a crapshoot whether you could make it through Thunderhead Keep or the Ring of Fire, they'd choke and burn doing any of the HM content that came a few years later.
Sure, I enjoy doing guild runs for the very hard missions, that's silly to think otherwise. Doing guild runs for certain items/drops/etc is the way to do things I agree.
But I'm talking about the rest of the game, the 99% of the rest of it. The lowbie missions, the easy ones. No one groups for them. At all. They grab three hero's, henchies, and off they go. They ignore anyone that might want to group. This is the point where you have to try to wipe to fail a mission. Yet you think you need a guild run for that too? Wow. You think it's okay that a group centric game is solo based? Hero's made it so, instead of one or two henchies to round out a run, you ran with only hero's. That's not cool for those of us that love to group.
In any game, I love to pug groups. Not for the hard mode, super big raids. But the stuff that gets you the gear/quests before the raids. Going with people that don't know exactly what to do, that don't have 10/10 raid gear that make the instance stupidly easy, a challenge, and more fun.
Yes, you should have a guild for the hard hard hard stuff. But Hero's DID kill the game for everyone else. Or for people who are not in raid guild. Saying otherwise looks pretty silly. Oh, and didn't they say Hero'sHenchies are gone for GW2? Hmm.
Hero's didn't kill grouping. Players killed grouping.
Grouping made a bit of a comback with the recently implemented zaishen missions, and all the worst parts of grouping came right back with it. Players being kicked because their bars don't measure up to what the group leader wants, monks charging 1k per player to join a group, general over aggro and poor coordination related idiocy, the works.
I have no idea why people insist on romanticising PUGs. Back in the day it was a crapshoot whether you could make it through Thunderhead Keep or the Ring of Fire, they'd choke and burn doing any of the HM content that came a few years later.
Sure, I enjoy doing guild runs for the very hard missions, that's silly to think otherwise. Doing guild runs for certain items/drops/etc is the way to do things I agree.
But I'm talking about the rest of the game, the 99% of the rest of it. The lowbie missions, the easy ones. No one groups for them. At all. They grab three hero's, henchies, and off they go. They ignore anyone that might want to group. This is the point where you have to try to wipe to fail a mission. Yet you think you need a guild run for that too? Wow. You think it's okay that a group centric game is solo based? Hero's made it so, instead of one or two henchies to round out a run, you ran with only hero's. That's not cool for those of us that love to group.
In any game, I love to pug groups. Not for the hard mode, super big raids. But the stuff that gets you the gear/quests before the raids. Going with people that don't know exactly what to do, that don't have 10/10 raid gear that make the instance stupidly easy, a challenge, and more fun.
Yes, you should have a guild for the hard hard hard stuff. But Hero's DID kill the game for everyone else. Or for people who are not in raid guild. Saying otherwise looks pretty silly. Oh, and didn't they say Hero'sHenchies are gone for GW2? Hmm.
oh pug ,hell last time i had pug in gw ,it was vanilla guild wars.
I think GW won't fit my tastes. Actually I found a game with everything I wanted, pugs 24/7, pvp anytime without battlegrounds, semi-quest semi-grind. Aion is my favourite game from now on.
The obvious reason for this is that it is a new game and it is based on classes. A class system usually relies on groups to be fully effective, and new games always have low level people to level up with. The same can be said when other class based new games come out.
Years from now you will be having the same complaints about Aion, because new characters won't be flocking to the game because they are trying something new, and old players will be high level and doing PVP etc.
It is the nature of MMOs. I personally hate the first months of a game because they are over crowded and it takes away from the emmersion. I also hate starting a game really late in it's life because there is no one to play with, or at least that use to be the case. Now I play with my wife, so I don't have that problem with games anymore. Get a friend or someone else to play with you if you want to play Guild Wars. That is what we are doing. My cousin wants to play an MMO with us but doesn't want to pay a monthly fee since his internet is crap at his place. So he grabbed a $12 copy of Prophecies and the three of us are going to start playing Guild Wars every other weekend. (we tried DDo also, but the fact that you have to keep farming the same mission to get an item to unlock the levels, is a bit tedious)
The obvious reason for this is that it is a new game and it is based on classes. A class system usually relies on groups to be fully effective, and new games always have low level people to level up with. The same can be said when other class based new games come out.
Years from now you will be having the same complaints about Aion, because new characters won't be flocking to the game because they are trying something new, and old players will be high level and doing PVP etc.
It is the nature of MMOs. I personally hate the first months of a game because they are over crowded and it takes away from the emmersion. I also hate starting a game really late in it's life because there is no one to play with, or at least that use to be the case. Now I play with my wife, so I don't have that problem with games anymore. Get a friend or someone else to play with you if you want to play Guild Wars. That is what we are doing. My cousin wants to play an MMO with us but doesn't want to pay a monthly fee since his internet is crap at his place. So he grabbed a $12 copy of Prophecies and the three of us are going to start playing Guild Wars every other weekend. (we tried DDo also, but the fact that you have to keep farming the same mission to get an item to unlock the levels, is a bit tedious)
That's a good answer, thanks. I know most of the online games are mostly similar, but I think what makes an online game is playability and the community, which the both aspects feed each other. Aion is over-crowded because it just launched and a very big hype but although the game doesn't offer anything new, it is well playable. It is fun with pugs, with grinds and with some of the quests. I wonder how the end game will be and it will show if Aion will or will not fail.
This game was amazing before Nightfall came out.
Then they introduced heroes and all the new skills that just made everything soloable and heroable.
I loved doing the Thunderhead Keep before all the expansions, took me like 10 tries the first time i did it.
Now i can do that mission easy with heroes or even noob pugs.
Hero's didn't kill grouping. Players killed grouping.
Grouping made a bit of a comback with the recently implemented zaishen missions, and all the worst parts of grouping came right back with it. Players being kicked because their bars don't measure up to what the group leader wants, monks charging 1k per player to join a group, general over aggro and poor coordination related idiocy, the works.
I have no idea why people insist on romanticising PUGs. Back in the day it was a crapshoot whether you could make it through Thunderhead Keep or the Ring of Fire, they'd choke and burn doing any of the HM content that came a few years later.
I'm going to agree with Gennadios here. At least partly.
Remember that no one's forced to use Heroes exclusively (anyway you can't most of the time, see below), in the worst case a particular one will be required in order to start a mission or quest in Nightfall.
Also, Heroes are basically Henchmen you can customize... I.e. a refined version of a feature that has been in the game before even its first release.
So why do players stick to them? Risk management (better control) and low downtime (click and load, off you go).
In all fairness, ArenaNet COULD have given a few more incentives to group during the lower levels of Nightfall. Not counting Hard Mode in Ascalon and outside Shing Jea, those are the only times you can have a whole group exclusively made up of yourself and Heroes.
Which brings me to something - for some reason - often overlooked: a single player may only take up to 3 Heroes. That's up to 4 spots left to fill for a nice chunk of your PvE content.
@OP: I suggest you reconsider your approach. Since you're fairly fresh in a game that has been out for 4,5 years, it should be no surprise that veterans have their routines, guilds are central etc. Kind of an unspoken culture So, how about you make use of that forum to find newcomers? (because I do hope you've gone through the in-game Party interface to LFG, right?)
Better yet, how about we ask a moderator to add an LFG section to the Guild Wars forum? E.g.
"Hi I'm new to GW, I play twice a week on my Prophecies monk, PST, I wish to find fellow players blablabla" Though that does sound like a dating ad, I hope you get the idea.
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