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I don't know about everyone else but I am so tired of logging into this site or any for that matter and hoping there will be a MMO that is worth the time to play. Aion, WoW its all the same. And after you wait a year for a game that you think is good and it turns out to be bust, you are left again waiting a year or "to be announced".
This site is filled with so much advertising for these worthless mmos of childish animation that requires you pay real cash for stupid items, that you can't find many good one's buried in it.
I know I can't be the only one that feels that its time for a new generation of MMO's. Is there anyone out there that dares to challenge themselves and use there imagination in creating a new game?(elves,dwarfs, Aion adds wings to elves and calls them angels) Its getting really old.
Anyone else feel like they are stuck playing a game like WoW not because u love the game because there are no options out there?
So I dare you game developers to actually take a trip to Imagination Land.
P.S. It's also ok to actually have more then 2 sides to a game(Horde vs Alliance) (Angels vs demons) I mean seriously make a few different sides to a game it can only make the game more diverse.
Comments
I will even help you do your jobs
1. Multiple factions over 2 - give players options
2. Game speed - Who wants to play a slow game - Run speed is great
3. Cartoon game play is /fail
4. PvP and PvE skills - Guild wars hit this part right when then they made them seperate. That way PvE will stop ruining PvP.
5. Customizable UI's
6. Travel in game - Having to travel in a mount like in WoW that takes 10 mins to get to a zone is seriously retarded
7. Looking for team - So important make a better user interface and people having to sit looking for team all day with no team end up leaving game so u might wanna think here real hard.
8. Every class or race has a unique story line - We all make alts who wants to grind the same stuff
9. Auction house in WoW is actually a pretty neat design
10. Bag space - Don't go over board but don't give us low bag space that is really just dumb
This is just a start - Stop not adding things or thinking outside the box just because other game developers don't.
Did I mention no one likes slow games?
Well this is why I will be playing games like Borderlands, Dragon Age, Left 4 Dead 2 until Guild Wars 2 and The Old Republic. Everyone claims they are the next best mmo and when we finally get to play it , it disappoints big time. You know the sad thing is that Free Realms may be considered the most successful mmo since the early days of WoW. Aion does well in Korea but in the NA/US it seems to be only 400k subs and might be losing many if they don't fix their queue problem fast. Aoc and War failed big time. Lotro was always average and only did well because there was no other good mmos in 2007. Champions Online doesn't reach the masses but clearly is just average unofrtunately. DCUO will suffer the dame fate as Champions. Fallen Earth seems to be for the niche crowd but is really just average at best.
Next on the fail list is Jumpgate Evolution and Global Agenda. We'll see how these 2 do soon.
yep and xfire is going down the drain slowly as a rule stick
why?game dev boost showed attendance in their game with bot
cabal does it probably a bunch of other too
Hey lets list stuff we like and draw the conclusion that anything we dont like isnt good. Your opinion must be the only one that counts right? If you don't like it it is a fail design for sure. This sound wrong to you ? if not well... no one will ever be able to help you.
No doubt some innovation is sorely needed in today's MMO's, however if you can find nothing in today's games that you enjoy odds are you never will and will always be looking at the next game over the horizon.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You can stay inside your box for all I care. Go play all the games out there that are " So damn good" if thats how u feel and troll something else.
Well you just prove that different people like different games. I as well feel that mmos are in an extremely stale period, but many of the things that you like are turnoffs for me. Here's hoping we can both find our own preferred game styles in the future.
Part of the problem is that people do pay and play WoW or a game like WoW. Because people do, regardless of whether they like them or not, the bottomline is what investors look at to base what game they want to invest in next. So you may dislike games like WoW, but as long as you pay for a subscription in them, you are aiding in this problem. Investors and developers don't make other things because they see these games are making money, and money is the strongest incentive they have.
If you like the other games, or older school games, then support those games. No developers out there will want to make the "next" of something when they don't see enough people playing the current of something.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
You can stay inside your box for all I care. Go play all the games out there that are " So damn good" if thats how u feel and troll something else.
No sense insulting the guy. To a degree he's right.
In some cases (class quests) you're probably making the demand without comprehending the remifications. If a game has a budget for 1000 quests and all of them are common quests, you get 1000 quests. If each of 10 classes gets 100 class quests, you get 100 quests. Obviously you'd want some middle-ground split between class and common quests, but the point remains: more class quests means less quests per char (quite a bit less.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I like turn based strategy games myself too (if only they made more final fantasy tactic like games)
When I say speed I don't speak about turn based games. Those are what they are.
And the innovation part I think I just worded my statement wrong there I do apologize.
If you can't find a single enjoyable game out of all these games, have you ever considered that the mmorpg genre might not just be for you?
Doubt he'd be using the site if that were the case. Its more likely he's been playing a while so he's tired of the formula that is still new to some people. I didn't even read his post though so he could just hate video games. This is just my guess.
Playing: DO Trial, EVE 1 Day Buy a PLEX promo.
Played: UO, EQ, AC, GW, WoW, CoX, EQ2, AoC, WURM Online, Ryzom, Eve Online, FE Trial
Genres: 4x strategy, Sim Racing, American/Euro RPG, Fighters
I agree with most of your points, and I will admit that waiting for The Old Republic, Star Trek Online, and The Agency. That it does seem that it will be awhile before the popular games finally are released, guess that's why I haven't played an MMO in months, and have been sticking to playing console games. Not much we can do but wait patiently.
No doubt some innovation is sorely needed in today's MMO's, however if you can find nothing in today's games that you enjoy odds are you never will and will always be looking at the next game over the horizon.
My main reason for posting this is not just to interject some opposing opinions, but to point out that where some of my opinions may differ only slightly, that slight bit is often enough to make or break the deal for most players. I agree with the poster who pointed out this OP came across as saying his ideas and opinions are right and therefore the DEV's should do what he says, and that is not necessarily true. I also agree that he has some good ideas to an extent and his main point that there has been no real incredible "out of the box thinking" is true. On the other hand tho, I agree with Kyleran again that "most new ideas fail" - and failures cost lots of money. No gamer wants another WoW clone persay, but from a financial standpoint, EVERY game company would like a WoW clone from their business perspective (ie: 11m subs x $15/mo...) even though some of them will tell you just the opposite. What company wouldn't want that kind of cash flow?
I'm not saying my opinion is what everyone wants at all. I am just saying by god please make something new and original. Some of us have been playing games for years and would love to see some fresh ideas. I don't think this is a unreasonable request at all.
And get on it soon because it takes years to make these games
LOL! Funniest topic I ever read.
For one, how do you know those games coming out years from now will be 'good'?
For two, I'm sure you'll think they suck just as much as the current gen because your expectations will only have grown during the wait.
That leaves people in a bit of a bind. You have the choice of enjoying what is out now, deciding that MMOG's just aren't the right genre for you, or live in perpetual disappointment with everything new that comes out.
Why do I feel like I am the only person who actually LIKES the variety of games coming out in this genre?
To the OP, I think you should check out Fallen Earth. 6 sided faction PvP, no classes, skill based, sandbox, gigantic gameworld over 1000 square Km, one server for all players. NO elves, dorfs and wings, lots of Mad Max.
Just give it a little time, right now their server cluster cannot handle the load of players so there is some terrible server lag during prime time but they are working on it.
"You are the hero our legends have foretold will save our tribe, therefore please go kill 10 pigs."
The problem is, the "good" games aren't years away. As soon as they come out, everyone decides they suck and are no longer "good" games. The games that came out this year were last years "good" games. The games you're looking forward to next year will be the year after's "crappy" games.
It's a never-ending cycle.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Earthrise aint years away...
My main reason for posting this is not just to interject some opposing opinions, but to point out that where some of my opinions may differ only slightly, that slight bit is often enough to make or break the deal for most players. I agree with the poster who pointed out this OP came across as saying his ideas and opinions are right and therefore the DEV's should do what he says, and that is not necessarily true. I also agree that he has some good ideas to an extent and his main point that there has been no real incredible "out of the box thinking" is true. On the other hand tho, I agree with Kyleran again that "most new ideas fail" - and failures cost lots of money. No gamer wants another WoW clone persay, but from a financial standpoint, EVERY game company would like a WoW clone from their business perspective (ie: 11m subs x $15/mo...) even though some of them will tell you just the opposite. What company wouldn't want that kind of cash flow?
The problem is, no developer ever looks at *WHY* WoW succeeded, they just think that if they make an exact copy, their copy ought to succeed just like WoW did. This isn't just an MMO problem, it's a business problem. You get one popular movie and everyone makes a copy of it. You get one successful TV show and there's a dozen more exactly like it on other channels. You get one successful band and suddenly, everyone sounds like them. People are trying to cash in on the success of others without actually doing the work required to be the success the initial group did that led to success.
Welcome to American Business 101.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
No doubt some innovation is sorely needed in today's MMO's, however if you can find nothing in today's games that you enjoy odds are you never will and will always be looking at the next game over the horizon.
No offence but I am sick and tired of hearing MMO gimps with 2 left hands bleat out the same old crap about fast-paced twitch gaming being "only good for FPS". To be honest what's turning this genre into a total drag is exactly what 'traditional' MMO gamers like:
Slow... repetitive... skill-free... grinding... for kit... and rep... *yawn*... access to dungeons... *yawn*... lets stir some sh*t up in my corporation and feel all 'political'... mining a rock for 10 minutes... *yawn*... *player falls off chair into coma*
I'm not saying liking this sort of thing is evil or wrong, but there are a significant number of people who desperately want something with MMO depth but FPS pace and skill. If MMOs are going to progress it's not going to be by rehashing the same combat-by-numbers auto-attack stuff.
Aryas
Waiting for: Global Agenda | Jumpgate Evolution | Black Prophecy | Mortal Online | GuildWars 2
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
My main reason for posting this is not just to interject some opposing opinions, but to point out that where some of my opinions may differ only slightly, that slight bit is often enough to make or break the deal for most players. I agree with the poster who pointed out this OP came across as saying his ideas and opinions are right and therefore the DEV's should do what he says, and that is not necessarily true. I also agree that he has some good ideas to an extent and his main point that there has been no real incredible "out of the box thinking" is true. On the other hand tho, I agree with Kyleran again that "most new ideas fail" - and failures cost lots of money. No gamer wants another WoW clone persay, but from a financial standpoint, EVERY game company would like a WoW clone from their business perspective (ie: 11m subs x $15/mo...) even though some of them will tell you just the opposite. What company wouldn't want that kind of cash flow?
The problem is, no developer ever looks at *WHY* WoW succeeded, they just think that if they make an exact copy, their copy ought to succeed just like WoW did. This isn't just an MMO problem, it's a business problem. You get one popular movie and everyone makes a copy of it. You get one successful TV show and there's a dozen more exactly like it on other channels. You get one successful band and suddenly, everyone sounds like them. People are trying to cash in on the success of others without actually doing the work required to be the success the initial group did that led to success.
Welcome to American Business 101.
I couldn't say it better myself.
I think guild wars was really close to a perfect game as far as all the small details. I just had a hard time with the lack of movement in it. But they are adding jumping to the second so here is hoping. Not to mention it had that aspect to it where people who have a life and can't play 24/7 can actually still pvp without getting gear all over again for every different setup.